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Creatures Overhaul - Workshop - On indefinite hold


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Ok, WIP of Ogre BJ - stage 1:  http://www.naughtymachinima.com/video/13152/ogre-bj

Probably won't get too carried away here with difference in the stage.  Some slight variation will be it and then on to the Trolls.

 

 

Edit:  Ogre BJ animation done.  However I can't test it, so I can't release it.  The reason is I have to update the IdleAnims.esp to add slots.  Rather that take all that time for one animation, I'm going to skip it for now and keep going with animations.  It is far easier to add support for multiple animations (you get into a groove doing it) than just doing one at a time.  Sorry. 

 

I have a partial day off tomorrow, so I will get started building my Troll and Minotaur setup so that I am ready to go with them.  Unfortunately I don't think I'll get much animating done during the week.  With the short week, it will be quite busy.  Next weekend will probably allow me to get back into the swing of things.  

 

 

 

Edit:  Minotaur stage 1:  http://www.naughtymachinima.com/video/13175/minotaur-stage-1

 

 

2nd Edit:  The above animation is done and here is a replacement for 2901 (from behind):  http://www.naughtymachinima.com/video/13181/2901-replacement-Minotaur

 

Once the above is complete (still 3 more stages to do), I'll be redoing the NT animation to use the animated penis.  Then a final animation for the Minotaur which will be a BJ one.  Then I'll be moving on to trolls.  Probably be my last update for a bit as my holiday is now over and it is back to work I go........  :(

 

Cheers,

Greg

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Ok mini update:

Stage 1 of the Minotaur forced BJ starts off.........a little naughty...... :blush:

http://www.naughtymachinima.com/video/13192/2903-minotaur-stage-1

 

Bad Minotaur, Bad..Bad..Minotaur.

 

 

 

Edit:  Minotaur BJ done.  Still need to load the NT Minotaur animation into blender (all four stages) and rework it to use the animated penis.  Should be fairly easy...........famous last words right.... :P

 

Barring something catastrophic, there should be a four pack release for Minotaur's as early as tomorrow night or as late as Thursday night.

 

Then I am taking a quick break to finish a couple of human on human animations and push out an update for the LAPF this weekend.  Then on to the trolls next week.  I finally feel like I am almost getting back into a groove animating.  Still a bit rusty, but getting there.   :D

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damn, gregathit, you made me laugh with the soundtrack of your previews :D

unbelievably awesome animations!

 

Which one....?   :cool:

 

I can't animate without some music playing.....I guess it soothes the savage beast in me.   :P

Unfortunately I have a rather varied taste in music...... :blush:

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damn, gregathit, you made me laugh with the soundtrack of your previews :D

unbelievably awesome animations!

 

Which one....?   :cool:

 

I can't animate without some music playing.....I guess it soothes the savage beast in me.   :P

Unfortunately I have a rather varied taste in music...... :blush:

 

 

http://www.naughtymachinima.com/video/13175/minotaur-stage-1

 

"shake that thing" just fit too well :D

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Mini update:

Minotaur's, Trolls and Ogres are now complete.  Unfortunately all three require me to update the esp, as they don't have enough slots.

 

........so.......I'm going to keep going and do skeletons and zombies.  I'm planning on doing at least 3 (maybe 4) for each, plus modifying the NT animation for them.  Then once that is done I'll start in modifying the esp and push out a big release pack.

 

After all of that (guessing we are talking about 3 weeks with the above), then I'll tackle goblins, horses, Xivilai and maybe one more dog animation.  After that is done (another 3 weeks), we will see what motivation I have.  If WappyOne makes it back, I'm planning on hooking up with him on some coding and look at pushing out Creatures 3.0.  

 

Decisions still to make:

1. Changing spriggans to human - advantage of doing this is full range of human animations and rape or be raped.  Downside is this is going to be a SHIT TON of coding work with the CS.  So I "may" only pick a dozen or so animations and leave it at that.  

2. The other creatures - most likely I'll maybe do one animation each for them and call it good.  

3. Creature boners - this will require Wappyone or someone else to help me scripting wise to "add" boners at the time of sex for vanilla creatures.  The alternative is to replace vanilla creatures with those who have raging a hard-on full time (as is currently the case).

4. Considering changing Xivilai to human also......probably won't, as you really don't encounter too many of these, and it is a ton of CS work to enable this.

5. Other proposed scripting items that have been kicked around.

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Zombies....Zombies.....Zombies are coming!!!   :o   :blink:  :huh:   :o

 

Ok.  Seriously.  Except for the NT animation, the Zombie animations were crap.  So it is taking me longer to knock them out since I am starting from scratch.  

The good news is they seem to be rolling along.  I'll have some previews up shortly.

Forced BJ on ground:  http://www.naughtymachinima.com/video/13388/oblivion-zombie-bj

Forced from the top:  http://www.naughtymachinima.com/video/13389/zombie-from-top

Forced from behind standing:  http://www.naughtymachinima.com/video/13391/zombie-from-behind-standing

Forced from behind on ground:  http://www.naughtymachinima.com/video/13390/zombie-from-behind-on-ground

NT (forced missionarish):  Not shown

 

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Nothing has been released.  I'm trying to rush through creating the animations and then I'll work on the esp.

 

Imps are now complete:  http://www.naughtymachinima.com/video/13408/imp-flying-from-behind

Started Xivilai:  http://www.naughtymachinima.com/video/13409/xivilai-from-front

Xivilai are big meanies.   :P

 

 

Xivilai from the back this time:  http://www.naughtymachinima.com/video/13424/xivilai-from-behind

 

Going to do a BJ animation for the Xivilai, there aren't many encounters with them, so I'm not going to do as many animations for them.

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