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Creatures Overhaul - Workshop - On indefinite hold


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"Should the licking be just a first or second stage and then switch to plowing?"

Yeah, that's typically what I've seen other artists do.

 

For dog animation ideas I'd suggest Yosino - ANIMO.No.02, plus some of their earlier work involving canines. Since it involves loli I'm not posting public pixs. (PM if you need help finding it.)

 

This vid,

and jump to about frame 2:03.

 

For horses since others have brought it up, and when ever you get to it, take a look at Mongo Bongo's Britannia Knight would be one to review for ideas. I liked the first set titled Bretonnia Knight & Horse from 2010.

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LOL.  Guys....it is going to take me awhile just to get through the dogs.   :P

 

However, keep the ideas and pictures flowing.  I'll note them down as aids for when I get to that animal.

 

okay, *opening rule34 search keyword "horse" and starting to post 4000 pictures*

 

i'm kidding, but you can easily find so many, that posting them here would be a waste of time and bandwith.

 

so here are a few:

 

http://rule34.xxx/index.php?page=post&s=view&id=1567940

 

http://rule34.xxx/index.php?page=post&s=view&id=1544592

 

http://rule34.xxx/index.php?page=post&s=view&id=1530664

 

http://rule34.xxx/index.php?page=post&s=view&id=1530647<- would require an object for the horse to lean onto

 

http://rule34.xxx/index.php?page=post&s=view&id=1436803maybe this would be a solution.

 

http://rule34.xxx/index.php?page=post&s=view&id=1530075

 

http://rule34.xxx/index.php?page=post&s=view&id=1359900

 

 

so for the BJ animation, we'd need the horsecock to bend down the throat:

http://rule34.xxx/index.php?page=post&s=view&id=1255532

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I was a huge fan of Vaesark's work until he started to cut down on the bestiality content due to the blogspot rules and such...

 

But the artist whose works I favor the most are Yosino's, without a doubt... Here are some examples for inspiration -

 

Anything in this link could be used as ideas for dogs -

 

http://www.dlsite.com/ecchi-eng/work/=/product_id/RE055992.html

 

Anything in this link could be used as ideas for horses -

 

http://www.dlsite.com/ecchi-eng/work/=/product_id/RE047544.html

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The girl who dreams dogs - Yuugo Kurita

Kemono for Essentials series

No dog no life - Yuugo Kurita

The girl who dreams dogs - Yuugo Kurita

A Day In A Certain Stable - Hitode Jinbo

Juukan training - Chikiko

All of Yosino's work, of course.

Monster Daihyakka - Da Hootch (not really related to dogs or horses, but worth the look for... inspiration)

Beach babe Buffy (if it's still online on IMDB, no less)

 

...

 

too many to mention, but I can develop if it's any useful to you.

 

Images can be provided upon request (I'll follow the good habit not to post them publicly), but should be able to find them all on sadpanda.

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  • 3 weeks later...
  • 4 weeks later...

I hope to have 3-6 dog animations ready to test later today.  I'm having to redo animations rather than just adjust and it is taking far longer than I originally planned.  That and my job isn't helping.....damn pesky thing keeps taking large whacks of my free time.

 

The full overhaul of dogs probably won't be ready until next weekend, but I want to crank out as many as possible for folks to test and see if everything is working.

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Ok, need some help here.  I've been altering animations for the skeletal hound and his dick placement is different from the other dogs. Can someone go in and do a little blender mesh magic to alter the skeletal hound mesh so the dick can be at the same location?  If you need further info just holler.  This is going to be needed to make his animations work with the rest of the dogs.  The skeleton hounds dick is higher up than the normal placement.  Just copy\paste branch and you will see what I mean in nifskope.

 

I have several animations done, however I have to now back track and re-adjust them for the correct dick placement.  I'm now using the normal dog as the model instead of the skeletal hound, but it will take me a few days to rework some of the critical placement animations (mostly BJ's). 

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the Skeleton hound is perfect ( in NifSkope, will test it noe in game)

 

Your new dog dick....

i prefer the original, there is fur between dick and balls like real Dogs have ( ok real dog also have fur  on the balls, but then every dog race needs a own dick texture. too much work )

Your  new dog/wolf mesh has a visible link between dick and balls = not so nice.

post-3205-0-77474300-1427159494_thumb.jpg

 

 

Edit: your Skeleton hound nif works fine in game.

I also tested my dog /wolf nifs from my previous post, also fine in game.

Now all dog, wolf and hound meshes have dicks in the same Position.

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Thanks guys!!!!  The consistency for all dogs will greatly help!!

 

 

I spent half of Saturday and all day Sunday working on animations only to discover that everything I had done would pretty much have to be reworked.  To say I felt ill is the understatement of the year.  

 

Hopefully I can find a bit of time through the week (generally I am too tired after putting in my 12 hours at the office) to rework the 5 animations I have done and get the rest knocked out this weekend.  My goal is a Sunday release for the canines.  Won't be more than 12 animations total.  I'm scrapping some animations as they are pretty much duplicates and working in some new positions.  If we could get a weight painted dick I could do a back to back doggie going......... :P

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All Hail to KingKong!!!!  The animated dog dick works perfectly!!!  

 

I am busy redoing the 5 animations I had previously done.  While this is a tedious chore, it should result in better and more varied animations!  Since dogs have so many animations, I'll probably do them in two batches.  I'm hoping to crank out about 5 animations late today for testing and then the other 6 or so next weekend.  I'm getting close to a work deadline next weekend so that plan may go sideways....... :P

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