HentaiProdigy Posted April 19, 2014 Posted April 19, 2014 Ah, okay. Well, real life obviously comes first, and you doing this for free is amazing as it is. Just good to know where stuff is standing at the moment. I haven't wanted to use SexLab Framework since I'm from time to time streaming that game, and suddenly getting raped by a random bandit or wolf would probably not be too appreciated by Twitch's user agreements and terms, so I've kept the kinky mods to Oblivion, even more so since Minotaurs and other nice stuff aren't in Skyrim. For this reason I was very glad to see this project pop up when LAPF was finished. I should probably stop excusing my curiousty by now, shouldn't I?
ahrimangame Posted April 22, 2014 Posted April 22, 2014 Creature on Hold?! Noooooooooooooooooooooooooo T_T please creature first when u got time for animating T_T
kingkong Posted June 6, 2014 Posted June 6, 2014 a female Landdreugh ! is this interresting ? something like that : still a wip, BBB ready(not tested), the armor that it wears is removeble in nifscope she / it is also a condidate for a possible female creatures !!! ---+ landdreugh.7z
kingkong Posted June 7, 2014 Posted June 7, 2014 HentaiProdigy, on 07 Jun 2014 - 3:49 PM, said:HentaiProdigy, on 07 Jun 2014 - 3:49 PM, said:That is kind of spooky. My penis is confused. it means it / she is not succesful. she is going to get lost in the daedra realm and never come back well it is not the first mesh nor the last i will leave the file here downloadable in cas someone will find it spooky and fun. oh and becareful that your penis does not turn pale and fall
kingkong Posted June 7, 2014 Posted June 7, 2014 Vaelorian, on 22 Feb 2014 - 10:55 AM, said:Vaelorian, on 22 Feb 2014 - 10:55 AM, said: When you reach the tentacle girl, will you give her AP? Another thing I'd like to know is if there's any chance you'll change her tentacles to... How should I put it, 'resemble the male organ'? i am trying to improve the tentacle mesh but i encounter few problemes : - a first crash with blender where i lost all manual weight paintings and mesh work (hell i wanted to kill !!!). - the most problematic the distortion of the mesh is a little improving . i need to weight paint manualy each bone with the correct side distortion and i do not have any courage (it might take sometime and it might be adapted to just one anim). - while doing some general weight paint test that might be easyer. i am open to suggestions about the mesh form (a dick on each extremity , and octopussy with vents ? or keeping the same mesh form ?)
Vaelorian Posted June 7, 2014 Posted June 7, 2014 As my previous post suggested, I would prefer a dick on each one. But it really is entirely up to you. The tentacle girl's skeleton has a huge number of bones which makes it infinitely more flexible than the Estrus skeleton (which I've tried to use for a while, but found terribly restrictive). One of the best things about it is that the tentacles themselves are not in anyway connected to the body, so they can be used for some very... "interesting" things.
kingkong Posted June 7, 2014 Posted June 7, 2014 Vaelorian, on 08 Jun 2014 - 01:12 AM, said:Vaelorian, on 08 Jun 2014 - 01:12 AM, said: As my previous post suggested, I would prefer a dick on each one. But it really is entirely up to you. The tentacle girl's skeleton has a huge number of bones which makes it infinitely more flexible than the Estrus skeleton (which I've tried to use for a while, but found terribly restrictive). One of the best things about it is that the tentacles themselves are not in anyway connected to the body, so they can be used for some very... "interesting" things. "The tentacle girl's skeleton has a huge number of bones" believe me it is a nightmare ! "the tentacles themselves are not in anyway connected to the body, so they can be used for some very... "interesting" things.' that is what i am afraid ! it means i need to do (a must) a generic weight painting, as animators might play with it, something that would fit more animations(easyer to say than to do). "As my previous post suggested, I would prefer a dick on each one. But it really is entirely up to you" ok ! i do not need to break my head on conception, i have done already a test model, that can be duplicated . i just need some more time to test with the existing animations (i am not satisfied with the weight paint yet. still need some adjustings to about 5 times 20 bones)
tolerance Posted June 8, 2014 Posted June 8, 2014 octopussy with vents ....not sure what you mean by vent, but I hope that you put such a piece in the mesh you're working on. Sorry about your weight paints, I can barely comprehend the horror of such an occurrence. D:
kingkong Posted June 8, 2014 Posted June 8, 2014 i know that generaly no one cares about the process ! but with some files it is just accumulation of bad things. i am still not satisfied with it. but i can not do better ! hope you like it ! (did not change textures files, just textures shape ) (left the mesh simple as with more details it would be heavier) --+tentacle.7z
The Matrix Prime Posted June 12, 2014 Posted June 12, 2014 I'm back from my vacation in Turkey. But that's not what interests you in my posts, so here's a preview of a new imp animation I'm considering to make ("Considering to make" means it depends on my mood and on community reaction, so if you want to see it happen you'll have to let me know). WiP Imp 1.jpg I'm curious, did this animation ever get finished? I didn't see a download for it, but maybe I missed it.
fejeena Posted June 12, 2014 Posted June 12, 2014 ThatOne left Loverslab, so if he has not upload a finished Version think we will never see one.
The Matrix Prime Posted June 12, 2014 Posted June 12, 2014 I was afraid of something like that. Oh well, thanks for letting me know.
Vaelorian Posted June 14, 2014 Posted June 14, 2014 I can ask him about it, if you'd like. Or you can contact him on the nexus (he's there as ThatOtherOne if I recall correctly).
The Matrix Prime Posted June 16, 2014 Posted June 16, 2014 @Vaelorian: Thanks, but if he has left LoversLab, it probably best not to bother him. I imagine he lost interest in the animation. @kingkong: I enjoyed several of your female creature meshes, your female ogre is the best one I've seen yet. No one had ever really managed to get the head to look feminine on an ogress however yet, but I imagine with that face, its hard to do, lol. @gregathit: I downloaded the tried your animation and they're fantastic! I really like how they don't jump straight to the sex and they actually show the character getting knocked down and then assaulted. Planning on doing a new creature every week was probably overambitious, but I do hope you are still continuing this project!
D_ManXX2 Posted October 21, 2014 Posted October 21, 2014 Dusting off some very old rigs: Imp rig SC: Clip: D_ManXX2_NewImpRigTest.7z Flame Astronaugh rig SC: Clip: D_ManXX2_NewFlameAtronauchRigTest.7z Looks like they perform better then i remembered so i will be trying making new animation for oblivion too:
WappyOne Posted October 22, 2014 Posted October 22, 2014 Would be nice to have (even very basic) defensive animations for imp, flame atronach.
gregathit Posted October 22, 2014 Author Posted October 22, 2014 Would be nice to have (even very basic) defensive animations for imp, flame atronach. Sex defensive or just plain old defensive? It looks like I might have some time to restart the LC project, but it will be very slow going as I'm going to be rusty as heck.
D_ManXX2 Posted October 22, 2014 Posted October 22, 2014 Would be nice to have (even very basic) defensive animations for imp, flame atronach. What do you mean ?? like flame in defensive position and human character in offensive position ??
movomo Posted October 22, 2014 Posted October 22, 2014 Yeah well, not sure about imp but flame atronach sounds cool... err....I mean, hot. Ever since I saw skyrim flame atronach I've been thinking they are fucking hot. It would be good if we could screw them as well.
WappyOne Posted October 23, 2014 Posted October 23, 2014 Sex defensive or just plain old defensive? What do you mean ?? like flame in defensive position and human character in offensive position ??Yes, human offender / flame atronach defender.
kingkong Posted October 31, 2014 Posted October 31, 2014 i redone the ogre f mesh and this time i have left the textures as hgec base (very little difference between old and new, just the textures uv.i realy need to look and fix the skirt !). now the most importante is the head i managed to make a new face based on human head and i need some commentaries , critics , anything before trying to make it animated (i am not even sure how it will work if it will work ??? !!!) . here are some pics of what it will look like and i am open to any idea :
fejeena Posted October 31, 2014 Posted October 31, 2014 Nice Commentary , criticism: The nose more flat. Round face and ears are perfect. Remove the distorted shoulder belt. ( So beautiful tiny tits should not be spoiled by the belt.) The bag and Field Bottle she can wear on the hip belt. The body hair you add for testing? It's not the final Position ? Wishes: Nipple piercings would be nice.
kingkong Posted October 31, 2014 Posted October 31, 2014 clothes can be removed easily in nifskope , the bag and field bottle are added automaticaly. good point for the nose (i have totaly occulted it ). piercings can be made at any moment (can be added later) for me the hair was good enogh , ( the color is not good ? or the shape ?) . what are you suggesting ???
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