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[mod] Regula Magistri 2


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Posted
On 2/22/2025 at 2:31 PM, ban10 said:


I noted some stuff down in this commit https://gitgud.io/ban10/regula-magistri/-/commit/9f464963b1f9576103df201645e824767cef58dc?merge_request_iid=18
Gimme a shout if you have more questions, I recommend using https://github.com/AUTOMATIC1111/stable-diffusion-webui
Read up how to use it, then grab some models and have fun!
 

Thanks for sharing that! I've been dipping my toes into modding CK3 by making little add-ons for RM2 and lately but didn't want to make anything too off-model.

I guess it's time to learn how to use stable diffusion.

Posted
14 hours ago, ban10 said:


Just so you (and anyone else who reads this) are aware, all of the options in the "Start cult" decision are mostly flavour with minor changes in stress impacts and give different bonus modifiers.
You don't get a chance to kill them or anything, even with the option "I shall stop your demonic rituals!".
In fact, in the very next scene, the first sentence of the event is "I try to speak, but nothing comes out of my throat.", the implication being that the cultist is using the Regula Magistri on you (to transfer its power to you).

You know I should write more events with this sort of flavour of using the Regula Magistri to do bits of magic, like when charming a women whos wrathful you first freeze her in place, or having you read the mind of a paranoid women to tell her you can read her thoughts before charming her. hmmm

The only major difference is that the first lustful choice gives no stress, while all the other options do. The lustful trait option is the easter egg option.

Huh. Well, I was having an issue where if I read the book immediately after starting a new game as an adventurer I couldn't get past the scene where the MC calls the sisters demons. The event would just disappear. I needed to wait until June 867 before I could get the event to fire in it's completion.

Posted

Some tips?

After I start the new religion everyone wants a piece of my kingdom, I believed I had enough armies, but not even close!
I was thinking I could fascinate spouses and use some intrigue to get back some land, but I don't seem to be able to do anything because piety costs are very high!

Posted

not sure if working as intended, or just a baked in core mechanic thats a bitch to work around, but I had a 102yr old ruler thanks to using my aging wives from time to time to add life but despite my youthful appearance the age penalty on my prowess was crippling my ability to fight lol. 

Suppose that is one way to get me to switch to an heir but damn. 54 score when commanding troops but I was down to like a 4 prowess for fights

Posted

Also is there a way to automate naming of the c childs without the prompt?
Also auto select the educators of the childs? I have the mod Education Automation but it doesn't work.

Also I found ways to save my fledgling kingdom. Which was basically almost all conquered in holy wars...

Posted (edited)

Where are the costs for character interactions saved? They are just way too high. I wanted to reduce them to something manageable. Like make Mutare Corpus 100 piety.

 

Edit: Nevermind, found it in regula script values.

Edited by ieraceu
Posted

Does anyone have any tips to improve performance for the inevitable slowdowns that happen once your ruler has hundreds of children? I know its pretty unavoidable at a certain point but most of my playthroughs become just unplayable even before my original character dies.

Posted
On 2/27/2025 at 2:59 AM, Willaberhaben said:

well the one way to negate this is to get graceful aging from the legacies trees. That way you dont lose prowess and your dynasty member even get other stats over time.

yeah working on that atm but I did the regula legacy first

Posted
7 hours ago, wyldecanna said:

Does anyone have any tips to improve performance for the inevitable slowdowns that happen once your ruler has hundreds of children? I know its pretty unavoidable at a certain point but most of my playthroughs become just unplayable even before my original character dies.

I used the contraception decision after a bit...

Posted

Regarding Female knight as adventurer thing.

would it be posible to do something like shieldmaidens, except tie it to religion or camp buildings and make it so you dont need to be close family.

Posted (edited)

There should probably be a check for the conqueror trait when starting a domination war or usurpation war. It's weird that they are the only war types that have a cost.

Edited by ieraceu
Posted (edited)
On 12/30/2024 at 9:17 AM, bodygen said:

 

Another change I always do is to make Abice Maritus work on landed wives, because the restriction doesn't make sense to me.  If a Mulsa is married to a King, she can depose him, but not if she's a Countess?

 

 

What did you do to change this? I also would like to change this. It's been on the Gitgud issue board for a year now, so I'd like to be able to change it myself. I would also encourage you to add your code to the issue board and maybe get it added to the mod. 

Edited by ieraceu
Posted (edited)

Can anyone help with my load order? The regula council didn't show at all. *edit: i move Better UI scaling before regula and it's work

With this list of mod, can i insert RICE and VIET? and where?

game version 1.14.2.2

 

image.png.6d24586fa5aa36c30d9e54cda0df5ead.png

image.png.f2334acf7bdecbf8832f2c33a2e0bcbf.png

 

Edited by adhwith
found the problem
Posted
On 3/1/2025 at 8:54 AM, wyldecanna said:

Does anyone have any tips to improve performance for the inevitable slowdowns that happen once your ruler has hundreds of children? I know its pretty unavoidable at a certain point but most of my playthroughs become just unplayable even before my original character dies.

Only commiseration, I'm afraid.  I suspect that there's some bad performance decisions, like calling some "GetChildren()" API call more times than it needs to be.  I've seen this enough in my day job as a software dev but I don't think we can write mods at that level. If they just had a "GetChildrenCount()" API call instead this would be much better.  But I haven't dived deep into the UI code to try to figure out what specifically it is.

 

Though at least my Barbershop Screen load time went down once I resolved to keep my pinned list below 50.  But clicking on myself or any of my children, or "Educate Children", is like, "Well, pick up the book and read a few pages while it's loading."

Posted
On 3/2/2025 at 3:43 PM, ieraceu said:

 

What did you do to change this? I also would like to change this. It's been on the Gitgud issue board for a year now, so I'd like to be able to change it myself. I would also encourage you to add your code to the issue board and maybe get it added to the mod. 

Oh, sure, I can try that.  I think I just had to comment out one line in the mod check or something.

Posted
20 minutes ago, bodygen said:

Oh, sure, I can try that.  I think I just had to comment out one line in the mod check or something.

Tried submitting a merge request on gitgud, not sure if I did it right or not.  (Did I really have to make my own fork?)

Posted
On 3/1/2025 at 10:54 AM, wyldecanna said:

Does anyone have any tips to improve performance for the inevitable slowdowns that happen once your ruler has hundreds of children? I know its pretty unavoidable at a certain point but most of my playthroughs become just unplayable even before my original character dies.

I went into Regula_Magistri > common > traits > regula_traits, and changed Mulsa to have fertility = -0.25

Posted (edited)
On 3/4/2025 at 9:44 PM, bodygen said:

Tried submitting a merge request on gitgud, not sure if I did it right or not.  (Did I really have to make my own fork?)


Checking the repo, I can see it in the merge request queue, so looks like you did it right.

Seeing what the change is.. Yeah, that's a simple fix, but has potential unintended gameplay.. But as you point out, if they could have done it otherwise, why not?

The main issue is, in EU terms, the Personal Union scenarios. But really, the fix for that one is probably to just throw in a 

target_is_vassal_or_below

or
target_is_liege_or_above

 

logic check on it and go.

...Then again, those calls probably won't work as it is the Magister making that interaction, not the Mulsa. Fun times.

Edited by Monedeath
Posted
On 2/22/2025 at 9:32 PM, Duck Avenger said:

 

What mods did you use to make her look this beautiful? And what mods for her dress?

The portrait enhancement mod is BP(https://steamcommunity.com/sharedfiles/filedetails/?id=2700696193). The DNA for the female character is here. 

 

https://pixeldrain.com/u/SaBnurLV

 

Posted
On 3/2/2025 at 12:54 AM, wyldecanna said:

Does anyone have any tips to improve performance for the inevitable slowdowns that happen once your ruler has hundreds of children? I know its pretty unavoidable at a certain point but most of my playthroughs become just unplayable even before my original character dies.

This is not really a tip for you but maybe an idea for @ban10, but perhaps it would be possible to change the mod to remedy this. Maybe if a child is born to the Magister, he could be removed as a "visible father" in the game, and instead be given a trait "child of the magister" to keep track of who your children are. I'm not sure if this is possible exactly as I'm describing it, but I know some adoption code messes with "who is the father in the family tree" thing so it seems doable.

 

This would also make sense to remedy the bullshit regarding how many "daughter-granddaughter-great-granddoughter" relationships you're gonna have, considering you don't actually really care about more than just the fact that it's your daughter, probably

Posted
On 3/1/2025 at 3:54 PM, wyldecanna said:

Does anyone have any tips to improve performance for the inevitable slowdowns that happen once your ruler has hundreds of children? I know its pretty unavoidable at a certain point but most of my playthroughs become just unplayable even before my original character dies.


As suggested, contraception decision, character interaction to remove wives from marriage bed (gives -1000% fertility) and even changing the traits to have lower fertility are all decent options.
 

On 3/2/2025 at 9:38 AM, walear said:

Regarding Female knight as adventurer thing.

would it be posible to do something like shieldmaidens, except tie it to religion or camp buildings and make it so you dont need to be close family.


This is something I want to figure out, its mainly a culture problem, but there must be a workaround somewhere.
 

On 3/2/2025 at 6:16 PM, ieraceu said:

There should probably be a check for the conqueror trait when starting a domination war or usurpation war. It's weird that they are the only war types that have a cost.


Good shout, I forgot to do that for this release but will do it for the next one, conqueror trait is busted as f though anyway.
 

On 3/5/2025 at 4:44 AM, bodygen said:

Tried submitting a merge request on gitgud, not sure if I did it right or not.  (Did I really have to make my own fork?)


Yep, you did it right!
Make a fork, then branch, put your changes in and send a PR.
In this case I ended up just committing the change myself
In fact, my apologies, I'll put you in the credits file in the next release
 

5 hours ago, steam603 said:

I though a feudal ruler could hold Palaces? the tooltip says its invalid.


Yes, they should be able to, do you have any other mods that effect the holdings files?
 

1 hour ago, ayy_mao said:

This is not really a tip for you but maybe an idea for @ban10, but perhaps it would be possible to change the mod to remedy this. Maybe if a child is born to the Magister, he could be removed as a "visible father" in the game, and instead be given a trait "child of the magister" to keep track of who your children are. I'm not sure if this is possible exactly as I'm describing it, but I know some adoption code messes with "who is the father in the family tree" thing so it seems doable.

 

This would also make sense to remedy the bullshit regarding how many "daughter-granddaughter-great-granddoughter" relationships you're gonna have, considering you don't actually really care about more than just the fact that it's your daughter, probably


Hmmm, I'm not a big fan of the disappearing approach, via removing the father in the family tree.
I would rather "kill" the child by sending them into the void (eg send daughter to become a knight), but keeping the family tree intact.


Also, new release!
Mostly a bunch of fixes/changes that have accumulated, but also a small "Lewd" contract POC, Marriage Dispute.
Lewd contracts are designed to give you opportunities to get with women and recruit, or just do lewd things for piety (as Regula)
The Marriage Dispute contract is pretty tame as far as lewdness goes, but I'm going to expand on it more and also build other lewd contracts in future

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