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[mod] Regula Magistri 2


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Posted
10 hours ago, ban10 said:

Are you sure? Got a save/screenshot showing what you mean?
Looking at my current save I'm pretty sure I'm getting the piety/renown from my palace holding, coming in as "From domain" income.

 

Here's a short vid showing the Palace issue

 

Posted

One thing I'd like to see is an en masse solution to the step-children decision -- e.g. set it up so that can have all the female children get your protection (to eventually become Mulsae) and all the male children sent to convents (to avoid cluttering up the place), rather than having to deal with them all individually.

Posted (edited)
13 hours ago, uRude said:

 

Here's a short vid showing the Palace issue

 


Fixed, turns out for just the Palace holding building (aka the main building) I was using county_holder_character_modifier, instead of character_modifier
county_holder_character_modifier applies to the holder of the county, whereas character_modifier applies to the holder of the barony. Which is why giving the palace away added that bonus piety/renown from the Palace holding to you (the owner of the county).
Good find!

Though, now that I think about it, you are still the holder of the county, so why doesn't it give you the piety/renown if you hold the barony?
Whatever, it works now, just strange.
 

9 hours ago, zargod said:

One thing I'd like to see is an en masse solution to the step-children decision -- e.g. set it up so that can have all the female children get your protection (to eventually become Mulsae) and all the male children sent to convents (to avoid cluttering up the place), rather than having to deal with them all individually.


Yeah, maybe I can do some stuff with the existing RM child education settings
It is a bit of scope creep though, I imagine there are other mods out there that do this better

Edited by ban10
Posted
On 1/1/2025 at 2:39 PM, Armin487 said:

I'd assume that's a conflict with Carnalitas as they're both trying to alter the character view GUI. It's somewhat easy to fix as long as they don't affect the exact same parts and if you're comfortable with editing files, use notepad++ or another diffchecker to compare the character gui of both mods, then copy/paste the edited parts of one mod over the vanilla parts of the other.

 

I'm noob with notepad, I found how add "show more trait " in carnalitas window character gui but not how prevent conflict 

Posted
10 hours ago, fanofpreg said:

I'm noob with notepad, I found how add "show more trait " in carnalitas window character gui but not how prevent conflict 

When there's a conflict in ck3 it just uses the version later in the load order. So as long as you put the mod you made the combined file in (in this case carnalitas) later in the load order it should work.

Posted

There is a little issue with Servitude factions and the Gallivanter trait. You can get the Gallivanter trait as an adventurer to make sure you don't inherit titles, but the Servitude faction might still make you into a landed ruler if it wins its war. So you always have to decline the Servitude war declaration when the peasant cutie asks you if they can overthrow their king for you.

 

I think it would be best if the Gallivanter trait blocked you from receiving events about this at all (this should be easy to code), or we should rethink how Servitude factions work with an adventurer as Magister.

Posted (edited)
On 1/2/2025 at 5:49 PM, ban10 said:

Fixed, turns out for just the Palace holding building (aka the main building) I was using county_holder_character_modifier, instead of character_modifier
county_holder_character_modifier applies to the holder of the county, whereas character_modifier applies to the holder of the barony. Which is why giving the palace away added that bonus piety/renown from the Palace holding to you (the owner of the county).
Good find!

Though, now that I think about it, you are still the holder of the county, so why doesn't it give you the piety/renown if you hold the barony?
Whatever, it works now, just strange.

I see thank god it wasn't me. I can't believe no else ever noticed lol, But to be fair i guess people don't normally check. The only reason I noticed in the first place was because I was using a modded gov type and it said my gov type can't naturally own palace buildings so I just added it into the RM gov file and added palace buildings to the valid buildings list. The warning that i needed to lease the building was gone but it still wasn't working without granting the holding to someone. I thought i did something wrong and spent like 2 hrs troubleshooting the gov code haha.... Eventually I tried it on a fresh game with no mods and that's when I decided to make the post. It never occurred to me to check the building code, but I'm not really familiar with building code for this game so I doubt i would've caught that error anyway.

 

Awesome job on finding and fixing it so quickly, much appreciated

Edited by uRude
Posted
On 12/29/2024 at 9:27 PM, ban10 said:

It looks like it, I would only have to think about what it looks like on the main map, it would be kinda weird if there were lots of graveyards and stuff, xd
Would also have to completely rethink/rework how the infecta virus "plague" starts and ends. Maybe count the number of "Infecta" characters in a location and start the "plague" once enough are there? Food for thought.

Maybe solve two problems in one go, the lore for the infecta virus is that it's a piece of the Magister's soul waiting to jump hosts right? What if the infecta plague is an old and powerful Magister using his entire soul to spread pieces and create mulsa for his successor. That would limit it to being very strictly once per lifetime and also give Magister flavour for the ritual suicide descision.

 

13 hours ago, ayy_mao said:

There is a little issue with Servitude factions and the Gallivanter trait. You can get the Gallivanter trait as an adventurer to make sure you don't inherit titles, but the Servitude faction might still make you into a landed ruler if it wins its war. So you always have to decline the Servitude war declaration when the peasant cutie asks you if they can overthrow their king for you.

 

I think it would be best if the Gallivanter trait blocked you from receiving events about this at all (this should be easy to code), or we should rethink how Servitude factions work with an adventurer as Magister.

Maybe easiest to rework this as a different outcome. The revolting realm becomes independent as a standard outcome and then triggers an event where they offer to swear fealty if the magister is a landless ruler (and maybe something else if you're landless). That way as a landless magister you can still have servitude wars to support.

 

Posted (edited)

Not sure about "Famuli" being used as a title in the latest version.  If it's applied to a woman, it should probably be "Famula" because it's singular feminine, not plural masculine.

 

Also saw some messages where instead of saying "King" or "Emperor" it says "Magister" or "Mulsa".  Like when it's displaying the vassalization penalty for being a king when I'd Fascinared a queen, it said "Mulsa" instead.  I think the "Magister" instead of "Emperor" one was from showing the requirements for creating the elective succession.

 

Edit: Okay, not sure about the emperor one, but for a concrete example: I am an emperor, my daughter "Mulsa Joan" is Queen of Sicily, and under the "Offer Vassalage" tooltip it gives her a -200 penalty for "Mulsa Joan is a Mulsa".  I'm pretty sure that's supposed to say "King" or "Queen" instead.

 

Anyway, it's an interesting idea, but I've never been happy with how CK3 decides what title to show for a person.  Like, if someone is a Queen but married to an Empress, it shows her as Empress...unless she's the "Court Chaplain" in which case it uses that instead?  That may make sense for Bishop, but I feel like Court Chaplain doesn't have the same cachet.  And also I'd rather see Queen/Duchess/Countess instead of Empress anyway.  Not sure if that logic is moddable so I may just be griping.

 

(And while I'm griping, not even about this mod--I installed CBO and...well, first of all, the high heel meshes in there are not particularly great, but I suspect doing meshes is hard so I probably shouldn't talk.  But also somehow all the large bosoms have gotten ridiculously huge, like they're being enlarged twice?  Is my load order screwing something up?)

 

Edit: Found another thing which has been bothering me--in some of the event text, it's using possessives when it shouldn't be.  Like

Quote

fascinare_outcome.0001.desc:0 "[target.GetTitledFirstNamePossessive] is alone, and likely to remain that way for some time. The perfect opportunity to bring them under your will.\n\n"

I think there's other ones too, but that's the one that I notice most.

Edited by bodygen
Posted

Oh, and also, in the event where you've Fascinared a woman and it offers to let you know her secrets...I mostly just see that it lets you know their secret that they're now a Mulsa.  And I...kinda think that you should just automatically know that secret?

Posted

Hi ban10, first of all I would like to start by wishing you a happy new year. I would like to ask if our mod is compatible with mods that add tenet slots like "more tenet slots updated 1.14"? I've always wanted to add more interesting tenets to Regula, and I was wondering if this would work.

Posted

Game is CTD whenever I try to acquire the RM. Debug file lists this as the last errors: 
[09:33:34][E][decision_type.cpp:338]: No valid picture found for 'lifestyle_xp_call_event'

It even happens when I have nothing but Carn, CBO Unofficial, and RM on. 

Posted

How would one make a compatch for this mod and a total conversion mod?

 

I am potentially interested in trying to get this mod to work with After the End

Posted

Idea for a possible implementation of the Tome.

 

Using "The Double-Moon Tome" that Wallada bint al-Mustakfi has as a base (more of an inspiration for how a stacking artifact works) and apply pertinent modifiers, upon significant events.

 

What significant events could be:

-Death of a Magister. having a stacking bonus for getting rid of your aging magister helps avoid the 2 character campaign.

-Completion of bloodline objectives.

-converting culture heads. <- of cultures that could get the special famuli troops. this could just let you recruit the respective Maa just by owning the Book.

-Converting high ranking rulers.

-anything that could be considered an achievement really.

 

and instead of everything being flat modifiers, achieving certain things, could unlock decisions from the book or change how some things work, for example:

-at some point you converted a significant steppe realm to the magistri faith, so long as you don't have a unit of famuli horse archer MaA and have capacity available you can spawn one unit

-you have managed to get a magister with the maxed physician trait, his descendants can get that knowledge from the book.

-you managed to go through a magnificent orgy in which 3 or more foreign queens (or queen consorts)of a different dynasty participated, allows to adopt anyone with any of the magistri bloodline traits (because those pass by blood right?) or maybe lets you forcefully marry ANY mulsa, her civil status be damned (yes this should include matrilineal marriages with you.)

-you somehow managed to get dynasty of many crowns while playing the magister, ANY mulsa you marry becomes a paelex, yes that includes independent empresses.

 

All of this opens up one significant and glaring weakness, it only takes a tourist* buying souvenirs and it all goes poof.

This could be one of the "enemies" you have to keep an eye on, a faction that wants to destroy the Regula Magistri.

If they manage to get their grubby hands on it, they destroy it, and while you can still rewrite it, it would weaken you lots. it might mean the loss of your current magister and most of the harem, to serve as sacrifices to make a new one, and you would lose all the acquired modifiers and varied bonuses.

 

Food for thought.

 

*vikings, i mean vikings, though any raider can have the same result.

Posted
On 1/11/2025 at 1:04 PM, Random Display Namo said:

Concubines with One with the Book traits still commit suicide, hopefully there's a way to stop suicides by immortal characters
有 "一书 "特征的嫔妃仍然会自杀,希望有办法阻止不朽人物自杀

I'm using the dev version,and I've found that the reason for this is the new suicide ritual added to regula_core_tenents.txt, which will result in a high probability of eternal concubines committing suicide in their sixties

Posted
On 1/6/2025 at 1:11 PM, Underlake said:

How would one make a compatch for this mod and a total conversion mod?

 

I am potentially interested in trying to get this mod to work with After the End

I also really wanna know what I need to edit to make this work with W:GOA personally.

Posted

I keep getting my magister trait set down to poteintes or whatever its called, no idea how to fix it, my piety is religous icon aswell, even if i use a cheat menu to remove the trait it and add another the trait just comes back after a few days in game

Posted (edited)

Did this mod break?  After updating to latest version, the RM decision isn't showing up in new games, the religion screen is completely effed graphically (doesn't occur with other religions), RM council is completely gone, fascinare scheme option gone, RM orgy event gone, etc.  I tried removing the latest version and reinstalling the old version, but somehow it's still messed up.  Tried removing all other mods (except pre-reqs), no effect.  Game works fine without this mod and all other mods enabled.  Any ideas?

 

UPDATE - Nevermind!  Figured out I had a duplicate set of RM files that i guess accidentally got dropped into another mod folder, hence making them not readily visible.  It was causing all the conflicts.  Fixed it, mod works great with latest version!

Edited by spitfire811
Posted
On 1/18/2025 at 7:35 AM, rustyboii said:

I keep getting my magister trait set down to poteintes or whatever its called, no idea how to fix it, my piety is religous icon aswell, even if i use a cheat menu to remove the trait it and add another the trait just comes back after a few days in game

 

You need to just wait and acquire piety and eventually you'll upgrade to Cenobite and then to higher levels. Poenitens is just the worst Magister level you can be.

Posted

Quick bug (?) report: I played as a landless adventurer, fascinating as I went, and unlocking the "Attempt to convert" decision, I converted the King of France to Regula Magistri, as the keeper of souls intended. He subsequently declared himself Magister and now owns the Regula head of faith title.... I reckon this isn't meant to happen?

Posted

First of all, thanks to the author for mod!
 

I'm playing with russian language and text was broken like here

 

I solved problem that text is just not visible, now I can see text in english at least, XD

Run CMD as an administrator then

Type cd + copy past path to the mod
cd C:\Users\username\Documents\Paradox Interactive\Crusader Kings III\mod\Regula_Magistri

python localization_helper.py update --lang russian

 

Now you can see english text without switching language of entire game.

Posted (edited)

 

This is the best adult mod in the CK series, and I have been immersed in it for dozens of hours this week. Thank you for your great work!

 

However, there might be an issue with character weight after "sanctification." I'm not sure if it's because the AI, after being sanctified, selected the "Strengthen Bloodline" decision, which replaced the original goddess nickname with "The Blood Mother". As a result, the weight lock (not sure if RM has this feature?) may have been nullified.

 

As shown in the screenshot, the target weight has reached 50. This is the first time I've encountered this issue, as other characters of the same age who were sanctified did not have such a weight. Additionally, this character does not have gluttonous trait or anything similar (originally, there were too many traits, exceeding two rows, so I used the console to remove some irrelevant ones).

 

 

iVcfocI.jpeg

 

wQ8JFU6.jpeg

Edited by sororP

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