idkwhattoputy Posted December 13, 2024 Posted December 13, 2024 Not sure if its just my game but whenever I corrupt a holy order nothing happens although it says it was created.
bodygen Posted December 14, 2024 Posted December 14, 2024 On 12/11/2024 at 3:48 PM, ban10 said: Gaelic culture has the "Concubines" culture tradition be default, which overwrites the religious law of Regula Magistri When reforming the culture, don't take any sort of marriage cultural traditions, Monogamy, Polygamy or Concubinage. Maybe I should make an automatic on_action that deletes these automatically when creating/reforming cultures, regardless of the player being culture head or not, it always breaks RM and ruins someone's day It would make the AI sad though 😖 (eg Gaelic AI characters would lose their concubines) Oddly, I was just noticing that in my current game (RM version 4.1.4) I have "Concubines" as the Marriage Doctrine. Which claims that I can have up to 1 spouses and up to 3 concubines. That doesn't seem to affect my ability to Domitans, or to marry my courtiers, but trying to marry, say, the Magistrian daughter or courtier of one of my Paelices will be refused because...her faith does not allow Polygamous? My culture, Bedouin, doesn't have the "Concubines" tradition...
ban10 Posted December 14, 2024 Author Posted December 14, 2024 On 12/13/2024 at 2:02 AM, idkwhattoputy said: Not sure if its just my game but whenever I corrupt a holy order nothing happens although it says it was created. Strange, got a save? Does the event start at least? 12 hours ago, bodygen said: Oddly, I was just noticing that in my current game (RM version 4.1.4) I have "Concubines" as the Marriage Doctrine. Which claims that I can have up to 1 spouses and up to 3 concubines. That doesn't seem to affect my ability to Domitans, or to marry my courtiers, but trying to marry, say, the Magistrian daughter or courtier of one of my Paelices will be refused because...her faith does not allow Polygamous? My culture, Bedouin, doesn't have the "Concubines" tradition... Yeah, its not quite shown well but essentially only the Magister is supposed to get a Harem, every other member of the Regula religion can only have the standard 1 husband/wife. I worked on changing things so in 4.2.0 the only marriage doctrine is the Magister Harem doctrine, which should hopefully make that more clear
sdgffgdfg Posted December 16, 2024 Posted December 16, 2024 Hi, for some reason, I can't marry more than once when when setting Regula as my religion. Also, I can't view my relationships with other characters in the ui, even though it says that I have 5 in total. This problem disappears when changing religion.
Jebb_Iwe Posted December 19, 2024 Posted December 19, 2024 Great mod. But I'm curious about something: What are the necessary/recommended DLCs to get all the mod content? When I built the magister's palace, I realized that there was a maa unit that I didn't have access to, the Virgo. Maybe because I reformed a culture with the one in the mod (and faced a bug or something) or because I don't have access to the dlc that unlocks the accolades?
fanofpreg Posted December 19, 2024 Posted December 19, 2024 What's the defaut child cap of regula magistry ? because I use it with no child cap mod. Problem I have easily more than 200 childs per generation and my dynasty create lot of frame drop and lag 😅 How give a custom child/fertility cap for women (and not men) ?
csgamer48 Posted December 19, 2024 Posted December 19, 2024 3 hours ago, Jebb_Iwe said: Great mod. But I'm curious about something: What are the necessary/recommended DLCs to get all the mod content? When I built the magister's palace, I realized that there was a maa unit that I didn't have access to, the Virgo. Maybe because I reformed a culture with the one in the mod (and faced a bug or something) or because I don't have access to the dlc that unlocks the accolades? After checking the wiki, it seem like you only need to have "Tours and Tournaments" to get access to accolades and the other RM's events relied on the free content.
MasterQuinn Posted December 21, 2024 Posted December 21, 2024 Trying my hand at playing a landless adventurer, and I'm not sure if I'm missing something. I'm Magistri, I have Famuli MAA etc, and a lot of high prowess concubines and drones, but none of my follower are eligible to be Champions, Bodyguards, or Master at Arms.
TAeighty8 Posted December 24, 2024 Posted December 24, 2024 Noticed something odd in current playthrough, when I convert to feudal my primary title (The Baltic Empire) loses all magistri inheritance laws and defaults back to male primary. I also seem to lose the ability have multiple wives. Not sure if this is maybe a load order issue, but I have Regula Magistri loading last so I'd assume it should be overwriting everything else.
Blai Posted December 24, 2024 Posted December 24, 2024 Can i request so this mod do less event spam? it's really annoying having to deal with so much senseless events that you only have 1 or 2 choices that do nothing at all might be aswell be notifications(even worse if you using other mods with their own senseless events),given the nature of this mod i would say child births should be set to notifications.
MasterQuinn Posted December 27, 2024 Posted December 27, 2024 (edited) An oddity I noticed recently, even if it is only under odd circumstances. If there is a female Pope, or sometimes other female HOF, and they become Mulsa, it can cause a lot of problems. For instance, they cannot convert, even if you Demand it, and if you try to make her your wife via Domitans, she becomes a Palex for a month or so, then becomes an Orba and dies quickly. Even if you reclaim her, she reverts back every month. Also, you can pay the Piety cost to claim the Papacy via Titulum, and a message saying you become the Pope procs, but she will remain the Pope. Edited December 27, 2024 by MasterQuinn
SoCalExile Posted December 28, 2024 Posted December 28, 2024 Is it possible to mod the plague mechanic to spread the Infecta virus? 2
OzanTheExa Posted December 29, 2024 Posted December 29, 2024 I got a question. Using this mod, I get to have hundreds of children in two generations and my games starts to become unplayable in about 50 years. Would putting a fertility debuff for each children fix the issue? Or maybe revising the fertility bonuses added by this mod so we won't have few hundred percent fertility buffs.
fanofpreg Posted December 29, 2024 Posted December 29, 2024 how work sanctifica serva exactly ? I can't anymore do the ritual with my current wives
ban10 Posted December 29, 2024 Author Posted December 29, 2024 On 12/16/2024 at 3:31 PM, sdgffgdfg said: Hi, for some reason, I can't marry more than once when when setting Regula as my religion. Also, I can't view my relationships with other characters in the ui, even though it says that I have 5 in total. This problem disappears when changing religion. Most likely due to your title law not being set to the Magister one, don't worry, it fixes itself after a few months (3-6 months) Otherwise, check if you have the concubine/polygamy traditions in your culture. Though IIRC I removed those traditions from the Magisters culture now. On 12/19/2024 at 11:02 AM, Jebb_Iwe said: Great mod. But I'm curious about something: What are the necessary/recommended DLCs to get all the mod content? When I built the magister's palace, I realized that there was a maa unit that I didn't have access to, the Virgo. Maybe because I reformed a culture with the one in the mod (and faced a bug or something) or because I don't have access to the dlc that unlocks the accolades? Good question, For the most part, pretty much everything in this mod is designed to be as vanilla-lite as possible, the only time I add "DLC required" triggers is when it looks like a feature might break if you don't have that expansion. Tours & Tournaments - As noted by csgamer48, Accolades come from acclaimed knights, which means the Accolade versions of most Famuli MAA aren't attainable unless you have the DLC. Also the intents in the Orgy activity require the "advanced_activites" DLC feature - This I don't really like, but I'm not sure what would happen if I turned of the DLC and had this flag disabled. Roads to Power - The newly added lewd contracts (still WIP) will require this DLC, since you literally can't be an adventurer without this enabled. Royal Court - Nothing, When/If I ever add royal court events, they will obviously require this DLC as well. Legends of the dead - Nothing, Legends were/are a bit meh so I never added anything here, yet. Maybe Infecta disease one day? None of the flavour/event/cosmetic packs are required for RM, HOWEVER, I like using art from all the DLC so if you ever see a blank screen it means I forgot to add a fallback in case you don't own that DLC, my bad. For the record, I have all CK3 DLC, and I build features with the expectation that you have all the main expansions, as they add gameplay to CK3. On 12/19/2024 at 2:32 PM, fanofpreg said: What's the defaut child cap of regula magistry ? because I use it with no child cap mod. Problem I have easily more than 200 childs per generation and my dynasty create lot of frame drop and lag 😅 How give a custom child/fertility cap for women (and not men) ? There is an interaction you can do on wives to "Remove them from the marriage bed", it can be reversed as well. Check under the personal interactios. It's the vanilla modifier of -1000% fertility. On 12/21/2024 at 3:15 PM, MasterQuinn said: Trying my hand at playing a landless adventurer, and I'm not sure if I'm missing something. I'm Magistri, I have Famuli MAA etc, and a lot of high prowess concubines and drones, but none of my follower are eligible to be Champions, Bodyguards, or Master at Arms. Its due to culture, Its a shame because I don't really know how to fix it. I might try testing an on_action of giving all female followers in Magisters camp the "Mulan" modifier that means they ignore army gender rules? I'll test it next time I start a new campaign. On 12/24/2024 at 6:47 AM, TAeighty8 said: Noticed something odd in current playthrough, when I convert to feudal my primary title (The Baltic Empire) loses all magistri inheritance laws and defaults back to male primary. I also seem to lose the ability have multiple wives. Not sure if this is maybe a load order issue, but I have Regula Magistri loading last so I'd assume it should be overwriting everything else. As above, it means your title law got reset, just wait a few months and it'll fix itself out, which at this point I'm (hopefully) sure you noticed. On 12/24/2024 at 9:48 PM, Blai said: Can i request so this mod do less event spam? it's really annoying having to deal with so much senseless events that you only have 1 or 2 choices that do nothing at all might be aswell be notifications(even worse if you using other mods with their own senseless events),given the nature of this mod i would say child births should be set to notifications. I will try and do less event spam for events this mod produces (starting with Child of the Book events!). But otherwise I think its out of scope for RM. On the steam workshops theres some less event spam mods, one of those should do the trick. On 12/27/2024 at 4:15 PM, MasterQuinn said: An oddity I noticed recently, even if it is only under odd circumstances. If there is a female Pope, or sometimes other female HOF, and they become Mulsa, it can cause a lot of problems. For instance, they cannot convert, even if you Demand it, and if you try to make her your wife via Domitans, she becomes a Palex for a month or so, then becomes an Orba and dies quickly. Even if you reclaim her, she reverts back every month. Also, you can pay the Piety cost to claim the Papacy via Titulum, and a message saying you become the Pope procs, but she will remain the Pope. Yeah, Heads of faith are funny like that. They are hardcoded to never switch religions, so you can't charm them or convert them, Its a shame CK3 hardcoded it like that, but what can you do. 23 hours ago, SoCalExile said: Is it possible to mod the plague mechanic to spread the Infecta virus? It looks like it, I would only have to think about what it looks like on the main map, it would be kinda weird if there were lots of graveyards and stuff, xd Would also have to completely rethink/rework how the infecta virus "plague" starts and ends. Maybe count the number of "Infecta" characters in a location and start the "plague" once enough are there? Food for thought. 1 hour ago, OzanTheExa said: I got a question. Using this mod, I get to have hundreds of children in two generations and my games starts to become unplayable in about 50 years. Would putting a fertility debuff for each children fix the issue? Or maybe revising the fertility bonuses added by this mod so we won't have few hundred percent fertility buffs. From the CK3 Wiki: Note: Males can have a maximum number of children; 9 living children plus 2 per additional consort or wife (so 15 total with 4 wives). This does not stop event driven pregnancies and special cases such as multiple pregnancies setting off while having 14 children and/or the 15th pregnancy resulting in twins. Females can have a maximum number of 9 children (again barring an event-driven 10th pregnancy) unless the 9th pregnancy results in twins. Basically, your cap is decided by the number of wives you have. Since RM has an unlimited number of wives, you basically can go up to however many you want. Also the Mutare Corpus / Orgy impregnate interactions can bypass this cap as well. You can use contraception from Carnilitas, or use the "Remove from marriage bed" interaction on your spouses to stop them being able to have more children. 23 minutes ago, fanofpreg said: how work sanctifica serva exactly ? I can't anymore do the ritual with my current wives Hmmm, I should have a better tooltip here methinks. You can only have one goddess per holy site. You are most likely missing some holy sites, and already have some goddess characters. Or you are using Nomads and I've done a whoopsie and haven't checked for that, let me know if so.
SoCalExile Posted December 29, 2024 Posted December 29, 2024 (edited) 12 hours ago, ban10 said: It looks like it, I would only have to think about what it looks like on the main map, it would be kinda weird if there were lots of graveyards and stuff, xd Would also have to completely rethink/rework how the infecta virus "plague" starts and ends. Maybe count the number of "Infecta" characters in a location and start the "plague" once enough are there? Food for thought. Maybe start it with a decision once attaining an appropriate level of power and followers? Plagues seem to be written to increase the chances of gaining a particular negative health trait—but in this case, they get the Infecta virus, which leads to them coming under that Magister's control. It could be handy as a way to accelerate religious/cultural conversion in the infected areas. They could also get positive traits due to the infection, economizing the Magister's piety. Edited December 30, 2024 by SoCalExile 1
fanofpreg Posted December 29, 2024 Posted December 29, 2024 (edited) 2 hours ago, ban10 said: Hmmm, I should have a better tooltip here methinks. You can only have one goddess per holy site. You are most likely missing some holy sites, and already have some goddess characters. Or you are using Nomads and I've done a whoopsie and haven't checked for that, let me know if so. Yes It's that ! it's a new game and have only 1 site Thanks Other potential fix : When "visit prisoner", we can spam the decision who loose stress by sex it's exploit of RM or carnalitas ? Edited December 29, 2024 by fanofpreg
bodygen Posted December 30, 2024 Posted December 30, 2024 Some more random thoughts... As some people have alluded to, CK3 seems to have been nerfed at some point because since the last update, once my family gets above a certain size (not quite sure, but probably several hundred children) suddenly it takes a really long time when I click on myself or any of my family. It's not court size, it's got to be children/siblings. Hasn't crashed anything yet, but it's still annoying. Unlike some, I don't want to actually reduce my number of children (because who would do that?), I'm just annoyed that it didn't used to be a problem but now it is. Somebody added some code that didn't scale well. You know what would be nice? Having an interaction to demand a prisoner from a paelex. Not sure if that's a thing that we can do but I'd love to be able to do it sometimes. One thing I always get rid of when I make custom tweaks to the mod is the unlanded paelex penalty. Because they will insist on revoking titles just because they're not at their limit. I suppose I could try to fix it with Titulum Novis but that costs piety so it's not much of an improvement. Once I actually changed the revoke event to reduce the probability of revoking a title from a paelex. I've also been known to just use cheat codes to fix orbae after my magister dies, because I don't want them all to die (just the past-childbearing-age ones). I'd be willing to maybe have a piety-costing operation to convert an Orba (or unlanded Paelex) back to a Mulsa, that might work. Another change I always do is to make Abice Maritus work on landed wives, because the restriction doesn't make sense to me. If a Mulsa is married to a King, she can depose him, but not if she's a Countess? Anyone else just get really annoyed at stupid committed bachelor foreign rulers? I'd love to Abice Maritus/Potestas Non Transfunde to annex your realm, but you apparently don't care about maintaining your dynasty because you obstinately never marry. Or the Asian ones who just use concubines instead. It would be nice to have the ability to do something akin to Abice Maritus using concubines but I don't insist on it. Sometimes I can marry my own daughters to them and then snatch the title away. I used to always do a bunch of other tweaks to make things easier, like reducing piety and fame costs, and giving a ridiculous number of extra personal schemes (up to 16 for an Exarch) and increasing the minimum scheme success chance to 75%, but with the new shorter scheme timeline I don't have to do that any more. In my current game, I experimented with not adjusting them at all. Because the first time I played with 4.1.4 I got too big too fast. Even without those changes, though, I still find myself in control of most of the world after 21 years. (I confess that I do play on Very Easy mode and also give myself unlimited gold, and decrease the Make Love cooldown to a month, so maybe that is too much.) Interestingly, one of the things that does slow things down is the Potestas Non Transfunde fame cost, which makes it prohibitive to acquire a kingdom. With the lower ranks, I can either afford PNT easily or just vassalize them regularly. Otherwise I have to wait until I've built up 2000-3000 fame for some realms. (Empires of course have to get broken up some other way, but I'm used to that.) I'm not sure why PNT was changed to work on non-adjacent realms, btw. I kind of play it that way anyways most of the time because I don't want my realm to be too scattered, I'm just curious why the change. Did the core game change to make the mechanic less usable? On the whole I am still enjoying, though, and once I tire of this game (which will probably be soon) I'll give 4.2.0 a try.
fanofpreg Posted December 30, 2024 Posted December 30, 2024 I wanted to see all trait with the mod "show more trait" but my spouses screen is like vanilla game I can only see the first 3 secondary spouses, any advice ?
MasterQuinn Posted December 30, 2024 Posted December 30, 2024 (edited) On 12/29/2024 at 2:27 PM, ban10 said: Yeah, Heads of faith are funny like that. They are hardcoded to never switch religions, so you can't charm them or convert them, Its a shame CK3 hardcoded it like that, but what can you do. Would it not be possible to have Domitans or Titulim proc the 'Dismantle Papacy' event? At least in regards to the Pope? Or maybe a custom Regula version of it, since completing that event destroys the HoF title and allows her to become a Palex? Not sure if similar events exist for other HoF, dont think they do, but perhaps for them a custom Regula event could fire that destroys the specific Spiritual HoF title that Palex holds? --- Regarding some of the other things you mentioned: I assume these WIP Regula / lewd contracts are not currently in the game? Don't remember seeing them. I know you are loathe to overwrite vanilla, but still I would LOVE for there to be Regula related Royal Court events and artifacts. Things that could happen when you Hold Court for instance, and items you could find. I'll keep saying it, I still think the Book should be a court artifact. Plus an Infecta plague instead of the current trait virus would be awesome as well, not that I don't like how it's handled now. And I think the 'Mulan' idea might be a good way to fix the issue I was talking about with being unable to have female champions. I 'fixed' it by switching to a dead culture and editing it to have Famuli martial. I hope this works as a workaround! Edited December 30, 2024 by MasterQuinn
Random Display Namo Posted December 31, 2024 Posted December 31, 2024 (edited) I wonder if Azzraq, the RM camel cavalry, has any connection to the real-life historical soldiers ? like Gallowlass to Gallóglaigh、Phylanx to Phalanx,Just curious, btw,Happy New Years Guys! Edited December 31, 2024 by Random Display Namo
TAeighty8 Posted December 31, 2024 Posted December 31, 2024 On 12/29/2024 at 1:27 PM, ban10 said: Most likely due to your title law not being set to the Magister one, don't worry, it fixes itself after a few months (3-6 months) Otherwise, check if you have the concubine/polygamy traditions in your culture. Though IIRC I removed those traditions from the Magisters culture now. Good question, For the most part, pretty much everything in this mod is designed to be as vanilla-lite as possible, the only time I add "DLC required" triggers is when it looks like a feature might break if you don't have that expansion. Tours & Tournaments - As noted by csgamer48, Accolades come from acclaimed knights, which means the Accolade versions of most Famuli MAA aren't attainable unless you have the DLC. Also the intents in the Orgy activity require the "advanced_activites" DLC feature - This I don't really like, but I'm not sure what would happen if I turned of the DLC and had this flag disabled. Roads to Power - The newly added lewd contracts (still WIP) will require this DLC, since you literally can't be an adventurer without this enabled. Royal Court - Nothing, When/If I ever add royal court events, they will obviously require this DLC as well. Legends of the dead - Nothing, Legends were/are a bit meh so I never added anything here, yet. Maybe Infecta disease one day? None of the flavour/event/cosmetic packs are required for RM, HOWEVER, I like using art from all the DLC so if you ever see a blank screen it means I forgot to add a fallback in case you don't own that DLC, my bad. For the record, I have all CK3 DLC, and I build features with the expectation that you have all the main expansions, as they add gameplay to CK3. There is an interaction you can do on wives to "Remove them from the marriage bed", it can be reversed as well. Check under the personal interactios. It's the vanilla modifier of -1000% fertility. Its due to culture, Its a shame because I don't really know how to fix it. I might try testing an on_action of giving all female followers in Magisters camp the "Mulan" modifier that means they ignore army gender rules? I'll test it next time I start a new campaign. As above, it means your title law got reset, just wait a few months and it'll fix itself out, which at this point I'm (hopefully) sure you noticed. I will try and do less event spam for events this mod produces (starting with Child of the Book events!). But otherwise I think its out of scope for RM. On the steam workshops theres some less event spam mods, one of those should do the trick. Yeah, Heads of faith are funny like that. They are hardcoded to never switch religions, so you can't charm them or convert them, Its a shame CK3 hardcoded it like that, but what can you do. It looks like it, I would only have to think about what it looks like on the main map, it would be kinda weird if there were lots of graveyards and stuff, xd Would also have to completely rethink/rework how the infecta virus "plague" starts and ends. Maybe count the number of "Infecta" characters in a location and start the "plague" once enough are there? Food for thought. From the CK3 Wiki: Note: Males can have a maximum number of children; 9 living children plus 2 per additional consort or wife (so 15 total with 4 wives). This does not stop event driven pregnancies and special cases such as multiple pregnancies setting off while having 14 children and/or the 15th pregnancy resulting in twins. Females can have a maximum number of 9 children (again barring an event-driven 10th pregnancy) unless the 9th pregnancy results in twins. Basically, your cap is decided by the number of wives you have. Since RM has an unlimited number of wives, you basically can go up to however many you want. Also the Mutare Corpus / Orgy impregnate interactions can bypass this cap as well. You can use contraception from Carnilitas, or use the "Remove from marriage bed" interaction on your spouses to stop them being able to have more children. Hmmm, I should have a better tooltip here methinks. You can only have one goddess per holy site. You are most likely missing some holy sites, and already have some goddess characters. Or you are using Nomads and I've done a whoopsie and haven't checked for that, let me know if so. Just wanted to say, great mod, great support, your answers in this thread are always appreciated
uRude Posted January 1, 2025 Posted January 1, 2025 Hey so I've noticed that I don't get the monthly Piety and Renown bonuses of my Palace holdings unless i grant the holding to someone. Is this how it's intended to work or am I supposed to be able to get the monthly benefits as the holder without having someone manage them?
Armin487 Posted January 1, 2025 Posted January 1, 2025 On 12/30/2024 at 10:00 PM, fanofpreg said: I wanted to see all trait with the mod "show more trait" but my spouses screen is like vanilla game I can only see the first 3 secondary spouses, any advice ? I'd assume that's a conflict with Carnalitas as they're both trying to alter the character view GUI. It's somewhat easy to fix as long as they don't affect the exact same parts and if you're comfortable with editing files, use notepad++ or another diffchecker to compare the character gui of both mods, then copy/paste the edited parts of one mod over the vanilla parts of the other. On 12/29/2024 at 9:27 PM, ban10 said: Its due to culture, Its a shame because I don't really know how to fix it. I might try testing an on_action of giving all female followers in Magisters camp the "Mulan" modifier that means they ignore army gender rules? I'll test it next time I start a new campaign. There are effects to copy properties from a culture. You could make a 'landless magister' culture that you can switch to and that takes on the exact properties of your old culture, then have all the culture editing decisions use an OR limit to either be the culture head or be of exactly that 'landless magister' culture. Then you can just add the famuli warriors tenet. A bit more hacky would be to just allow landless characters to use the edit culture decisions even without being culture head. 1
ban10 Posted January 1, 2025 Author Posted January 1, 2025 (edited) On 12/29/2024 at 8:55 PM, SoCalExile said: Maybe start it with a decision once attaining an appropriate level of power and followers? Plagues seem to be written to increase the chances of gaining a particular negative health trait—but in this case, they get the Infecta virus, which leads to them coming under that Magister's control. It could be handy as a way to accelerate religious/cultural conversion in the infected areas. They could also get positive traits due to the infection, economizing the Magister's piety. Yeah, I think the idea is cool and should work It could even be a Regula Councillor task that unlocks somehow. I just need to think of why a player might not want to just start plagues everywhere, maybe a long lasting dev/income penalty for the conversion bonus? If done in another realm, would that lead to diplomatic incidents? Can AI characters still try to "fight" the infecta plague? Chances of it backfiring and causing revolts/"un-conversions"? Lots of ways to do this, but yeah defo a cool idea to backlog. On 12/29/2024 at 10:38 PM, fanofpreg said: Yes It's that ! it's a new game and have only 1 site Thanks Other potential fix : When "visit prisoner", we can spam the decision who loose stress by sex it's exploit of RM or carnalitas ? Yeah, thats an RM exploit, I know how to fix this, just need to do it at some point (All that needs to happen is to flag character for this option to check against) On 12/30/2024 at 3:17 PM, bodygen said: Some more random thoughts... As some people have alluded to, CK3 seems to have been nerfed at some point because since the last update, once my family gets above a certain size (not quite sure, but probably several hundred children) suddenly it takes a really long time when I click on myself or any of my family. It's not court size, it's got to be children/siblings. Hasn't crashed anything yet, but it's still annoying. Unlike some, I don't want to actually reduce my number of children (because who would do that?), I'm just annoyed that it didn't used to be a problem but now it is. Somebody added some code that didn't scale well. You know what would be nice? Having an interaction to demand a prisoner from a paelex. Not sure if that's a thing that we can do but I'd love to be able to do it sometimes. One thing I always get rid of when I make custom tweaks to the mod is the unlanded paelex penalty. Because they will insist on revoking titles just because they're not at their limit. I suppose I could try to fix it with Titulum Novis but that costs piety so it's not much of an improvement. Once I actually changed the revoke event to reduce the probability of revoking a title from a paelex. I've also been known to just use cheat codes to fix orbae after my magister dies, because I don't want them all to die (just the past-childbearing-age ones). I'd be willing to maybe have a piety-costing operation to convert an Orba (or unlanded Paelex) back to a Mulsa, that might work. Another change I always do is to make Abice Maritus work on landed wives, because the restriction doesn't make sense to me. If a Mulsa is married to a King, she can depose him, but not if she's a Countess? Anyone else just get really annoyed at stupid committed bachelor foreign rulers? I'd love to Abice Maritus/Potestas Non Transfunde to annex your realm, but you apparently don't care about maintaining your dynasty because you obstinately never marry. Or the Asian ones who just use concubines instead. It would be nice to have the ability to do something akin to Abice Maritus using concubines but I don't insist on it. Sometimes I can marry my own daughters to them and then snatch the title away. I used to always do a bunch of other tweaks to make things easier, like reducing piety and fame costs, and giving a ridiculous number of extra personal schemes (up to 16 for an Exarch) and increasing the minimum scheme success chance to 75%, but with the new shorter scheme timeline I don't have to do that any more. In my current game, I experimented with not adjusting them at all. Because the first time I played with 4.1.4 I got too big too fast. Even without those changes, though, I still find myself in control of most of the world after 21 years. (I confess that I do play on Very Easy mode and also give myself unlimited gold, and decrease the Make Love cooldown to a month, so maybe that is too much.) Interestingly, one of the things that does slow things down is the Potestas Non Transfunde fame cost, which makes it prohibitive to acquire a kingdom. With the lower ranks, I can either afford PNT easily or just vassalize them regularly. Otherwise I have to wait until I've built up 2000-3000 fame for some realms. (Empires of course have to get broken up some other way, but I'm used to that.) I'm not sure why PNT was changed to work on non-adjacent realms, btw. I kind of play it that way anyways most of the time because I don't want my realm to be too scattered, I'm just curious why the change. Did the core game change to make the mechanic less usable? On the whole I am still enjoying, though, and once I tire of this game (which will probably be soon) I'll give 4.2.0 a try. Hmm, interesting, my current save has a very large family (100+ kids with a total dynasty size of 1000+) and I've not noticed any large slowdowns, yet The demand prisoner interaction is a cool idea, I like that. I wonder if I could make a give concubine AI interaction to let Paelices try and give you interesting prisoners? Maybe tie it into Admin government (Gives influence to Paelex?) I also agree with the Abice maritus change, that whole thing needs a bit of looking at anyway, but thats a small change I will make. I changed PNT because the non-adjacent realm rule felt arbitrary and therefore wrong. It already costs more to use when the target is further away so disallowing the action didn't make sense to me. Heh, I am always fine with people using cheats/edits to make Regula Magistri even easier then it already is (the mod is ultimately a power fantasy), but I will say I do plan on making RM more difficult in future. eg By creating more factions or consequences from the usage of the Regula Magistri. For me, having a bit of challenge makes things more interesting. On 12/30/2024 at 9:00 PM, fanofpreg said: I wanted to see all trait with the mod "show more trait" but my spouses screen is like vanilla game I can only see the first 3 secondary spouses, any advice ? Sounds like a conflict with Carn, which changes the character view GUI quite a bit, unforunately I don't have much advice, other then the same as Armin487, You'll need to manually merge "Show more Traits" and the Carn GUI together (this file) On 12/30/2024 at 11:01 PM, MasterQuinn said: Would it not be possible to have Domitans or Titulim proc the 'Dismantle Papacy' event? At least in regards to the Pope? Or maybe a custom Regula version of it, since completing that event destroys the HoF title and allows her to become a Palex? Not sure if similar events exist for other HoF, dont think they do, but perhaps for them a custom Regula event could fire that destroys the specific Spiritual HoF title that Palex holds? --- Regarding some of the other things you mentioned: I assume these WIP Regula / lewd contracts are not currently in the game? Don't remember seeing them. I know you are loathe to overwrite vanilla, but still I would LOVE for there to be Regula related Royal Court events and artifacts. Things that could happen when you Hold Court for instance, and items you could find. I'll keep saying it, I still think the Book should be a court artifact. Plus an Infecta plague instead of the current trait virus would be awesome as well, not that I don't like how it's handled now. And I think the 'Mulan' idea might be a good way to fix the issue I was talking about with being unable to have female champions. I 'fixed' it by switching to a dead culture and editing it to have Famuli martial. I hope this works as a workaround! Maybe, I'd have to look into it, I've never actually dismantled the Papacy in game (yet!), but defo sounds possible. Might have to wait for the Fascinare rework, as its currently a bit to easy to charm anyone with the short times and 25% min chance. Yeah, the Lewd contracts are still WIP. I did have a look at Royal court events and they do seem very possible to add in, I'm currently working on Lewd contracts right now but I might pop in a couple of Proof of concept Royal court events if I have time. Yeah, a Regula book artifact is still a backlog item, I decided that if this ever happens I want to do it right though, so I'm waiting for when I can think up a cool system for the book to use. I think instead of the "Mulan" modifier, I'll test what Armin suggested and have a culture be created when you start the RM event chain. Would fix martial custom and tradition issues nicely On 12/31/2024 at 2:49 AM, Random Display Namo said: I wonder if Azzraq, the RM camel cavalry, has any connection to the real-life historical soldiers ? like Gallowlass to Gallóglaigh、Phylanx to Phalanx,Just curious, btw,Happy New Years Guys! haha, I wonder as well, I'm pretty sure these were mentioned by the community as ideas and I just implemented them. On 12/31/2024 at 2:51 AM, TAeighty8 said: Just wanted to say, great mod, great support, your answers in this thread are always appreciated Thnaks ☺️ 11 hours ago, uRude said: Hey so I've noticed that I don't get the monthly Piety and Renown bonuses of my Palace holdings unless i grant the holding to someone. Is this how it's intended to work or am I supposed to be able to get the monthly benefits as the holder without having someone manage them? Are you sure? Got a save/screenshot showing what you mean? Looking at my current save I'm pretty sure I'm getting the piety/renown from my palace holding, coming in as "From domain" income. 8 hours ago, Armin487 said: I'd assume that's a conflict with Carnalitas as they're both trying to alter the character view GUI. It's somewhat easy to fix as long as they don't affect the exact same parts and if you're comfortable with editing files, use notepad++ or another diffchecker to compare the character gui of both mods, then copy/paste the edited parts of one mod over the vanilla parts of the other. There are effects to copy properties from a culture. You could make a 'landless magister' culture that you can switch to and that takes on the exact properties of your old culture, then have all the culture editing decisions use an OR limit to either be the culture head or be of exactly that 'landless magister' culture. Then you can just add the famuli warriors tenet. A bit more hacky would be to just allow landless characters to use the edit culture decisions even without being culture head. Hmmm, thats a novel idea actually. When you start the RM event chain I can force create a new culture if you are an adventurer or you are just generally not a culture head. Fixes a lot of issues with cultures having the wrong traditions and lets you add the RM traditions nicely as well. Thanks, very good idea! Edited January 1, 2025 by ban10
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