JohnDWizard Posted November 6, 2023 Posted November 6, 2023 1 hour ago, wnachenb said: Thanks for the update and for the regula event reboot fix Just a quick question... is there a way to change the regula religion to a christian one? Which mod files I'd have to take a look and modify? I'd love to mend the great schism and have roman conquest CB as a regula magister emperor ? Wouldn't it be better to make the Roman Conquest CB available to the Magister? Seems a little weird to have him put himself under the Popeman. Or you know, just get By The Sword.
wnachenb Posted November 6, 2023 Posted November 6, 2023 (edited) 38 minutes ago, JohnDWizard said: Wouldn't it be better to make the Roman Conquest CB available to the Magister? Seems a little weird to have him put himself under the Popeman. Or you know, just get By The Sword. Yep. Much easier indeed. I've just taken a look at the game files, and prepped this quick mod file to do that. So if anyone wants to play as Roman Regula Magistri Emperor, give it a try... Files changed: casus_belli_types/00_dejure_war.txt common/decisions/80_major_decisions_roman Added Regula Faith to Roman Empire formation decisions, Imperial Reconquest Casus Belli and Mend The Great Schism. Now I just have to figure out how to allow Mend the Great Schism for the Regula Faith with a prereq to have the papacy dismantled first. That would make more sense I think... or maybe not... just leave the Popeman as an heretic ? RegulaMagistriRomanEmpire.zip Edited November 6, 2023 by wnachenb 2
MouseOfLight Posted November 7, 2023 Posted November 7, 2023 (edited) Is it at all possible in CK3 to have a "secret" religion? Specifically, when I visit a prisoner and "Bind her to your will", she becomes publicly Magistri. Which means when she gets home she has no problem revealing a relationship with me, even though her liege sees adultery as illegal. She should remain her existing religion publicly, with the "Non-believer" secret I suppose, and convert only if she becomes a ruler, or her liege is a magistri. I don't know if that's a thing that could be done specifically for released prisoners. Also, for some reason "activity_regula_orgy" doesn't have localization even though it did in the last version? Could there also be an option to retire a paelex if they become Incapable, even if they're young? It's possible for it to happen to a young person via event, and Incapable cannot have children, deposing her for someone viable would be useful. Even if I can solve it with Mutare Corpus, it might not be worth it. Edited November 7, 2023 by MouseOfLight 1
quedices77 Posted November 7, 2023 Posted November 7, 2023 (edited) Thank you Ban10 and contributors for not just keeping this mod alive but for expanding it in a thoughtful manner! Edited November 7, 2023 by quedices77 removed joke in poor taste 1
Dwjliel Posted November 7, 2023 Posted November 7, 2023 Im getting a lot of CTD's, randomly but regularly. Not very helpful but just adding my voice. 1
ukrug1 Posted November 7, 2023 Posted November 7, 2023 This mod has given me more fun than most full priced games. Just delightful ?
Grey Cloud Posted November 7, 2023 Posted November 7, 2023 19 hours ago, Grey Cloud said: Might be because I installed the new version mid-game but I got about 5 or 6 Dynasty Legacies in the space of a few minutes after assigning a councillor in the new Magister Council slots. Also got a boat load of "Make sure Wifey X has her child as Primary Heir". I couldn't see any way to do anything about that and some of the wives either had no child or only a male child. The Dynasty Legacy thing appears to be related to wars. I've just done a quick war and got three Legacies. Still not figured out how to deal with the wives not having a child as heir.
Grey Cloud Posted November 7, 2023 Posted November 7, 2023 10 hours ago, Dwjliel said: Im getting a lot of CTD's, randomly but regularly. Not very helpful but just adding my voice. Not had any CTDs here. I've played for several years/hours after installing the latest version on a game that has about 100 years on the clock. 1
JohnDWizard Posted November 7, 2023 Posted November 7, 2023 On 11/6/2023 at 10:35 PM, wnachenb said: Yep. Much easier indeed. I've just taken a look at the game files, and prepped this quick mod file to do that. So if anyone wants to play as Roman Regula Magistri Emperor, give it a try... Files changed: casus_belli_types/00_dejure_war.txt common/decisions/80_major_decisions_roman Added Regula Faith to Roman Empire formation decisions, Imperial Reconquest Casus Belli and Mend The Great Schism. Now I just have to figure out how to allow Mend the Great Schism for the Regula Faith with a prereq to have the papacy dismantled first. That would make more sense I think... or maybe not... just leave the Popeman as an heretic ? RegulaMagistriRomanEmpire.zip 8.93 kB · 6 downloads Now if only I had this before my previous run (Restore the Roman Empire as the Magister) 1
MouseOfLight Posted November 8, 2023 Posted November 8, 2023 Okay, this has been frustrating me and I finally found out what's happening. With this mod, the Magister cannot participate in Wrestling tournaments. This is because the Magister has "ignores_gender_army_rules", and activity_is_valid_tournament_contestant has "trigger_if = { [...] NOT = { has_character_modifier = ignores_gender_army_rules } [...] }" If I remove that line, I can participate again as the magister. The comment says "Mulan is clever enough not to reveal themselves" Can you add something to the mod that does a "not ignores_gender_army_rules unless magister"? 2
DarthGan Posted November 9, 2023 Posted November 9, 2023 A small problem: My wife can't be invited to the orgy if I made her immortal, is this a bug or the guests to the orgy are limited to females that can have children? It's kind of discouraging for me, as I like to 'collect' the most beautiful characters and make them immortal.?Hope this problem can be somehow fixed:)
ApostlTea Posted November 9, 2023 Posted November 9, 2023 I'm writing here because after the update, my people's names started to disappear, and the event orgy started to appear as a ribbon of code. Maybe the new game fixed it, but whatever. The old save with the mod was not significantly affected by the new game update. **** Thanks to the advice, the number of people in the courtyard decreased from 200 to 80, which is already a victory, but during the life of the old master when he was 160 years old, the number increased to 130, but after his suicide, 50 left the courtyard. **** But that's not the problem, dammit. 1)PLEASE make sure that the master doesn't have to handle every fool who has come of age personally. 2) And there is the terrible power of new units. I declared war on an idiot who decided to get out from under me, her and her vassals' only professional unit was Gallowlasses, and my wonderful army with various units and a bunch of buffs lost to 10,000 Gallowlasses in a dry spell. You restricted Virgo, so do it with other units, because when a vassal enters the battle, I have 2500 preditas joining me, I understand this is not basic mechanics, but please. 3)And when I open mounted archers, I would like them to open up for cavalry, because in the conditional stable where mounted units buff only heavy and light cavalry. 4)And you can add something corresponding to the image of siege units, because they are out of place. 5)And please explain what kind of heavy infantry unit it is, with a slightly different image similar to the virgos, and give the opportunity to hire (a little) more of them, or add the ability to hire an additional unit. *** Where can you turn off the fact that when you give immortality, their skin color changes? Anything, wings horns, but give the option of normal skin color. *** Does anyone know how to make this Lazy's Skimpy Accessories work, or any other similar mods, the basic ones are kind of boring. Thanks for your time to everyone who answers. Written through a translator. Text Close.
MouseOfLight Posted November 9, 2023 Posted November 9, 2023 (edited) Next problem: Tropaeum cannot become Paelex. I put a Tropaeum in charge of a county and I didn't get the option for "Domitans tribunal" that I was expecting from putting a fascinared person in charge. She's my adopted daughter (was a hostage) so I wanted to give her land like any of my other daughters. Edit: Possible workaround, apparently Tropaeum become Mulsa if they aren't lovers anymore, at which point they can become Paelex. Edited November 9, 2023 by MouseOfLight 1
MouseOfLight Posted November 9, 2023 Posted November 9, 2023 3 hours ago, ApostlTea said: Where can you turn off the fact that when you give immortality, their skin color changes? Anything, wings horns, but give the option of normal skin color. Under "Game Rules" -> "Regula Magistri: Sanctifica Serva Portrait Modifiers" -> "Disabled" 1
ban10 Posted November 9, 2023 Author Posted November 9, 2023 On 11/8/2023 at 10:00 PM, MouseOfLight said: Okay, this has been frustrating me and I finally found out what's happening. With this mod, the Magister cannot participate in Wrestling tournaments. This is because the Magister has "ignores_gender_army_rules", and activity_is_valid_tournament_contestant has "trigger_if = { [...] NOT = { has_character_modifier = ignores_gender_army_rules } [...] }" If I remove that line, I can participate again as the magister. The comment says "Mulan is clever enough not to reveal themselves" Can you add something to the mod that does a "not ignores_gender_army_rules unless magister"? Ah, sadly I looked into this and I don't think this is something I can easily fix or change. I use that character modifier on the Magister to ensure that they can always fight/lead armies/etc, but its a special modifier for the "Mulan" (women fighting as man) event. So, this is why it wont let you "wrestle", because if Mulan were to wrestle it would be pretty obvious she was a women! Problem is, I see this is a vanilla CK3 error, why do they have a flag called "ignores_gender_army_rules" with the description of "This character will be able to lead armies regardless of gender norms" then completely ignore that for the wrestle activity? If I make a special flag for the Magister, I would have to modify the 15 triggers or so when it is used to duplicate the effect, then change the wrestle trigger so that the Magisters flag can let him take part. Hmmm, I'll think about it. 7 hours ago, DarthGan said: A small problem: My wife can't be invited to the orgy if I made her immortal, is this a bug or the guests to the orgy are limited to females that can have children? It's kind of discouraging for me, as I like to 'collect' the most beautiful characters and make them immortal.?Hope this problem can be somehow fixed:) Hmm, sure I can change this a bit. From now on, to join an Orgy, a guest must either be "visibly fertile" or a "leader devoted" (Paelex/Domina). This way I can balance between not bloating the list of guests with older women while still keeping important wives in the allowed guest list. 4 hours ago, ApostlTea said: I'm writing here because after the update, my people's names started to disappear, and the event orgy started to appear as a ribbon of code. Maybe the new game fixed it, but whatever. The old save with the mod was not significantly affected by the new game update. **** Thanks to the advice, the number of people in the courtyard decreased from 200 to 80, which is already a victory, but during the life of the old master when he was 160 years old, the number increased to 130, but after his suicide, 50 left the courtyard. **** But that's not the problem, dammit. 1)PLEASE make sure that the master doesn't have to handle every fool who has come of age personally. 2) And there is the terrible power of new units. I declared war on an idiot who decided to get out from under me, her and her vassals' only professional unit was Gallowlasses, and my wonderful army with various units and a bunch of buffs lost to 10,000 Gallowlasses in a dry spell. You restricted Virgo, so do it with other units, because when a vassal enters the battle, I have 2500 preditas joining me, I understand this is not basic mechanics, but please. 3)And when I open mounted archers, I would like them to open up for cavalry, because in the conditional stable where mounted units buff only heavy and light cavalry. 4)And you can add something corresponding to the image of siege units, because they are out of place. 5)And please explain what kind of heavy infantry unit it is, with a slightly different image similar to the virgos, and give the opportunity to hire (a little) more of them, or add the ability to hire an additional unit. *** Where can you turn off the fact that when you give immortality, their skin color changes? Anything, wings horns, but give the option of normal skin color. *** Does anyone know how to make this Lazy's Skimpy Accessories work, or any other similar mods, the basic ones are kind of boring. Thanks for your time to everyone who answers. Written through a translator. Text Close. 1. Read book -> Notification Settings -> Disable Ward charm events 2. LOL, skill issue. Though I did take a look at MAA values and saw that Gallowlasses were much cheaper then they should be, so I fixed that. 3. Unfortunately I don't understand what you mean with this. 4. Hmmm, pretty low on my list I think, as the siege weapon itself is the focus of the art, maybe I'll have a stab at it when I'm bored. 5. Not 100% sure what you mean here. Do you mean Spartie? They are the accolade version of Virgo, which you get with an Accolade knight, I'm going to make a tooltip for this I think on the Virgo innovation. 1 hour ago, MouseOfLight said: Next problem: Tropaeum cannot become Paelex. I put a Tropaeum in charge of a county and I didn't get the option for "Domitans tribunal" that I was expecting from putting a fascinared person in charge. She's my adopted daughter (was a hostage) so I wanted to give her land like any of my other daughters. Edit: Possible workaround, apparently Tropaeum become Mulsa if they aren't lovers anymore, at which point they can become Paelex. Fixed, good spot. Tropaeum and Mulsa can be turned into Paelex via Domitans Do tropauem become mulsa if they aren't lovers? That sounds like a bug ? FYI all I do read feedback here! Some of these little changes are sometimes hard to spot without the testing + feedback of you all, so thanks 3
Mythaltir Posted November 10, 2023 Posted November 10, 2023 (edited) 1 hour ago, ban10 said: 3. Unfortunately I don't understand what you mean with this. he is complaining about the lack of support for horse archers in buildings. edit: outside the steppes Edited November 10, 2023 by Mythaltir
idkwhattoputy Posted November 10, 2023 Posted November 10, 2023 Does the current version of the mod work with this new update?
MouseOfLight Posted November 10, 2023 Posted November 10, 2023 (edited) 3 hours ago, ban10 said: Ah, sadly I looked into this and I don't think this is something I can easily fix or change. I use that character modifier on the Magister to ensure that they can always fight/lead armies/etc, but its a special modifier for the "Mulan" (women fighting as man) event. So, this is why it wont let you "wrestle", because if Mulan were to wrestle it would be pretty obvious she was a women! Problem is, I see this is a vanilla CK3 error, why do they have a flag called "ignores_gender_army_rules" with the description of "This character will be able to lead armies regardless of gender norms" then completely ignore that for the wrestle activity? If I make a special flag for the Magister, I would have to modify the 15 triggers or so when it is used to duplicate the effect, then change the wrestle trigger so that the Magisters flag can let him take part. Hmmm, I'll think about it. Yeah, when I was looking at it I also thought it looked like a vanilla bug. I don't know enough about CK3 modding, I was hoping it might have something like Rimworld where you could say "replace just this sub-part of a sub-part", I'm sad to see that you would have to replace the whole thing. The weird thing is, my shieldswains appear to participate in wrestling just fine without my hack. Maybe you can use whatever flag is used for viking shieldmaidens instead of the flag used for mulan? Edited November 10, 2023 by MouseOfLight
Dwjliel Posted November 10, 2023 Posted November 10, 2023 For modders from the patch notes, might be of interest maybe? Quote Added set_character_secret_faith to set a secret faith on a character. Added remove_character_secret_faith to remove the secret faith on a character.
kinglord321 Posted November 10, 2023 Posted November 10, 2023 Ah just for everyone's information using the current version of the mod with new update breaks the new tax collector screen. The button on the right sidebar is inaccessible(Grayed out) making it inaccessible. Would suggest holding off on playing a clan with this mod until its updated (Cuz you basically got no vassal income with the tax collector stuff lol). 1
byehi Posted November 10, 2023 Posted November 10, 2023 1 hour ago, kinglord321 said: Ah just for everyone's information using the current version of the mod with new update breaks the new tax collector screen. The button on the right sidebar is inaccessible(Grayed out) making it inaccessible. Would suggest holding off on playing a clan with this mod until its updated (Cuz you basically got no vassal income with the tax collector stuff lol). this may be caused by Carnalitas (it was a bug we spotted whilst testing yesterday) if thats the case there is a patch avaliable in the discord which "might" fix your problem 1
ApostlTea Posted November 10, 2023 Posted November 10, 2023 15 hours ago, ban10 said: 1. Читати книгу -> Налаштування сповіщень -> Вимкнути заклинання Ward 2. LOL, проблема з навичками. Хоча я подивився на значення MAA і побачив, що шибениці набагато дешевші, ніж повинні бути, тому я це виправив. 3. На жаль, я не розумію, що ви маєте на увазі. 4. Хммм, я думаю, що досить низько в моєму списку, оскільки облогове знаряддя саме по собі є центром мистецтва, можливо, я вдарю по ньому, коли мені буде нудно. 5. Не впевнений на 100%, що ви тут маєте на увазі. Ви маєте на увазі Spartie? Це версія нагороди Діви, яку ви отримуєте з лицарем Accolade, я збираюся зробити підказку для цього, я думаю, про інновації Діви. 1) Will this fix the message that pops up about enchantment, a girl in the court of a vassal, a vassal of my vassal? Correct? 2) I hope it will be something, but perhaps it is worthwhile to somehow limit the new troops to the master and his successor. Because of some trait. Just a war with the Persians, or with Byzantium, and the magistrate's troops on their side, it's a little bit wrong, I guess, but you can only give one unit to the magistrate's enchanted girls, but no more. 3) Yes, the guy said it right, it's probably my misunderstanding of the game. I thought that stables should buff all cavalry regardless of the environment, but no. 4) Pity, but okay, maybe they can be buffed too? After the death of the last master, the siege speed dropped catastrophically, and even putting my immortal marshal in there didn't save the situation from a siege of 11 months. And because I had to choose what to do with the girls, it was very time-consuming. 5) So it's from accolades! I just didn't understand where they came from. And where they were going. But given that the virgos are like a cool unit, they are strong in a 1v4 battle with the basics, but against the wizard's troops... *** New questions. 1) Will it be possible to do something about a more stable wizard trait instead of what we have now? Because it's a bit annoying when it pops up after every drop or increase in faith. 2) Some kind of suicide option to make it easier to transfer power. Because even when I had an immediate death, I survived, and only 4 times did I succeed in suicide. Translation, end of message.
idkwhattoputy Posted November 10, 2023 Posted November 10, 2023 Not sure if its intentional but the man at arms doesn't seem to change army quality
ban10 Posted November 11, 2023 Author Posted November 11, 2023 (edited) 22 hours ago, idkwhattoputy said: Does the current version of the mod work with this new update? Yes, there are a couple of very minor bugs that I'm currently ironing out but everything works. 21 hours ago, MouseOfLight said: Yeah, when I was looking at it I also thought it looked like a vanilla bug. I don't know enough about CK3 modding, I was hoping it might have something like Rimworld where you could say "replace just this sub-part of a sub-part", I'm sad to see that you would have to replace the whole thing. The weird thing is, my shieldswains appear to participate in wrestling just fine without my hack. Maybe you can use whatever flag is used for viking shieldmaidens instead of the flag used for mulan? Looking at code, the "check" is a simple "has_trait = shieldmaiden" I could give the Magister the Shieldswain (Shieldmaiden trait but just different name) to fix this but its a pretty hacky fix both gameplay and roleplay wise. 14 hours ago, Dwjliel said: For modders from the patch notes, might be of interest maybe? https://gitgud.io/ban10/regula-magistri/-/issues/48 The real question is, what does it do? 12 hours ago, kinglord321 said: Ah just for everyone's information using the current version of the mod with new update breaks the new tax collector screen. The button on the right sidebar is inaccessible(Grayed out) making it inaccessible. Would suggest holding off on playing a clan with this mod until its updated (Cuz you basically got no vassal income with the tax collector stuff lol). Oh poo, I like playing Tribal -> Clan so this sucks. I'm hoping as mentioned by byehi thats its a Carn issue that will be fixed soon. 9 hours ago, ApostlTea said: 1) Will this fix the message that pops up about enchantment, a girl in the court of a vassal, a vassal of my vassal? Correct? 2) I hope it will be something, but perhaps it is worthwhile to somehow limit the new troops to the master and his successor. Because of some trait. Just a war with the Persians, or with Byzantium, and the magistrate's troops on their side, it's a little bit wrong, I guess, but you can only give one unit to the magistrate's enchanted girls, but no more. 3) Yes, the guy said it right, it's probably my misunderstanding of the game. I thought that stables should buff all cavalry regardless of the environment, but no. 4) Pity, but okay, maybe they can be buffed too? After the death of the last master, the siege speed dropped catastrophically, and even putting my immortal marshal in there didn't save the situation from a siege of 11 months. And because I had to choose what to do with the girls, it was very time-consuming. 5) So it's from accolades! I just didn't understand where they came from. And where they were going. But given that the virgos are like a cool unit, they are strong in a 1v4 battle with the basics, but against the wizard's troops... *** New questions. 1) Will it be possible to do something about a more stable wizard trait instead of what we have now? Because it's a bit annoying when it pops up after every drop or increase in faith. 2) Some kind of suicide option to make it easier to transfer power. Because even when I had an immediate death, I survived, and only 4 times did I succeed in suicide. Translation, end of message. Old questions: 1) Yes, it turns them from events into "Toast" messages that appear on the side. Much easier to clear quickly or just ignore. 2) hmmm, I think it makes sense that Regula vassals (or even independent Regula Rulers!) are able to hire Regula regiments, as that's the whole point of the Regula Martial custom. I don't think it would make sense to have female troops for the Magister while your female vassals have male troops. 4) It's not in the scope of RM to buff siege weapons, I would recommend writing your own personal mod (or searching steam workshop). Theres lots of resources for modding on the wiki https://ck3.paradoxwikis.com/Modding#Creating_a_mod New questions: 1) Maybe, I was thinking about turning the magister into a trait that ranked up with XP, but it would require a big overhaul and would be a major change to the mod in general. I think its a really good idea, and would slow down how easy it is to become a Exarch by just gaining piety. Plus I really like the idea of needing to use your powers to progress as Magister, with lots of different actions giving you XP. It would be even more amazing if I split the Magister trait, eg have a track for being "Charming"/"Dominant"/"Magical" etc with their own benefits. Just ideas though, no concrete plans just yet. 2) I'm still against including an easy abdicate/retire/suicide decision, as mentioned on Gitgud in this Issue https://gitgud.io/ban10/regula-magistri/-/issues/48 I'm sure there are other mods out there that can add this for you, but I don't consider it something I would put in RM 3 hours ago, idkwhattoputy said: Not sure if its intentional but the man at arms doesn't seem to change army quality ?, pretty sure they do? Eg, by moving my Virgo into a single army, the army is marked as "High Quality" Could you show an example? Edited November 11, 2023 by ban10
Cuky12 Posted November 11, 2023 Posted November 11, 2023 Managed to fix the greyed out tax jurisdiction button by overwriting the Clan section in Regula_Magistri/common/governments/regula_government_types.txt with the one from CK3/common/governements/00_governement_types.txt. I'm half assuming it may screw some things up, but haven't had any problems as of yet.
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