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[mod] Regula Magistri 2


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Posted
1 hour ago, ban10 said:

 


Oh poo, I like playing Tribal -> Clan so this sucks.
I'm hoping as mentioned by byehi thats its a Carn issue that will be fixed soon.
 

 

I know you have some reservations about using discord ban, would you like me to see if I can send you the beta update? (it all seems to be working, we're just seeing if we can change few things in the back end to streamline them with the new patch and then waiting for cheri to upload

Posted
Quote

1) Maybe, I was thinking about turning the magister into a trait that ranked up with XP, but it would require a big overhaul  and would be a major change to the mod in general. I think its a really good idea, and would slow down how easy it is to become a Exarch by just gaining piety. Plus I really like the idea of needing to use your powers to progress as Magister, with lots of different actions giving you XP. It would be even more amazing if I split the Magister trait, eg have a track for being "Charming"/"Dominant"/"Magical" etc with their own benefits. Just ideas though, no concrete plans just yet.


This is a fantastic idea, ban. You should pursue it. 

Posted

Whatever it is that's disabling the tax collector screen, it is doing it both for Carn and RM. 
I tested a game with RM as the only mod, and it was disabled, for a character that I know has it in vanilla. 

Seems likely it's a similar issue disabling it, but you never know with bugs. 

Posted (edited)
21 hours ago, Cuky12 said:

Managed to fix the greyed out tax jurisdiction button by overwriting the Clan section in Regula_Magistri/common/governments/regula_government_types.txt with the one from CK3/common/governements/00_governement_types.txt. I'm half assuming it may screw some things up, but haven't had any problems as of yet.


Thanks, I think this is the main cause of the issue, so hopefully I've fixed this
 

20 hours ago, byehi said:

I know you have some reservations about using discord ban, would you like me to see if I can send you the beta update? (it all seems to be working, we're just seeing if we can change few things in the back end to streamline them with the new patch and then waiting for cheri to upload


hmmm, thanks for the offer, I think for now I'm happy to stick with the official Carn release as I've not encountered any errors that are Carn specific that are game breaking (or break RM). I'll reach out to you if ever theres a time I want a early release of Carn for testing with RM.
I believe what Cuky12 said is the source of the Clan government issue, so hopefully that is fixed now.
 

5 hours ago, JohnDWizard said:

Whatever it is that's disabling the tax collector screen, it is doing it both for Carn and RM. 
I tested a game with RM as the only mod, and it was disabled, for a character that I know has it in vanilla. 

Seems likely it's a similar issue disabling it, but you never know with bugs. 


Normally I test my releases extensively, but I'm pretty certain that the clan government changes will fix this
I mean,

Quote

 tax_slot_type = clan_tax_slot

looks like something that the game wants to see in clan_government now.

I'm pushing out a small version update to RM, that hopefully fixes the clan government issues and wrinkles out a couple of bugs, also includes some minor changes that were suggested recently. Changelog in OP as always.

Edited by ban10
Posted (edited)

n_th_Edit: Ignore me! I had a gui problem caused by carnalitas not being updated, got patch from the discord.

Edited by erkan23
Posted
On 11/11/2023 at 2:49 AM, ban10 said:



2) hmmm, I think it makes sense that Regula vassals (or even independent Regula Rulers!) are able to hire Regula regiments, as that's the whole point of the Regula Martial custom. I don't think it would make sense to have female troops for the Magister while your female vassals have male troops.

Eunuchs, men without tools, let women magistrates recruit eunuchs into troops and knights, it will be something like regular troops, but with a small debuff. Oh, and let's, instead of just losing prestige, we could send that man to be a knight. As if to make amends for his wrongdoing. 
***
And it would be appropriate if the regulation had something to do with same-sex marriage, through some kind of ritual. And they would have children through a relationship with a magistrate. Or the marriage of a vassal woman to a eunuch man, and children from a magistrate. But without their being recognized as the master's children. That is, without being raised at court, without anything that reminds me of them. 
***
The power of my empire after 200+ years

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2023-11-12 (2).png

Posted

Ok this might just be me being schizophrenic or something, but I think I remember reading in some changelog somewhere about some "magistrian culture"? Is that an actual thing or would that have been referring to the cultural traditions and such? If it actually is a culture, how do you get it?

Posted (edited)

I have a weird bug where I can only have 4 wives and like 8 concubines, anyone know what's wrong? I suspect that some how the game thinks I'm Christian faith or something since I was able to join a holy war with Wessex against the Norse.

Edited by idkwhattoputy
Posted
28 minutes ago, romaniaguy said:

Ok this might just be me being schizophrenic or something, but I think I remember reading in some changelog somewhere about some "magistrian culture"? Is that an actual thing or would that have been referring to the cultural traditions and such? If it actually is a culture, how do you get it?

When you create your ruler there are some cultures that have a sub culture for it, I believe one is Latin and west Germanic.

Posted
4 hours ago, ck3 mods said:

Whenever I use magistri culture and regula magistiri religion my game crashes. Does anyone know why?

I Believe you are not supposed to take regula magistiri religion off the bat, you need to get it through the events.

Posted (edited)

I'm trying to start a province as a magisteri_latin and a new game crashes on startup, any other culture works fine, just not ones from this mod. Any ideas?

 

EDIT: OK, turns out Cheri's LEWD CoA's is a HARD requirement to start a new game with ones of these cultures on a province.

I have no idea why that might be so, but there ya go. Doubt it related to @ck3 mods issue, but worth testing.

image.png

Edited by Dwjliel
Posted
1 hour ago, ukrug1 said:

Can any Mutare Corpus, clear away cancer traits from magistrians?

I think that would be a physical Mutare Corpus event. Could save-scum with the different options to see which one does the trick. Of course, IIRC it has a chance of working, so that means there is a potential failure rate on the cancer getting cured, even if the rest of it happens.

Posted
4 hours ago, Dwjliel said:

EDIT: OK, turns out Cheri's LEWD CoA's is a HARD requirement to start a new game with ones of these cultures on a province.

Could it be that in Game Rules there is a RM option to enable/disable Lewd COAs and the default is on.

 

 

Posted
57 minutes ago, Grey Cloud said:

Could it be that in Game Rules there is a RM option to enable/disable Lewd COAs and the default is on.

 

 

It was, so seems very likely!

Posted
7 hours ago, merrick1031 said:

That is not on the list of curable diseases.

I am pretty sure I cured one of my Paelex using it, but I could be remembering wrong. There is no reason cancer shouldn't be cleared by the relevant sub-ritual. The tool tips give examples, not a comprehensive list.

Posted (edited)
On 11/13/2023 at 11:55 AM, ukrug1 said:

Can any Mutare Corpus, clear away cancer traits from magistrians?

13 hours ago, merrick1031 said:

That is not on the list of curable diseases.

6 hours ago, Monedeath said:

I am pretty sure I cured one of my Paelex using it, but I could be remembering wrong. There is no reason cancer shouldn't be cleared by the relevant sub-ritual. The tool tips give examples, not a comprehensive list.


Cancer is not currently (2.8.1) curable by Mutare corpus, but in the next version it will be, by either the physical or sexual Mutare corpus option.

 

On 11/13/2023 at 2:26 PM, Dwjliel said:

It was, so seems very likely!


For some reason, the game straight up crashes when it tries to generate "Lewd" COAs without Cheris Lewd COA files installed.
Ideally it should blank out, or maybe I should make the COA say something like "YOU FORGOT TO INSTALL CHERIS LEWD COAS" ?. Might try to do that, but not sure if its possible.
I'm going to disable Lewd COAs by default as its not worth people not knowing why their game is crashing, if you want to enable it, you now need to install Cheris Lewd COAs and then turn the game rule on.

 

On 11/12/2023 at 10:11 PM, idkwhattoputy said:

I have a weird bug where I can only have 4 wives and like 8 concubines, anyone know what's wrong? I suspect that some how the game thinks I'm Christian faith or something since I was able to join a holy war with Wessex against the Norse.

 

Does your culture have concubine/polygamy traditions? These interfere with the Regula religions spouse numbers, and cause you to get lower possible numbers.

 

On 11/13/2023 at 2:51 AM, ck3 mods said:

Whenever I use magistri culture and regula magistiri religion my game crashes. Does anyone know why?

FYI all, there are currently three "Magistri" cultures, one for england/punjabi/latin. Each one is just a copy of existing cultures, with a custom set of traditions (that includes the two Regula traditions already in them) plus a set of innovations. They are designed to be slightly stronger then their vanilla counterparts as quickstart cultures. You don't have to use them, I just find it fun starting out with a culture that I want to play as and then upgrading it slowly, rather then a random culture and having to spend them getting it to where I want it to be.

Never start as the Regula Magistri Religion, this breaks the game. Might have an idea for this ?

 

 

On 11/12/2023 at 12:54 PM, ApostlTea said:

Eunuchs, men without tools, let women magistrates recruit eunuchs into troops and knights, it will be something like regular troops, but with a small debuff. Oh, and let's, instead of just losing prestige, we could send that man to be a knight. As if to make amends for his wrongdoing. 
***
And it would be appropriate if the regulation had something to do with same-sex marriage, through some kind of ritual. And they would have children through a relationship with a magistrate. Or the marriage of a vassal woman to a eunuch man, and children from a magistrate. But without their being recognized as the master's children. That is, without being raised at court, without anything that reminds me of them. 
***
The power of my empire after 200+ years

2023-11-12 (3).png

2023-11-12 (2).png


Again, really hard to understand what you mean in the 2nd paragraph.
Hmm, Eunuchs in general is not something I've really though about for a Regula realm.
In my mind, Regula realms have an overabundance of women over men, leading to men having to take large harems in order to continue population growth.
I personally don't like the idea of turning a man into an Eunuch, unless maybe they did something really bad (eg like how Contubernalis is a way of punishing a women)

Cool empire btw! Amazing that by 1065 (a year before 1066 start date) you've got such a large realm and enough gold to buy the planet.
Its kinda funny that your worst enemy is now your own vassals with their large retinues and prosperous lands.

Edited by ban10
Posted
34 minutes ago, ban10 said:
On 11/12/2023 at 1:54 PM, ApostlTea said:

And it would be appropriate if the regulation had something to do with same-sex marriage, through some kind of ritual. And they would have children through a relationship with a magistrate. Or the marriage of a vassal woman to a eunuch man, and children from a magistrate. But without their being recognized as the master's children. That is, without being raised at court, without anything that reminds me of them. 
***
The power of my empire after 200+ years

2023-11-12 (3).png

2023-11-12 (2).png

Expand  


Again, really hard to understand what you mean in the 2nd paragraph.

Maybe they mean a lesbian marriage with the player as a sperm donor without the kid being born out of wedlock? Like we are still the father but it's directly adopted into the mothers dynasty. Like in a matrilineal marriage.

 

Also i really like the new "retire paelex". It's the kinda management tool i wanted and it still gives that nice "relinquishing in grace" vibe.

Posted
2 hours ago, ban10 said:

Again, really hard to understand what you mean in the 2nd paragraph.
Hmm, Eunuchs in general is not something I've really though about for a Regula realm.
In my mind, Regula realms have an overabundance of women over men, leading to men having to take large harems in order to continue population growth.
I personally don't like the idea of turning a man into an Eunuch, unless maybe they did something really bad (eg like how Contubernalis is a way of punishing a women)

Cool empire btw! Amazing that by 1065 (a year before 1066 start date) you've got such a large realm and enough gold to buy the planet.
Its kinda funny that your worst enemy is now your own vassals with their large retinues and prosperous lands.

And an army of Vikings at whom I just throw gold.

 

Yes, you understood correctly, about lesbian marriage, which in the base game is disrespectful of achievements and realism. 


I understood what the problem was, I didn't understand your vision. This is a place for more global modification. Then this one, but I thought of this type in one of my fantasies where conditional elves were mostly a female race, due to the fact that women were born more easily than men, and they were highly valued.

But the problem here is that at that time we did not have purely female dominance, but on the contrary, men were supposed to rule and have several mistresses, and the mod rule literally does the opposite. You are the master of these women and lands, and you trust them to manage your lands. You take the daughters of the rulers, or the wives of the men. It's not like you don't have to do that, right?

There is such a story on the web novel: "A fox in an upside-down world." It's like that. What you had in mind is similar to the idea of the main Hero, where he will be on top of the world with a harem of women, but he rather has to fend off candidates when we ourselves are looking for them, and often steal by brainwashing. 

****
But, yes, the complexity of land grabs is too simple. I suppress the Crusade before the year 900 begins, thanks to Regula's troops and vassals. 
1) Special units, I definitely wanted it to be impossible to hire more than 1, so as not to have 2–3 units of conditional Valkyries in the army for 1000, it interrupts their value. Please limit them. 
2) Also, some kind of strong resistance on the newly conquered lands would be nice. Like, for each county, a debuff on development, and conversion to your faith or culture for about 20 years. And rebellion almost every year. So that if I have recently captured a kingdom, I need to drown it in blood for a while, and not sit and be bored, scattering titles among children. 
3) It would also be nice if the uprising happens not just anywhere, but in a place where a member of your Regency Council is training. It's just that when one county rises up in the middle of nowhere in a hostile kingdom with their culture and faith, it's strange. And it would be nice if they asked for our support as soon as they rebelled, just to level the playing field, because it's probably hard for them to fight against 10+ thousand at least. (They're more annoying than they are useful. "Congratulations! You've got somebody in God knows where who has rebelled and now worships you as a god")
4)
More enemies, let other faiths or states form greater alliances against us. And if the wife of one ruler was bewitched by us, as soon as she was found out, she was killed without tyranny, for a terrible crime. Because of this, vengeful men declared war on me. Because I understand everything, but when I have damn alliances through marriage, with my main ruler and immortal thieves. I declared all the wars, and the Catholics, regardless of anything, shunned my army while their boots were being trampled by Rome and the Vatican.

Anti-magisterial crusade. Wow! Believers who consider your faith to be absolute evil, and rulers whose families you have destroyed by bewitching their daughter or wife and bringing them to your palace.
I want Regula's holy empire as a solution.

5)Some debuff to the army on the number, let ordinary soldiers run away many times faster outside the controlled and enchanted lands, as if breaking free from the clutches of the master. And until somewhere in the early or high Middle Ages, a special regiment, such as the Virgo, is opened, then the giant army will not quickly disintegrate. 

****

And so I started a new game and remembered everything I wrote, probably, and what I would like. I don't want to create something of my own, and I hardly know how. And I don't want to understand how everything works with only 2 months or less of work experience in C++ obtained while studying at the institute.

Posted

Its only the best quality if your MAA are the top tier MAA like vikings/ heavy cav/ elefants and so on. So regular skirmishers for example are rather low quality too.

I am not sure if Onagers (that cant fight) might also reduce your overall quality. Also all your MAA are unstationed. Not sure how much impact that has on the quality calculation but it for sure makes them fight a lot worse than they could.

Posted

I'm not sure if this has been asked already but what i would need to edit to make mod works as a female ruler? like i would like to play as a futanari ruler with most of the benefit from regula.

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