idkwhattoputy Posted November 15, 2023 Posted November 15, 2023 9 hours ago, Willaberhaben said: Its only the best quality if your MAA are the top tier MAA like vikings/ heavy cav/ elefants and so on. So regular skirmishers for example are rather low quality too. I am not sure if Onagers (that cant fight) might also reduce your overall quality. Also all your MAA are unstationed. Not sure how much impact that has on the quality calculation but it for sure makes them fight a lot worse than they could. Ah I see I didn't know that men at arms had different quality thank you
idkwhattoputy Posted November 17, 2023 Posted November 17, 2023 (edited) anyone else get weird color children like pink and red skin? I'm pretty sure it has to be this mod with CFP, I remember even the original mod had a color skin problem with EPE Hmm I think this mod is broke or something or maybe my game because now my spouses are able to have multiple husbands and concubines Edited November 17, 2023 by idkwhattoputy
yuuy22 Posted November 17, 2023 Posted November 17, 2023 I can't get the keeper of souls event to trigger and I've shown the book to all my vassal's wives (that are married, and three of my most powerful vassal's wives, and my own for good measure), is there a way to force it or some other hidden requirement?
Dwjliel Posted November 17, 2023 Posted November 17, 2023 10 hours ago, idkwhattoputy said: anyone else get weird color children like pink and red skin? I'm pretty sure it has to be this mod with CFP, I remember even the original mod had a color skin problem with EPE Hmm I think this mod is broke or something or maybe my game because now my spouses are able to have multiple husbands and concubines DELETE skin_palette.dds in Regula_Magistri\gfx\portraits
idkwhattoputy Posted November 17, 2023 Posted November 17, 2023 (edited) 10 hours ago, Dwjliel said: DELETE skin_palette.dds in Regula_Magistri\gfx\portraits Thanks very much that solved the issue. surprisingly this also fixed the bug with my wives having husbands lol Edited November 17, 2023 by idkwhattoputy
merrick1031 Posted November 18, 2023 Posted November 18, 2023 20 hours ago, yuuy22 said: I can't get the keeper of souls event to trigger and I've shown the book to all my vassal's wives (that are married, and three of my most powerful vassal's wives, and my own for good measure), is there a way to force it or some other hidden requirement? Here are the requirements to release the Keeper of Souls. 2 of your powerful vassals need to be Spellbound women, not your vassals wives.
variaNTR Posted November 18, 2023 Posted November 18, 2023 What do you guys do with temples? Hold them yourself, giving them out, convert to other buildings? Ps. to the author: Thanks for keep updating this amazing mod
MouseOfLight Posted November 18, 2023 Posted November 18, 2023 (edited) On 11/17/2023 at 12:23 AM, yuuy22 said: I can't get the keeper of souls event to trigger and I've shown the book to all my vassal's wives (that are married, and three of my most powerful vassal's wives, and my own for good measure), is there a way to force it or some other hidden requirement? You need 2 women who *are* powerful vassals. There's a few ways to accomplish this with the mod: You can scheme to change the inheritance laws of your powerful vassals to be female dominated, then scheme to murder the current vassal. Do this by right clicking the male title holder and choosing "Alter Inheritance Laws" (or something like that) just like you would with any other scheme. You can right click on a woman and choose the "Bestow Title" option added by the mod -- you can't just "Grant Titles" if you are in a male dominated culture/religion because that automatically filters out the women, while the "Bestow Title" interaction bypasses that. Of course, if you spot a vassal who has a female heir due to not having a male in line, that's a good option for a murder scheme. You can also just start with a religion that allows for gender equality (Catharism, Messalianism, Adamitism, Azraqism, Sufrism, etc.) To me, the best way to get started is to start as a count, collect enough counties to be a duke, then Bestow Title two counties to spellbound women, usually my wife and one other. They are usually powerful by virtue of being counts, but if you find a particular mayor or baron is too powerful, just revoke their title and give it to someone else. If you start as a Duke, King, or Emperor, the inheritance laws is the better way to go, but it takes much longer and is finicky due to the title losing a lot of power on inheritance. Edited November 18, 2023 by MouseOfLight
Blep1345 Posted November 18, 2023 Posted November 18, 2023 So I've noticed that when you convert a female vassal or wife or any woman really to the Magister, it changes their facial features if they are too big, for instance it makes their lips smaller if their lips are too big or wide, is there any way to fix that?
yuuy22 Posted November 19, 2023 Posted November 19, 2023 12 hours ago, MouseOfLight said: You need 2 women who *are* powerful vassals. There's a few ways to accomplish this with the mod: You can scheme to change the inheritance laws of your powerful vassals to be female dominated, then scheme to murder the current vassal. Do this by right clicking the male title holder and choosing "Alter Inheritance Laws" (or something like that) just like you would with any other scheme. You can right click on a woman and choose the "Bestow Title" option added by the mod -- you can't just "Grant Titles" if you are in a male dominated culture/religion because that automatically filters out the women, while the "Bestow Title" interaction bypasses that. Of course, if you spot a vassal who has a female heir due to not having a male in line, that's a good option for a murder scheme. You can also just start with a religion that allows for gender equality (Catharism, Messalianism, Adamitism, Azraqism, Sufrism, etc.) To me, the best way to get started is to start as a count, collect enough counties to be a duke, then Bestow Title two counties to spellbound women, usually my wife and one other. They are usually powerful by virtue of being counts, but if you find a particular mayor or baron is too powerful, just revoke their title and give it to someone else. If you start as a Duke, King, or Emperor, the inheritance laws is the better way to go, but it takes much longer and is finicky due to the title losing a lot of power on inheritance. Omg this was driving me insane since I played the original mod a year or two ago and never seemed to have so much trouble but this solved my problem. I have no idea how I missed that but Its working fine now, thank you so much!
ban10 Posted November 19, 2023 Author Posted November 19, 2023 (edited) 22 hours ago, Blep1345 said: So I've noticed that when you convert a female vassal or wife or any woman really to the Magister, it changes their facial features if they are too big, for instance it makes their lips smaller if their lips are too big or wide, is there any way to fix that? The regula traits give the genetic "beauty" trait, which causes the character to generally be made to look "better". Each to their own I suppose! You can remove this by editing the file Regula_Magistri\common\traits\regula_traits.txt then looking for any mention of the attribute "genetic_constraint_all" For example Mulsa has the following "genetic_constraint_all = beauty_2". You would need to remove that for each trait you don't want it on. Now, time for a small mod update, changelog in OP. Should be compatible with any existing saves. I think Loverslab is finding it a bit hard to store the mod files, as the upload has crashed once or twice ?, so I'm going to try and move the download to directly grab the files from Gitgud instead. EDIT: Ok, I've moved the latest download for RM 2.8.2 to Gitgud, because Loverslab was failing during the Mod upload. Bit of a slapdash solution, as I've had to put the entire mod zip straight into the repo, as I can't find a place to store assets on Gitgud. EDIT 2: I've made some simple CI, future releases will link to Gitgud instead of hosting files on Loverslab. Edited November 19, 2023 by ban10 2
scum71 Posted November 19, 2023 Posted November 19, 2023 Hi ban10, I just saw that in the newest update you disabled the special guest slot in the orgy activity, until you could make it useful. Just an idea, what if you used it to honor an Ex Palaex for stepping down, and letting her daughter take her place. then you could have a special event celebrating her daughter's acessention.☺️ 1
MouseOfLight Posted November 20, 2023 Posted November 20, 2023 Thank you for the update. I'm happy to see the Retire Paelex is now available at younger ages, especially if incapable. Possible QoL suggestion: "hide" the Retire Paelex in a submenu when age < 45 && !incapable, like how CK3 hides Make Concubine or Demand Payment (I'm honestly not sure when it does this, but sometimes it's on the first level the interaction menu, sometimes it's in a sub menu). The submenu would be a good place for the less used/more situational options like Astringere and Titulum Novis; Mutare Corpus and Exhaurire Vitale should remain in the primary menu. I am also really glad for the changes to the notification for children needing the proper guardians. Now it only appears when a granddaughter doesn't have the obedient trait so I should pay attention and fix it, which I might have ignored before. A setting that might be useful is if this notification could extend to all children at my court; I will take prisoners who aren't ready to be Mulsae and negotiate their recruitment to my court and assign them to a Compeditae guardian. Sometimes there are issues with this, like if I'm still at war with their current Guardian I can't remove them for some reason, and the kids get lost at court, so it might be useful for me to have the option to turn on notifications for those kids. However, I can see how most people probably don't want this, so I'd suggest it be something you turn on in the book but is turned off by default. It would be neat if, when you free the keeper of souls, the text that says "As the moon rises the noblewomen that I have enspelled make their way to the top of my keep" would recognize if the enspelled women were all family members (ie, my wife and two adult daughters, or my sisters) and changed the "noblewomen" appropriately. I don't know about anyone else, but this is usually the case when I'm freeing the keeper of souls. It's not something that needs to be done any time soon, just suggesting it as a bit of flair.
ciberchris Posted November 21, 2023 Posted November 21, 2023 is it just me, or do the holy site rewards for the larger areas seem underwhelming when compared to the more concentrated ones? like in this case i feel the rewards for byzantine are quite a bit better than the whole of the mediterranean... on a side note, is there future plans to create an persia/arabia set of holy sites with the release of LoP? minor critisism aside, totally love this mod! keep up the great work ❤️ Spoiler
JohnDWizard Posted November 21, 2023 Posted November 21, 2023 Am I the only one having issues with the Character screen interface? The Secondary Spouses tab overflows, and you can't expand it like you used to.
MouseOfLight Posted November 21, 2023 Posted November 21, 2023 4 hours ago, JohnDWizard said: Am I the only one having issues with the Character screen interface? The Secondary Spouses tab overflows, and you can't expand it like you used to. Are you sure you have Character UI Overhaul installed and updated? It works perfectly fine for me. I have it at the very bottom of the load order in the pdx launcher.
wnachenb Posted November 21, 2023 Posted November 21, 2023 (edited) Hi, I'm having a constant game crash right a few days after my magister ruler dies and my heir (child) inherits... here's the game log crash: Spoiler [20:15:44][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:44][jomini_script_system.cpp:276]: Script system error! Error: Undefined event target 'infecta_story' Script location: file: common/scripted_effects; regula_virus_try_infect_list_effect line: 6 file: events/regula_virus_events.txt line: 50 [20:15:44][jomini_script_system.cpp:276]: Script system error! Error: Event target link 'scope' returned an unset scope Script location: file: common/scripted_effects; regula_virus_try_infect_list_effect line: 6 file: events/regula_virus_events.txt line: 50 [20:15:44][jomini_script_system.cpp:276]: Script system error! Error: scope:infecta_story trigger [ Failed context switch ] Script location: file: common/scripted_effects; regula_virus_try_infect_list_effect line: 6 file: events/regula_virus_events.txt line: 50 [20:15:44][jomini_script_system.cpp:276]: Script system error! Error: Undefined event target 'infecta_story' Script location: file: common/scripted_effects; regula_virus_try_infect_list_effect line: 59 file: events/regula_virus_events.txt line: 50 [20:15:44][jomini_script_system.cpp:276]: Script system error! Error: Event target link 'scope' returned an unset scope Script location: file: common/scripted_effects; regula_virus_try_infect_list_effect line: 59 file: events/regula_virus_events.txt line: 50 [20:15:44][jomini_script_system.cpp:276]: Script system error! Error: scope:infecta_story trigger [ Failed context switch ] Script location: file: common/scripted_effects; regula_virus_try_infect_list_effect line: 59 file: events/regula_virus_events.txt line: 50 [20:15:44][jomini_script_system.cpp:276]: Script system error! Error: Undefined event target 'infecta_story' Script location: file: common/scripted_effects; regula_virus_try_infect_list_effect line: 71 file: events/regula_virus_events.txt line: 50 [20:15:44][jomini_script_system.cpp:276]: Script system error! Error: Event target link 'scope' returned an unset scope Script location: file: common/scripted_effects; regula_virus_try_infect_list_effect line: 71 file: events/regula_virus_events.txt line: 50 [20:15:44][jomini_script_system.cpp:276]: Script system error! Error: scope:infecta_story trigger [ Failed context switch ] Script location: file: common/scripted_effects; regula_virus_try_infect_list_effect line: 71 file: events/regula_virus_events.txt line: 50 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: appoint_court_position effect [ Employee has already hired max amount ] Script location: file: common/scripted_effects; release_as_executioner_effect line: 3 file: common/character_interactions/zzz_00_prison_interactions.txt line: 328 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: Undefined event target 'debug_scheme_owner' Script location: file: events/activities/hold_court_activity/hold_court_events_general.txt line: 34594 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 202 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 27332 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 19231 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: Event target link 'scope' returned an unset scope Script location: file: events/activities/hold_court_activity/hold_court_events_general.txt line: 34594 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 202 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 27332 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 19231 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: Invalid right side during comparison 'scope' Script location: file: events/activities/hold_court_activity/hold_court_events_general.txt line: 34594 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 202 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 27332 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 19231 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: Undefined event target 'victim_scheme' Script location: file: events/activities/hold_court_activity/hold_court_events_general.txt line: 34945 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 202 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 27332 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 19231 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: Event target link 'scope' returned an unset scope Script location: file: events/activities/hold_court_activity/hold_court_events_general.txt line: 34945 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 202 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 27332 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 19231 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: any_scheme_agent trigger [ Wrong scope for trigger: none, expected scheme ] Script location: file: events/activities/hold_court_activity/hold_court_events_general.txt line: 34948 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 202 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 27332 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 19231 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: Undefined event target 'victim_scheme' Script location: file: events/activities/hold_court_activity/hold_court_events_general.txt line: 34978 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 202 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 27332 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 19231 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: Event target link 'scope' returned an unset scope Script location: file: events/activities/hold_court_activity/hold_court_events_general.txt line: 34978 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 202 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 27332 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 19231 [20:15:45][jomini_script_system.cpp:276]: Script system error! Error: scope:victim_scheme.scheme_owner trigger [ Failed context switch ] Script location: file: events/activities/hold_court_activity/hold_court_events_general.txt line: 34979 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 202 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 27332 file: events/activities/hold_court_activity/hold_court_events_general.txt line: 19231 [20:15:48][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:48][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:48][jomini_script_system.cpp:276]: Script system error! Error: add_realm_law_skip_effects effect [ Trying to add law to character 'Lars of k_sicily (Internal ID 33148)' who is not a ruler ] Script location: file: events/relations_events/regula_paelex_events.txt line: 78 [20:15:48][jomini_script_system.cpp:276]: Script system error! Error: add_opinion effect [ target character is dead during effect execution ] Script location: file: events/scheme_events/rapta_maritus_outcome_events.txt line: 303 file: events/scheme_events/rapta_maritus_outcome_events.txt line: 122 file: events/scheme_events/rapta_maritus_outcome_events.txt line: 189 [20:15:48][jomini_script_system.cpp:276]: Script system error! Error: imprison effect [ Can't imprison someone if you're not a ruler ] Script location: file: common/scripted_effects; hard_imprison_character_effect line: 5 file: events/scheme_events/rapta_maritus_outcome_events.txt line: 122 file: events/scheme_events/rapta_maritus_outcome_events.txt line: 189 file: common/scripted_effects; rapta_maritus_success_effect line: 12 Unfortunately, I can't keep playing this save... Edit. Nevermind, I reverted to a save 2 years before, and now succession didn't crash the game... Edited November 22, 2023 by wnachenb
merrick1031 Posted November 22, 2023 Posted November 22, 2023 11 hours ago, JohnDWizard said: Am I the only one having issues with the Character screen interface? The Secondary Spouses tab overflows, and you can't expand it like you used to. I've had that issue due to the mod Factions Explained. As long as it's not an overhaul mod you can try turning your mods off one at a time and loading the game to see if it's still broken. It will show a red message saying the mod is missing but it should still load fine so that you can check.
Dwjliel Posted November 22, 2023 Posted November 22, 2023 (edited) Where is the changelog in this thread please? For the last 2 updates you've said it's in the OP, the OP just says it's on this page, but it's just not. I am also unable to find it on gitgud.io, but that might be on me as I'm not familiar with the site. Edited November 22, 2023 by Dwjliel
ban10 Posted November 22, 2023 Author Posted November 22, 2023 On 11/20/2023 at 2:37 AM, MouseOfLight said: Thank you for the update. I'm happy to see the Retire Paelex is now available at younger ages, especially if incapable. Possible QoL suggestion: "hide" the Retire Paelex in a submenu when age < 45 && !incapable, like how CK3 hides Make Concubine or Demand Payment (I'm honestly not sure when it does this, but sometimes it's on the first level the interaction menu, sometimes it's in a sub menu). The submenu would be a good place for the less used/more situational options like Astringere and Titulum Novis; Mutare Corpus and Exhaurire Vitale should remain in the primary menu. I am also really glad for the changes to the notification for children needing the proper guardians. Now it only appears when a granddaughter doesn't have the obedient trait so I should pay attention and fix it, which I might have ignored before. A setting that might be useful is if this notification could extend to all children at my court; I will take prisoners who aren't ready to be Mulsae and negotiate their recruitment to my court and assign them to a Compeditae guardian. Sometimes there are issues with this, like if I'm still at war with their current Guardian I can't remove them for some reason, and the kids get lost at court, so it might be useful for me to have the option to turn on notifications for those kids. However, I can see how most people probably don't want this, so I'd suggest it be something you turn on in the book but is turned off by default. It would be neat if, when you free the keeper of souls, the text that says "As the moon rises the noblewomen that I have enspelled make their way to the top of my keep" would recognize if the enspelled women were all family members (ie, my wife and two adult daughters, or my sisters) and changed the "noblewomen" appropriately. I don't know about anyone else, but this is usually the case when I'm freeing the keeper of souls. It's not something that needs to be done any time soon, just suggesting it as a bit of flair. Hmm, I'm not 100% sure how the submenu character interaction thing works, its something to do with priority and ordering, and is a bit hard to understand why certain interactions end up in either the main menu or submenu. Its a good idea though. Having an important action for court kids (in general) not assigned Compeditae guardians is an interesting one, I would need to create a new submenu settings page in the book for triggering what alerts you can see. Bigger task here is to make the alerts more customisable in general, for example some players might not want to have Domitans show up for their family members (eg daughters), while other players would want that to show up. Yeah, nice to look at event flair as well, when I refactor text for events I try to make it more dynamic and use player information to create the event text, to make it more personal. On 11/21/2023 at 12:13 AM, ciberchris said: is it just me, or do the holy site rewards for the larger areas seem underwhelming when compared to the more concentrated ones? like in this case i feel the rewards for byzantine are quite a bit better than the whole of the mediterranean... on a side note, is there future plans to create an persia/arabia set of holy sites with the release of LoP? minor critisism aside, totally love this mod! keep up the great work ❤️ Reveal hidden contents Yes, the larger areas were the original holy sites, I forgot about balancing them as they all had unique effects, different to the "empire" holy site options. I'll take another look at making them worthwhile, not sure if I will standardize them or keep them as "unique" effects depending on location. 1 hour ago, Dwjliel said: Where is the changelog in this thread please? For the last 2 updates you've said it's in the OP, the OP just says it's on this page, but it's just not. I am also unable to find it on gitgud.io, but that might be on me as I'm not familiar with the site. Sure, here are the three locations 1. At the bottom of the Download thread post (which I admit is slightly different to the OP). https://www.loverslab.com/files/file/27420-regula-magistri-2/ Look right at the bottom to see the latest changelog. 2. On Gitgud at https://gitgud.io/ban10/regula-magistri/-/releases 3. Also, you can look into the mod files themselves and see the changelogs, its in a file called CHANGELOG.MD https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/CHANGELOG.md 1
JohnDWizard Posted November 22, 2023 Posted November 22, 2023 22 hours ago, MouseOfLight said: Are you sure you have Character UI Overhaul installed and updated? It works perfectly fine for me. I have it at the very bottom of the load order in the pdx launcher. Since when is that a requirement?
Dwjliel Posted November 22, 2023 Posted November 22, 2023 Ahhh OP of the Download page, not the discussioon page, right makes-a-sense-a thank you. Also on priority of character interactions, im 80% certain if you just stick common_interaction = yes at the top of an interaction, then it never hiddden, priority number is just order with in the menu.
MouseOfLight Posted November 23, 2023 Posted November 23, 2023 10 hours ago, JohnDWizard said: Since when is that a requirement? It works better than what's in Carnalitas. Regardless, if you're not using Character UI Overhaul, the problem lies in Carnalitas (which says "GUI Improvements: Includes custom GUI that combines Better Character UI and Show More Traits") not Regula Magistri.
csgamer48 Posted November 23, 2023 Posted November 23, 2023 How i can stop my other wife did from cheating :v I dont like NTR very much so I tried to mod it directly by delete some event in the mod folder but it created crash in recent versions.
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