ciberchris Posted November 23, 2023 Posted November 23, 2023 On 11/22/2023 at 11:41 AM, ban10 said: Yes, the larger areas were the original holy sites, I forgot about balancing them as they all had unique effects, different to the "empire" holy site options. I'll take another look at making them worthwhile, not sure if I will standardize them or keep them as "unique" effects depending on location. I thought I remembered seeing those in the earlier days of the mod, before the "empire" ones were implemented. I honestly wasn't expecting this quick a response lol, but since we're on that topic, have you ever considered implementing really powerful (if not slightly overpowered) holy sites for something like a world conquest run, with holy sites spanning the whole map?
MouseOfLight Posted November 23, 2023 Posted November 23, 2023 On 11/22/2023 at 8:41 AM, ban10 said: Having an important action for court kids (in general) not assigned Compeditae guardians is an interesting one, I would need to create a new submenu settings page in the book for triggering what alerts you can see. Bigger task here is to make the alerts more customisable in general, for example some players might not want to have Domitans show up for their family members (eg daughters), while other players would want that to show up. If you're going to make an option for hiding family domitans, I would like to request an option for hiding those who are married to my sons/family. I keep marrying my sons to women who are under my paelices, but then they rebel and become my vassal. Without really looking I assume it's just someone came of age or their mom died, so I do the domitans only to find my son needs a new wife. Yes, I should be paying more attention which is why I didn't bring it up before, but if you're going to be adding customization to the situation log, I'd just like to put that forward.
JohnDWizard Posted November 23, 2023 Posted November 23, 2023 14 hours ago, MouseOfLight said: It works better than what's in Carnalitas. Regardless, if you're not using Character UI Overhaul, the problem lies in Carnalitas (which says "GUI Improvements: Includes custom GUI that combines Better Character UI and Show More Traits") not Regula Magistri. I see, well that explains it. Time to load another mod. I'm going to wildly assume it has to go after Carna in the load order.
Tyrranus Posted November 23, 2023 Posted November 23, 2023 I assume the hotfix today was too minor to break anything yes?
ban10 Posted November 24, 2023 Author Posted November 24, 2023 (edited) On 11/22/2023 at 8:29 PM, JohnDWizard said: Since when is that a requirement? 16 hours ago, MouseOfLight said: It works better than what's in Carnalitas. Regardless, if you're not using Character UI Overhaul, the problem lies in Carnalitas (which says "GUI Improvements: Includes custom GUI that combines Better Character UI and Show More Traits") not Regula Magistri. Huh, I've never had an issue with having as many wives/concubines in the UI as I want, and I've never used Character UI Overhaul. I imagine there conflicting mods that, when used with Carnalitas break the UI when you have/want lots of wives. The only thing that breaks RM unlimited wives (in vanilla CK3) is the polygamy and concubines culture traditions, which replace the RM number of wives tenet and reduces the number of possible wives/concubines. 11 hours ago, csgamer48 said: How i can stop my other wife did from cheating :v I dont like NTR very much so I tried to mod it directly by delete some event in the mod folder but it created crash in recent versions. RM is meant to have a custom set of events that replace vanilla cheating events, which mostly works? I honestly can't think of the last time I saw a cheater event, vanilla or the RM one, but maybe this is something that appears in very long campaigns or in specific scenarios? I wish I had an answer here, but sadly I don't, if you have seen these cheater events, could you share a save file + details on how to replicate? 6 hours ago, ciberchris said: I thought I remembered seeing those in the earlier days of the mod, before the "empire" ones were implemented. I honestly wasn't expecting this quick a response lol, but since we're on that topic, have you ever considered implementing really powerful (if not slightly overpowered) holy sites for something like a world conquest run, with holy sites spanning the whole map? Sure, that sounds like a good idea. I was going to make a Persian one for the newest DLC, so I'll make one for a "World" conquest one as well. Just have to figure out where to put the sites XD, and also the effects. 2 hours ago, MouseOfLight said: If you're going to make an option for hiding family domitans, I would like to request an option for hiding those who are married to my sons/family. I keep marrying my sons to women who are under my paelices, but then they rebel and become my vassal. Without really looking I assume it's just someone came of age or their mom died, so I do the domitans only to find my son needs a new wife. Yes, I should be paying more attention which is why I didn't bring it up before, but if you're going to be adding customization to the situation log, I'd just like to put that forward. Yeah, that makes sense, hmmm, thinking about this, I might put this in as default. If a landed Mulsa is married to your son or you have a landed daughter Mulsa (who is married) then you probably don't want to Domitans them. 2 hours ago, Tyrranus said: I assume the hotfix today was too minor to break anything yes? Looks like it, I don't see anything that would effect RM, though the Devs do suggest to start a new campaign, so thats what I'm going to do. Edited November 24, 2023 by ban10 1
Grey Cloud Posted November 24, 2023 Posted November 24, 2023 9 hours ago, ban10 said: I've never had an issue with having as many wives/concubines in the UI as I want, and I've never used Character UI Overhaul. Neither have I. If Cheri put in a UI fix then it seems foolish to use another UI mod on top of that and add to that if nobody else if having to use Character UI Overhaul then the problem lies elsewhere.
JohnDWizard Posted November 24, 2023 Posted November 24, 2023 7 hours ago, Grey Cloud said: Neither have I. If Cheri put in a UI fix then it seems foolish to use another UI mod on top of that and add to that if nobody else if having to use Character UI Overhaul then the problem lies elsewhere. I've never had problems with this before either. I don't think I have a conflicting mod, I'm not using anything that should conflict, or even care about the character screen. I'll do some testing to see if I can isolate it. Seems unlikely it'd be Better Renown, Tech Era Date Begone or Invite Debutantes. They don't exactly do stuff with the UI.
Nemo Of Utopia Posted November 25, 2023 Posted November 25, 2023 Do we have an ETA for this being adapted to be compatible with legacy of Persia?
wikisrosa Posted November 25, 2023 Posted November 25, 2023 Hi, Love the mod, have been playing almost exclusively with it. I would love to play with reversed gender roles outside of the Magistri faith. My faction functions just as it usually does but most other kingdoms are ruled by women and women are in positions of power. If I use the in game reverse option that messes up my own faction. Is there a modifier somewhere where I could change this in the script? I am not a programmer so I will probably need some guidance to do this. Could this be a feature?
byehi Posted November 25, 2023 Posted November 25, 2023 10 hours ago, Nemo Of Utopia said: Do we have an ETA for this being adapted to be compatible with legacy of Persia? im already using it, it seems perfectly fine so far
merrick1031 Posted November 26, 2023 Posted November 26, 2023 On 11/23/2023 at 7:13 PM, ban10 said: RM is meant to have a custom set of events that replace vanilla cheating events, which mostly works? I honestly can't think of the last time I saw a cheater event, vanilla or the RM one, but maybe this is something that appears in very long campaigns or in specific scenarios? I wish I had an answer here, but sadly I don't, if you have seen these cheater events, could you share a save file + details on how to replicate? I'm guessing that this is considered a cheater event. I've also seen an event that I think involved stables, but that hasn't popped up in my current game. No real details on how to replicate, it just randomly popped. One person had them as their lover but the other didn't. Magister_Ivar_of_Magistrian_Regula_Magistri_917_07_04.ck3
Alias2632 Posted November 26, 2023 Posted November 26, 2023 Anyone else experiencing crashes with this update? Using a pretty barebone set up with carnalitas. cbo and other carn mods the game will crash when i scrape the barrel or use any kind of courtier spawning interaction.
Alias2632 Posted November 26, 2023 Posted November 26, 2023 17 minutes ago, Alias2632 said: Anyone else experiencing crashes with this update? Using a pretty barebone set up with carnalitas. cbo and other carn mods the game will crash when i scrape the barrel or use any kind of courtier spawning interaction. This only occurs when following a magistri faith btw. I was able to successfully hire a physician once, but neither candidate was magistri. Not exactly sure whats giving it so much trouble spawning a magistri faith courtier.
Jendic Posted November 26, 2023 Posted November 26, 2023 2 hours ago, Alias2632 said: Anyone else experiencing crashes with this update? Using a pretty barebone set up with carnalitas. cbo and other carn mods the game will crash when i scrape the barrel or use any kind of courtier spawning interaction. Are you using the community patch for CBO? The base mod hasn't been updated in a while.
Alias2632 Posted November 26, 2023 Posted November 26, 2023 1 hour ago, Jendic said: Are you using the community patch for CBO? The base mod hasn't been updated in a while. Turned off CBO and still the same result. Shame, RM is one of the only reasons i play with any loverslab mods.
cascinova Posted November 26, 2023 Posted November 26, 2023 (edited) So I like the mod a lot - it makes the game a bit too easy, but still its fun for a while. One thing I can't stand is how it makes the spouse assume the "honorable stance in the portrait" = not sure what its called. That makes them sort of glance up with their wrists bent. I'd much rather see the stance they get from content, generous or bold. Anyone know where i can change that file? I looked all through the files, I know its related to the paelex trait but don't see where it affects the portrait. Edit: Ok, just replaced those animations in the CBO patch file. it works as as a workaround. thanks! Edited November 26, 2023 by cascinova
comacoma Posted November 26, 2023 Posted November 26, 2023 A regional MAA suggestion/idea, based mostly on "Giving another region a regula unit, and the AI art could come out pretty cute/hot I guess". Regula camel riders, for the Sahara - the Tuareg men of the region wear indigo veils ("tagelmust") for protection from wind and sand, and the dye seeps into their skin with prolonged use. I figure, Magister shows up, bewitched women are gonna steal the tagelmusts so they can ride in his service (and, if necessary, disguise themselves as men to sneak around). And, of course, end up with facial markings that outsiders might infer to be permanent war paint. Not knowing any Arabic or Tamasheq the only name I can think of is something dead simple, like "Blue(s)" in either language. Apparently "Azraq (Al-Azraqi?)" and "Teddalit (no luck finding anything I could understand on how to pluralize in Tamasheq)", respectively.
ban10 Posted November 27, 2023 Author Posted November 27, 2023 On 11/25/2023 at 12:27 PM, Nemo Of Utopia said: Do we have an ETA for this being adapted to be compatible with legacy of Persia? Two weeks in the past ?, https://gitgud.io/ban10/regula-magistri/-/releases/2.8.1 (we're now on version 2.8.2). Carn is already updated and is the only "Hard" requirement for RM. CBO is still not fully upto date, which causes some of the characters in the new Persia DLC to lose their clothes, but its nothing major imo. On 11/25/2023 at 4:48 PM, wikisrosa said: Hi, Love the mod, have been playing almost exclusively with it. I would love to play with reversed gender roles outside of the Magistri faith. My faction functions just as it usually does but most other kingdoms are ruled by women and women are in positions of power. If I use the in game reverse option that messes up my own faction. Is there a modifier somewhere where I could change this in the script? I am not a programmer so I will probably need some guidance to do this. Could this be a feature? Huh, I actually already did this, you can see this here, https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/common/on_action/regula_campaign_start_on_actions.txt#L107 I use "More Game Rules" (from Steam workshop) with the Alternate world rules to replace existing characters, then simply set the vanilla Gender rules to "Opposite". Then I play the campaign like normal, You do need to become Magister before your first player character dies (because with a female dominated world your daughter is the player heir) but once you do the game plays like normal. As normal as a world dominated by women is anyway! Its a bit harder then vanilla and lots of fun. On 11/26/2023 at 12:37 AM, merrick1031 said: I'm guessing that this is considered a cheater event. I've also seen an event that I think involved stables, but that hasn't popped up in my current game. No real details on how to replicate, it just randomly popped. One person had them as their lover but the other didn't. Magister_Ivar_of_Magistrian_Regula_Magistri_917_07_04.ck3 21.07 MB · 2 downloads Thanks, I mean its a longshot for me to ever "fix" this as I suspect vanilla CK3 does this despite RM overwrites to cheating events. 17 hours ago, Alias2632 said: Turned off CBO and still the same result. Shame, RM is one of the only reasons i play with any loverslab mods. Hmm, maybe you have Lewd COAs enabled in the game options without having Cheris Lewd COAs installed? When the game tries to create a COA with files that don't exist, it just straight up crashes. I've since made Lewd COAs disabled by default in the game settings because of this, but maybe yours was still enabled. 4 hours ago, cascinova said: So I like the mod a lot - it makes the game a bit too easy, but still its fun for a while. One thing I can't stand is how it makes the spouse assume the "honorable stance in the portrait" = not sure what its called. That makes them sort of glance up with their wrists bent. I'd much rather see the stance they get from content, generous or bold. Anyone know where i can change that file? I looked all through the files, I know its related to the paelex trait but don't see where it affects the portrait. Edit: Ok, just replaced those animations in the CBO patch file. it works as as a workaround. thanks! The idle animation characters use is primarily based on their AI personality. Theres lots of changes that happen to "AI Values", the main one being culture/traits in RM. Generally speaking, the mod guides most AI characters to being more subservient, which tends to reflect in the animation they then use. 2 hours ago, comacoma said: A regional MAA suggestion/idea, based mostly on "Giving another region a regula unit, and the AI art could come out pretty cute/hot I guess". Regula camel riders, for the Sahara - the Tuareg men of the region wear indigo veils ("tagelmust") for protection from wind and sand, and the dye seeps into their skin with prolonged use. I figure, Magister shows up, bewitched women are gonna steal the tagelmusts so they can ride in his service (and, if necessary, disguise themselves as men to sneak around). And, of course, end up with facial markings that outsiders might infer to be permanent war paint. Not knowing any Arabic or Tamasheq the only name I can think of is something dead simple, like "Blue(s)" in either language. Apparently "Azraq (Al-Azraqi?)" and "Teddalit (no luck finding anything I could understand on how to pluralize in Tamasheq)", respectively. Sounds cool! Very fitting as we've just had a DLC in Persia.
Alias2632 Posted November 27, 2023 Posted November 27, 2023 2 hours ago, ban10 said: Hmm, maybe you have Lewd COAs enabled in the game options without having Cheris Lewd COAs installed? When the game tries to create a COA with files that don't exist, it just straight up crashes. I've since made Lewd COAs disabled by default in the game settings because of this, but maybe yours was still enabled. This was the problem lol. I reinstalled the mod completely and forgot that that would wipe my ruleset. Good call. 1
wikisrosa Posted November 28, 2023 Posted November 28, 2023 On 11/27/2023 at 2:09 AM, ban10 said: Huh, I actually already did this, you can see this here, https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/common/on_action/regula_campaign_start_on_actions.txt#L107 I use "More Game Rules" (from Steam workshop) with the Alternate world rules to replace existing characters, then simply set the vanilla Gender rules to "Opposite". Then I play the campaign like normal, You do need to become Magister before your first player character dies (because with a female dominated world your daughter is the player heir) but once you do the game plays like normal. As normal as a world dominated by women is anyway! Its a bit harder then vanilla and lots of fun. You the man, thanks for the help! 1
byehi Posted November 28, 2023 Posted November 28, 2023 On 11/27/2023 at 1:09 AM, ban10 said: Two weeks in the past ?, https://gitgud.io/ban10/regula-magistri/-/releases/2.8.1 (we're now on version 2.8.2). Carn is already updated and is the only "Hard" requirement for RM. CBO is still not fully upto date, which causes some of the characters in the new Persia DLC to lose their clothes, but its nothing major imo. Huh, I actually already did this, you can see this here, https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/common/on_action/regula_campaign_start_on_actions.txt#L107 I use "More Game Rules" (from Steam workshop) with the Alternate world rules to replace existing characters, then simply set the vanilla Gender rules to "Opposite". Then I play the campaign like normal, You do need to become Magister before your first player character dies (because with a female dominated world your daughter is the player heir) but once you do the game plays like normal. As normal as a world dominated by women is anyway! Its a bit harder then vanilla and lots of fun. Thanks, I mean its a longshot for me to ever "fix" this as I suspect vanilla CK3 does this despite RM overwrites to cheating events. Hmm, maybe you have Lewd COAs enabled in the game options without having Cheris Lewd COAs installed? When the game tries to create a COA with files that don't exist, it just straight up crashes. I've since made Lewd COAs disabled by default in the game settings because of this, but maybe yours was still enabled. The idle animation characters use is primarily based on their AI personality. Theres lots of changes that happen to "AI Values", the main one being culture/traits in RM. Generally speaking, the mod guides most AI characters to being more subservient, which tends to reflect in the animation they then use. Sounds cool! Very fitting as we've just had a DLC in Persia. Just to let you know Ban, there is a fix for the issue with Carnal court and CBO already in the version of the community patch on the github, and me and Abrev (the patches main developer) believe the full patch for iranian clothing should be done by end of weekish (his come up against some oddities in the new clothing in as much as the new iranian noble 3 has twice the joints of the rest of the clothes that paradox have made previously, but should be sorted soon) 1
ApostlTea Posted November 29, 2023 Posted November 29, 2023 I definitely have to say thank you for what you are doing, I have started modding. although I have to admit that I literally take apart your mod and some others just to understand how this or that thing is done. My immediate goal, without changing religion, is to make the immortal king an enemy of the rest of the world, which is not his own, with the help of traits, and if I manage to assign experience, then I want to make a decision to declare war on the rest of the world. Іронічно, що я мабуть це пишу, але я вирішив, що повинен це сказати, саме вам. Дякую за вашу важку роботу.
DrDark Posted November 29, 2023 Posted November 29, 2023 I just wanted to say I've tried this mod in combination with Physical Attributes and that they don't go hand in hand together. The game will run, but the physical changes expected by this mod won't Physical Attributes introduces new variables that define which traits should a character have. For example, when Regula Magistri will increase the size of a woman's tits, it will give the character the big_tits_good trait or advance it 1 more level. Then Physical Attributes will revert that back because the variable Physical Attributes uses to determine what trait should the character have - hasn't changed and will revert back to it's original size. The code in Regula Magistri basically determines which changes to have based on the game rules that define weather big tits and small tits are good or bad that Carnalities adds to the game, then makes the appropriate change. I made a quick and changed in regula_mutare_corpus_effects.txt from: else_if = { # Big tits preference enabled in game rules + trait but not max limit = { AND = { has_game_rule = carn_dt_tits_big_good NOT= { has_trait = tits_big_good_3 } has_trait = tits_big_good } } change_trait_rank = { trait = tits_big_good rank = 1 } } to: else_if = { # Big tits preference enabled in game rules + trait but not max limit = { AND = { has_game_rule = carn_dt_tits_big_good NOT= { var:breast_size_genetic >= 200 } has_trait = tits_big_good } } change_variable = { name = breast_size_genetic add = 10 } } } The nice thing about Physical Attributes is that it expends the size ranges of CBO and also adds traits for asses, height and muscles which I think can incorporate nicely in to Regula Magistri's Mutare Corpus with the option to enhance a character's strength and beauty. I also think that the code can look nicer if it relies on Physical Attributes to manage the appropriate traits since it won't need all this if/else-if/else to determine the appropriate progression. I believe that the code will have to check only once if to increase or decrease the tits size and let Physical Attributes deal with the traits assignment. I wish I had knowledge of how do compatches overwrite fixes so that I could release one. Would be happy to collaborate with you on this. 1
valeriyo72 Posted November 29, 2023 Posted November 29, 2023 Any plans on adding "men" at arms ? There could be a bunch of varriaty. From Female barbarians to full plate knights ? I mostly play Godherja and I always was looking for a mod like this, so this is a god send. Tho I wish in the future we will have our own Female troops, wanting to prove in the eyes of their master (the ruler) by conquering or defending in his holy name.
Mythaltir Posted November 29, 2023 Posted November 29, 2023 (edited) 20 minutes ago, valeriyo72 said: Any plans on adding "men" at arms ? There could be a bunch of varriaty. From Female barbarians to full plate knights ? I mostly play Godherja and I always was looking for a mod like this, so this is a god send. Tho I wish in the future we will have our own Female troops, wanting to prove in the eyes of their master (the ruler) by conquering or defending in his holy name. there are though? one for each type, that should be available after passing the decision, unless that is not available? Edited November 29, 2023 by Mythaltir
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