LORDazekk Posted December 15, 2016 Posted December 15, 2016 I was just wondering, do people release new animations for LPK anymore? in fact hows the LPK modding scene in general? I'm not seeing much activity even though i personally still play Oblivion every once in a while.
fejeena Posted December 15, 2016 Posted December 15, 2016 New animations Human-Human http://www.loverslab.com/topic/18277-lovers-animations-workshop-new-thread/ Human-creature http://www.loverslab.com/topic/21315-creatures-overhaul-workshop/ And most animations from the above threads http://www.loverslab.com/topic/8232-the-daedra-sutra-lovers-with-pk-animation-collection/
TDA Posted December 15, 2016 Posted December 15, 2016 do, but not release, because a new animation not for LAPF skeleton...
fejeena Posted December 17, 2016 Posted December 17, 2016 Found 3 bugs in the LoversIdleAnimsPriority.esp ( also in the one from LoversCreatures2 ) I had a problem with some animations, they were always misplaced/ wrong position. During the last days I replaced many animation ( I still had some no-amimated-penis anis to fill empty numbers and I replaced the aninis with wrong postions and some anis with objects ) But the ani numbers with totally wrong position was still wrong....so I replaced the ani with a ani that has right position...but in game still wrong and the OFF ani was not the ani I added. So I checked the LoversIdleAnimsPriority.esp The wrong anis have wrong wrong ani path in the esp. Only the OFF path is wrong Ani 12 = OFF ani path to ani 07 Ani 15 = OFF ani path to ani 03 Ani 16 = OFF ani path to ani 09 In the LAPF LoversIdleAnimsPriority.esp and the LoversCreatures2 LoversIdleAnimsPriority.esp
TDA Posted December 17, 2016 Posted December 17, 2016 Found 3 bugs in the LoversIdleAnimsPriority.esp ( also in the one from LoversCreatures2 ) I had a problem with some animations, they were always misplaced/ wrong position. During the last days I replaced many animation ( I still had some no-amimated-penis anis to fill empty numbers and I replaced the aninis with wrong postions and some anis with objects ) But the ani numbers with totally wrong position was still wrong....so I replaced the ani with a ani that has right position...but in game still wrong and the OFF ani was not the ani I added. So I checked the LoversIdleAnimsPriority.esp The wrong anis have wrong wrong ani path in the esp. LAPF ANI.jpg Only the OFF path is wrong Ani 12 = OFF ani path to ani 07 Ani 15 = OFF ani path to ani 03 Ani 16 = OFF ani path to ani 09 In the LAPF LoversIdleAnimsPriority.esp and the LoversCreatures2 LoversIdleAnimsPriority.esp Perhaps it was made for compatibility with LoversNightArena
fejeena Posted December 17, 2016 Posted December 17, 2016 Don't think so, Lovers Night Arena does not work with LAPF. And if I remember right it also did not work with the latest original Lovers version, it's so old ...there were still dinosaurs in Oblivion. ------------- Edit: Only people who fill the free/empty LAPF animation numbers with LAPF ani copies or Daedra Sutra anis will notice the bug. ani 12 , 15 and 16 are free/unused ani numbers.
gregathit Posted December 17, 2016 Author Posted December 17, 2016 Night Arena has been obsolete since lovers v69 I think. The last lovers update was v96 and we updated things further from there to make the LAPF. Fejeena, I'll make the corrections after Christmas and upload a new version. I'll also go ahead and grab some of the new animations from folks and fill in the empty slots. In addition I'll post just the corrected esp so folks that have modified their animations don't have to mess with that. Any other corrections needed?
fejeena Posted December 17, 2016 Posted December 17, 2016 No, found no further errors. For the LoversCreatures LoversIdleAnimsPriority.esp use the one from the "Creatures Overhaul - Workshop" with the additional ani numbers.
gregathit Posted December 18, 2016 Author Posted December 18, 2016 10-4. I'll use that esp for both the LAPF and lovers creatures. That way there is nothing to overwrite.
fejeena Posted December 19, 2016 Posted December 19, 2016 gregathit: A proposal that you could also add. A creatures sex count token. I discussed it here http://www.loverslab.com/topic/63554-why-no-creatures-sex-count-with-npcs/ For all things you have token: sex, sex with player, rape, raped player, raped by player, orgasms,... but no sex with creatures. So it is impossible to ask a NPC "Have you ever been fucked by a creature?" ( Mods like Joburg, LoversRapers, LoversStalkerMN ) Or count how many creatures fucked a NPC. ( Only LoversSlaveTrader Slaves have Creatures count token, but the token are add by LoversSlavetrader and only during the training sex) So a "Lovers Creature Sex Count" token in the Lovers with PK esm would be nice. Like all the other token a No-playable clothes token. In my esm it is xLoversPkrCountCreatureSex "Lovers Creature Sex Count" [CLOT:010097B9] And a script change in the Lovers with PK esp xLoversMainScriptStepInitialize2 scn xLoversMainScriptStepInitialize2;Step2: ‰Šú‰»(2/2)array_var arfloat passedref xmeref zmeref offenceref defenceshort offNudeshort defNudeshort isRaperef r0int i0short s0short s1float f0Begin Function { ar passed };Å’áŒÀ‚Ì‘ã“ü Let xme := ar["xme"] Let zme := ar["zme"] Let offence := ar["offence"] Let defence := ar["defence"];printC "xLoversMainScriptStepInitialize2: %n to %n" offence defence;ƒvƒŒƒCƒ„[ŠÖ—^H Let ar["hStepFlag"] := 0 if eval(ar["bpl"]);Ž‹“_ƒ‚[ƒh‚ð”»’è;Rev 96v5 if (xLoversPkrQuest.PlayerSexCamera == 0) if IsThirdPerson == 0 ToggleFirstPerson 0 ;TPSŽ‹“_‚Ö•ÏXi‚±‚êd—v!! Let ar["flag"] := ar["flag"] | 1024 ;Ž–Œã‚ÉFPSŽ‹“_‚Ö–ß‚· endif endif;Rev92 ƒŒƒCƒvŽž‚Å‚àƒL[‘€ì‚É‚æ‚éƒXƒeƒbƒv‘€ì‚ª‰Â”\‚Èݒ肪’ljÁ if xLoversPkrQuest.HStepKey == 2 Let ar["hStepFlag"] := 1 elseif eval(ar["flag"] & 16) == 0 ;”ñƒŒƒCƒvŽž‚È‚çHƒL[is‰Â”\ Let ar["hStepFlag"] := xLoversPkrQuest.HStepKey ;0 or 1 endif endif;Rev92 ƒgƒOƒ‹TCL if xLoversPkrQuest.TclEnabled Call xLoversPkrToggleTcl offence Call xLoversPkrToggleTcl defence endif;defence‘¤‚¾‚¯ƒS[ƒXƒg‰» if offence.GetItemCount xLoversPkrIsGhost == 0 offence.SetGhost 0 else offence.SetGhost 1 endif defence.SetGhost 1;Rev62 “§–¾“x‚ð‹L˜^ if eval( ar["bpl"] );Rev62 “§–¾“x‚ðÝ’è if xme.GetActorAlpha == 1.0 Let ar["xmeAlpha"] := xme.GetActorAlpha set f0 to 100 - xLoversPkrQuest.xmeAlpha Let f0 /= 100 xme.SetActorAlpha f0 endif if zme.GetActorAlpha == 1.0 Let ar["zmeAlpha"] := zme.GetActorAlpha set f0 to 100 - xLoversPkrQuest.zmeAlpha Let f0 /= 100 zme.SetActorAlpha f0 endif endif;ƒRƒŠƒWƒ‡ƒ“•ÏXiƒvƒŒƒCƒ„[ŠÖ—^Žž‚Ì‚Ýj if eval(ar["bpl"]) && xLoversPkrQuest.CollisionChangeEnabled SetDisableGlobalCollision 1 ;ƒRƒŠƒWƒ‡ƒ“–³Œø endif;’ljÁƒ‚[ƒVƒ‡ƒ“Ž©“®Žg—p‚È‚ç‘ÌˆÊ‚ðƒ‰ƒ“ƒ_ƒ€‘Io‚É‚·‚é if xLoversPkrQuest.AddMotionEnabled && eval(ar["localFlag"] & 4)==0 Let ar["sPos"] := Call xLoversPkrGetSameGroupSPos ar["sPos"] 0 1 endif;‘̈ʃOƒ‹[ƒvޝ•ʃAƒCƒeƒ€‚ð—^‚¦‚镃tƒFƒ‰”»’è if 4 == Call xLoversPkrAddSPosGroupItem xme ar["sPos"];printC "Lovers: Fera Mode" Let ar["fera"] := 1 endif Call xLoversPkrAddSPosGroupItem zme ar["sPos"];’E‚¬ƒtƒ‰ƒO(NudeFlag)‚ð‹‚ß‚é;Rev60 Lovers‹¤’ÊŠÖ”‰»;ƒŒƒCƒv”»’è if eval(ar["flag"] & 16) set isRape to 1 else set isRape to 0 endif;U‚ߎ󂯔»’è if eval(ar["flag"] & 32) == 0;xme -> zme set s0 to 0 ;xme==offence set s1 to 1 ;zme==defence else;zme -> xme set s0 to 1 ;xme==defence set s1 to 0 ;zme==offence endif;Lovers‹¤’ÊŠÖ”‚ðƒR[ƒ‹ Let offNude := Call xLoversCmnNormalizeNudeFlag ar["offNudeFlag"] xme 0 s0 isRape Let defNude := Call xLoversCmnNormalizeNudeFlag ar["defNudeFlag"] zme 1 s1 isRape;UŽó‚Ƒ̈ʂðÝ’è Call xLoversCmnSetItemCount xme xLoversOff 1 Call xLoversCmnSetItemCount xme xLoversSPosM ar["sPos"] Call xLoversCmnSetItemCount xme xLoversSPosCreatureM ar["sPosCreature"] ;Rev80 ƒNƒŠ[ƒ`ƒƒ[‘ÌˆÊ Call xLoversCmnSetItemCount xme xLoversStageM 2 Call xLoversCmnSetItemCount zme xLoversDef 1 Call xLoversCmnSetItemCount zme xLoversSPosM ar["sPos"] Call xLoversCmnSetItemCount zme xLoversSPosCreatureM ar["sPosCreature"] ;Rev80 ƒNƒŠ[ƒ`ƒƒ[‘ÌˆÊ Call xLoversCmnSetItemCount zme xLoversStageM 2;PickIdle—v‹ Let ar["flag"] := ar["flag"] | 128;ƒŒƒCƒv‰ñ”‚ðƒJƒEƒ“ƒg if eval(ar["flag"] & 16) offence.AddItemNS xLoversPkrCountRape 1 ;ƒŒƒCƒv‚µ‚½ defence.AddItemNS xLoversPkrCountRapeV 1 ;ƒŒƒCƒv‚³‚ꂽ;ƒvƒŒƒCƒ„[ŠÖ—^ê—pƒJƒEƒ“ƒg if eval(ar["bpl"]) if offence == Player defence.AddItemNS xLoversPkrCountPRapeV 1 ;ƒvƒŒƒCƒ„[‚ɃŒƒCƒv‚³‚ꂽ else offence.AddItemNS xLoversPkrCountPRape 1 ;ƒvƒŒƒCƒ„[‚ðƒŒƒCƒv‚µ‚½ endif endif endif;ƒtƒFƒ‰ˆÈŠO‚È‚çSEXŒoŒ±‰ñ”‚ðƒJƒEƒ“ƒg if eval(ar["fera"] == 0);’ÊíƒJƒEƒ“ƒg offence.AddItemNS xLoversPkrCountSex 1 defence.AddItemNS xLoversPkrCountSex 1 if offence.GetIsCreature defence.AddItemNS xLoversPkrCountCreatureSex 1 endif if defence.GetIsCreature offence.AddItemNS xLoversPkrCountCreatureSex 1 endif;ƒvƒŒƒCƒ„[ŠÖ—^‚È‚çÅ‘½ŒoŒ±‘ŠŽè‚ɂȂÁ‚½‚©’²‚ׂé if eval(ar["bpl"]);r0‚É‘ŠŽè‚ð‹‚ß‚éiU‚ߎ󂯖³ŠÖŒW‚Ȃ̂Åxme,zme‚Å”»’èj if xme == Player set r0 to zme else set r0 to xme endif;Rev87 ƒvƒŒƒCƒ„[‚Æ‚ÌSEXŒoŒ±l”‚ɃJƒEƒ“ƒg‚³‚ꂽ‚±‚Æ‚ª‚È‚¢‚È‚çƒJƒEƒ“ƒg‚·‚é;Rev88 NPC‚ƃNƒŠ[ƒ`ƒƒ[‚Ƃŕª•Ê‚·‚é if r0.GetIsCreature == 0;NPC if r0.GetItemCount xLoversPkrPartnerExpCount == 0 Call xLoversCmnSetItemCount r0 xLoversPkrPartnerExpCount 1 ;ƒJƒEƒ“ƒgς݃tƒ‰ƒO‚Æ‚µ‚Ä1ŒÂŽ‚Â Player.AddItemNS xLoversPkrPartnerExpCount 1 ;ƒvƒŒƒCƒ„[‚̃JƒEƒ“ƒgƒAƒCƒeƒ€‚Í1‚‘‚â‚· endif else;ƒNƒŠ[ƒ`ƒƒ[ if r0.GetItemCount xLoversPkrCreatureExpCount == 0 Call xLoversCmnSetItemCount r0 xLoversPkrCreatureExpCount 1 ;ƒJƒEƒ“ƒgς݃tƒ‰ƒO‚Æ‚µ‚Ä1ŒÂŽ‚Â Player.AddItemNS xLoversPkrCreatureExpCount 1 ;ƒvƒŒƒCƒ„[‚̃JƒEƒ“ƒgƒAƒCƒeƒ€‚Í1‚‘‚â‚· endif endif r0.AddItemNS xLoversPkrCountPSex 1 ;ƒvƒŒƒCƒ„[‚Æ‚ÌSEXŒoŒ±‰ñ”+1 set i0 to r0.GetItemCount xLoversPkrCountPSex ;¡Œ»Ý‚̃vƒŒƒCƒ„[‚Æ‚ÌSEXŒoŒ±‰ñ”;Å‘½ŒoŒ±‘ŠŽè‚Ì”»’è if xLoversPkrQuest.FavCount <= i0;XV set xLoversPkrQuest.FavRef to r0 set xLoversPkrQuest.FavCount to i0 endif;—ÝÏŒo‰ß•ª‚ð‹L˜^ Let i0 := Call xLoversCmnGetCurrentMinsPassed Call xLoversCmnSetItemCount xme xLoversPkrLastPSexMinsPassed i0 Call xLoversCmnSetItemCount zme xLoversPkrLastPSexMinsPassed i0 endif endif;Rev83 äS“àŽË¸—L‚è‚©‚Ç‚¤‚©‚̃AƒCƒeƒ€‚ðŽ‚½‚¹‚é if Call xLoversCmnIsEjaculationToVagina xme zme set i0 to 1 else set i0 to 0 endif Call xLoversCmnSetItemCount xme xLoversPkrIsEjaculationToVagina i0 Call xLoversCmnSetItemCount zme xLoversPkrIsEjaculationToVagina i0;U‚ß/Žó‚¯‹t“]‚Ìê‡Aƒ_ƒEƒ“ó‘Ô‚ðƒXƒƒbƒv‚·‚é;’†’fƒAƒrƒŠƒeƒB‚à if eval(ar["flag"] & 32) Let r0 := ar["offResetAnim"] Let ar["offResetAnim"] := ar["defResetAnim"] Let ar["defResetAnim"] := r0 Let r0 := ar["offAbortAnim"] Let ar["offAbortAnim"] := ar["defAbortAnim"] Let ar["defAbortAnim"] := r0 endif;ƒoƒO‚ŃXƒ^ƒ“‚ªŽc‚Á‚Ä‚¢‚é‚È‚çíœ Call xLoversPkrResetAnimClear xme Call xLoversPkrResetAnimClear zme;‘•”õ’E’…§ŒäƒAƒCƒeƒ€‚ð—^‚¦‚é;!! ‚±‚ê‚Íoffence,defence‚ł͂Ȃxme,zme‚ňµ‚¤‚Ì‚ª³‚µ‚¢‚炵‚¢ !!;ŠJŽnƒR[ƒ‹ƒoƒbƒNŠÖ” if eval(ar["flag"] & 256) && offence.GetItemCount xLoversPkrIdentifier==3;”탌ƒCƒv‚Å’Eo‰Â”\‚Èê‡ Call xLoversPkrExecCallback 1 offence defence 1 else;‚»‚êˆÈŠO Call xLoversPkrExecCallback 1 offence defence 0 endif;EquipFunc‚ð‚±‚±‚ÅŠm•Û if xLoversPkrQuest.arEquipData == 0 Let xLoversPkrQuest.arEquipData := ar_Construct Array endif Let i0 := ar_Size xLoversPkrQuest.arEquipData Let xLoversPkrQuest.arEquipData[ i0+0 ] := Call xLoversMainScriptEquipFuncInitialize xme offNude zme Let xLoversPkrQuest.arEquipData[ i0+1 ] := Call xLoversMainScriptEquipFuncInitialize zme defNude xme;Šm•Û‚µ‚½–{‘Ì”z—ñ‚Ö‚ÌŽQÆ‚ð‹L˜^‚µ‚Ä‚¨‚ Let ar["arXEquipData"] := xLoversPkrQuest.arEquipData[ i0+0 ] Let ar["arZEquipData"] := xLoversPkrQuest.arEquipData[ i0+1 ];Chinupo/‚Ó‚½‚È‚è‚ÌÝ’è;’j—§‚¿ˆÊ’u‘¤ƒAƒNƒ^[ Let s0 := Call xLoversPkrGetChinupo ar["sPos"] Let ar["arXEquipData"]["chinupo"] := s0 Let ar["arXEquipData"]["chinupoRefresh"] := 1;——§‚¿ˆÊ’u‘¤ƒAƒNƒ^[ if zme.GetIsSex Female;—‚È‚çƒ`ƒkƒ|‚È‚µ Let ar["arZEquipData"]["chinupo"] := 255 else;’j‚È‚çU‚ß‘¤‚Æ“¯‚¶ƒ`ƒkƒ|‚É‚µ‚Ă݂é Let ar["arZEquipData"]["chinupo"] := s0 endif Let ar["arZEquipData"]["chinupoRefresh"] := 1;Ž–Œã‚ÉFPSŽ‹“_‚É–ß‚·H if eval(ar["bpl"]) if eval(ar["flag"] & 1024) if xme == Player Let ar["arXEquipData"]["flag"] := ar["arXEquipData"]["flag"] | 16 else Let ar["arZEquipData"]["flag"] := ar["arZEquipData"]["flag"] | 16 endif endif;Rev61 ”»’èˆÊ’u•ÏX;ƒvƒŒƒCƒ„[ŠÖ—^‚Ȃ̂ŃfƒBƒŒƒCŒã‚ÌTFC‚ðs‚¤ Let ar["tfcDelay"] := 1.0 endif;Rev63 Initialize2σtƒ‰ƒO‚ð—§‚Ä‚é Let ar["flag"] := ar["flag"] | 4096;ŽŸ‚Ìstep‚Ö Let ar["xLoveStep"] += 1End;<CSEBlock>;<CSECaretPos> 0 </CSECaretPos>;</CSEBlock> Maybe some modders find it useful. here all in a txt file. ( the token and the script ) xLoversMainScriptStepInitialize2.txt
gregathit Posted December 21, 2016 Author Posted December 21, 2016 I'll see what I can do. I'll work on the update end of the month when I have some time off.
Ahnassi Posted December 22, 2016 Posted December 22, 2016 Will you add an option in the next version to remove quivers in the striping menu?
fejeena Posted December 22, 2016 Posted December 22, 2016 The quiver is a Oblivion problem. Remove is not the problem but add after sex. So, short answer: it is not possible.
Ahnassi Posted December 23, 2016 Posted December 23, 2016 Why would you need to add it back after sex? Doesn't quivers get equiped when a npc uses a bow in combat? The only problem I see is for the player having to equip his arrows after sex, but there exist auto equip quiver mods for that.
fejeena Posted December 23, 2016 Posted December 23, 2016 Yes the problem are arrows. NPCs have no arrows after sex ( or only one arrow) I didn't wrote the scripts, and asked the same question ( 2 years ago) and our very good scripters said it is not possible. But you can change the script and remove the "remove quivers blocking"
Ahnassi Posted December 23, 2016 Posted December 23, 2016 Where can I find "remove quivers blocking" script then?
fejeena Posted December 23, 2016 Posted December 23, 2016 Sorry I searched one hour but I didn't found the right script. I know it exists, I had found it once.(two years ago)
mentalmike72 Posted February 24, 2017 Posted February 24, 2017 is the alignment adjustment only for the current stage or the whole animation?
mem4ob4 Posted February 24, 2017 Posted February 24, 2017 can i change the target for the alignment keys? If you are speaking of the keys you use for alignment (1-4,9,0)- they are hard coded. If you are speaking of Your player and sex partner- check the first post under- Question: Help! Why don't my animations line up? If you are speaking of others that are having sex that does not include the player- Place your crosshairs on the npc and use the normal adjustment keys.
fejeena Posted February 24, 2017 Posted February 24, 2017 Yes only for the current stage, maybe the next stage fits perfect. All animations are made for size 1 ( Player and NPC have size/scale 1 ) If one or both Sex partner do not have size 1 the animation is not perfect. ( But not all creatures animations are made for scale 1, e.g default MudCrabs have scale 0.5 and the animations are for Player scale 1 - MudCrab scale 0.5 ) If you need more time to fix the positions set Sex-progress to manually( default is automatic )
Pavaux Posted April 9, 2017 Posted April 9, 2017 I've kinda hit a wall here. I have been trying to get the First Person Camera option working via the [sex Effects] - [Player Settings] - Camera: menu. I have tried using the default LAPF 1st person skeleton, the LAPF Enhanced 1st Person Skeleton and the LAPF Standard 1st Person Skeleton - Found here : http://www.loverslab.com/files/file/1407-lapf-enhanced-1st-person-skeleton/ All of these options resulted in a message in-game letting me know that there was no First Person OBSE plugin found and as a result first person animations may not work. What I find strange, is that there is no OBSE plugin for LAPF first person anywhere, as far as I can see. Anybody got any experience with this? I understand I am dealing with an old thread and an even older game, but any help is appreciated.
Supierce Posted April 10, 2017 Posted April 10, 2017 I've kinda hit a wall here. I have been trying to get the First Person Camera option working via the [sex Effects] - [Player Settings] - Camera: menu. I have tried using the default LAPF 1st person skeleton, the LAPF Enhanced 1st Person Skeleton and the LAPF Standard 1st Person Skeleton - Found here : http://www.loverslab.com/files/file/1407-lapf-enhanced-1st-person-skeleton/ All of these options resulted in a message in-game letting me know that there was no First Person OBSE plugin found and as a result first person animations may not work. What I find strange, is that there is no OBSE plugin for LAPF first person anywhere, as far as I can see. Anybody got any experience with this? I understand I am dealing with an old thread and an even older game, but any help is appreciated. I'll be glad to help track it down. What is the exact wording of the message?
gregathit Posted April 10, 2017 Author Posted April 10, 2017 The warning should go off if you don't have Enhanced First Person Camera. That contains the obse plugin.
fejeena Posted April 10, 2017 Posted April 10, 2017 the Enhanced Camera OBSE plugin http://www.nexusmods.com/oblivion/mods/44337/? Without it you can not use the Lovers First Camera Mode. Install it and the warning message is gone.
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