fore Posted September 15, 2013 Posted September 15, 2013 coming - Troll - Bug with the FNIS Modder it crash with the troll - Gargoyle - Vampire Lord Can you send me your troll stuff so I can have a look?
Nomad108 Posted September 15, 2013 Posted September 15, 2013 I have activated the mod and all its requirements but it does not appear on MCM menu . Does anyone else have the same problem? I had that problem. Had to wait a few minutes before the menu showed up. If that doesn't work, try save/load and then wait a few minutes.
zaira Posted September 15, 2013 Posted September 15, 2013 Works mostly perfect but I miss audio during the action. Sometimes the animal gots the wrong direction or a horse is getting invisible
somelikeitruff Posted September 15, 2013 Posted September 15, 2013 I have activated the mod and all its requirements but it does not appear on MCM menu . Does anyone else have the same problem? Make sure you have skyui installed also.
Snazzishoez Posted September 15, 2013 Posted September 15, 2013 Didn't think this mod was going to get up and going this quickly. I've done a little testing with wolves and draugr with no problems whatsoever. Very nice job and thanks. Any chance of adjusting timers? They seem short with a max of 20 seconds.
Regcod Posted September 15, 2013 Posted September 15, 2013 I asked this in the other topic also but I've managed to get the character to do the anims but not the creatures. They just stand idly. This includes all creatures. I downloaded fnis 4.0 and the creatures pack, I have Gone's animations also, all requirements are in the game. But creatures just don't play their part. Edit, I get the configuration menu for MCM too. The creatures either stand still or do their run animations. I've ran the fnis users tool too. Edit:Edit (lol): I've read that there are two buttons, one says generate character anims and the other says generate creature. However ever since I downloaded fnis, I can't really read anything on the buttons so I can't determine which one is creatures. I have two in yellow, one generates the usual animations and everything else which allowed me to use all other mods perfectly. And second one which when I click, says: Create creature behaviors Added 0 mod behaviors for 0 creatures. Below these two are three other buttons, one does something about duplicate animations, other says want to remove creature behaviors? (when clicked) and the other asks if it should make a shortcut. Can anybody guide a blind man such as myself? change the languages to english in FNIS generator tool and the text will appear!!! This is happened also to me but with english languages work perfectly.
somelikeitruff Posted September 15, 2013 Posted September 15, 2013 I brought this up in another thread yesterday and thought perhaps some people have not heard it before.. when installing games in windows.. never install to the Drive:\program files and\or program files(x86) directory's, Install to drive:\Game or what ever. windows sometimes moves files from the program files directory to the users directory when programs run that do not have admin rights to that folder. Also...Run all programs with Admin access. just to be sure! when you install anything to game animation related or not.... Run FNIS USERS for character and creatures! these two things only take a minute to run so why not? best to just make sure no?
somelikeitruff Posted September 15, 2013 Posted September 15, 2013 Didn't think this mod was going to get up and going this quickly. I've done a little testing with wolves and draugr with no problems whatsoever. Very nice job and thanks. Any chance of adjusting timers? They seem short with a max of 20 seconds. if you will open your settings for mods in skyrim there is a handy lil bestiality tab there that you can adjust some things in. Ruff!
Dritskit Posted September 15, 2013 Posted September 15, 2013 Are you going to integrate this mod with sexlab?
ImmortalOne Posted September 15, 2013 Posted September 15, 2013 Thank you so much for making this mod! I wasn't expecting it to come out so soon after the animations were made available. First test: Giant, wolf and saber cat were perfect. Bear worked, but I kept sliding out from under him. For draugr, my animations worked, but he just stood there. (Maybe because he was casting a spell when rape started.) If this would work for companions, it would be awesome. (I have a companion [Alicia painslut] who is constantly getting raped. When raped by creatures, she gets stuck.) Keep up the great work!!! Draugr doesn't work for me either, its exactly the same as what you discribe, am I missing something? Also is there a way to remove the body armor during sex?
Veladarius Posted September 15, 2013 Posted September 15, 2013 It is working fine for me so far. Only thing I have noticed is Drauger who are laying down are rotated 90 degrees (some vertical, some horizontal). Those standing don't seem to be affected. I am running Immersive creatures so I don't know if that has something to do with it.
Snazzishoez Posted September 15, 2013 Posted September 15, 2013 Didn't think this mod was going to get up and going this quickly. I've done a little testing with wolves and draugr with no problems whatsoever. Very nice job and thanks. Any chance of adjusting timers? They seem short with a max of 20 seconds. if you will open your settings for mods in skyrim there is a handy lil bestiality tab there that you can adjust some things in. Ruff! I'm not sure what you mean. In MCM the max time adjustment is 20 seconds. Default is 10 seconds. Not sure how else that would be adjusted. I imagine there's an option in Creation Kit, but I'm not touching that because I don't know how to use it and for some reason I can't launch it. Don't really want to go that route if possible.
rk47 Posted September 15, 2013 Posted September 15, 2013 Getting wolf stand still do nothing or wolf hits player CTD. Log of FNIS 4.0 Beta 3 (Yes, I checked) Create Creature Behaviors ... Reading Bestiality ( 1 bear) ... 4 animations for 1 mods successfully included Reading Bestiality ( 2 dog) ... 8 animations for 1 mods successfully included Reading Bestiality ( 3 draugr) ... 4 animations for 1 mods successfully included Reading Bestiality ( 4 falmer) ... 12 animations for 1 mods successfully included Reading Bestiality ( 5 giant) ... 4 animations for 1 mods successfully included Reading Bestiality ( 6 horse) ... 4 animations for 1 mods successfully included Reading Bestiality ( 7 sabrecat) ... 4 animations for 1 mods successfully included Reading Bestiality ( 8 werewolfbeast) ... 4 animations for 1 mods successfully included Reading Bestiality ( 9 wolf) ... 8 animations for 1 mods successfully included Added 9 mod behavior files for 9 creatures.
hasj Posted September 15, 2013 Posted September 15, 2013 Does this work with female followers aswell? im playing a male character.
Suludi Posted September 15, 2013 Posted September 15, 2013 Have you renamed the wolf behavior file? It's in meshes/actors/canine/behaviors wolf. You need to rename the file wolfbehavior_FNISxxx.hkx to wolfbehavior_FNIS.hkx and probably run the FNIS generator again (not sure about this but running FNIS again is never wrong. )
ash51892 Posted September 15, 2013 Posted September 15, 2013 Hey there, was looking forward to someone to use Gone's bestiality animations. Good for you! Unfortunately, I tested it out and only half the animation runs. The rape victim animation for my character works perfectly, but the creatures merely stand around as the animation plays. I have all the required programs you've listed and ran the mods through BOSS and TES5Edit. There doesn't seem to be an error with load order as far as I can tell, but the animations aren't working properly. I used the console command "player.setatme" to spawn creatures next to my character to test out the animation. UPDATE Got the animations to work. I love it! However, it seems the game will CTD when there are more than one creature in the area when the animation starts. Happened to me when a pair of wolves attacked me. it works fine with me in that regard, I used the spell tho o 1 wolf while Lydia was in range to kill the other (cuz colisions are enabled buring it which wont allow other characters to move from their spot like in sexlab)
rk47 Posted September 15, 2013 Posted September 15, 2013 Have you renamed the wolf behavior file? It's in meshes/actors/canine/behaviors wolf. You need to rename the file wolfbehavior_FNISxxx.hkx to wolfbehavior_FNIS.hkx and probably run the FNIS generator again (not sure about this but running FNIS again is never wrong. ) Could be the issue. I decided to try other creatures and they work fine. Good job.
ash51892 Posted September 15, 2013 Posted September 15, 2013 I have noticed a lot of people have had issues with this mazoky, maybe you should update ur post with instructions that way you don't get your forum flooded with people who haven't done the following: download the requirements and install using nmm, update the anim file in the data directory and remove the xxx from the wolf anim file, download this file and install using nmm, update fnis creatures, update fnis characters. something along these lines (this is what I did and now it works 100%, well minus the dragon. haven't tried the dragon after downloading 003v)
Dro Posted September 15, 2013 Posted September 15, 2013 When are the dragon animations coming? I was a bit disappointed on how there is nothing for dragons...
Morgoth Bauglir Posted September 15, 2013 Posted September 15, 2013 Very good job ! However during the rape scene Giants and horses become invisible. They become visible again after the rape ends . Does anyone else have this issue?
C-Gamer90 Posted September 15, 2013 Posted September 15, 2013 I have an issue in which i havent seen mentioned. I tried to get the animation to work with a wolf. The wolf goes through the animation but my character just stands there and doesnt do any animations at all. Any one else have this problem?
Regcod Posted September 15, 2013 Posted September 15, 2013 Very good job ! However during the rape scene Giants and horses become invisible. They become visible again after the rape ends . Does anyone else have this issue? That could happen because the alignment isn't correct for these two creatures. I noticed that the player sound doesn't work at all during scenes.
LaEspada Posted September 15, 2013 Posted September 15, 2013 Added to SexLab Index under Other Notable Mods
Dazaster Posted September 15, 2013 Posted September 15, 2013 Pretty good, needs auto undress feature maybe
C-Gamer90 Posted September 15, 2013 Posted September 15, 2013 I have an issue in which i havent seen mentioned. I tried to get the animation to work with a wolf. The wolf goes through the animation but my character just stands there and doesnt do any animations at all. Any one else have this problem? Here is a screen shot of my issue.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now