firefly77 Posted September 15, 2013 Posted September 15, 2013 Still isn't working for me. Could I get the name of the spell to force activate it? It doesn't even initiate.
Guest LoganX Posted September 15, 2013 Posted September 15, 2013 My friends, i also have a problem with this mode. So i updated my FNIS to 4.0 Beta 3, installed Creature pack 4.0, installed bestiality pack from Gone and then this mode. Run FNISGenerate.exe and started the game. Animations are not working; my player and the wolf are just facing each other and nothing happens. No CTD's or sth. Some help maybe?
nunu87 Posted September 15, 2013 Posted September 15, 2013 Run FNISforUser for both character AND creature, then copy/paste both result here with spoiler tag plz. (there is a clipboard option i think in FNIS or u can jsute c/c by yourself. Also, do u guys have the MCM menu option in game ? If u don't have it something is wrong with ur install. A clean save help a lot too with that kind of mods.
GECK.O Posted September 15, 2013 Posted September 15, 2013 Did you remember to reactivate the FNIS generate for users thingy? I forgot that one time with another mod and that was the result. Also perhaps possible it's like FONV and there's pose mod conflicting? Yea ive used GenerateFNISforUsers.exe all the time. i have tried going back and forth between V3 and 2 but nothing changes. i have Used GenerateFNISforUsers.exe properly every time. everything else works except creature animation. they just waddle in place. not even stand still just go back and forth and my character faces the wrong way. Pose mod? There in seems to be your problem, at least it seems to me. You said you've gone between V3 and 2. But what is required is V4. Requirements - Pack animation - Gone - FNIS 4.0 Beta - Creature Pack 4.0 - SKSE - SkyUI have FNIS 4.0 Bets and the others. i was refering to the Beast spell mod and the Actual I have all thos already. i was refering to the previous versions of this Beast mod. OK, wso i have COMPLETLY disabled every mod i have other the essentails such as unoffical skyrim patch etc. i used the FNIS Generator, loaded the game. saved a new file, quit, used he FNIS Generator again, restarted the game and its still not working. DX Did you click the creature animation button in FNIS v4?
Jay1646 Posted September 15, 2013 Posted September 15, 2013 Still isn't working for me. Could I get the name of the spell to force activate it? It doesn't even initiate. there isn't a spell for it make sure you followed the directions carefully (especially for FNIS 4.0 make sure you run both the character and creature behavior) if you do that, you should have no problems
Guest LoganX Posted September 15, 2013 Posted September 15, 2013 K, i just forgot to run Creature FNIS in Generator Great mod. I hope you are about adding some sound and strip animation. maybe also cum effect Good luck anyway
Derk Posted September 15, 2013 Posted September 15, 2013 Hey, I installed the mod and the animations trigger fine, but they are not aligned properly. When the animation starts, the PC "slides" to the side and the animation just keeps playing.
firefly77 Posted September 15, 2013 Posted September 15, 2013 Still doesn't work. I updated my FNIS to 4.0 Beta 3, installed Creature pack 4.0, installed bestiality pack from Gone and then this mod. I ran both character and creature FNIS. I used player.placeatme to summon a bear and wolf to attack me. They just kill me, nothing even begins. Everything is enabled in the MCM.
Jay1646 Posted September 15, 2013 Posted September 15, 2013 Still doesn't work. I updated my FNIS to 4.0 Beta 3, installed Creature pack 4.0, installed bestiality pack from Gone and then this mod. I ran both character and creature FNIS. I used player.placeatme to summon a bear and wolf to attack me. They just kill me, nothing even begins. Everything is enabled in the MCM. why did you use the summon cheat? I'm pretty sure the mod is intended for normal enemy encounters.
firefly77 Posted September 15, 2013 Posted September 15, 2013 It's still supposed to work with summoned stuff. In an earlier version there was a spell, and using it on a summoned bear initiated the rape event.
torn Posted September 15, 2013 Posted September 15, 2013 Many thanks for the excellent mod.Everything is working fine!Please add the mod voiceovers sex for female characters, and support partners. As well as undressing during sex ..
Derpakiin Posted September 15, 2013 Posted September 15, 2013 Still doesn't work. I updated my FNIS to 4.0 Beta 3, installed Creature pack 4.0, installed bestiality pack from Gone and then this mod. I ran both character and creature FNIS. I used player.placeatme to summon a bear and wolf to attack me. They just kill me, nothing even begins. Everything is enabled in the MCM. why did you use the summon cheat? I'm pretty sure the mod is intended for normal enemy encounters. I have the same problem even with normal enemy encounters. Also, summoned enemies behave the same as creatures you encounter out in the world. My problem is that my character goes into the idle mode while the animal does the deed. I already ran the FNIS generator for the character and beast behaviors and I also have the latest SKSE and the MCM menus enabled for the animals.
Tobbe27 Posted September 15, 2013 Posted September 15, 2013 Finally, a mod that uses the animations! Amazing work, I've so been looking forward to this! Awesome! Working perfectly fine for me, fantaaaastic!
blackrider_ Posted September 15, 2013 Posted September 15, 2013 Very fine mod, the one we've been waiting since Gone published his handmade animations. To those who can't get it to work / get CTDs : perhaps change the mod loading order, it worked for me when I put this one before most of the others. If I may give you a few suggestions : - like in sexlab, ragdoll the actors after the scene ended, to help them get out of tricky situations (I had a draugr fus roh dah me before initiating th scene, and was stuck in an awkward position afterwards...) - if possible, use some standard voices (for immersion, but no big deal at the moment) - the positioning works pretty well for my character, but would it be possible to allow players to manually reposition their character, just in case? Once again, big thanks, since most of those are me being petty and don't make this mod any less welcome.
slayadok Posted September 15, 2013 Posted September 15, 2013 Hello does the mod works when we are a werewolf and attack a bandit?
mazoky Posted September 15, 2013 Author Posted September 15, 2013 Hello does the mod works when we are a werewolf and attack a bandit? It is a good idea that . I'll try to add it. but I promise nothing
Regcod Posted September 15, 2013 Posted September 15, 2013 File Name: BestialityRape File Submitter: mazoky File Submitted: 14 Sep 2013 File Category: WIP / Beta Requires: Check the BestialityRape "Requirements" section. Hello, this is a mod of rape by animals. It is based on the "animation" Gone. thanks to Belisario for the script Requirements - Pack animation - Gone - FNIS 4.0 Beta - Creature Pack 4.0 - SKSE - SkyUI Animation available - Draugr - Werewolf - Wolf / Dog - Horse - Falmer - Bear - Sabrecat - Giant coming - Troll - Bug with the FNIS Modder it crash with the troll - Gargoyle - Vampire Lord Click here to download this file Hi, can you help me to understand how is made this mod please? Yesterday I tried to add myself falmer and werewolf animation but I was unable to do it. The character animation worked fine. I saw that you added as behavior a file called FNIS_Bestiality_falmer_behavior.hkx, I searched on all packages that I now but I haven't find it anywhere. Where di you get it???!?! Thank you Bye bye
chisume Posted September 15, 2013 Posted September 15, 2013 Something wrong ? I'm follow all your Requirements but i didn't get article "Creature List" like you from Bestiality Rape menu and this mod it's won't work for me or something missing ?
macomaco Posted September 15, 2013 Posted September 15, 2013 I have a prob... Creatures play animation but PC just stay stand like are stand PC NPC when you install animation mod without use FNIS before
aquila_mars Posted September 15, 2013 Posted September 15, 2013 I asked this in the other topic also but I've managed to get the character to do the anims but not the creatures. They just stand idly. This includes all creatures. I downloaded fnis 4.0 and the creatures pack, I have Gone's animations also, all requirements are in the game. But creatures just don't play their part. Edit, I get the configuration menu for MCM too. The creatures either stand still or do their run animations. I've ran the fnis users tool too. Edit:Edit (lol): I've read that there are two buttons, one says generate character anims and the other says generate creature. However ever since I downloaded fnis, I can't really read anything on the buttons so I can't determine which one is creatures. I have two in yellow, one generates the usual animations and everything else which allowed me to use all other mods perfectly. And second one which when I click, says: Create creature behaviors Added 0 mod behaviors for 0 creatures. Below these two are three other buttons, one does something about duplicate animations, other says want to remove creature behaviors? (when clicked) and the other asks if it should make a shortcut. Can anybody guide a blind man such as myself?
TXG Posted September 15, 2013 Posted September 15, 2013 Only problem I'm getting is actually getting the spells to work themselves. My player does a charge up and when I release the trigger, nothing. The animations initiate when I get attacked by a creature, but it's getting the damn spells to work on a non-hostile creature. Everything required is installed and FNISforUsers has been ran.
Morgoth Bauglir Posted September 15, 2013 Posted September 15, 2013 I have activated the mod and all its requirements but it does not appear on MCM menu . Does anyone else have the same problem?
Nomad108 Posted September 15, 2013 Posted September 15, 2013 Thank you so much for making this mod! I wasn't expecting it to come out so soon after the animations were made available. First test: Giant, wolf and saber cat were perfect. Bear worked, but I kept sliding out from under him. For draugr, my animations worked, but he just stood there. (Maybe because he was casting a spell when rape started.) If this would work for companions, it would be awesome. (I have a companion [Alicia painslut] who is constantly getting raped. When raped by creatures, she gets stuck.) Keep up the great work!!!
neia Posted September 15, 2013 Posted September 15, 2013 It is raped perfectly. Although it is getting on all fours by the I woman, is direction of a creature a reverse somewhere introduction mistake? It tested by saber Tiger with wolf. A giant's giant's direction is reverse.
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