Taki17 Posted February 16, 2025 Author Posted February 16, 2025 2 hours ago, BexBlair said: Sexlab survival is a close second. Does anyone know if there is any problems with crossover? From what I recall from trying SL Survival years ago, it's mostly the dialogue and automatically triggering events that you need to be aware of? I tried to look for a complete list of features just now, and not only that, but the entire mod seems to be unavailable, so I hope someone else can help you out better... But hey, if there's any features in SL Survival that you think would fit into Devious Interests, I'm all ears... 😊 1
BexBlair Posted February 17, 2025 Posted February 17, 2025 6 hours ago, Taki17 said: From what I recall from trying SL Survival years ago, it's mostly the dialogue and automatically triggering events that you need to be aware of? I tried to look for a complete list of features just now, and not only that, but the entire mod seems to be unavailable, so I hope someone else can help you out better... But hey, if there's any features in SL Survival that you think would fit into Devious Interests, I'm all ears... 😊 I would honestly drop Survival altogether if followers were included in the "Free Use" (and/or other features from DI) I love this mod so much. Than you so much for everything you do with it ❤️
belegost Posted February 19, 2025 Posted February 19, 2025 On 2/16/2025 at 7:47 PM, Taki17 said: I tried to look for a complete list of features just now, and not only that, but the entire mod seems to be unavailable, so I hope someone else can help you out better... I got you fam. List of features is in the first comment.
Taki17 Posted February 22, 2025 Author Posted February 22, 2025 On 2/19/2025 at 12:34 PM, belegost said: List of features is in the first comment. Oh cool thanks! I looked over the list of features in there, however I think most of it is not a good fit for DIN, or is well outside the scope of what I'm going for it. That being said, there are a few things that coincide with my plans for the next version... Quote Licence System I want to create interworking between Devious Interests and this mod: It'll be in the SE-only version, once I can make a proper soft dependency for it in DIN to check for certain license states. So far I only looked at implementations in other mods, but they have been much too convoluted for me, I'm sure they can be done simpler for my mod. Quote You can't read a map while wearing a blindfold. Makes lock-picking and pick-pocketing impossible while wearing heavy bondage I'm thinking I should add these to DDNG instead! Quote Added pickpocket failure handling. Instead of going balistic and killing everything around them because you stole their ale (alcohol issues?) Npcs will now resolve the matter with cordial discourse (and possibly other kinds of 'course'...). This may be a good fit for DIN, however I'm a bit on the fence because I don't want to step on the toes of vanilla crime handling too much. We'll see if I can't come up with something interesting and fitting for it.
IcicleInn Posted February 22, 2025 Posted February 22, 2025 2 minutes ago, Taki17 said: I'm thinking I should add these to DDNG instead! Be interesting if the base functionality is affected for pickpocket/lockpicking, but wouldn't that cause a fair amount of potential conflict with other mods created before the implementation? I can think of Laura's Bondage Shop interaction with yoke and trying to pickpocket a key off a person for one quest. And then there's the interaction from this mod, where DI will potentially put you in heavy bondage if sent to jail and the likelihood of being able to get the yoke off first and then escape is pretty slim. 1
belegost Posted February 22, 2025 Posted February 22, 2025 (edited) 4 hours ago, Taki17 said: however I think most of it is not a good fit for DIN SLS is like a fucking combine harvester. It does everything. That's what made it awesome. One package had stuff I now need several other mods for, just to imitate a fraction of its power. and there are still areas where there's simply no substitute. I was saddened when the development ended, but in hindsight it was inevitable that the author would burn out with the sheer scope of what it was trying to achieve and a mountain of issues to iron out, that just kept piling on. I appreciate that some of its ideas are being picked up by people like yourself and made into mods with more modern tools, but man, how I wish to have been able to see MM1's vision come to conclusion. I would actually recommend that you install it and have a playthrough to see how it works in tandem with several other mods that it integrates with (full list is only available from SLS's own MCM). There's a potential for a lot inspiration once you see how all-encompassing it was. Edited February 22, 2025 by belegost
Taki17 Posted February 23, 2025 Author Posted February 23, 2025 (edited) On 2/22/2025 at 6:35 PM, IcicleInn said: Be interesting if the base functionality is affected for pickpocket/lockpicking, but wouldn't that cause a fair amount of potential conflict with other mods created before the implementation? In all fairness, pickpocket is only one of your options in said quest, however the impact of it would indeed be too large for already existing mods. Still, it's a feature that's a much better fit there than in DIN was my point. 23 hours ago, belegost said: SLS is like a fucking combine harvester. It does everything. That's what made it awesome. One package had stuff I now need several other mods for, just to imitate a fraction of its power. and there are still areas where there's simply no substitute. ... I would actually recommend that you install it and have a playthrough to see how it works in tandem with several other mods that it integrates with (full list is only available from SLS's own MCM). There's a potential for a lot inspiration once you see how all-encompassing it was. Hence why I'm wary of feature creep! Esepcially for one person development. Also my mod and SLS have completely different aims, while the former intends to "deviousify" existing elements and add within reasonable limits, the latter is a complete overhaul in itself. Unfortunately or not, I'm not interested in even half of what it offers, so the chances of me installing it again are quite slim. Edited February 23, 2025 by Taki17 1
belegost Posted February 23, 2025 Posted February 23, 2025 50 minutes ago, Taki17 said: Unfortunately or not, I'm not interested in even half of what it offers, so the chances of me installing it again are quite slim. Understandable. Though if you do plan an integration with Licences, SLS could give you a bunch of ideas. But well, it's your mod, you don't need a random guy with a flintlock to tell you what to do.
Taki17 Posted February 23, 2025 Author Posted February 23, 2025 46 minutes ago, belegost said: Though if you do plan an integration with Licences, SLS could give you a bunch of ideas. I was originally planning with license state checks for a few of them that are applicable, and since general handling and enforcement of it is already handled on the parent mod's side, so there isn't a whole lot for me to do on that front. I will see if I can't find more licenses to use outside of the currently planned feature of DIN's prostitution requiring a Whore license!
BexBlair Posted February 24, 2025 Posted February 24, 2025 Has anyone experienced a glitch with the asking for help with your restraints? I've done the usual checks but it keeps happening. I ask for help, it says he can help for a price, then the menu is back to "I need help with my restraints", any button I push after that cancels the conversation. Thanks in advance!
Taki17 Posted February 24, 2025 Author Posted February 24, 2025 10 hours ago, BexBlair said: I ask for help, it says he can help for a price, then the menu is back to "I need help with my restraints" Judging from the dialogue, you are trying to ask help from a blacksmith, right? I don't recall ever experiencing something like this, but let's see: What should happen here is that the player undresses after the blacksmith said their inital response, and you should get a list of worn restraints to remove in the dialogue options. Since you got this far, your character has some gold and definitely is wearing restraints, because otherwise this dialogue option wouldn't be showing. If you can give me a bit more information: what restraints is your character wearing exactly? what is the current ingame time when you are attempting this? what is the unlock cost set to in the DIN config menu?
BexBlair Posted February 24, 2025 Posted February 24, 2025 7 minutes ago, Taki17 said: Judging from the dialogue, you are trying to ask help from a blacksmith, right? I don't recall ever experiencing something like this, but let's see: What should happen here is that the player undresses after the blacksmith said their inital response, and you should get a list of worn restraints to remove in the dialogue options. Since you got this far, your character has some gold and definitely is wearing restraints, because otherwise this dialogue option wouldn't be showing. If you can give me a bit more information: what restraints is your character wearing exactly? what is the current ingame time when you are attempting this? what is the unlock cost set to in the DIN config menu? Oh hai! Thanks! Bingo, you nailed it, sorry for not being specific enough. I tried to change the variables as much as possible and still got stuck. Tried at both night and day. -Most times it was an "open" chastity belt, I was wearing default fur armor the first time and https://www.sunjeongskyrimse.com/post/christine-zhurong, another. I don't imagine either of these would cause problems as they've been around forever and are pretty conflict free. -I have the DIN cost maxed out at 1000 (Might be cool to see a higher price option at some point) but I had about 2k in my pocket at the time The only mod I have that I think may conflict would be Bane's Defeat (Sort of the gold standard from what I hear in defeat mods. Attached. ) and Bane's Deviously Enchanted chests. Thanks again! Always happy to help troubleshoot if I can SL Defeat SSE.5.3.6 Bane 06082024.7z
Taki17 Posted February 24, 2025 Author Posted February 24, 2025 (edited) 4 hours ago, BexBlair said: Bingo, you nailed it, sorry for not being specific enough. I tried to change the variables as much as possible and still got stuck. Tried at both night and day. I'm fairly sure it's not the mods and the outfit, they shouldn't have any effect whatsoever on this behavior. How consistent is this? Do you get it for every blacksmith in every city? Did it happen earlier in your game or on different saves too? Does it persist on new game with a clean save? I'm kinda at a loss as to why this might be happening... 😕 Also, would you try fetching me a log as well? Logging is not setup for this feature in DIN as there aren't any custom functions in play for it, but base Skyrim logging might have something, maybe. Edited February 24, 2025 by Taki17
belegost Posted February 27, 2025 Posted February 27, 2025 Can summons and raised minions be excluded from Free Use? My character got raped twice by her own raised mage adept, even though "include followers" was toggled off. This is a problem especially with Odin, which extends all reanimation spells to 10 minutes as base value.
Taki17 Posted February 27, 2025 Author Posted February 27, 2025 13 hours ago, belegost said: Can summons and raised minions be excluded from Free Use? While the irony of a summonned daedra or atronach having its way with its summoner is not lost on me, I will certainly look into it! 1
belegost Posted February 27, 2025 Posted February 27, 2025 (edited) When you said it that way, I suddenly realised why I had the feeling of deja vu when that happened. I reported exactly the same issue with summons in Sexy Adventures thread 2 years ago. Edited February 27, 2025 by belegost
belegost Posted March 4, 2025 Posted March 4, 2025 (edited) Two questions, if I may: What counts as "dungeon" for the purposes of key distribution? I set the bias to 1, so the keys should only spawn in "dungeons" but I do very rarely find them on bandits in outdoor fort areas. What is the logic behind key type distribution? I am on a desperate hunt for 4 separate Restraints Keys (UD patched Iron Ballet Boots needs 4 separate keys to unlock and can't be struggled out of or picked), but I keep getting mostly piercing tools (not overly useful) and furniture keys (totally useless in my situation). I found one in the last 8 hours and promptly broke it, because I missed the UD mini-game. In that time I collected 6 piercing tools, 4 furniture keys and 1 chastity key. I am starting to entertain the though of just consoling them in. Edited March 4, 2025 by belegost
Taki17 Posted March 4, 2025 Author Posted March 4, 2025 (edited) 1 hour ago, belegost said: What counts as "dungeon" for the purposes of key distribution? I set the bias to 1, so the keys should only spawn in "dungeons" but I do very rarely find them on bandits in outdoor fort areas. Locations having the "LocTypeDungeon" keyword. Most ruins, tombs, caves and bandit dens have this. For example, all exterior and interior cells in and around Bleak Falls Barrow are marked as part of the "Bleak Falls Barrow Location", and that location type has the "LocTypeDungeon" keyword attached to it, meaning that in your case, you have a chance to find keys both inside and directly outside of Bleak Falls Barrow. 1 hour ago, belegost said: What is the logic behind key type distribution? Random pick from a leveled list. It's randomness is a completely base game, non-weighted implementation, I just put all items in a leveled list and the game rolls randomly which one to pick from it whenever a key is spawned. Edited March 4, 2025 by Taki17 1
belegost Posted March 5, 2025 Posted March 5, 2025 (edited) Thanks. You know, it took a while, but I've actually started to like this mod once I got around to know it a bit more, tinkered all the options to my liking and turned off forced masturbation (it was breaking a lot of other stuff when it suddenly activated while I was in the middle of something). Edited March 5, 2025 by belegost
Taki17 Posted March 5, 2025 Author Posted March 5, 2025 30 minutes ago, belegost said: masturbation (it was breaking a lot of other stuff when it suddenly activated while I was in the middle of something) Any situation is particular? I might be able to add additional safeguards for it, if it's a situation I haven't accounted for yet.
belegost Posted March 5, 2025 Posted March 5, 2025 (edited) I can't recall now. Frankly it was just plain pissing me off with a simple fact of losing control over my character when I was in the middle of something. I'll get back to you if I do remember something particularly disrupting. Edited March 5, 2025 by belegost
kurotatsu Posted March 6, 2025 Posted March 6, 2025 21 hours ago, Taki17 said: Any situation is particular? I might be able to add additional safeguards for it, if it's a situation I haven't accounted for yet. You can't add enough safeguards to make it work well, way too many variables. I would like to suggest another approach here: instead of complete loss of control - give player chance to do something about it, choose to go along with it or resist. Maybe add something like willpower stat, which is spent gradually when player chooses option to resist their desires. That willpower should replenish when those desires are sated. Same can be added to other scenarios, like free use and self-bondage.
belegost Posted March 6, 2025 Posted March 6, 2025 (edited) I think my main gripe is that some animations just last too long. I have stare at my character for close to a minute or even more in some cases touching herself. I mean, it's nice to look at first, but it gets pretty old pretty fast and at some point I just want to get on with actually doing something. So I just turned it off, because that lost time accumulates to significant values over the course of a long game. My tolerance for these kind of forced animations is 30 seconds. Anything longer than that is trying my patience. I was actually going to put forward a suggestion to DDNG thread to either shorten the animations or have a way of turning some of them off, or customising their time, but then I decided not to. The guys over there already have their hands full. No point in me going there and whining about shit. Edited March 6, 2025 by belegost
Taki17 Posted March 7, 2025 Author Posted March 7, 2025 On 3/6/2025 at 7:19 AM, kurotatsu said: give player chance to do something about it, choose to go along with it or resist. Maybe add something like willpower stat That's waaaaaay too complex for the scope I had for this mod, and I want to keep it as free of obtrusive text boxes as possible. In other words, I don't want to add more gameified stats that are not arousal and the already existing bondage addiction counter. On 3/6/2025 at 10:15 AM, belegost said: I think my main gripe is that some animations just last too long. ... I was actually going to put forward a suggestion to DDNG thread to either shorten the animations or have a way of turning some of them off Hint: press "End" to quit any playing SL animation quickly. Also, I'm a contributor on DDNG as well, and feel free to raise a suggestion. Otherwise, if you don't tell us about it for whatever reason, how would you expect anyone to do anything about it...? 1
belegost Posted March 7, 2025 Posted March 7, 2025 (edited) 21 minutes ago, Taki17 said: Hint: press "End" to quit any playing SL animation quickly. This one is used by Community Shaders menu. But thanks for letting me know. Since this is not documented anywhere on the mod page, so how is one to know about it? 21 minutes ago, Taki17 said: if you don't tell us about it for whatever reason, how would you expect anyone to do anything about it...? Uh, I don't know... precognition? Psionics? Crystal ball? Post-nut clarity? A wild and inspirational LSD trip? But to be serious, I use a lot of DD mods in tandem, including stuff like UD which is a completely different and wild beast all on its own. Most times I'm not sure which mod is the source of what event or how all that stuff interacts with each other. Mostly I guess or just roll with it until I see a pattern or something that really annoys me. Usually, it just works (tm). I used to work in QA long, long time ago, I know the value of a good bug report, and while working at that field I was really annoyed by lacklustre reports or just plain user's stupidity. I am self-aware enough to know that in here I am the one being plain stupid. Therefore I want to spare the annoyance to others as much as possible. With mixed results. Edited March 7, 2025 by belegost 1
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