Taki17 Posted March 7, 2025 Author Posted March 7, 2025 1 hour ago, belegost said: This one is used by Community Shaders menu. Â But thanks for letting me know. Since this is not documented anywhere on the mod page, so how is one to know about it? It's a feature of SexLab and you can remap it in its config menu.
belegost Posted March 7, 2025 Posted March 7, 2025 (edited) 21 minutes ago, Taki17 said: It's a feature of SexLab and you can remap it in its config menu. Oh? I though it only works for SL scenes. Just to make it clear: I'm not talking about actual masturbation events, but the random ones, that just has the character play with herself when wearing devices, and things like vibration events, chastity belt tugs and stuff that is triggered by DD. Edited March 7, 2025 by belegost
belegost Posted March 8, 2025 Posted March 8, 2025 (edited) Back on topic of key distribution:  I don't know if there are internal scripts that rely on this specific record, but I assume that removing the whole Leveled List Entry record for Furniture Keys record will remove it from spawning in containers, while simultaneously keeping other keys intact. I don't want this particular key in circulation and would much prefer higher chances of others.  Is that assumption correct? What if I set it to 0? Will this achieve the same effect, while keeping the record otherwise intact, in case I want to revert it later on?   I also noticed that Restraint List record is empty. Is that on purpose?  Edited March 8, 2025 by belegost
Taki17 Posted March 8, 2025 Author Posted March 8, 2025 (edited) 3 hours ago, belegost said: removing the whole Leveled List Entry record for Furniture Keys record will remove it from spawning in containers, while simultaneously keeping other keys intact. I don't want this particular key in circulation and would much prefer higher chances of others. Removing the key types you don't want from the leveled list will only make them not appear during events that make a random key spawn (loot, give key event, prostitution reward, etc.). As long as the din_RandomKey form is not removed from the plugin, it shouldn't cause a problem. Of course, if you tweak your plugin, keep that in mind before reporting any issues with the mod back to me!  3 hours ago, belegost said: I also noticed that Restraint List record is empty. Is that on purpose? Very much so. It's a utility formlist that is used under the hood to collect, filter and handle equipable restraints during events. Restraint forms are added to and removed from it by scripts during the process, and it's always cleared when it's not in use (and also by default). And if you wanna know why I need a formlist for that, it because array handling in Papyrus is ass.  Edited March 8, 2025 by Taki17
belegost Posted March 8, 2025 Posted March 8, 2025 (edited) 1 hour ago, Taki17 said: will only make them not appear during events that make a random key spawn That is fine. That's exactly what I want. But would setting LVLO\Count to 0 achieve the same effect? I'd like to not remove the whole record if possible, so I could easily revert it later by just changing one variable, should for any reason I need to. Â 1 hour ago, Taki17 said: Very much so. It's a utility formlist that is used under the hood to collect, filter and handle equipable restraints during events. Restraint forms are added to and removed from it by scripts during the process, and it's always cleared when it's not in use (and also by default). And if you wanna know why I need a formlist for that, it because array handling in Papyrus is ass. I have no idea, what it all means. Simple "yes" is sufficient for me. Edited March 8, 2025 by belegost
eldr3d Posted March 14, 2025 Posted March 14, 2025 Hi! I'd appreciate if I could configure the features that modify arousal (and also if there was a little more documentation on them), since I'm running more mods that also do this, and I don't want my PC to run around at 80% arousal all the time. I see that the Arousal Multiplier not only impacts the chance for events, but also how much arousal is added, however it seems very weird to me that those two things should be tied together. Also, the MCM description of that option doesn't say anything about this second effect it has.
Taki17 Posted March 15, 2025 Author Posted March 15, 2025 (edited) 16 hours ago, eldr3d said: I'd appreciate if I could configure the features that modify arousal (and also if there was a little more documentation on them) Tell me what you propose and I'll consider it. Â 16 hours ago, eldr3d said: Arousal Multiplier not only impacts the chance for events, but also how much arousal is added The multiplier having a negative range and being used to determine if arousal is gained or lowered for being restrained was born out of request years ago. However, in its current form I'm now realizing that it's got a chance to affect event chances too in unintended ways, so this'll probably end up being reworked or removed altogether, and the multiplier will only affect the percentage of the arousal value playing into event chances. Â Edited March 15, 2025 by Taki17
eldr3d Posted March 15, 2025 Posted March 15, 2025 1 hour ago, Taki17 said: Tell me what you propose and I'll consider it. Â In the description, under Features, Arousal, change Quote By default, wearing any restraints also contributes to a faster arousal gain. to Quote Arousal will be affected by wearing restraints and if there is cum on the player's body. You can turn this feature off by setting the Arousal Multiplier to 0. and mention the fact that the multiplier also affects this in the description of the MCM option. I also think there should be at least one checkbox in the MCM under "Feature Toggles" that allows disabling DIN affecting arousal at all without disabling other features (as of right now, setting the multiplier to 0 will also disable arousal affecting event chances), ideally one for cum and one for restraints. Â Because I was only using a small subset of DIN's features and I installed a mod today that made it redundant for the gameplay I want, I've stopped using it for now. So unless someone else also wants this, feel free to ignore the second part. I still highly suggest making the small description changes, though.
Lenore Posted March 17, 2025 Posted March 17, 2025 How do you make it so only males approach on free use?
Taki17 Posted March 17, 2025 Author Posted March 17, 2025 24 minutes ago, Lenore said: How do you make it so only males approach on free use? Right now, no way. Â An option has been implemented for the next version 0.93, however it's not ready to release yet. 2
Lenore Posted March 17, 2025 Posted March 17, 2025 3 hours ago, Taki17 said: An option has been implemented for the next version 0.93, however it's not ready to release yet. Awesome!
belegost Posted March 17, 2025 Posted March 17, 2025 (edited) There seems to be some sort of issue with the forced sex event.  After talking to an NPC and going through the whole "Can I talk to you?" the NPC says something along the lines "I'm bored and bound sluts make me horny". The event starts where the NPC and one other NPC are suppose to fuck the player, but the event never concludes and leaves the DHLP suspended state. I discovered it because all events for Submissive Lola stopped firing so I checked SLTR's own system page as saw the DIN event as still ongoing.  I had encountered two cases of this already, about 12 playtime hours apart. The first time it happened it Windhelm. After talking to Belrand (the follower) inside the Aretino's Residence, the event fired and the notification stated "Belrand and Torbjorn Shatter-Shield are going to share you", however Torbjorn was not in that cell. The character froze in place as it happens when SexLab scene is about to commence, but after about a minute of nothing happening, the control was regained and the game proceeded as normal. However the DHLP suspend was still active.  Second time it happened in Riften, after talking to a guard. Same dialogue response, similar notification message: "Riften guard and Torbjorn Shatter-Shield are going to share you". Again a suspend fired, character froze, nothing happened and control was regained, but the DHLP was still in suspend state. Torbjorn is a resident of Windhem and was not in Riften. Why he got picked for DIN event even though he was not in the same cell both times, I don't know.  Below is a log of notification message and SLTR's debug reporting DIN's DHLP event in progress:    Tagging @Hex Bolt for reference. Edited March 17, 2025 by belegost
Taki17 Posted March 17, 2025 Author Posted March 17, 2025 8 minutes ago, belegost said: The event starts where the NPC and one other NPC are suppose to fuck the player, but the event never concludes and leaves the DHLP suspended state. I discovered it because all events for Submissive Lola stopped firing so I checked SLTR's own system page as saw the DIN event as still ongoing. I can confirm that there was indeed a missing dhlp-resume event sending after a failed threesome, which I have already addressed for the next version when I redesigned some other code around that part. Â 9 minutes ago, belegost said: however Torbjorn was not in that cell This is a bit odd though, since there are checks before starting the sex scene that the partners and the player are indeed in the same cell. I guess there is a very slim but non-zero chance that you managed to change cells after that check but before the scene started, but I'll take another look to see if it can't be improved in some ways.
belegost Posted March 17, 2025 Posted March 17, 2025 (edited) 17 minutes ago, Taki17 said: I guess there is a very slim but non-zero chance that you managed to change cells I did not. In both cases I had talked to an NPC when already inside the cell. I guess maybe it might have been the case in Aretino's residence, dunno how's that possibe, but maybe some lagging script or some other fuckery happened. This is Skyrim after all. But in case of Riften, I came out of Fort Dawnguard, walked all the way to the gate and entered the city through a gate before speaking with the guard. Â Torbjorn must have massive case of blue balls after both his daughters got killed and his wife unalived herself from grief. So massive he gets called through two provinces. Edited March 17, 2025 by belegost
belegost Posted March 18, 2025 Posted March 18, 2025 (edited) Again. This time inside Temple of Stendar from Vigilat mod. Which is located in The Pale. And is inside it's own (small) world. Â It appears that every time a sex event fires through DIN's dialogue, it's always a threesome for some reason and always includes Torbjorn and it never concludes leaving a suspend state which has to be reset. If I weren't using SLTR I would not have had any means to do it, since this is the only mod that actually has that option. I do not use Deviously Helpless itself, nor does any of the other popular DD mods have such an option. Â So, in case of future issue if I decide to drop SLTR from my load order, is there a console command that would allow me to resume DHLP suspend state? Or, better yet, could you consider implementing such a debug option into DIN itself? Â EDIT: I checked my DIN setting to see what the chances of threesome were (had to suspend SLTR and use UDs debug feture to unlock devices to even access DIN's settings) and while sex chance is 100%, threesome was 35%. So it shouldn't fire every single time a sex event fires. It used to work fine, something must've borked along the way. Too late to backtrack, this save is 90+ hours at the moment, the issue occurred for the first time an IRL week ago. I don't even have save files that old, since I delete them in batches of 100, once another full hundredth has been reached. And I'm 600+ files in. I take "save smart, save often" very seriously. Edited March 18, 2025 by belegost
Taki17 Posted March 18, 2025 Author Posted March 18, 2025 35 minutes ago, belegost said: a threesome for some reason and always includes Torbjorn I'll add an additional formlist revert or two at appropriate places before sex partners are selected, just to be sure. Somehow he's never removed from the list, and it may be an oversight that allows the code to reach places where the contents of the potential sex partners formlist is never flushed. Â 37 minutes ago, belegost said: Or, better yet, could you consider implementing such a debug option into DIN itself? Fair. Next version will have a "Send dhlp-Resume" menu option, just to be sure.
Hex Bolt Posted March 18, 2025 Posted March 18, 2025 3 hours ago, belegost said: So, in case of future issue if I decide to drop SLTR from my load order... Unthinkable!  3 hours ago, belegost said: ...is there a console command that would allow me to resume DHLP suspend state? Sexy Adventures does it too. 2 hours ago, Taki17 said: Next version will have a "Send dhlp-Resume" menu option, just to be sure. And so will Devious Interests! Â
belegost Posted March 18, 2025 Posted March 18, 2025 (edited) 42 minutes ago, Hex Bolt said: Sexy Adventures does it too. Not using it, can't recall specifics, but I didn't like it and/or it was way too intrusive and/or my potato already struggles with what I already have. Suffice to say, I can't play modded Skyrim during summers.  42 minutes ago, Hex Bolt said: Unthinkable! It's cool, but I'm trying to do a "serious" Vigilant playthrough, SLTR gets in the way, I really am not a fan of suspending mods, and I can't get rid of the master now. Too late. I'm actually keeping Lola just for the dragon vibration event. No other mod I know of does that. Edited March 18, 2025 by belegost
belegost Posted March 22, 2025 Posted March 22, 2025 It only now occurred to me what it actually means, but that single septim toss after "Free Use"? My friend, this is a master class in the "subtle insults" category. I love it! 1
Hotoke Posted March 31, 2025 Posted March 31, 2025 I have a weird bug with this mod : it loads correctly, MCM shows up in the menu, everything seem to work just fine, I even get the correct lines and correct dialogues, but as soon as a scene is supposed to start, NPC just go on their way completely ignoring my character. No sexlab scenes, no DD items, nothing. Â Any idea what kind of bug could prevent both sexlab scenes from playing or DD items to be added ? Â I'm playing on the AE 16.1170 version and I'm using DDNG+ on top of Devious Device 5.2 maybe that's the issue ?
nopse0 Posted March 31, 2025 Posted March 31, 2025 (edited) Has someone a patch for DI to work with latest DDNG 0.4.0Â ? I don't get din_main.psc compiled, because zadConfig.psc has no "isWearingRestraints" function, so din_util.libs.Config.isWearingRestraints() doesn't work. Edited March 31, 2025 by nopse0
Taki17 Posted March 31, 2025 Author Posted March 31, 2025 5 hours ago, Hotoke said: I have a weird bug with this mod : it loads correctly, MCM shows up in the menu, everything seem to work just fine, I even get the correct lines and correct dialogues, but as soon as a scene is supposed to start, NPC just go on their way completely ignoring my character. No sexlab scenes, no DD items, nothing. I can't do anything for you without a log. Â 5 hours ago, nopse0 said: I don't get din_main.psc compiled, because zadConfig.psc has no "isWearingRestraints" function, so din_util.libs.Config.isWearingRestraints() doesn't work. Replace the function call with: din_util.libs.PlayerRef.WornHasKeyword( din_util.libs.zad_Lockable ) This will be in the next version and it's functionally the same as the previous solution.
Hotoke Posted March 31, 2025 Posted March 31, 2025 (edited) 1 hour ago, Taki17 said: I can't do anything for you without a log. Â Sorry, did not think about directly checking it but here you go : Â I can also test your mod on a clean save so the log is not cluttered with errors from other mods, let me know if you would prefer it this way. Â P.S. : to test the mod I hit a guard in the face and then surrendered by lowering my arms and then I took the dialogue option from your mod. The short dialogue was correctly delivered but then the guard walk away like nothing happened and without any consequences. (non-con was turned on in the mcm and minimal arousal was set to 1) Papyrus.0.log Edited March 31, 2025 by Hotoke
Hotoke Posted March 31, 2025 Posted March 31, 2025 (edited) Well I started a new game just to be sure and now it works just fine. Devices are correctly added and the changes I make in the mcm seem to register correctly.  Maybe it wasn't such a smart idea for me to test all my mods on the same save lmao, you can consider the case closed 😓 Edited March 31, 2025 by Hotoke
Taki17 Posted March 31, 2025 Author Posted March 31, 2025 46 minutes ago, Hotoke said: Well I started a new game just to be sure and now it works just fine. Okay, glad to hear it's solved! Looking at the log, the issue was with your DD install. For whatever reason, but the game couldn't find most DD scripts.
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