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Posted (edited)

I've been using this mod for quite awhile now but when I got a new PC, since it was a fresh install I went ahead and updated FO4 to the latest NG version (1.10.984). At first everything seemed fine, but then I noticed a couple of odd problems. Both only occur after my character has gone through a Bound In Public event, and neither seems to exist before that. I am using  Bound In Public 1.3.3 .

 

1)  whenever I load a save that was made after the Bound In Public event my character spawns naked - no matter what she was wearing when the save was made. Only seems to affect main body slot clothing - she will still have various pieces of armor and backpacks equipped.

 

2) I use the Better Console mod (latest version which supports 1.10.984). When I bring up the console after a Bound In Pubic event it works as expected - that is until I select the player character. If I select the player character with Better Console I get an immediate CTD. Any other object I can select with no problem. Buffout logs indicate possible "Player Character Crash", and a possible "Camera Position Crash" each time this happens.

 

In both cases these problems continue for the rest of the play through. Disabling Bound In Public afterwards doesn't fix them either. On my old PC with pre-NG FO4 I was also using Bound In Public 1.3.3 and never noticed these problems, so I am guessing that NG or updates to F4SE might have something to do with it.

 

Right now it looks like my only choice is to remove Bound In Public from my load order, which would be a shame since I do really enjoy this mod. Does anyone have an alternative solution?

 

 

 

EDIT: Okay I figured out what problem 1) was. That was Commonwealth Moisturizer's doing. Apparently it equips the player with a "semen suit" that will make her appear naked on load, but doesn't prevent her from equipping clothes. I had not been using that mod before, so my mistake.

 

Still looking for a solution to problem 2). I suppose I could remove Better Console, but I use it's features a lot so not ideal.

Edited by firebinder
Partly solved my own issue
Posted
4 hours ago, firebinder said:

Does anyone have an alternative solution?

Downgrade the game and save a lot of current and future headaches.

Posted (edited)
17 hours ago, izzyknows said:

Downgrade the game and save a lot of current and future headaches.

True, but you also miss out on new stuff - and an increasing number of new mods that require the update. At this point only 4 mods that I used pre-NG are having problems; The issue I have here with Bound in Public and Better Console (which I can sort of work around), and then there is Bullet Counted Reload and Classic Holstered Weapons (both need updated .dlls which the author says he intends to do after the next NG update). In the meantime I have set the appmanifest file to "read only" so that the next update doesn't take me unawares and blow up my game.

Edited by firebinder
spelling correction
Posted
4 hours ago, firebinder said:

True, but you also miss out on new stuff - and an increasing number of new mods that require the update. At this point only 4 mods that I used pre-NG are having problems; The issue I have here with Bound in Public and Better Console (which I can sort of work around), and then there is Bullet Counted Reload and Classic Holstered Weapons (both need updated .dlls which the author says he intends to do after the next NG update). In the meantime I have set the appmanifest file to "read only" so that the next update doesn't take me unawares and blow up my game.

It'll be interesting to see if Bugthesda actually fixes their bugs. Funny thing is, for the most part, all the crap they added for PC has already been made correctly by the community.

Hell there's still 9 year old bugs that was reported, a lot, and has never been fixed. They really need to fire the DEI hires. LOL

 

Oh, I remember seeing a mod on Nexus that allows you to use the new shit after downgrading the game. Best of both worlds.. sorta.. NG is still garbage. LOL

  • 3 weeks later...
Posted

If the lady encounters Raider or Gunner, she will sensibly avoid their gaze if she doesn't want to get a collar. That costs energy. Strangely enough, she always has energy for that, even if she doesn't have any left to continue the escape attempts. It would certainly make sense here that she doesn't have any energy left for interactions.
Super mutants and synts as encounter partners would also be cool, but I assume there are no animations for the devices.

  • 1 month later...
Posted

Here is a mini patch for Bound In Publiv Version 1.33

 

I created it as a possible end for my character to equip the Kziitd Fuckdolls from the KFT Toolset
I'm sharing it, with source so it can be used/incorporated by others. Since my coding is not very good.

Please keep in mind you have to follow permissions from KFT tolset / TwistedTrebla
(I don't think my edits are very good, but at least it lets my desired scenario happen, despite it being quite grim/gruesome)

 

This adds the following:

 

Requirement: Female character / KFT has to be installed and working.
Global BIP_Setting_BoundKFT_Disaster_Chance 010BF7 (default value 0) - Added in the esp.
MCM edit so you can configure the chance
Edited scripts so you get a random outfit outcome, except for torture suit. (no way to choose / all choices remove arms and legs)
If you end up triggering the event again after being punished, you get the torture suit
There is no healing but, any mod that removes devices by using KZEB_Device directly will heal you. (no you should not be able to use workbenches. No limbs at all)

 

Patches for FPAttributtes / FPHarassment so you can't have other characters heal you on unequiping normal devices.

 

Ramblings:

Spoiler

What I wanted to do:
My imagined scenario was you mess with raiders/enemies and their rage grows based on various factors, after a threhold if you end up defeated they decide to ruin your character for life.
So if they just want to humiliate you, you get the normal bound events but if they're enraged you get one of the fuckdoll suits.
Part of the scenario I wanted to do was:
Make it so your char is drugged so hard, she could be hallucinating. So only by punishment end (release) you'd be sure if you kept your limbs or not.
When you are released by a 'good samaritan' the final outcome would be revealed. The Samaritan would comment and offer taking you somewhere (safe or unsafe) or leave you there, if you lost your limbs. (Choices that affect your spirit, willpower, etc)
Maybe if possible have a way to trigger it from outside, before a scenario start. Just like various bad ends.

 

What I was able to do:
Random choice on scenario start. A weak random pick from fuckdoll suits without options. A repeat scenario that aggravates the result, but you have to play with a character that can't do anything at all.
Most of the code was me trying to puzzle pieces so you can start it with any kind of devious devices/kziitd devices.
I had to change the equip item start before any teleport happen (first person change) because on my machine I was ending with my char or in perpetual dakness or under the world or somewhere in the sky.
Unfortunately I don't understand how scenes are made on fallout 4 yet. So I was not able to do the desired end outcome with a possibility of even more devices.


Thanks:

Spoiler

I'd like to thanks the entire AAF team and Loverslab modding community, if not for all of you, none of this would be possible.
Ego for the help with my questions and the well documented API, which made it possible for me to understand what is possible to do.
Kziitd for the awesome models and animations, that inspired me to try and find ways to use it somehow.
TwistedTrebla for the mods, comments on code and license to edit and share. That helped a lot

 

Tips on how to keep playing after losing your character limbs:

Spoiler

1st Option - My choice):
Grab the power armor patch from KFT - Kziitd Fetish Toolset, so you can rush for a power armor somehow and keep going a little more.
Grab Cursed DD Enchantings - Redux and Angeli techsuit from jbezorg and make it so you have a chance to end up in the Angeli Suit when you get into power armor only. Disable other traps. (Set it so you have the Angeli mask or gag for even more difficulty)
When you end up into the Angeli suit, you will have your char limbs back, but now you have to hunt your way out of it. (Fun quest to go)

 

2nd Option):
If you didn't apply patches for the other mods just use one event that unequip items from them. Ask for help

 

3rd Option):
Use KFT Debug to unequip

 

4th Option):
Reload before capture

 

Possible Bugs:

Spoiler

Sometimes everything unequips and never equips back. Dunno why it happens. Seems to be caused by lag on my machine due to cell transitions.

Unfortunately nothing I can do to fix this.

 

Attributtes280andHarassment1204AmpPatch.7z BoundInPublic133KFTAmpPatch.7z

Posted

Im using commonwealth captives, and when I find captives in Raider camp, they are just locked into torture devices and staring into space, and raiders are just walking about. 

I was wondering: Is it possible that raiders who have captives will randomly have sex with their captives WHILE they are in their torture device? an autonomy enhanced version of commonwealth captives? maybe using scripts from this mod?

Posted

Talking about Commonwealth captives, I had a strange experience recently. AFF Violate resulted in a Bound in public outcome. As usual, my companions (Preston and Dogmeat) were removed during the BIP encounter and joined again when it was over. However, during the first sex scene, not only a violater spawned (or technically rather "was pulled to the scene"?) but also a captive from Commonwealth captives. She initiated the typical dialog and I could free her despite being still bound myself. She stayed there for the rest of the BIP event until I was freed. Apparently, this also interfered with BIP. During the following scenes, no other NPCs were visible. I only saw their voice lines and received messages like: "You are fucked very hard by a settler/raider." Afterwards, the captive stayed with me as a temporary Commonwealth captives companion as usual. 

 

@twistedtrebla or anybody: Any idea how this happened and how to avoid it?

Posted
On 4/15/2023 at 10:18 AM, Karna5 said:

That happened to me until I re-installed Torture Devices and then the Indarello Patch over it. Then I reinstalled Bound In Public, and when asked if I wanted to overwrite the Indarello Patch I answered No.

If anyone is curious, I use TD version 2.21 :)

 

On side note to twistedtrebula, I find the last couple of versions of Bound In Public I can consistently do one full capture series (get caught, all visitors talk and give chances to escape then progress to next one). And I fairly consistently cannot do a second series without uninstalling bound in public, doing a clean save and then reinstalling.  The second series, if I don't reinstall and do a clean save, just doesn't progress from visit to AAF scene. This said, the last version at least allows the Cancel button in MCM to cancel the encounter. This is a great mod, and having to uninstall and reinstall to let it work again is not a problem :)

Sorry but : what is "Indarello Patch" ?? I don't find it. Thks

Posted
3 hours ago, henrylolo2001 said:

Sorry but : what is "Indarello Patch" ?? I don't find it. Thks

I apologize, but I haven't had a working Fallout 4 installation since last May. I recall that the Indarello patch's name has the word Squirt in it, but that's all I remember. Indarello is the name of the mod author.

Posted
5 hours ago, henrylolo2001 said:

Sorry but : what is "Indarello Patch" ?? I don't find it. Thks

From 'The Fucking Manual'

'Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)' [Usually named "AnimationAddonsAndFixes" in Vortex.]

 

Posted
On 1/24/2025 at 4:38 AM, IBAGadget said:

From 'The Fucking Manual'

'Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)' [Usually named "AnimationAddonsAndFixes" in Vortex.]

 

Ah ok ! I've got one. Thanks

Posted
On 1/24/2025 at 3:19 AM, Karna5 said:

I apologize, but I haven't had a working Fallout 4 installation since last May. I recall that the Indarello patch's name has the word Squirt in it, but that's all I remember. Indarello is the name of the mod author.

Thanks for time :)

  • 2 months later...
Posted (edited)

I'm not sure what I got wrong, it's almost certain that the refreshed NPCS don't have heads on display (hats, glasses and the like are not affected), and some scenes will play animations that have nothing to do with the shackles, the player character will be released from the shackles until the animation is finished and back on the shackles, during which the npc may stand in a daze until the animation is finished

Spoiler

2025-03-31032726.thumb.png.03f1a2b1dd8534f7117cd21937c39894.png

 

Edited by adadbanana
  • 4 months later...
Posted
On 1/13/2025 at 6:04 AM, Loki15kun said:

Here is a mini patch for Bound In Publiv Version 1.33

 

I created it as a possible end for my character to equip the Kziitd Fuckdolls from the KFT Toolset
I'm sharing it, with source so it can be used/incorporated by others. Since my coding is not very good.

Please keep in mind you have to follow permissions from KFT tolset / TwistedTrebla
(I don't think my edits are very good, but at least it lets my desired scenario happen, despite it being quite grim/gruesome)

 

This adds the following:

 

Requirement: Female character / KFT has to be installed and working.
Global BIP_Setting_BoundKFT_Disaster_Chance 010BF7 (default value 0) - Added in the esp.
MCM edit so you can configure the chance
Edited scripts so you get a random outfit outcome, except for torture suit. (no way to choose / all choices remove arms and legs)
If you end up triggering the event again after being punished, you get the torture suit
There is no healing but, any mod that removes devices by using KZEB_Device directly will heal you. (no you should not be able to use workbenches. No limbs at all)

 

Patches for FPAttributtes / FPHarassment so you can't have other characters heal you on unequiping normal devices.

 

Ramblings:

  Reveal hidden contents

What I wanted to do:
My imagined scenario was you mess with raiders/enemies and their rage grows based on various factors, after a threhold if you end up defeated they decide to ruin your character for life.
So if they just want to humiliate you, you get the normal bound events but if they're enraged you get one of the fuckdoll suits.
Part of the scenario I wanted to do was:
Make it so your char is drugged so hard, she could be hallucinating. So only by punishment end (release) you'd be sure if you kept your limbs or not.
When you are released by a 'good samaritan' the final outcome would be revealed. The Samaritan would comment and offer taking you somewhere (safe or unsafe) or leave you there, if you lost your limbs. (Choices that affect your spirit, willpower, etc)
Maybe if possible have a way to trigger it from outside, before a scenario start. Just like various bad ends.

 

What I was able to do:
Random choice on scenario start. A weak random pick from fuckdoll suits without options. A repeat scenario that aggravates the result, but you have to play with a character that can't do anything at all.
Most of the code was me trying to puzzle pieces so you can start it with any kind of devious devices/kziitd devices.
I had to change the equip item start before any teleport happen (first person change) because on my machine I was ending with my char or in perpetual dakness or under the world or somewhere in the sky.
Unfortunately I don't understand how scenes are made on fallout 4 yet. So I was not able to do the desired end outcome with a possibility of even more devices.


Thanks:

  Reveal hidden contents

I'd like to thanks the entire AAF team and Loverslab modding community, if not for all of you, none of this would be possible.
Ego for the help with my questions and the well documented API, which made it possible for me to understand what is possible to do.
Kziitd for the awesome models and animations, that inspired me to try and find ways to use it somehow.
TwistedTrebla for the mods, comments on code and license to edit and share. That helped a lot

 

Tips on how to keep playing after losing your character limbs:

  Reveal hidden contents

1st Option - My choice):
Grab the power armor patch from KFT - Kziitd Fetish Toolset, so you can rush for a power armor somehow and keep going a little more.
Grab Cursed DD Enchantings - Redux and Angeli techsuit from jbezorg and make it so you have a chance to end up in the Angeli Suit when you get into power armor only. Disable other traps. (Set it so you have the Angeli mask or gag for even more difficulty)
When you end up into the Angeli suit, you will have your char limbs back, but now you have to hunt your way out of it. (Fun quest to go)

 

2nd Option):
If you didn't apply patches for the other mods just use one event that unequip items from them. Ask for help

 

3rd Option):
Use KFT Debug to unequip

 

4th Option):
Reload before capture

 

Possible Bugs:

  Reveal hidden contents

Sometimes everything unequips and never equips back. Dunno why it happens. Seems to be caused by lag on my machine due to cell transitions.

Unfortunately nothing I can do to fix this.

 

Attributtes280andHarassment1204AmpPatch.7z 25.14 kB · 35 downloads BoundInPublic133KFTAmpPatch.7z 93.1 kB · 43 downloads

Damn nice mod!

Posted

Anyone else ran across the issue where the violators will animate properly, but the violatee doesn't?  Especially noticable with staged animations.

 

To be clear, the animations work when triggered any other way (ie, place furniture down in settlement and trigger the scene with AAF).  Only when triggered by BIP do they not work.  Nothing is overriding BIP according to Mo2.

  • 1 month later...
Posted (edited)

I really like this mod, I use it together with Violate.  There is one thing that does annoy me a little about it and that is when I have a companion.  The companion just stands there while the Raiders and Gunners take their turn with my char. 

It would be better if the companion was sent home before the start of the Bound in Public session.  I tried taking the dismiss companion code from another mod and  adding it to this one, but I really don't know what I am doing, and it didn't work.

 

If @twistedtrebla still updates this mod, or if someone can make a patch, I think that would be a good feature. 

 

 

Edited by Holden McGroin
Posted
13 minutes ago, Holden McGroin said:

I really like this mod, I use it together with Violate.  There is one thing that does annoy me a little about it and that is when I have a companion.  The companion just stands there while the Raiders and Gunners take their turn with my char. 

It would be better if the companion was sent home before the start of the Bound in Public session.  I tried taking the dismiss companion code from another mod and  adding it to this one, but I really don't know what I am doing, and it didn't work.

 

If @twistedtrebla still updates this mod, or if someone can make a patch, I think that would be a good feature. 

 

 

Update Violate, it already sends companions/followers to a holding cell until after BiP is finished.

Posted
2 hours ago, izzyknows said:

Update Violate, it already sends companions/followers to a holding cell until after BiP is finished.

 

I have V1.61, which I believe is the current one.  My follower(s), from Commonwealth Captives, disappear during BiP and reappear after but not my companion.  

 

I do have a couple companion mods, Better Companions, Companion Fall Damage Immunity, Companion go Home, and Companion Command.  I'll test removing those and see what happens.

 

 

Posted
3 hours ago, Holden McGroin said:

 

I have V1.61, which I believe is the current one.  My follower(s), from Commonwealth Captives, disappear during BiP and reappear after but not my companion.  

 

I do have a couple companion mods, Better Companions, Companion Fall Damage Immunity, Companion go Home, and Companion Command.  I'll test removing those and see what happens.

 

 

One of those might be conflicting. My guess, just a guess mind you, would be companion go home. Or maybe a clothing mod. It is a Bugthesda made game after all. LOL!

  • 1 month later...
Posted
On 12/20/2025 at 3:17 PM, Dojo_dude said:

Are there struggle animations for the "X" Crosses?

I came here to ask the same thing cuz im not getting a prompt to stuggle or anything 

 

  • 3 weeks later...
  • 2 weeks later...
  • 1 month later...
Posted
On 2025. 1. 13. at 오전 6시 4분, Lokikun said:

Bound In Publiv 버전 1.33용 미니 패치를 소개합니다.

 

제가 만든 이 코드는 제가 공유하는 KFT 툴셋의 Kziitd Fuckdolls를 제 캐릭터가 장착할 수 있도록 만든 최종 결과물 중 하나입니다
. 소스 코드도 함께 제공하니 다른 분들도 사용하거나 활용해 보세요. 제 코딩 실력이 그다지 좋지 않아서요.

KFT tolset / TwistedTrebla의 허가를 반드시 따라야 한다는 점을 명심해 주세요
. (제 수정 사항이 썩 좋다고 생각하지는 않지만, 적어도 제가 원하는 시나리오가 실현되도록 해줍니다. 다소 끔찍하고 잔인한 시나리오이긴 하지만요.)

 

이것은 다음 내용을 추가합니다.

 

요구 사항: 여성 캐릭터 / KFT가 설치되어 작동 중이어야 합니다.
전역 BIP_Setting_BoundKFT_Disaster_Chance 010BF7 (기본값 0) - esp 파일에 추가되었습니다.
MCM 편집을 통해 확률을 설정할 수 있습니다
. 고문복을 제외하고 의상이 무작위로 선택되도록 스크립트를 수정했습니다. (선택 불가 / 모든 선택은 팔다리를 제거합니다.)
처벌 후 이벤트가 다시 발생하면 고문복을 입게 됩니다.
회복 기능은 없지만, KZEB_Device를 직접 사용하여 장치를 제거하는 모드는 회복 효과를 제공합니다. (작업대를 사용할 수 없습니다. 팔다리가 전혀 없습니다.)

 

FPAttributtes/FPHarassment 패치로, 일반 장비를 해제했을 때 다른 캐릭터가 당신을 치료할 수 없게 됩니다.

 

잡담:

  내용 숨기기

제가 구상했던 시나리오는 이렇습니다.
약탈자/적들을 괴롭히면 다양한 요인에 따라 그들의 분노가 쌓여가고, 일정 임계점을 넘어서 패배하면 그들은 당신의 캐릭터를 평생 망가뜨리기로 결정합니다.
단순히 굴욕감을 주려는 목적이라면 일반적인 속박 이벤트가 발생하지만, 그들이 분노에 휩싸이면 끔찍한 인형 옷을 입게 되는 거죠.
시나리오의 또 다른 부분은,
캐릭터가 약물에 심하게 취해 환각을 경험하는 것입니다. 그래서 처벌이 끝나고 풀려날 때 비로소 팔다리가 멀쩡한지 아닌지 알 수 있게 되는 거죠.
'선한 사마리아인'이 당신을 풀어주면 최종 결과가 공개됩니다. 사마리아인은 당신을 어딘가(안전한 곳이나 위험한 곳)로 데려가거나, 팔다리를 잃었다면 그곳에 버려두겠다고 제안할 겁니다. (이 선택들은 당신의 정신력, 의지력 등에 영향을 미칩니다.)
가능하다면 시나리오 시작 전에 외부에서 이 효과를 발동시킬 수 있는 방법을 추가하고 싶습니다. 마치 다양한 배드 엔딩처럼요.

 

제가 구현할 수 있었던 것은 다음과 같습니다.
시나리오 시작 시 무작위 선택. 선택지가 없는 인형 같은 복장 중에서 무작위로 하나를 고르는 방식. 결과가 더 악화되는 반복 시나리오를 만들되, 아무것도 할 수 없는 캐릭터로 플레이해야 합니다.
코드의 대부분은 어떤 종류의 교활한 장치나 KZIITD 장치를 사용하더라도 시나리오를 시작할 수 있도록 조각들을 맞춰보는 작업이었습니다.
순간이동(1인칭 시점 전환)이 일어나기 전에 장비 아이템의 시작 위치를 변경해야 했습니다. 제 컴퓨터에서는 캐릭터가 그대로 있거나, 영원한 어둠 속에 있거나, 세상 아래에 있거나, 하늘 어딘가에 있는 문제가 발생했기 때문입니다.
안타깝게도 저는 아직 폴아웃 4의 장면 생성 방식을 제대로 이해하지 못했습니다. 그래서 더 많은 장치를 활용할 수 있는 원하는 최종 결과를 구현하지 못했습니다.


감사해요:

  숨겨진 내용을 표시합니다

AAF 팀과 Loverslab 모딩 커뮤니티 전체에 감사드립니다. 여러분 모두가 없었다면 이 모든 것은 불가능했을 것입니다.
Ego 님은 제 질문에 친절하게 답변해주시고, 잘 정리된 API 덕분에 무엇을 할 수 있는지 이해할 수 있도록 도와주셨습니다.
Kziitd 님은 멋진 모델과 애니메이션을 만들어주셔서 제가 어떻게든 활용해볼 수 있도록 영감을 주셨습니다.
TwistedTrebla 님은 모드 제작, 코드에 대한 의견 제공, 그리고 수정 및 공유 라이선스를 제공해주셔서 정말 큰 도움이 되었습니다.

 

캐릭터의 팔다리를 잃은 후에도 게임을 계속 플레이하는 방법:

  내용 숨기기

첫 번째 선택지 - 제가 추천하는 방법):
KFT(Kziitd Fetish Toolset)에서 파워 아머 패치를 얻어 파워 아머를 빠르게 획득하고 조금 더 진행하세요.
jbezorg에서 Cursed DD Enchantings - Redux와 Angeli Techsuit를 얻어 파워 아머를 착용했을 때 Angeli Suit로 변신할 확률을 높이세요. 다른 함정은 모두 비활성화하세요. (난이도를 높이려면 Angeli 마스크나 재갈을 착용하도록 설정하세요.)
Angeli Suit를 착용하게 되면 캐릭터의 팔다리가 돌아오지만, 이제 슈트에서 탈출하기 위해 사냥을 해야 합니다. (재미있는 퀘스트가 될 거예요.)

 

두 번째 옵션):
다른 모드에 대한 패치를 적용하지 않았다면, 해당 모드에서 아이템을 해제하는 이벤트 하나만 사용하세요. 도움이 필요하면 문의하세요.

 

세 번째 옵션):
KFT 디버그를 사용하여 장비를 해제하세요

 

네 번째 옵션):
포획 전에 재장전

 

발생 가능한 버그:

  숨겨진 내용을 표시합니다

가끔 모든 장비가 해제되고 다시 장착되지 않는 경우가 있습니다. 왜 그런지는 모르겠지만, 제 컴퓨터의 셀 전환으로 인한 렉 때문에 발생하는 것 같습니다.

안타깝게도 제가 이 문제를 해결할 방법은 없습니다.

 

속성280 및 괴롭힘1204AmpPatch.7z 25.14kB · 56회 다운로드 BoundInPublic133KFTAmpPatch.7z 93.1kB · 66회 다운로드

Nice work!

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