dragonfly96 Posted September 11, 2023 Posted September 11, 2023 On 9/8/2023 at 6:44 AM, rubber_duck said: I might patch DD (I'm running RC8, but I think both standard and RC8 would be nearly identical) in the near future. It would've already been patched, but I'm running into issue of consistency. Whenever Player wears DD, other NPCs see them as bound - you can ask for NPCs to help and unlock the devices for you (SH), which makes it seem like it should make the Player exposed. I mean, the mod is literally called Devious Devices, hence I didn't feel the need to patch it. On the contrary, it doesn't seem valid if the Player is wearing like a full catsuit (nothing of the skin is shown) and they are considered as exposed. Bottom line, yeah - I'm thinking about patching DD soon, so stay tuned for future updates! Regarding CBBE Skimpy Armor Replacer... I think we already had someone with similar question on this topic. Because the mod you've linked is a replacer (replaces existing vanilla game items rather than adding something new), you'd need to modify the INI. There are 2 ways you can do it: a) Download and use my SAKR/RCPGen tool - I highly recommend it as it really helps with INI generation. Check it out, it has very simple and detailed documentation (literally a step by step tutorial on how to use it). b) Edit the INI file(s) I provided in this Repository. Simply open the directory, locate the INI files you need (in case the mod only replaces vanilla Fallout 4 items and not DLCs), open the INI (Fallout4.ini) in your preferred text editor, and change the values there manually. Honestly, just go with a) and SAKR/RCPGen. It's much faster and easier. Hope this helps! Yeah, I was thinking the catsuit should be considered a flirty yet non-exposed suit, because like, while it may cover up everything, it's inherently sexual and accentuates every curve of your body, being skintight and all. Definitely not something you'd wear casually. And yeah, despite the tutorial, modifying every vanilla and DLC clothing item would... Take some time, so I was hoping someone else with more time on their hands than I do could do it ToT But I might get around to it one day if I ever have a few consecutive days off xD
rubber_duck Posted September 11, 2023 Author Posted September 11, 2023 4 hours ago, dragonfly96 said: And yeah, despite the tutorial, modifying every vanilla and DLC clothing item would... Take some time, so I was hoping someone else with more time on their hands than I do could do it ToT But I might get around to it one day if I ever have a few consecutive days off xD Actually, it isn't as slow as you think it is! I've implemented the 'keep selection' and 'auto switch' features to the program to make the process even faster. 'keep selection' feature allows you to keep currently selected checkboxes checked - this is very handy if when you're patching the same outfits but with different textures (such as vanilla game dresses, etc.). 'auto switch' feature automatically selects the next item after you add keywords to an item. This reduces the clicking and becomes extremely useful when paired with 'keep selection' feature. It took me less than an hour to patch vanilla clothing + DLCs, so you don't need a few days off! ?
M.BISON Posted September 13, 2023 Posted September 13, 2023 This is really easy to use. Thanks for this. 1
DrSeptimus Posted October 12, 2023 Posted October 12, 2023 Did you forget to add vtaw scientist outfit into the list?
rubber_duck Posted October 12, 2023 Author Posted October 12, 2023 1 hour ago, DrSeptimus said: Did you forget to add vtaw scientist outfit into the list? Nope. I don't use it and as such I didn't patch it. If you want it, get my SAKR/RCP Gen tool. It's very easy and it should take you about 2 minutes (depending on how many items you want to patch).
DrSeptimus Posted October 13, 2023 Posted October 13, 2023 (edited) 11 hours ago, rubber_duck said: Nope. I don't use it and as such I didn't patch it. If you want it, get my SAKR/RCP Gen tool. It's very easy and it should take you about 2 minutes (depending on how many items you want to patch). Thx for the clarity.. I thought every single vtaw was include into it... So is the current list is all about outfit you currently use? Edit: Btw.. nice tool... the rcp gen work like a charm.. Edited October 13, 2023 by DrSeptimus
rubber_duck Posted October 13, 2023 Author Posted October 13, 2023 6 hours ago, DrSeptimus said: So is the current list is all about outfit you currently use? Yeah, pretty much. I'm currently more focused on converting the clothing I use to CBBE 3BBB, so I won't update SAKR stuff that often.
DrSeptimus Posted October 13, 2023 Posted October 13, 2023 (edited) 2 hours ago, rubber_duck said: Yeah, pretty much. I'm currently more focused on converting the clothing I use to CBBE 3BBB, so I won't update SAKR stuff that often. I see..... On the other hand.. can you explain to me what is Sheer tag for in RCPGen? Edit: How do I applied keyword for accessories? I see SAKR seems to support accessories as well.. but at your RCPGen, which part of it should I tag? Edited October 13, 2023 by DrSeptimus
rubber_duck Posted October 13, 2023 Author Posted October 13, 2023 1 hour ago, DrSeptimus said: I see..... On the other hand.. can you explain to me what is Sheer tag for in RCPGen? As mentioned in SAKR's description, sheer stands for see-through items. For example, if you have a sheer bra, your breasts would be covered but others would still see your boos as it's see-through. 1 hour ago, DrSeptimus said: Edit: How do I applied keyword for accessories? I see SAKR seems to support accessories as well.. but at your RCPGen, which part of it should I tag? What accessories are you talking about? If you're thinking jewelry (rings, necklaces, etc.) forget it; SAKR doesn't feature any keywords for such items. The only items that should have SAKR keywords are the ones that correspond to the tags (bras, panties, shirts, tops, jeans, shorts, stockings, heels, leotards, jackets and armors, etc.).
Kanlaon Posted October 22, 2023 Posted October 22, 2023 Hello thanks for your efforts. I am completely new to this topic and want to use one of your Ini files for 'The kites slave suit' When I open your Ini file it looks like // Rubber Duck's Skimpy Armor Keyword Resource (SAKR) Repository // Patch: TheKite's Vault-Tec Slave Suit // Requirements: SAKR (https://www.loverslab.com/files/file/26435-skimpy-armor-keyword-resource-412023/), RobCo Patcher (https://www.nexusmods.com/fallout4/mods/69798), TheKite's Vault-Tec Slave Suit (https://www.nexusmods.com/fallout4/mods/20950) // Master: ESL // Version: 2.0 // Date: 03/04/2023 // For more SAKR patches, visit: https://www.loverslab.com/files/file/26443-rubber-ducks-sakr-repo/ // > TheKite's Vault-Tec Slave Suit < // "Vault-Tec Slavesuit" filterByArmors=TheKite_VTS.esp|00000842:keywordsToAdd=SkimpyArmorKeywordResource.esm|00000816,SkimpyArmorKeywordResource.esm|00000818,SkimpyArmorKeywordResource.esm|00000819,SkimpyArmorKeywordResource.esm|0000081A,SkimpyArmorKeywordResource.esm|00000820,SkimpyArmorKeywordResource.esm|00000821,SkimpyArmorKeywordResource.esm|00000822,SkimpyArmorKeywordResource.esm|000026B4 // "Vault-Tec Slavesuit" filterByArmors=TheKite_VTS.esp|00000885:keywordsToAdd=SkimpyArmorKeywordResource.esm|00000816,SkimpyArmorKeywordResource.esm|00000818,SkimpyArmorKeywordResource.esm|00000819,SkimpyArmorKeywordResource.esm|0000081A,SkimpyArmorKeywordResource.esm|00000820,SkimpyArmorKeywordResource.esm|00000821,SkimpyArmorKeywordResource.esm|00000822,SkimpyArmorKeywordResource.esm|000026B4 While the keywords seem to be ok I cannot find xx000842 or xx000885 in the armor list of The Kite_VTS Did I miss something ?
rubber_duck Posted October 22, 2023 Author Posted October 22, 2023 2 hours ago, Kanlaon said: Hello thanks for your efforts. I am completely new to this topic and want to use one of your Ini files for 'The kites slave suit' When I open your Ini file it looks like // Rubber Duck's Skimpy Armor Keyword Resource (SAKR) Repository // Patch: TheKite's Vault-Tec Slave Suit // Requirements: SAKR (https://www.loverslab.com/files/file/26435-skimpy-armor-keyword-resource-412023/), RobCo Patcher (https://www.nexusmods.com/fallout4/mods/69798), TheKite's Vault-Tec Slave Suit (https://www.nexusmods.com/fallout4/mods/20950) // Master: ESL // Version: 2.0 // Date: 03/04/2023 // For more SAKR patches, visit: https://www.loverslab.com/files/file/26443-rubber-ducks-sakr-repo/ // > TheKite's Vault-Tec Slave Suit < // "Vault-Tec Slavesuit" filterByArmors=TheKite_VTS.esp|00000842:keywordsToAdd=SkimpyArmorKeywordResource.esm|00000816,SkimpyArmorKeywordResource.esm|00000818,SkimpyArmorKeywordResource.esm|00000819,SkimpyArmorKeywordResource.esm|0000081A,SkimpyArmorKeywordResource.esm|00000820,SkimpyArmorKeywordResource.esm|00000821,SkimpyArmorKeywordResource.esm|00000822,SkimpyArmorKeywordResource.esm|000026B4 // "Vault-Tec Slavesuit" filterByArmors=TheKite_VTS.esp|00000885:keywordsToAdd=SkimpyArmorKeywordResource.esm|00000816,SkimpyArmorKeywordResource.esm|00000818,SkimpyArmorKeywordResource.esm|00000819,SkimpyArmorKeywordResource.esm|0000081A,SkimpyArmorKeywordResource.esm|00000820,SkimpyArmorKeywordResource.esm|00000821,SkimpyArmorKeywordResource.esm|00000822,SkimpyArmorKeywordResource.esm|000026B4 While the keywords seem to be ok I cannot find xx000842 or xx000885 in the armor list of The Kite_VTS Did I miss something ? Yeah, the FormIDs are different as I'm running ESL-flagged ESP plugin for TheKite_VTS. Sadly, you can fix it by changing the ID values in the INI to suit your load order (0200216E and 020031FC), or you can generate your own INI with my SAKR/RCP Gen tool. This issue led to creation of the tool in the first place, and is also a reason why I don't update this repository that often. It isn't very plug 'n' play Hope this helps! 1
Kanlaon Posted October 22, 2023 Posted October 22, 2023 2 minutes ago, rubber_duck said: Yeah, the FormIDs are different as I'm running ESL-flagged ESP plugin for TheKite_VTS. Sadly, you can fix it by changing the ID values in the INI to suit your load order (0200216E and 020031FC), or you can generate your own INI with my SAKR/RCP Gen tool. This issue led to creation of the tool in the first place, and is also a reason why I don't update this repository that often. It isn't very plug 'n' play Hope this helps! Ahh yes of coarse it helps. Only changing the form id's on an existing Ini is not the big thing. But creating a new RobcoPatcher INI it is much more likely do make errors for a newbe like me. Maybe your tool I will learn lateron after I have made my first steps ? Regards 1
sen4mi Posted December 3, 2023 Posted December 3, 2023 I'm running into a problem using this... I'm trying to use krazymans levelled lists, but the sakr keywords are not getting applied. When I look closer, I see F4SE/Plugins/RobCo_Patcher/armor/Clothes Pack 2 by DonEb14n/Clothes Pack 2 by DonEb14n.ini has formids ranging from 00002F to 000821 for Clothes Pack 2 by DonEb14n.esp But Clothes Pack 2 by DonEb14n.esp has formids starting at 000F9A for a t-shirt addon (and 000F9B for the corresponding armor). The rest of its formids are higher. So... the patcher doesn't patch anything from that mod (nor for other mods with similar issues). And, since the file format doesn't identify editor ids or anything that I could use to find the right formids, I guess I am stuck?
rubber_duck Posted December 3, 2023 Author Posted December 3, 2023 10 minutes ago, sen4mi said: I'm running into a problem using this... I'm trying to use krazymans levelled lists, but the sakr keywords are not getting applied. When I look closer, I see F4SE/Plugins/RobCo_Patcher/armor/Clothes Pack 2 by DonEb14n/Clothes Pack 2 by DonEb14n.ini has formids ranging from 00002F to 000821 for Clothes Pack 2 by DonEb14n.esp But Clothes Pack 2 by DonEb14n.esp has formids starting at 000F9A for a t-shirt addon (and 000F9B for the corresponding armor). The rest of its formids are higher. So... the patcher doesn't patch anything from that mod (nor for other mods with similar issues). And, since the file format doesn't identify editor ids or anything that I could use to find the right formids, I guess I am stuck? That's expected. The reason it doesn't work on your end is because the patch for DonEb14n's Clothes Pack was made with ESL-ified plugin. Take a closer look at the description page under Current progress so far spoiler - every patch made with [Default] plugin should work for everybody, but those [ESL] plugins should or shouldn't (it's a hit or miss, some people reported that the patches work, others reported that they do not). I totally forgot about all this, and have only come to a realization when I already uploaded a bunch of patches. I immediately fired up Visual Studio and developed a specific application for the job - the SAKR/RCP Gen (feel free to check it out on my profile under Files). This 'repository' doesn't really have a purpose other than being my personal backup for SAKR patches, if I'm perfectly honest. Great majority of the patches here have been made with ESL-ified masters (as I don't want to waste unnecessary plugin space), and I doubt I'll update it that often. I've decided to keep it available for others as they can take the stuff they need (patches for [Default] plugins) and generate the rest of them with my tool. Give it a shot, the documentation is a bit longer but that's because I've screenshoted every single step and (hopefully) explained everything in fine detail. Hope this helps!
sen4mi Posted December 3, 2023 Posted December 3, 2023 15 hours ago, rubber_duck said: Hope this helps! I think maybe it does! If I understand correctly, the patches you've built should be for formids which appear in the same order that they appear in the versions of the mods I downloaded. If that turns out to be true, I think I can use this (along with FO4Dump) to rebuild the .ini files into something I can use. (I will also need to study how things work to figure out whether keywords are on armor or on armor addons, but I hope that that will have a simple answer.)
Varithina Posted December 3, 2023 Posted December 3, 2023 1 hour ago, sen4mi said: (I will also need to study how things work to figure out whether keywords are on armor or on armor addons, but I hope that that will have a simple answer.) Armour, pretty much all keywords go on the armour.
vaultbait Posted December 3, 2023 Posted December 3, 2023 1 hour ago, Varithina said: Armour, pretty much all keywords go on the armour. Well, also Armor Addon (ARMA) records don't have a field for keywords anyway, so there would be no way to add keywords to them. Keywords go on the Armor (ARMO) forms, and potentially the Add Keyword properties of Object Modification (OMOD) forms eventually once RobCo Patcher gains support for doing that.
Kaptosh Posted December 3, 2023 Posted December 3, 2023 (edited) Hello, Thanks a lot for this and your ini generator, really easy to use and well done. I did notice inside the folder : RD_SAKR_Repository_v\F4SE\Plugins\RobCo_Patcher\armor\DLCRobot That it contains (DLCCoast.ini) alongside the DLCRobot.ini Is that intended or is it there by mistake ? Thanks again really appreciate all the work you are doing. Edited December 3, 2023 by Kaptosh
rubber_duck Posted December 3, 2023 Author Posted December 3, 2023 2 hours ago, Kaptosh said: Hello, Thanks a lot for this and your ini generator, really easy to use and well done. I did notice inside the folder : RD_SAKR_Repository_v\F4SE\Plugins\RobCo_Patcher\armor\DLCRobot That it contains (DLCCoast.ini) alongside the DLCRobot.ini Is that intended or is it there by mistake ? Thanks again really appreciate all the work you are doing. That's a mistake. I think it's already fixed...? Check the latest version of the repository, it was reported ever since the latest version got uploaded. Mind you, the ini should still work despite being placed in the wrong directory. As far as I know, it doesn't care where you put it, and I'm only putting all the ini files to their own directories to have proper tree structure.
sen4mi Posted December 4, 2023 Posted December 4, 2023 6 hours ago, Varithina said: Armour, pretty much all keywords go on the armour. Thank you. I imagine I would have figured it out eventually, but it's always nice when someone else has done my research for me. (And I guess, like vaultbait says, I might need to deal with OMOD fields in the future, somehow...) But, working through this, I'm seeing some odd things, and wondering about some other things. For example, there's a Fallout4.ini, which is built for a "Fallout4..esm which has been made into an esl" (does that work?). Meanwhile, my corresponding base armors were manually selected in bodyslide, maybe from CCO in some cases, maybe from vanilla fusion girl in other cases, maybe one or two lazman outfits, and so on. So, I guess if I get this working (which looks possible for some of the mods I have installed), I will should eventually find a way of fixing ini files for whichever outfits I wear frequently. But I am also starting to suspect that I would be the first person ever to use some of these patches. So ... that promises to be fun.
vaultbait Posted December 4, 2023 Posted December 4, 2023 10 minutes ago, sen4mi said: Thank you. I imagine I would have figured it out eventually, but it's always nice when someone else has done my research for me. (And I guess, like vaultbait says, I might need to deal with OMOD fields in the future, somehow...) But, working through this, I'm seeing some odd things, and wondering about some other things. For example, there's a Fallout4.ini, which is built for a "Fallout4..esm which has been made into an esl" (does that work?). Meanwhile, my corresponding base armors were manually selected in bodyslide, maybe from CCO in some cases, maybe from vanilla fusion girl in other cases, maybe one or two lazman outfits, and so on. So, I guess if I get this working (which looks possible for some of the mods I have installed), I will should eventually find a way of fixing ini files for whichever outfits I wear frequently. But I am also starting to suspect that I would be the first person ever to use some of these patches. So ... that promises to be fun. I don't see how you could ever end up with Fallout4.esm as an ESL. That sounds like a mistake or a misunderstanding of something. As for replacers of base game clothing, they reuse the base game form IDs, so you would reference them relative to the Fallout4.esm plugin, not the replacer's plugin(s). I use the various CCO replacer sets along with some selections from Ghaan's and Lazman's replacers to fill in the remaining gaps, but I just use a base game clothing SAKR config with them because I'm kinda lazy. If I wanted I could edit the list of keywords for each base game outfit to be more accurate for the replacers I've built in BodySlide, but at the end of the day I mostly care whether mods see that I'm wearing clothes or naked, the grey areas in between aren't worth my time to configure in minute detail.
sen4mi Posted December 4, 2023 Posted December 4, 2023 (edited) On 12/3/2023 at 7:49 PM, vaultbait said: I don't see how you could ever end up with Fallout4.esm as an ESL. That sounds like a mistake or a misunderstanding of something. As for replacers of base game clothing, they reuse the base game form IDs, so you would reference them relative to the Fallout4.esm plugin, not the replacer's plugin(s). I use the various CCO replacer sets along with some selections from Ghaan's and Lazman's replacers to fill in the remaining gaps, but I just use a base game clothing SAKR config with them because I'm kinda lazy. If I wanted I could edit the list of keywords for each base game outfit to be more accurate for the replacers I've built in BodySlide, but at the end of the day I mostly care whether mods see that I'm wearing clothes or naked, the grey areas in between aren't worth my time to configure in minute detail. You have thought about some things which did not occur to me. I have not learned enough yet, to know if they matter or if I can safely ignore those possibilities. Also, I goofed on the base files being esl-ified, I was looking at the first column keyword formids and for some reason thinking they were armor formids. Anyways, here's the ini files which I have patched (un-esl-ified). I'll need to test them to see how well they work. ToughGirlAttire.ini Clothes Pack 2 by DonEb14n.ini Clothes Pack 3 by DonEb14n.ini Clothes Pack 4 by DonEb14n.ini Clothes Pack 5 by DonEb14n.ini Collection of tops v2.0.ini CompetitionSwimsuit.ini Kharneth_Slave_Clothes.ini ModularVaultSuit.ini I've also included a zip file of all of them, since browsers seem to not like downloading bare .ini files (and the zip file has the full directory name for each file, starting from F4SE). allofthem.zip Update: I have found some issues, not with these patches, but another mod which is using these files differently from how I anticipated. Also, I found a bug in FO4Dump, where it sometimes gets the mod index wrong in formids. Also, here's a one for Krazymans Levelled V2 CP2.3.4 COT all in one.esp built from the ini files that RubberDuck built for its dependencies. If you want this, you'll have to convince your browser to download it (or wait for someone to post it somewhere useful -- RubberDuck and Krazyman both obviously have my permission). Krazymans Levelled V2 CP2.3.4 COT all in one.ini Edited December 5, 2023 by sen4mi Krazymans Levelled V2 CP2.3.4 COT all in one 1
vanas_1111 Posted March 14, 2024 Posted March 14, 2024 (edited) HN66 Easy GirlHN66Fo4_EasyGirl_BS.ini HN66 TRS HN66Fo4_TRS.ini vtaw wardrobe 9VtawWardrobe9.ini these are my first attempts, probably have issues but should be fairly consistent VtawWardrobe9.ini Edited March 14, 2024 by vanas_1111 3
vanas_1111 Posted March 20, 2024 Posted March 20, 2024 Using the default Fallout4.ini in F4SE/Plugins/RobCo_Patcher/armor/Fallout4/Fallout4.ini shows characters as 100% naked when wearing something like a vault suit or raider armor
vaultbait Posted March 20, 2024 Posted March 20, 2024 1 minute ago, vanas_1111 said: Using the default Fallout4.ini in F4SE/Plugins/RobCo_Patcher/armor/Fallout4/Fallout4.ini shows characters as 100% naked when wearing something like a vault suit or raider armor I haven't tested that set, but you can adjust RobCo Patcher's config to turn on debug logging, and it will generate a file the next time you launch the game listing every record it adjusted. 1
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