Robert T Posted May 10, 2023 Posted May 10, 2023 I have an update, I figured it out and found the problem but it doesnt make sense to me I'm currently using this mod to distribute VTAW items https://www.nexusmods.com/fallout4/mods/67483?tab=description For some reason, the items distributed from this mod are NOT being processed by SAKR. However, VTAW items I craft myself or obtain from the cheat menu DO WORK with SAKR. For the WD7 leggings below the one that is highlighted is one I gave myself with cheat menu, but the second one is one I obtained from an NPC. The NPC one does not work with SAKR but the one I gave myself through cheat menu WORKS 1
rubber_duck Posted May 10, 2023 Author Posted May 10, 2023 59 minutes ago, Robert T said: I have an update, I figured it out and found the problem but it doesnt make sense to me I'm currently using this mod to distribute VTAW items https://www.nexusmods.com/fallout4/mods/67483?tab=description For some reason, the items distributed from this mod are NOT being processed by SAKR. However, VTAW items I craft myself or obtain from the cheat menu DO WORK with SAKR. For the WD7 leggings below the one that is highlighted is one I gave myself with cheat menu, but the second one is one I obtained from an NPC. The NPC one does not work with SAKR but the one I gave myself through cheat menu WORKS I totally forgot about this! I'm using Commonwealth Captives Outfit Injector, and clothes it redistributes to captives aren't getting processed either. I never tested nor researched this issue properly, hence I forgot about it. Once I update the repo (probably this weekend), I'll have to create a note about this somewhere. Either way, I'm glad the issue is solved. Thank you so much for testing it thoroughly and reporting back! Take care and enjoy!
Robert T Posted May 10, 2023 Posted May 10, 2023 17 minutes ago, rubber_duck said: I totally forgot about this! I'm using Commonwealth Captives Outfit Injector, and clothes it redistributes to captives aren't getting processed either. I never tested nor researched this issue properly, hence I forgot about it. Once I update the repo (probably this weekend), I'll have to create a note about this somewhere. Either way, I'm glad the issue is solved. Thank you so much for testing it thoroughly and reporting back! Take care and enjoy! No problem, this is really an odd issue 1
vaultbait Posted May 11, 2023 Posted May 11, 2023 4 hours ago, Robert T said: I have an update, I figured it out and found the problem but it doesnt make sense to me I'm currently using this mod to distribute VTAW items The explanation is pretty simple. If you open the plugin from one of that author's clothing distributor packs with FO4Edit, you'll see it contains a slew of new ARMO records which are copies of the original ones from VTAW's plugins. I don't know why they implemented it that way, but different ARMO records means different form IDs which means the IDs in the RobCo Patcher config for Vtaw's outfits don't match the form IDs of the clothing being distributed by that other mod. You'd need a separate list of entries for all of those (likely different for each of the distributor plugins: gunner, raider, settler).
Robert T Posted May 11, 2023 Posted May 11, 2023 29 minutes ago, vaultbait said: The explanation is pretty simple. If you open the plugin from one of that author's clothing distributor packs with FO4Edit, you'll see it contains a slew of new ARMO records which are copies of the original ones from VTAW's plugins. I don't know why they implemented it that way, but different ARMO records means different form IDs which means the IDs in the RobCo Patcher config for Vtaw's outfits don't match the form IDs of the clothing being distributed by that other mod. You'd need a separate list of entries for all of those (likely different for each of the distributor plugins: gunner, raider, settler). Seems like an odd way of distributing items from a mod..wouldnt that create more work to generate new form IDs?
vaultbait Posted May 11, 2023 Posted May 11, 2023 16 hours ago, Robert T said: Seems like an odd way of distributing items from a mod..wouldnt that create more work to generate new form IDs? Yes, my thoughts as well. My theory, without spending time digging deeper into it (because I'm not using those mods anyway), is that they weren't clear on how to use object templates to randomize OMOD attachments, so instead created separate ARMO records to accomplish the variations.
deathmorph Posted May 20, 2023 Posted May 20, 2023 At Icestorms Shoes I added lines for the 3 sock ankle boots: // "IceStorm's Sock Ankle Boots (Open Toe)" filterByArmors=IceStormsShoes.esl|000532:keywordsToAdd=SkimpyArmorKeywordResource.esm|0026B4 // "IceStorm's Sock Ankle Boots (Open Heel/Toe)" filterByArmors=IceStormsShoes.esl|000533:keywordsToAdd=SkimpyArmorKeywordResource.esm|0026B4 // "IceStorm's Sock Ankle Boots (Closed)" filterByArmors=IceStormsShoes.esl|000534:keywordsToAdd=SkimpyArmorKeywordResource.esm|0026B4 I just found these in the DC Guard locker. Works now.
nonameo Posted June 2, 2023 Posted June 2, 2023 Ok I really have no idea how to install this, I downloaded this and the robco patcher but don't see any keywords added on fo4edit, and I don't speak tech enough to know what I have missed. I have already added keywords manually before on sse and would like to avoid that again but have no idea how to use this repository.
vaultbait Posted June 2, 2023 Posted June 2, 2023 28 minutes ago, nonameo said: Ok I really have no idea how to install this, I downloaded this and the robco patcher but don't see any keywords added on fo4edit, and I don't speak tech enough to know what I have missed. I have already added keywords manually before on sse and would like to avoid that again but have no idea how to use this repository. RobCo Patcher doesn't add keywords to plugins like you would edit with FO4Edit, it injects them directly into memory when you load up the game. This approach pretty much eliminates load order concerns and plugin conflicts, while allowing users to make changes with a simple text editor rather than altering or making new plugins.
rubber_duck Posted June 2, 2023 Author Posted June 2, 2023 1 hour ago, nonameo said: Ok I really have no idea how to install this, I downloaded this and the robco patcher but don't see any keywords added on fo4edit, and I don't speak tech enough to know what I have missed. I have already added keywords manually before on sse and would like to avoid that again but have no idea how to use this repository. 1 hour ago, vaultbait said: RobCo Patcher doesn't add keywords to plugins like you would edit with FO4Edit, it injects them directly into memory when you load up the game. This approach pretty much eliminates load order concerns and plugin conflicts, while allowing users to make changes with a simple text editor rather than altering or making new plugins. Like @vaultbait said. RobCo Patcher does all the work without needing to mess with plugins. To use this Repository, simply install it after all the requirements (SAKR and RobCo Patcher) and that's it! Granted, you should read the description as there's only one (1) major problem with this repository and it might not work as expected. If you've been in the modding community before then you're probably familiar with plugin types. Some of the patched plugins in this repository are made with ESLified masters. This means that some FormIDs are different on my end compared to the original plugin the author provided.
vaultbait Posted June 2, 2023 Posted June 2, 2023 31 minutes ago, rubber_duck said: Some of the patched plugins in this repository are made with ESLified masters. This means that some FormIDs are different on my end compared to the original plugin the author provided. I was thinking about that a bit. If someone supplied the original (non-compacted) form IDs, you could include them alongside your compacted ones in the same file as long as there's no overlap/conflict between them (there shouldn't be if you simply compacted outsize forms to unused IDs rather than fully renumbering all forms to new IDs). RobCo Patcher just ignores any listed forms which aren't present in the plugin anyway. 1
rubber_duck Posted June 2, 2023 Author Posted June 2, 2023 16 minutes ago, vaultbait said: I was thinking about that a bit. If someone supplied the original (non-compacted) form IDs, you could include them alongside your compacted ones in the same file as long as there's no overlap/conflict between them (there shouldn't be if you simply compacted outsize forms to unused IDs rather than fully renumbering all forms to new IDs). RobCo Patcher just ignores any listed forms which aren't present in the plugin anyway. Hmm... Yeah, I guess that'd work. But... I kinda gave up on all this 'repository' thing. I immediately noticed the issue with FormIDs, and I'm not planning to patch everything for original plugins as I'd need to ESLify all those plugins again. It's just too much work and I don't have enough time for it. On top of that, I created a program (SAKR/RCPGen) which does all the work. I mean I get it, it's much simpler to download and install a single 7z archive than to download both the SAKR/RCPGen and xEdit, then export the FormIDs from xEdit, then load that file to my program, and so on. Bottom line, if one has a bigger load order with a lot of clothing stuff installed, I don't see the point in downloading and installing this repository. In my (madman) mind, it's much more efficient to read the documentation for SAKR/RCPGen and use that rather than spend countless hours debugging and wondering why SAKR doesn't recognize certain items in-game. I will update this repostory this month and it will probably be the last update. Like I said on the description page, I'm sharing the patches I create for myself. If those patches work on someone else's end, I'm happy about it; but if they don't - sorry to be kinda rude, but it's not my problem. Hopefully all this makes (at least some) sense. I want to contribute to the NSFW modding scene, I really do! But I don't think this repository is worth it. Especially now, given how many stuff I've already 'patched' for my own load order.
vaultbait Posted June 3, 2023 Posted June 3, 2023 47 minutes ago, rubber_duck said: Hmm... Yeah, I guess that'd work. But... I kinda gave up on all this 'repository' thing. I immediately noticed the issue with FormIDs, and I'm not planning to patch everything for original plugins as I'd need to ESLify all those plugins again. It's just too much work and I don't have enough time for it. On top of that, I created a program (SAKR/RCPGen) which does all the work. I mean I get it, it's much simpler to download and install a single 7z archive than to download both the SAKR/RCPGen and xEdit, then export the FormIDs from xEdit, then load that file to my program, and so on. Bottom line, if one has a bigger load order with a lot of clothing stuff installed, I don't see the point in downloading and installing this repository. In my (madman) mind, it's much more efficient to read the documentation for SAKR/RCPGen and use that rather than spend countless hours debugging and wondering why SAKR doesn't recognize certain items in-game. I will update this repostory this month and it will probably be the last update. Like I said on the description page, I'm sharing the patches I create for myself. If those patches work on someone else's end, I'm happy about it; but if they don't - sorry to be kinda rude, but it's not my problem. Hopefully all this makes (at least some) sense. I want to contribute to the NSFW modding scene, I really do! But I don't think this repository is worth it. Especially now, given how many stuff I've already 'patched' for my own load order. That all makes complete sense. For what it's worth, I do think the repository idea makes sense for the majority of SAKR users who don't renumber/compact forms in their plugins. You do, which makes this a particular maintenance chore for you, and so I can understand why it doesn't make sense for the few who are doing what you are. I certainly wouldn't want to maintain something I didn't personally find useful or a time-saver either!
Robert T Posted June 3, 2023 Posted June 3, 2023 3 hours ago, rubber_duck said: Hmm... Yeah, I guess that'd work. But... I kinda gave up on all this 'repository' thing. I immediately noticed the issue with FormIDs, and I'm not planning to patch everything for original plugins as I'd need to ESLify all those plugins again. It's just too much work and I don't have enough time for it. On top of that, I created a program (SAKR/RCPGen) which does all the work. I mean I get it, it's much simpler to download and install a single 7z archive than to download both the SAKR/RCPGen and xEdit, then export the FormIDs from xEdit, then load that file to my program, and so on. Bottom line, if one has a bigger load order with a lot of clothing stuff installed, I don't see the point in downloading and installing this repository. In my (madman) mind, it's much more efficient to read the documentation for SAKR/RCPGen and use that rather than spend countless hours debugging and wondering why SAKR doesn't recognize certain items in-game. I will update this repostory this month and it will probably be the last update. Like I said on the description page, I'm sharing the patches I create for myself. If those patches work on someone else's end, I'm happy about it; but if they don't - sorry to be kinda rude, but it's not my problem. Hopefully all this makes (at least some) sense. I want to contribute to the NSFW modding scene, I really do! But I don't think this repository is worth it. Especially now, given how many stuff I've already 'patched' for my own load order. I have to say that I appreciate the effort you put into this. For the clothing mods that work "out of the box" from your repository, it made my game a whole lot better 1
rubber_duck Posted June 3, 2023 Author Posted June 3, 2023 7 hours ago, Robert T said: I have to say that I appreciate the effort you put into this. For the clothing mods that work "out of the box" from your repository, it made my game a whole lot better Thanks for the kind words!
Northern_Dumbass Posted June 8, 2023 Posted June 8, 2023 Amazing work, thanks for the effort! Mind I recommend doing outfit replacers, like Lazman's?
Robert T Posted June 8, 2023 Posted June 8, 2023 On 6/2/2023 at 4:59 PM, rubber_duck said: Hmm... Yeah, I guess that'd work. But... I kinda gave up on all this 'repository' thing. I immediately noticed the issue with FormIDs, and I'm not planning to patch everything for original plugins as I'd need to ESLify all those plugins again. It's just too much work and I don't have enough time for it. On top of that, I created a program (SAKR/RCPGen) which does all the work. I mean I get it, it's much simpler to download and install a single 7z archive than to download both the SAKR/RCPGen and xEdit, then export the FormIDs from xEdit, then load that file to my program, and so on. Bottom line, if one has a bigger load order with a lot of clothing stuff installed, I don't see the point in downloading and installing this repository. In my (madman) mind, it's much more efficient to read the documentation for SAKR/RCPGen and use that rather than spend countless hours debugging and wondering why SAKR doesn't recognize certain items in-game. I will update this repostory this month and it will probably be the last update. Like I said on the description page, I'm sharing the patches I create for myself. If those patches work on someone else's end, I'm happy about it; but if they don't - sorry to be kinda rude, but it's not my problem. Hopefully all this makes (at least some) sense. I want to contribute to the NSFW modding scene, I really do! But I don't think this repository is worth it. Especially now, given how many stuff I've already 'patched' for my own load order. Perhaps you could share the ESLfied plugins you use if it's allowed? THen more of the repo will work for all users
rubber_duck Posted June 8, 2023 Author Posted June 8, 2023 36 minutes ago, Robert T said: Perhaps you could share the ESLfied plugins you use if it's allowed? THen more of the repo will work for all users Yeah, originally I did. However I uploaded those plugins without permission. I mean, I don't see the problem with it as I was just providing a plugin and not the textures, meshes, etc., so I had to take it all down. It's stupid, I know, but those are the rules. Though I still cannot understand those mod authors who create a very high quality clothing mods that contain a few items and don't make their plugin ESLified. Surely, the outfit looks amazing, but not worthy of an ESP slot. ESLify your plugins, goddamn'!
vaultbait Posted June 8, 2023 Posted June 8, 2023 8 hours ago, Northern_Dumbass said: Amazing work, thanks for the effort! Mind I recommend doing outfit replacers, like Lazman's? Replacers are typically just material/mesh/texture swaps for vanilla clothing and armor, so SAKR configuration for replacers will conflict with each other and with SAKR configuration for the vanilla clothing and armor. As such, they'd need to be separate downloads or gated by FOMOD installer menu selections. That said, you should be able to reuse a vanilla clothing and armor SAKR configuration with a replacer, as long as you don't mind it not being entirely accurate about what the outfit is covering (since coverage will have been based on what the vanilla items covered, not what they look like with the replacer installed).
vaultbait Posted June 8, 2023 Posted June 8, 2023 5 hours ago, rubber_duck said: Though I still cannot understand those mod authors who create a very high quality clothing mods that contain a few items and don't make their plugin ESLified. Surely, the outfit looks amazing, but not worthy of an ESP slot. ESLify your plugins, goddamn'! For the most part those are outfit packs which existed before setting the light master flag on ESPs was commonplace or known to be generally safe. I've also noticed that mod authors who have been around for years are reusing the same mod creation workflows they used years ago and are more likely to ignore this comparatively recent trend.
N.Gamma Posted July 13, 2023 Posted July 13, 2023 Hello thank you for your great work. Could you please add mods from humannature66 like HN66s EasyGirl Outfits, HN66s TRS Outfits and HN66s SIRIUS.16 Assault Armor to your list?
rubber_duck Posted July 13, 2023 Author Posted July 13, 2023 7 hours ago, N.Gamma said: Hello thank you for your great work. Could you please add mods from humannature66 like HN66s EasyGirl Outfits, HN66s TRS Outfits and HN66s SIRIUS.16 Assault Armor to your list? Sorry mate, I don't plan to patch those outfits as I don't use them. However, I made a tool for simplifying SAKR patching with RobCo Patcher! Check it out: Take care! 1
Robert T Posted July 30, 2023 Posted July 30, 2023 Great update! I have some suggestion for further vtaw items Vtaw schoolgirl Vtaw Moon Vtaw Soft and Fluffy vtaw activewear
rubber_duck Posted July 31, 2023 Author Posted July 31, 2023 15 hours ago, Robert T said: Great update! I have some suggestion for further vtaw items Vtaw schoolgirl Vtaw Moon Vtaw Soft and Fluffy vtaw activewear 'Activewear' has already been patched, if I'm not mistaken. As for the other items you suggested... I can't make any promises as I'm only patching stuff that I have and use. At the moment, I don't have the other 3 items (Schoolgirl, Moon, Soft and Fluffy) because as far as I know those are Patreon specials (paid mods). I am planning to pay for Vtaw's Patreon once they release WD9 (because of 4K textures), but until then... No patch, sorry
Spaceguest991 Posted July 31, 2023 Posted July 31, 2023 Was it possible to add the keywords to Omod records with robco patcher? So different sets of armor could have different keywords? light, medium, heavy. I'm not sure if it's updated so you can do that since I'm not really sure on the more technical aspects on modding works
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