rubber_duck Posted March 31, 2023 Posted March 31, 2023 Rubber Duck's SAKR Repo View File Skimpy Armor Keyword Resource (SAKR) is absolutely amazing. However, not everyone has the time to manually add keywords to a bunch of different clothing items. This 'Repository' has been made with that in mind. What is this? A (master) download page for various SAKR patches. I will be patching certain clothing mods the way I see fit. From 09/04/23, every patch (INI) is created with my Rubber Duck's SAKR/RCP Gen tool. INIs created with ESLified masters probably won't work on your end and you will have to either change the FormIDs manually or (recommended) create your own INI with my tool. Requirements Skimpy Armor Keyword Resource RobCo Patcher some clothing mods How to install/use? Spoiler 1) Download and install Skimpy Armor Keyword Resource and activate its plugin 2) Download and install RobCo Patcher 3) Download this repository (RD_SAKR_Repository.7z) 4.1) If the patch's been made with original master plugin, you're good to go! 4.2) If the patch's been made with ESL-flagged master plugin, you'll have to open the provided INI and change Armor FormIDs OR create your own INI using my SAKR/RCP Gen tool. 5) That's it, play the game! About ESL-flagged masters... Fallout 4 has, unfortunately, a plugin limit. To bypass this, I'm applying ESL-flag to certain plugins; primarily clothing mods. What does this mean, exactly? To put it simply - it won't work as expected. To successfully apply ESL-flag to ESP plugin, one has to compact FormIDs for ESL. In a nutshell, this process changes values in the plugin. This becomes a serious problem when compacting FormIDs from a mod that's used by the other mod. It will most likely - break. My patches that have been made with ESLified masters won't work properly with RobCo Patcher (a new hard requirement for all the patches here) as it (RobCo Patcher) is looking for FormIDs that don't exist in your game. To fix this, you will (unfortunately) have to change the FormIDs yourself. Rubber Duck's SAKR/RCP Gen (link) I highly, highly recommend you to give it a shot! Not because it's mine, but because it allows you to create the perfect SAKR patch. Apart from the obvious issue (ESL-flagged masters), there's something else. See, the problem with using my patches from this repository is that they are made by me - for me. I'm applying SAKR keywords to items the way I see fit, and that might not be the most realistic case for certain items. If, for example, one outfit contains a short pants, most of the people would apply SAKR's Pants-Shorts keyword. I would, on the other hand, apply Pants-HotPants keyword. That's unfortunate and you'll have to deal with it if you use my INIs. Rubber Duck's SAKR/RCP Gen tool, will do all the work for you - you just export YOUR FormIDs from xEdit, load the exported file to SAKR/RCP Gen, select an item and all the keywords you want, and hit a button. That's it! There's a lot more information (as well as proper documentation) available on its page, so go check it out! Current progress so far: Note #1: '[ ]' indicates whether the patch has been made with ESL-flagged master plugin. If it has, it will read [ESL], else it'll read [Default]. Note #2: CTRL + F is your best friend here as this list is somewhat long... Spoiler [Default] Technical Compentition Sportswear (TCS) - R.D. (30/07/23) [ESL] Pantyhose by Zenna - R.D. (30/07/23) [ESL] Zenna Outfits - R.D. (30/07/23) [ESL] BZW Extravaganza - R.D. (30/07/23) [ESL] Colorful Leggings (TyperTM) - R.D. (30/07/23) [Default] Flashy(JoeR) - Crime And Punishment (Disguises) - R.D. (30/07/23) [ESL] ToughGirlAttire by Vtaw - R.D. (30/07/23) [ESL] OverQueen (OverBitch) by Tone - R.D. (30/07/23) [ESL] Tomb Raider - Tactical Wetsuit - R.D. (30/07/23) [ESL] Sporty Underwear - R.D. (30/07/23) [ESL] Shino Artist's Attire - R.D. (30/07/23) [ESL] Monno's Bikini - R.D. (30/07/23) [ESL] Kharneth Slave Clothes - R.D. (30/07/23) [ESL] Hera GymWear - R.D. (30/07/23) [ESL] GITS Motoko Kusanagi outfit - R.D. (30/07/23) [ESL] Dicky's Pinup Outfit - R.D. (30/07/23) [ESL] Yoga Pants by zed140 - R.D. (30/07/23) [ESL] C5Kev's Vault-Tec Phase II For HHS - R.D. (30/07/23) [ESL] C5Kev's Vault 111 Catsuit For HHS - R.D. (30/07/23) [ESL] C5Kev's Sexy Undies Under Armor Outfit For HHS - R.D. (30/07/23) [ESL] C5Kev's Sexier Vault Suits For HHS V2 - R.D. (30/07/23) [ESL] C5Kev's Sexier Grognak and Wildwoman V2 - R.D. (30/07/23) [ESL] C5Kev's Black Lotus Armor For HHS - R.D. (30/07/23) [ESL] DX Naughty Secretary - R.D. (30/07/23) [ESL] Tao's Catsuits Expanded - R.D. (30/07/23) [Default] Tao's Catsuits - R.D. (30/07/23) [ESL] Tone Slave Clothe - R.D. (30/07/23) [ESL] Vault-Tec Jumpsuits Redux - Standalone Expansion - R.D. (30/07/23) [ESL] Vtaw Junker Queen (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Princess Bodysuit (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Rin (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Sara Bellum (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Sensual Wear (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Tennis (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Treasure Hunter (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Virgin Killer (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw West SciFi (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw 2022 March Dress (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Ballerina Twins (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Black Mamba (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Bodycon Dress (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Club Dress (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw CP77 Panam (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Ghost (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Halloween 2021 (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw July (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Katana (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Little Danger (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw March Dress (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Mileena (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Nurse (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Valentian Teddy (Vtaw Workshop) - R.D. (30/07/23) [ESL] Vtaw Jade - R.D. (30/07/23) [ESL] Vtaw Kasuga - R.D. (30/07/23) [ESL] Vtaw Overalls - R.D. (30/07/23) [ESL] Modular Vault Jumpsuit - R.D. (30/07/23) [Default] COCO 2B Wedding Outfit - R.D. (30/07/23) [Default] VANILLA + DLCs - R.D. (30/07/23) [Default] Clothes Pack 5 by DonEb14n - R.D. (16/04/23) [ESL] Clothes Pack 4 by DonEb14n - R.D. (16/04/23) [ESL] Clothes Pack 3 by DonEb14n - R.D. (16/04/23) [ESL] Clothes Pack 2 by DonEb14n - R.D. (16/04/23) [ESL] Clothes Pack Remake by DonEb14n - R.D. (16/04/23) [ESL] Collection of tops v2.0 by DonEb14n - R.D. (16/04/23) [ESL] Obi's Kinky Outfit Collection by Obicnii - R.D. (16/04/23) [Default] COCO Bikini Collection by COCO - R.D. (16/04/23) [Default] IceStorm's Shoes v2.0.0 - R.D. (16/04/23) [Default] Straw Jinga HHBoots by Straw & Jinga - R.D. (16/04/23) [ESL] Project Elimination - PMC Combat Suit - R.D. (16/04/23) [Default] Pampas Set by ralfetas - R.D. (16/04/23) [ESL] Vtaw Inline Bodysuit - R.D. (16/04/23) [ESL] Vtaw Onyx - R.D. (16/04/23) [ESL] Vtaw Activewear - R.D. (16/04/23) [ESL] Vtaw Lana - R.D. (16/04/23) [ESL] Vtaw BattleSuit - R.D. (16/04/23) [ESL] Vtaw Mystique - R.D. (16/04/23) [ESL] Vtaw Dominatrix - R.D. (16/04/23) [ESL] Vtaw Shadow Yamato - R.D. (16/04/23) [ESL] Vtaw SweetRebel - R.D. (16/04/23) [ESL] Vtaw Umbra - R.D. (16/04/23) [ESL] Vtaw Jumpsuit by Vtaw - R.D. (16/04/23) [ESL] Vtaw Utility Pack by Vtaw - R.D. (16/04/23) [ESL] Azur Lane Atago - Stunning Speedster Outfit by DeserterX & dianka33 - R.D. (16/04/23) [ESL] Squid Game Monokini by DeserterX & dianka33 - R.D. (16/04/23) [ESL] DX Dark Mistress Outfit by DeserterX & dianka33 - R.D. (16/04/23) [ESL] DX Fetish Fashion (Volume 2) by DeserterX & dianka33 - R.D. (16/04/23) [ESL] DX Fetish Fashion (Volume 1) by DeserterX & dianka33 - R.D. (16/04/23) [ESL] Pornstar Fashion by DeserterX & dianka33 - R.D. (16/04/23) [ESL] DX Bikini Collection (Part 4) by DeserterX & dianka33 - R.D. (16/04/23) [ESL] DX Bikini Collection (Part 3) by DeserterX & dianka33 - R.D. (16/04/23) [ESL] DX Bikini Collection (Part 2) by DeserterX & dianka33 - R.D. (16/04/23) [ESL] DX Bikini Collection (Part 1) by DeserterX & dianka33 - R.D. (16/04/23) [ESL] Leotard Collection by DeserterX & dianka33 - R.D. (16/04/23) [Default] Vtaw Wardrobe 8 by Vtaw - R.D. (09/04/23) [Default] Vtaw Wardrobe 7 by Vtaw - R.D. (09/04/23) [Default] Vtaw Wardrobe 6 by Vtaw - R.D. (09/04/23) [Default] Vtaw Wardrobe 5 by Vtaw - R.D. (09/04/23) [Default] Vtaw Wardrobe 4 by Vtaw - R.D. (09/04/23) [ESL] Vtaw Wardrobe 2 by Vtaw - R.D. (09/04/23) [ESL] Vtaw Wardrobe 1 by Vtaw - R.D. (09/04/23) [Default] Armored Leotard by Apalmemnom - R.D. (09/04/23) [ESL] Louis Vuitton Sneakers V1 by MAIBATSU - R.D. (09/04/23) [ESL] Louis Vuitton Platform Heels V1 by MAIBATSU - R.D. (09/04/23) [ESL] Louis Vuitton Platform Boots V4 by MAIBATSU - R.D. (09/04/23) [ESL] Louis Vuitton Platform Boots V3 by MAIBATSU - R.D. (09/04/23) [Default] COCO LaceBody by COCO - R.D. (09/04/23) [ESL] TheKite's Vault-Tec Slave Suit by Th3Kite - R.D. (01/04/23) [ESL] TheKite's DC Scoop Digger Outfit by Th3Kite - R.D. (01/04/23) [ESL] TheKite's Handmaiden by Th3Kite and Niero - R.D. (01/04/23) [ESL] TheKite's Health Care Division Synth Uniform by Th3Kite - R.D. (01/04/23) [ESL] TheKite's Charred Vault Suit by Th3Kite - R.D. (01/04/23) [ESL] TheKite's Combat Zone Stripper Outfit by Th3Kite - R.D. (01/04/23) [ESL] Vtaw Summer Mini Dress - R.D. (01/04/23) [ESL] Vtaw Kaine - R.D. (01/04/23) [ESL] Vtaw Cammy - R.D. (31/03/23) [ESL] Vtaw Bunny - R.D. (31/03/23) [Default] Vault-Tec Armor REDUX by Zackariahas - R.D. (31/03/23) [Default] Absolutely Skimpy Attire by Dikr - R.D. (31/03/23) Useful links: Rubber Duck's SAKR/RCP Gen Krazyones SAKR Addons Thanks Special thanks to twistedtrebla for SAKR (and other mods!) Ultra-mega-giga thanks to Zzyxzz for RobCo Patcher (and other mods!) All the users who provided their own patches! All the mod authors for creating nice clothes! Changelog: Spoiler 300723 - The biggest contribution to date - a bunch of various stuff from various authors, also added Vanilla and DLC outfits 300723.X - VERSIONING REWORK; switched to DATES as it makes more sense 160423.1 - Added DonEb14n's stuff, COCO Bikini Collection and Obi's Kinky Outfit Collection 160423 - Added a bunch of different stuff; by far the biggest contribution I've made since starting this repo. Check 'Current progress so far' for details 090423.1 - Added Vtaw Wardrobe 1, Vtaw Wardorbe 2 and Vtaw Wardrobe 4 090423 - Added A bunch of stuff; check 'Current progress so far' 030423 - Added Everything I have so far in a single archive (primarily to keep things tidy) 020423 - Added Absolutely Skimpy Attire V2 - for RobCo Patcher 020423.X - MAJOR REPO REWORK; MOVING TO RobCo Patcher 010423.1 - Added TheKite Collection (VTS, Combat Zone Stripper, Charred Vault Suit, HCD, Handmaiden, Scoop Digger) + TheKite VTS (patch by Rorahusky) 010423 - Added Vtaw Kaine and Vtaw Summer Mini Dress 310323.2 - Added Vtaw Bunny and Vtaw Cammy 310323.1 - Added Vault-Tec Armor REDUX 310323 - Created this page; added Absolutely Skimpy Attire Submitter rubber_duck Submitted 03/31/2023 Category Armor & Clothing Requires Skimpy Armor Keyword Resource (https://www.loverslab.com/files/file/26435-skimpy-armor-keyword-resource/), RobCo Patcher (https://www.nexusmods.com/fallout4/mods/69798) 5
trekkie Posted March 31, 2023 Posted March 31, 2023 Thank you for taking this on. You are the hero we needed. 1
rubber_duck Posted March 31, 2023 Author Posted March 31, 2023 2 minutes ago, trekkie said: Thank you for taking this on. You are the hero we needed. Thanks for the kind words! The main goal is to have one place for all the SAKR patches, nicely organized. Crossing fingers that other people will also join and share their own!
Krazyone Posted March 31, 2023 Posted March 31, 2023 2 hours ago, rubber_duck said: Thanks for the kind words! The main goal is to have one place for all the SAKR patches, nicely organized. Crossing fingers that other people will also join and share their own! I'll be also making them for my Clothing Hunt mods on The Nexus, hundreds of clothes I've got to do for my mods. I've just finished all the K-Girl Hunt stuff (still testing, the main mod, probably 2 Weeks), all 92 items including my own Outfit Mash-Ups. I'm making them, to tie in with Sex Harassment v1.18.0. My character is wearing a Short Black Leather Dress, that's classed as slutty. She is getting her backside slapped a lot, comments on her backside, as well as getting offered 120 Caps for sex. Which was a surprise, as I have no Prostitution mods installed. So the mod, seems like it's working... I'm glad Rubber Duck is making a place, to bring them all together. Very handy... 1
rubber_duck Posted March 31, 2023 Author Posted March 31, 2023 2 minutes ago, Krazyone said: I'm making them, to tie in with Sex Harassment v1.18.0. My character is wearing a Short Black Leather Dress, that's classed as slutty. She is getting her backside slapped a lot, comments on her backside, as well as getting offered 120 Caps for sex. Which was a surprise, as I have no Prostitution mods installed. Correct me if I'm wrong, but I think this approach was new for SH v1.18. I haven't experienced it (yet). 3 minutes ago, Krazyone said: I'm glad Rubber Duck is making a place, to bring them all together. Very handy... That's the goal right there - all in one place! Why have, say, 20 tabs open to download a single patch when you can have them all in one place? ? Also, and I don't know if I should give it a shot, but I've been thinking about having only one FOMOD installer with all the patches included. This would make it even easier for new users, but ultimately - bloat (which I'm definitely against). Not sure what to do, I'll just keep patching, one pack at a time, and I guess we'll see... Take care mate!
Krazyone Posted March 31, 2023 Posted March 31, 2023 2 hours ago, rubber_duck said: Correct me if I'm wrong, but I think this approach was new for SH v1.18. I haven't experienced it (yet). That's the goal right there - all in one place! Why have, say, 20 tabs open to download a single patch when you can have them all in one place? ? Also, and I don't know if I should give it a shot, but I've been thinking about having only one FOMOD installer with all the patches included. This would make it even easier for new users, but ultimately - bloat (which I'm definitely against). Not sure what to do, I'll just keep patching, one pack at a time, and I guess we'll see... Take care mate! Take a look at Armorsmith Extended, it has the single file per mod system... check out the 108 Files... My Krazymans Bodyslides, has a Key to the Files, on the main page, and it doesn't have that many files, only 7 files. If you add single files, add numbers to the names. So you can keep track, and have a Key on the main page, to find the correct files easily. Skyrim modders do that, and it works really well. You can group them together as well, Vtaw Pack SAKR Fomod, Clothing Pack SAKR Fomod, etc... That way, you can just have Mod Author packs. Description Page 1. Vtaw 1 2. Clothes Pack 3 3. Bunny Outfit 4. ASO Outfits Files Page 1. Vtaw 1 2. Clothes Pack 3 3. Bunny Outfit 4. ASO Outfits You could go with your Fomod, Auto-Installer. Depending on the size, and how many you do. I'd do Mod Author Fomod Installer Packs, to keep them together. But it's up to you, just some ideas... 1
rubber_duck Posted April 1, 2023 Author Posted April 1, 2023 1 minute ago, Krazyone said: Take a look at Armorsmith Extended, it has the single file per mod system... check out the 108 Files... My Krazymans Bodyslides, has a Key to the Files, on the main page, and it doesn't have that many files, only 7 files. If you add single files, add numbers to the names. So you can keep track, and have a Key on the main page, to find the correct files easily. Skyrim modders do that, and it works really well. You can group them together as well, Vtaw Pack SAKR Fomod, Clothing Pack SAKR Fomod, etc... That way, you can just have Mod Author packs. Description Page 1. Vtaw 1 2. Clothes Pack 3 3. Bunny Outfit 4. ASO Outfits Files Page 1. Vtaw 1 2. Clothes Pack 3 3. Bunny Outfit 4. ASO Outfits You could go with your Fomod, Auto-Installer. Depending on the size, and how many you do. I'd do Mod Author Fomod Installer Packs, to keep them together. But it's up to you, just some ideas... I actually plan to release whole SAKR packs, such as 'RD_SAKR_VtawMisc' where I'd include Vtaw's smaller packs (small mods, ports, etc.) and 'RD_SAKR_VtawWardrobeSeries' with Vtaw's Wardrobe stuff. The only trouble is... I have to patch it all. Oh well, time for another coffee! Thanks for great ideas and recommendations, I really appreciate it!
twistedtrebla Posted April 1, 2023 Posted April 1, 2023 (edited) Thanks for getting this started! This is going to help and save a lot of people’s time. I think personally I’m starting to favor using RobCo patcher. The biggest reason is that I have locally modified all the armor mods that I use (using fo4edit) so that panties and pants use different armor slots, which allows me to wear both of them at the same time. This process obviously changes the mod’s esp file, which will then conflict with these patches that add keywords to the armor. So for me, either I have to update the esp myself using fo4edit, or use a system that isn’t prone to esp conflicts like the RobCo patcher. I’m sure there are others who don’t have that issue and will be able to use these patches no problem. But I’m wondering if the RobCo patch approach will have the biggest return for investment since everyone will be able to utilize it. EDIT: Another benefit of a RobCo patcher is a lack of a need for a FOMOD installer. The patch text can have every mod, and if the user doesn't have certain armor mod installed, those willl harmlessly be skipped. If they later downloaded and installed those armor mods, it'll just start working again, without a need to reinstall the patch. Whereas with the esp patch method, if a user incorrectly installed a patch, that will surely screw things up, and of course the need to reinstall the patch whenever they install/uninstall armor mods. Edited April 1, 2023 by twistedtrebla 2
Plaguetard2.0 Posted April 1, 2023 Posted April 1, 2023 Quote HOWEVER, there are still a lot of modified Biped Slots. Can I excitingly see this as some of the items, such as underwear, have been modified to be more consistent with which slot they are using? When I was using the previous version of SH, it was a bit frustrating that the underwear from VTAW didn't match ASA or other mods. I started going through and modifying the smaller ones to match more in lines with VTAW. Was wondering if you'd done this as well or if I'll have to go through and modify the patches to adjust this again.
vaultbait Posted April 1, 2023 Posted April 1, 2023 (edited) 12 hours ago, twistedtrebla said: Thanks for getting this started! This is going to help and save a lot of people’s time. I think personally I’m starting to favor using RobCo patcher. The biggest reason is that I have locally modified all the armor mods that I use (using fo4edit) so that panties and pants use different armor slots, which allows me to wear both of them at the same time. This process obviously changes the mod’s esp file, which will then conflict with these patches that add keywords to the armor. So for me, either I have to update the esp myself using fo4edit, or use a system that isn’t prone to esp conflicts like the RobCo patcher. I’m sure there are others who don’t have that issue and will be able to use these patches no problem. But I’m wondering if the RobCo patch approach will have the biggest return for investment since everyone will be able to utilize it. EDIT: Another benefit of a RobCo patcher is a lack of a need for a FOMOD installer. The patch text can have every mod, and if the user doesn't have certain armor mod installed, those willl harmlessly be skipped. If they later downloaded and installed those armor mods, it'll just start working again, without a need to reinstall the patch. Whereas with the esp patch method, if a user incorrectly installed a patch, that will surely screw things up, and of course the need to reinstall the patch whenever they install/uninstall armor mods. Yes, if this used RobCo Patcher, it could really just be a directory full of text files all of which get installed, and only the relevant ones will end up being used. The only reason I can see for having a FOMOD installer menu or separate mods is, say, if you want optional coverage for one or more vanilla/DLC outfit replacers. It wouldn't require use of tools like FO4Edit or FO4CK at all, since players can simply use the console to look up form IDs in-game. It also wouldn't conflict with or require fix patches for various mods which alter armor records... UFO4P, AE, ECO, and a slew of other stuff alters the vanilla/DLC outfit and armor records in particular. But best of all, no game plugins required, so no impact at all on load orders or plugin limits. Edit: Oh, and if you need it, there are literally commented examples of exactly this use case installed by default with RobCo Patcher itself (simplified version of what's in the Data\F4SE\Plugins\RobCo_Patcher\armor\Example.ini file): filterByArmors=Fallout4.esm|00000001:keywordsToAdd=Fallout4.esm|00000002 Edited April 1, 2023 by vaultbait 2
rubber_duck Posted April 1, 2023 Author Posted April 1, 2023 15 hours ago, twistedtrebla said: Thanks for getting this started! This is going to help and save a lot of people’s time. I think personally I’m starting to favor using RobCo patcher. The biggest reason is that I have locally modified all the armor mods that I use (using fo4edit) so that panties and pants use different armor slots, which allows me to wear both of them at the same time. This process obviously changes the mod’s esp file, which will then conflict with these patches that add keywords to the armor. So for me, either I have to update the esp myself using fo4edit, or use a system that isn’t prone to esp conflicts like the RobCo patcher. I’m sure there are others who don’t have that issue and will be able to use these patches no problem. But I’m wondering if the RobCo patch approach will have the biggest return for investment since everyone will be able to utilize it. EDIT: Another benefit of a RobCo patcher is a lack of a need for a FOMOD installer. The patch text can have every mod, and if the user doesn't have certain armor mod installed, those willl harmlessly be skipped. If they later downloaded and installed those armor mods, it'll just start working again, without a need to reinstall the patch. Whereas with the esp patch method, if a user incorrectly installed a patch, that will surely screw things up, and of course the need to reinstall the patch whenever they install/uninstall armor mods. If you change SAKR to utilize RobCo patcher, then I'd drastically change the contents of this repository. I'd only include the necessary files and my modified master plugins. It'd certainly save a lot of time as adding keywords manually one by one gets tedious really fast. I have the slots tweaked the way I see fit, and because of that I'm providing the master plugin in some of the patches I do. You can check the Current progress spoiler on the main page to see for yourself. It's up to you, mate, but if you think RobCo patcher is a way to go - do it. It'd certainly keep the load orders tidy! Keep up the great work! Oh, and by the way... If you really want to move SAKR to RobCo patcher, I could help with creating the patch text for large packs (primarily Vtaw's WD series as those packs are too big to be compacted and as such, the FormIDs are the same on my end as on everyone else's; with the difference in Biped Slots, obviously). 1
rubber_duck Posted April 1, 2023 Author Posted April 1, 2023 4 hours ago, Plaguetard2.0 said: Can I excitingly see this as some of the items, such as underwear, have been modified to be more consistent with which slot they are using? When I was using the previous version of SH, it was a bit frustrating that the underwear from VTAW didn't match ASA or other mods. I started going through and modifying the smaller ones to match more in lines with VTAW. Was wondering if you'd done this as well or if I'll have to go through and modify the patches to adjust this again. If you have modified the mod's plugin ('VtawWD8.esp', for example), there might be some issues... Biped Slots for the clothing mods I use are messy, to say the least. If you ask me, ASA slots usage makes most sense. However, I decided to adapt to Vtaw's approach. Primarily because I don't feel like editing each and every item inside one of Vtaw's clothing packs (sorry, it's just too much). Generally speaking, I try to have the similar item - same slot approach for Vtaw's stuff. All the tops (bras, leotards, shirts, etc.) are on slot 41 (torso armor), and all the jeans, shorts and skirts are on slot 40 (right leg underarmor). Jackets and torso armor mods (such as WD8's Combat Jacket and WD7's Tactical Vest) are on slot 36. I cannot guarantee perfection, but the way I customized slots is to have as much items equipped at the same time. Granted, what outfit combination looks good to me doesn't necessarily look good to you - and this could become a problem. If you experience it, you'll have to load my patch in xEdit and change Biped Slots. I started changing the slots years ago and the for the most part I think I've covered really great portions of WD5, WD6, WD7 and WD8, but of course - your mileage may vary. In any case, you could definitely edit the patch directly (no need to create a patch for a patch). Take care!
rubber_duck Posted April 1, 2023 Author Posted April 1, 2023 3 hours ago, vaultbait said: Yes, if this used RobCo Patcher, it could really just be a directory full of text files all of which get installed, and only the relevant ones will end up being used. The only reason I can see for having a FOMOD installer menu or separate mods is, say, if you want optional coverage for one or more vanilla/DLC outfit replacers. It wouldn't require use of tools like FO4Edit or FO4CK at all, since players can simply use the console to look up form IDs in-game. It also wouldn't conflict with or require fix patches for various mods which alter armor records... UFO4P, AE, ECO, and a slew of other stuff alters the vanilla/DLC outfit and armor records in particular. But best of all, no game plugins required, so no impact at all on load orders or plugin limits. Edit: Oh, and if you need it, there are literally commented examples of exactly this use case installed by default with RobCo Patcher itself (simplified version of what's in the Data\F4SE\Plugins\RobCo_Patcher\armor\Example.ini file): filterByArmors=Fallout4.esm|00000001:keywordsToAdd=Fallout4.esm|00000002 Crossing fingers @twistedtrebla migrates to RobCo patcher! I wanted to patch Tone's OverQueen a few minutes ago, but didn't as I'm using AWKCR version so I don't know how it would work for folks running the non-AWKCR version of the outfit. I bet RobCo patcher wouldn't have this issue (not to mention, less plugins; and that's always good in my book).
rubber_duck Posted April 1, 2023 Author Posted April 1, 2023 Currently working on: Vtaw Wardrobe 8 (70%) *Vtaw Wardrobe 7 (15%) Vtaw Wardrobe 6 (40%) Vtaw Wardrobe 5 (25%) Vtaw Wardrobe 4 (10%) Vtaw Utility Pack (60%) Vtaw Wardrobe 2 (75%) Vtaw Wardrobe 1 (35%) Note: I'm patching these as I go and I cannot give any dates of availability. The precentage (%) next to the name of clothing pack indicates my estimation of completion (at the time of posting this). * - not prioritized as I don't like/use items from this pack that often. 2
vaultbait Posted April 1, 2023 Posted April 1, 2023 1 hour ago, rubber_duck said: Crossing fingers @twistedtrebla migrates to RobCo patcher! SAKR shouldn't need any changes to work with RobCo Patcher, it's a way of patching records without needing to create new plugins. Basically you'd just replace all the plugins in your collection with a single plugin-less mod containing text files with the same information (which KYWD form IDs you want to apply to what ARMO form IDs). 1
rubber_duck Posted April 1, 2023 Author Posted April 1, 2023 37 minutes ago, vaultbait said: SAKR shouldn't need any changes to work with RobCo Patcher, it's a way of patching records without needing to create new plugins. Basically you'd just replace all the plugins in your collection with a single plugin-less mod containing text files with the same information (which KYWD form IDs you want to apply to what ARMO form IDs). Yeah, very similar (if not the same) as your UC (you know, customized gain/loss perks, effects, items, etc.).
ChandraArgentis Posted April 1, 2023 Posted April 1, 2023 (edited) Looks like you have a bit of a cluster-F of files here. Do you think you could do it in one single file with install options that automatically check themselves based off of installed mods? https://wiki.nexusmods.com/index.php/How_to_create_mod_installers Edited April 1, 2023 by ChandraArgentis
rubber_duck Posted April 1, 2023 Author Posted April 1, 2023 (edited) 1 hour ago, rubber_duck said: Currently working on: Vtaw Wardrobe 8 (70%) *Vtaw Wardrobe 7 (15%) Vtaw Wardrobe 6 (40%) Vtaw Wardrobe 5 (25%) Vtaw Wardrobe 4 (10%) Vtaw Utility Pack (60%) Vtaw Wardrobe 2 (75%) Vtaw Wardrobe 1 (35%) Note: I'm patching these as I go and I cannot give any dates of availability. The precentage (%) next to the name of clothing pack indicates my estimation of completion (at the time of posting this). * - not prioritized as I don't like/use items from this pack that often. (in Jeremy Clarkson's voice) Good news! I've finished patching the whole Vtaw Wardrobe 8 pack! However, I don't know if I should upload it yet... Hear me out! Nearly every single item from WD8 has been patched except the following (type) items: heels/shoes (no keywords in SAKR at the moment) and socks/stockings (again, no keywords; I don't know how to treat those items). If you want, I can upload WD8 patch right away, but I'd like to finish it properly - those items that haven't been patched are still in the patch plugin (just sitting there, not doing anything at the moment). Any help and info is much appreciated! And thanks to everyone who's interested in my patches! Edited April 1, 2023 by rubber_duck 2
twistedtrebla Posted April 1, 2023 Posted April 1, 2023 2 hours ago, rubber_duck said: Crossing fingers @twistedtrebla migrates to RobCo patcher! I wanted to patch Tone's OverQueen a few minutes ago, but didn't as I'm using AWKCR version so I don't know how it would work for folks running the non-AWKCR version of the outfit. I bet RobCo patcher wouldn't have this issue (not to mention, less plugins; and that's always good in my book). Based on my understanding there is nothing to move. All the info is already available to start writing robco patcher files. All you need are a bunch of form IDs of the armor that needs keywords added, and a bunch of form IDs of the keywords. Both can be looked up via in-game console or tools like FO4Edit. The only requirement is for the end user who wishes to use the patch text files. They would need to download Robco patcher.
rubber_duck Posted April 1, 2023 Author Posted April 1, 2023 20 minutes ago, twistedtrebla said: Based on my understanding there is nothing to move. All the info is already available to start writing robco patcher files. All you need are a bunch of form IDs of the armor that needs keywords added, and a bunch of form IDs of the keywords. Both can be looked up via in-game console or tools like FO4Edit. The only requirement is for the end user who wishes to use the patch text files. They would need to download Robco patcher. When can we expect the update? Also, how would I write 2 (or more) keywords for the same item?
Krazyone Posted April 1, 2023 Posted April 1, 2023 45 minutes ago, rubber_duck said: (in Jeremy Clarkson's voice) Good news! I've finished patching the whole Vtaw Wardrobe 8 pack! However, I don't know if I should upload it yet... Hear me out! Nearly every single item from WD8 has been patched except the following (type) items: heels/shoes (no keywords in SAKR at the moment) and socks/stockings (again, no keywords; I don't know how to treat those items). If you want, I can upload WD8 patch right away, but I'd like to finish it properly - those items that haven't been patched are still in the patch plugin (just sitting there, not doing anything at the moment). Any help and info is much appreciated! And thanks to everyone who's interested in my patches! I'm halfway through my Clothes Pack 5 Sexy Teddy Treasure Hunt mod, I just left them blank. Also missing Pants Full Coverage, so I used the Armor Bottoms Full coveage instead. missing Underboobs, so replaced it with Sideboobs Shoes... I left blank Stockings and Tights, Pantyhose... I left blank Full Coverage Bottoms... used Armor Bottoms Full Coverage instead Stuff I couldn't add, I just added it to my Checklist Notes, for the mod. Leaving it, later on, if any TAGS are added, to the main SAKR mod, then I can just update the mod, checking my notes.
vaultbait Posted April 1, 2023 Posted April 1, 2023 (edited) 47 minutes ago, rubber_duck said: When can we expect the update? What update? As we keep saying, you can use RobCo Patcher for this now, it doesn't require any changes to SAKR. Just package RobCo Patcher text files instead of packaging patch plugins and you're done. RobCo Patcher is simply an alternative to making patch plugins. Users will need to install RobCo Patcher (and F4SE and Address Library because it depends on those, but they probably already have them anyway). 47 minutes ago, rubber_duck said: Also, how would I write 2 (or more) keywords for the same item? The articles linked from the RobCo Patcher mod page (and also linked in the example files shipped with RobCo Patcher) explain the syntax, but the short answer is commas. I downloaded your Scoopdigger patch and have converted it as an example. Replace the Data\RD_SAKR_TheKiteScoopDigger.esp file with a Data\F4SE\Plugins\RobCo_Patcher\armor\RD_SAKR_TheKiteScoopDigger.ini file containing this: // CROSSArmor_Scoop_outfit has pantsThong, pantsTagTight, topLowCutCleavage, topTagCropTop, topTagSideBoob, topTagTight filterByArmors=TheKite_ScoopDigger.esp|00000842:keywordsToAdd=SkimpyArmorKeywordResource.esm|00000811,SkimpyArmorKeywordResource.esm|00000812,SkimpyArmorKeywordResource.esm|0000081C,SkimpyArmorKeywordResource.esm|0000081D,SkimpyArmorKeywordResource.esm|00000820,SkimpyArmorKeywordResource.esm|00000821 Edited April 1, 2023 by vaultbait
rubber_duck Posted April 1, 2023 Author Posted April 1, 2023 (edited) 35 minutes ago, vaultbait said: What update? As we keep saying, you can use RobCo Patcher for this now, it doesn't require any changes to SAKR. Just package RobCo Patcher text files instead of packaging patch plugins and you're done. RobCo Patcher is simply an alternative to making patch plugins. Users will need to install RobCo Patcher (and F4SE and Address Library because it depends on those, but they probably already have them anyway). The articles linked from the RobCo Patcher mod page (and also linked in the example files shipped with RobCo Patcher) explain the syntax, but the short answer is commas: filterByArmors=Fallout4.esm|00000001:keywordsToAdd=Fallout4.esm|00000002,Fallout4.esm|00000003,Fallout4.esm|00000004 Now hang on a second... You're telling me SAKR has been "supported" by RobCo Patcher all along?! That's amazing! So what, I simply create a file (.txt..?) and write all FormIDs of the clothing items, followed by all SAKR keywords that I want particular item to have and that's it? Holy cow, this is brilliant! One genuine question regarding RobCo Patcher, though... Can all the items (FormIDs) be written inside one (1) file or do I need multiple files for multiple mods? For example, Vtaw WD8 and WD7 - can I write armor FormIDs of these packs to a single file or do I need 2 files (one for each)? By the way, is there a script in xEdit that extracts all FormIDs to a .txt file or something similar? It'd certainly save me a lot of time. Asking out of pure laziness lol Also, I take it wouldn't hurt to remove my patch plugins mid-game, would it? I know you're technically not supposed to, but what's the worst that can happen, aye? Edited April 1, 2023 by rubber_duck
vaultbait Posted April 1, 2023 Posted April 1, 2023 (edited) 15 minutes ago, rubber_duck said: Now hang on a second... You're telling me SAKR has been "supported" by RobCo Patcher all along?! That's amazing! All Fallout 4 mods are essentially supported. It's a F4SE plugin which alters in-memory values for various kinds of records at game runtime in order to eliminate the need for simple patch plugins. Vast swathes of patch plugin mods are now being rewritten to use it because it eliminates a majority of the record overwrite conflicts which make combining multiple patches painful. 15 minutes ago, rubber_duck said: So what, I simply create a file (.txt..?) and write all FormIDs of the clothing items, followed by all SAKR keywords that I want particular item to have and that's it? Holy cow, this is brilliant! It's a text file but needs a .ini extension (not .txt). 15 minutes ago, rubber_duck said: One genuine question regarding RobCo Patcher, though... Can all the items (FormIDs) be written inside one (1) file or do I need multiple files for multiple mods? For example, Vtaw WD8 and WD7 - can I write armor FormIDs of these packs to a single file or do I need 2 files (one for each)? You can put them all in one file, in separate files, even group multiple files in subdirectories if you want. If it were me, I'd create one file for each clothing mod you're patching, for ease of maintenance and to make it simpler for users to tweak specific ones if they want. 15 minutes ago, rubber_duck said: By the way, is there a script in xEdit that extracts all FormIDs to a .txt file or something similar? It'd certainly save me a lot of time. Asking out of pure laziness lol I remember seeing a script somewhere that can export an ESP to XML, which you could then access with a text editor, but probably not really simple to extract form IDs from unless you're adept with file manipulation tools (stream editors or maybe XML filtering tools in this specific case). 15 minutes ago, rubber_duck said: Also, I take it wouldn't hurt to remove my patch plugins mid-game, would it? I know you're technically not supposed to, but what's the worst that can happen, aye? Yes and no. The plugins which simply add keywords should be safe to remove mid-playthrough, but I noticed at least in the Scoopdigger mod that you also included an ESL-ified replacement for the original mod's plugin (which probably technically should require you ask the mod author for permission if it wasn't expressly granted somewhere). Removing that ESL-ified replacement plugin and falling back to the original would cause all the items it added to disappear from inventories. Edit: Also when I was putting together the example in my earlier post, before I installed the Scoopdigger I tried the Charred Vault Suit and noticed that you included patches for the Vtaw version and a CROSS version, but I couldn't find where to download the original for the latter. Problem is, you seem to have made it a master of the Vtaw patch. Just a heads up. Edited April 1, 2023 by vaultbait
rubber_duck Posted April 1, 2023 Author Posted April 1, 2023 (edited) 25 minutes ago, vaultbait said: All Fallout 4 mods are essentially supported. It's a F4SE plugin which alters in-memory values for various kinds of records at game runtime in order to eliminate the need for simple patch plugins. Vast swathes of patch plugin mods are now being rewritten to use it because it eliminates a majority of the record overwrite conflicts which make combining multiple patches painful. Thanks for the info! 25 minutes ago, vaultbait said: It's a text file but needs a .ini extension (not .txt). That was dumb question, I installed RobCo Patcher just as I posted my original reply. Sorry! 25 minutes ago, vaultbait said: You can put them all in one file, in separate files, even group multiple files in subdirectories if you want. If it were me, I'd create one file for each clothing mod you're patching, for ease of maintenance and to make it simpler for users to tweak specific ones if they want. Yeah, that's how I'm planning to do it. I want to have everything nicely organized! 25 minutes ago, vaultbait said: I remember seeing a script somewhere that can export an ESP to XML, which you could then access with a text editor, but probably not really simple to extract form IDs from unless you're adept with file manipulation tools (stream editors or maybe XML filtering tools in this specific case). Did some quick digging, and I found something... Not sure if it's going to work but I have my hopes! 25 minutes ago, vaultbait said: Yes and no. The plugins which simply add keywords should be safe to remove mid-playthrough, but I noticed at least in the Scoopdigger mod that you also included an ESL-ified replacement for the original mod's plugin (which probably technically should require you ask the mod author for permission if it wasn't expressly granted somewhere). Removing that ESL-ified replacement plugin and falling back to the original would cause all the items it added to disappear from inventories. Yeah, I kinda figured (about plugin removal). About the other part, where I should've asked for permission to upload the modified master plugin... Well, you're right - I technically should've asked before uploading anything. But hear me out! I didn't stole the original mod (Scoop Digger, in this example); nor did I upload it to the other site. I just provided a replacement plugin. The mod as a whole contains various textures, materials and meshes - all of these are owned by the original author, and I didn't reupload anything of this sort. I might or might not be wrong here, but anyone who knows their way in xEdit is able to create a plugin for a clothing mod - the main "parts" of a clothing mod are the mentioned textures, materials, meshes, etc., but not the plugin. The plugin's main purpose is to load into the game and create objects that use the resources made by the author. And then the second issue - what if the original author doesn't reply? What if they vanish, and there's no way to contact them? I know what I did wasn't quite right, but then again, I wouldn't consider this a problem - a modified plugin (which I'm providing) cannot work properly without the resources. To get the resources, user should download the original mod first, and then overwrite its plugin with mine. It's still the same mod, it still looks the same; heck, it even has the original author's name inside the modified plugin (Author in Header)! If mod authors contact me to remove the modified plugin, I'll definitely do it; make no mistake! However, I don't think it's a massive deal. On the contrary, if I uploaded the whole mod (everything; including my modified plugin and my patch plugin), it'd definitely be the opposite. Edited April 1, 2023 by rubber_duck
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now