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Posted
5 hours ago, MarcusHalberstram said:

My bad.. turns out Robco Patcher only works for 1.10.163... Bethesda.... why..... pepecryface

 

Yup, last-gen exclusive... I recommend downgrading to 1.10.163, never bothered with upgrading to next-gen as I knew many mods would break.

  • 3 weeks later...
Posted

Hi!

How do I verify that the ESL issue does not apply for my clothing mods?

And if is applies: what do I have to do exactly?

 

I'm sorry, but I'm a newbie...

Posted
1 hour ago, Khaledanon said:

Hi!

How do I verify that the ESL issue does not apply for my clothing mods?

And if is applies: what do I have to do exactly?

 

I'm sorry, but I'm a newbie...

 

Check the FormIDs in the provided INI file(s) with your own FormIDs. You can find your FormIDs by loading the target plugin in xEdit, then expanding Armor section and checking there.

 

The thing is, if your plugin is an ESP and my provided patch is marked as ESL - your FormIDs will be definitely different. To solve this, you have two options:

  1. Change FormIDs yourself manually - this is the easiest but the least-efficient solution. Basically, you'd have to load your ESP plugin in xEdit and open my INI in your prefered text editor (Vim, Notepad++, VS Code, etc., whatever you use and are most comfortable with). Then, because I've put comments above the lines for clothes patching, you'd need to expand Armor section in xEdit and search for that particular item. Finally, copy its FormID from xEdit and replace the FormID in the INI. Sadly, you'll have to do this for every single item you want to patch. I could write you a Python script that automatically replaces FormIDs for you, but it wouldn't be 100% automated, and you'd need to get the proper CSV export with your FormIDs. If there's interest - I can do it, but I'm a bit short with time these days...
  2. Screw this repo and just do it yourself - this is, in my opinion, a much better solution. I've made a tool (linked on the download page) that allows you to patch your clothes the way you see fit. There's a proper documentation on how to use it and I think folks like it. You'd still need to patch things out yourself, but you'll quickly get the hang of it, and it wouldn't take long.

Hope this helps!

  • 1 month later...
  • 1 month later...
Posted
20 hours ago, Steve2D said:

Is this mod still being developed? If so, can the mod be updated to detect the FO4 French Maid clothes used in Nuka Ride?

 

You can use my SAKR/RCP Gen tool to patch the FO4 French Maid outfit.

 

I might update this Repository in the future, but I doubt it. I lost the motivation and interest for the game. Sorry!

  • 2 weeks later...
Posted

So there are clothes called:  FarmHand clothes. How come it has overall skimpy rating of 78? every piece of skin is covered. its like dirty raggy clothes and stuff with a jacket. it has upper body skimpy rating of 90? was this intended or is it a bug? cause also Dirty Army Fatigues had like 50+ skimy rating until I changed it with ur tool. which doesn't make sense to me either.

Posted
6 hours ago, azaria777 said:

So there are clothes called:  FarmHand clothes. How come it has overall skimpy rating of 78? every piece of skin is covered. its like dirty raggy clothes and stuff with a jacket. it has upper body skimpy rating of 90? was this intended or is it a bug? cause also Dirty Army Fatigues had like 50+ skimy rating until I changed it with ur tool. which doesn't make sense to me either.

 

Those are vanilla clothes. They are tagged properly. The reason for their skimpiness is that I'm running CCO replacers, so those vanilla outfits look very skimpy in my game; hence the skimpy rating.

  • 3 weeks later...
Posted

Good day!
I recently returned to Fallout 4 modding and discovered SAKR, naively believing that it would work on its own, but no way. Then I started studying your repository, which, as I understand, contains a SAKR patch for clothes, which are listed as "Current progress so far". I am specifically interested in vanilla clothes + DLC, since I am currently testing them: there was a problem with incorrect skimpy rating indicators. I studied the problem in more detail and came to the conclusion that ESLify is applied to most of the clothes (as I do. As I understand it, I should use your tool for each mod with clothes (since the formID can differ even if the mod is in esl)), however, for fallout4.esm + DLC the default flag is set, which means that I just need to install your repository, right?
It is also worth noting that the formID seems to match (as shown in the screenshots) (tested so far on vaultsuit, but my character wears it most of the time), but the indicators are still high.
Am I doing something wrong?
Thanks in advance!

FO4Edit_v1TGYCJUIm.png

notepad_mvnFOZvmhp.png

Posted
1 hour ago, LeshVinov said:

Good day!
I recently returned to Fallout 4 modding and discovered SAKR, naively believing that it would work on its own, but no way. Then I started studying your repository, which, as I understand, contains a SAKR patch for clothes, which are listed as "Current progress so far". I am specifically interested in vanilla clothes + DLC, since I am currently testing them: there was a problem with incorrect skimpy rating indicators. I studied the problem in more detail and came to the conclusion that ESLify is applied to most of the clothes (as I do. As I understand it, I should use your tool for each mod with clothes (since the formID can differ even if the mod is in esl)), however, for fallout4.esm + DLC the default flag is set, which means that I just need to install your repository, right?
It is also worth noting that the formID seems to match (as shown in the screenshots) (tested so far on vaultsuit, but my character wears it most of the time), but the indicators are still high.
Am I doing something wrong?
Thanks in advance!

FO4Edit_v1TGYCJUIm.png

notepad_mvnFOZvmhp.png

 

In a nutshell: yes. For vanilla clothes, just install my repository and you're good to go.

 

'Current progress so far' is a list of patched clothes. Basically, if a mod is present in that list, it means it's patched. However, as you realized, you have to keep in mind the plugin flag - Default vs. ESL.

Default can be any plugin type (ESP, ESL or even ESM). If the mod you're interested in has a Default flag (and you didn't modify the plugin), it will work out of the box. It's a simple plug and play.

 

ESL, on the other hand, indicates a change in FormIDs. In case you didn't know, ESL plugins are loaded differently into the game and don't use the plugin slot (there's a limit of 255 plugins Fallout 4 can have), so this is the correct way to bypass that limitation (though there's a limit of 4096 ESL plugins that can be loaded, if I'm not mistaken).

 

Either way, there are classic ESL plugins and ESP plugins with ESL flag:

  • Classic ESL plugins have .esl extension and are usually automatically sorted (by MO2) at the top.
  • ESP plugins with ESL flag are your standard .esp plugins that have been compacted (when you compact a plugin, you change its FormIDs) and flagged as ESL, even though they have .esp extension. Basically, the game engine sees them as ESLs, but you can move them and load them wherever.
    This then means you get to use it (the plugin), but you're not using any ESP/ESM slots (those are limited to 255).

The biggest advantage you get from flagging ESP plugins as ESL is that you get to use the mod (plugin), but don't waste one of those 255 slots. Seriously, if a clothing mod has just 4-5 pieces of clothes inside, it's not worth the slot, at least in my opinion.

Not all ESPs can be flagged as ESL, those massive clothing packs (the ones featuring hundreds of clothes) are simply too big and as a result - you can't compact, and therefore, apply ESL flag to them.

 

The biggest disadvantage, however, is that when you compact a plugin, you're changing its FormIDs for your own load order. This means, that if both you and I compacted the same plugin, we'd both end up with different FormIDs. That's the problem, and the solution is available - my SAKR/RCP Generator tool, the whole usage process is easy to follow and understand, available on that tool's page.

 

That's pretty much it. I get it that all this might sound a bit overwhelming at first, but I promise it all makes sense. Should you have any further questions, feel free to ask!

 

I hope this helps, and sorry for a lot of text! 😅

 

All the best,

~ R.D.

Posted (edited)

Thank you for a fairly detailed and quick answer. Now I understand how esl and esp plugins work..

In the first post I had a question, perhaps you did not notice it:
After installing your patch, my vanilla clothes (vaultsuit) have incorrect skimpy raiting characteristics. For some reason, it is very high in the vaultsuit (and seems other outfits too), it covers the entire body. It turns out that these are the settings of your repository? (As you said, all vanilla clothes work without unnecessary movements (P.S. The screenshots show all the plugins that overwrite the original suit, but the FormID seems to match.)) Should it behave like this? If this is normal for your patch, then I just need to configure it with your tool..


But if this is abnormal behavior, how should I deal with all the rest of the vanilla clothes? Go through all the objects in the armor tab in xEdit and configure them using checkboxes, as described in your guide (and so on for each object)?

And it seems that there is no support for Cyrillic letters, or I installed it somehow incorrectly.. Instead of Cyrillic, just black squares appear.

Edited by LeshVinov
Posted
1 hour ago, LeshVinov said:

Thank you for a fairly detailed and quick answer. Now I understand how esl and esp plugins work..

In the first post I had a question, perhaps you did not notice it:
After installing your patch, my vanilla clothes (vaultsuit) have incorrect skimpy raiting characteristics. For some reason, it is very high in the vaultsuit (and seems other outfits too), it covers the entire body. It turns out that these are the settings of your repository? (As you said, all vanilla clothes work without unnecessary movements (P.S. The screenshots show all the plugins that overwrite the original suit, but the FormID seems to match.)) Should it behave like this? If this is normal for your patch, then I just need to configure it with your tool..


But if this is abnormal behavior, how should I deal with all the rest of the vanilla clothes? Go through all the objects in the armor tab in xEdit and configure them using checkboxes, as described in your guide (and so on for each object)?

And it seems that there is no support for Cyrillic letters, or I installed it somehow incorrectly.. Instead of Cyrillic, just black squares appear.

 

Ah, yes. Sorry comrade, I missed the question. 😬

 

Using vault suit as an example, the patch from my repository works as intended. However, the skimpy rating is too high because I'm not using the default vault suit; I'm using Classy Chassis Replacer for nearly all vanilla female meshes. Those mods are replacers, which means they replace existing outfits, and that's why they don't have a separate plugin (which is why they are referenced by Fallout4.esm FormIDs), as opposed to other clothing mods that usually add new outfits to your game.

 

Hope this clarifies things out! If you need a more personal patch, you'll have to patch it manually using my SAKR/RCP Gen tool. First, you'll need to export the FormIDs to CSV file, then load that CSV in my tool, and, finally, patch each object individually. It is a tedious process, but there are a lot of similar outfits that just use different textures. Because of that, there's an option to keep selected keywords, which allows you to just hit Apply button over and over again and all the items will have the same keywords.

 

Alternatively, and this is my personal cheap but effective solution, you can try to find a 'perfect' balance for all vanilla game outfits. What I mean by that is - figure out exactly what makes most sense for all the vanilla game outfits to have (ex.: which top, which bottom, which underwear if any, etc, etc) and write it down.

Then, load Fallout4.esm in xEdit, export all the FormIDs to CSV, and load that CSV in my tool. Check the checkbox to keep the keywords and pick a random keyword. Then, simply apply that keyword to all the clothing items.

Once you're done, export your new file and save it somewhere. Then, open that newly generated INI file in a text editor, such as VS Code, and use its multiple lines editing functionality to write all the SAKR keywords to it.

 

Finally, regarding Cyrillic letters.

Could you send a screenshot? Truth be told, I use both Latin and Cyrillic letters, but when it comes to coding or anything tech-related, I never use the Cyrillic letters. You're the first to report that issue (I assume you're Russian, correct?).

 

We'll figure this out, I'll help a comrade! 🫡

Posted (edited)

Thanks for the answer!
So everything is manual, I see...
Yes, you hit the bull's eye, I'm Russian.

Here is a screenshot of what the program looks like with Cyrillic:

RDRCPGen_ihEjcUs3Gr.png

Edited by LeshVinov
Posted (edited)
18 hours ago, LeshVinov said:

Thanks for the answer!
So everything is manual, I see...
Yes, you hit the bull's eye, I'm Russian.

Here is a screenshot of what the program looks like with Cyrillic:

RDRCPGen_ihEjcUs3Gr.png

 

Huh, that's interesting. I haven't received a single report for this.

 

Actually, from the provided screenshot, I can see that you're only working with vault suits. All the vault suits are exactly the same, except for their name and number on the back.

I should definitely handle this in my code and fix it. In the meantime, you can still patch your items. The faulty data (the name of the clothing item) is not required for it to function properly, it's there, so the program can write a comment containing the name of the clothing item (so it's easier to handle if, in the future, you need to manually adjust something, etc.).

 

Thanks for the bug report, comrade! I'll see what I can do!

Edited by rubber_duck
Posted

Thank you for your answer!

So I only need to patch one vaultsuit (111 for example) and all the others will work correctly?

It will be a bit difficult to work with suits when the only names are: "???? ??? ?", so the vaultsuit will be enough for me, most of the time I dress my character only in it..

I understand, waiting for your actions!

Posted
3 hours ago, LeshVinov said:

Thank you for your answer!

So I only need to patch one vaultsuit (111 for example) and all the others will work correctly?

It will be a bit difficult to work with suits when the only names are: "???? ??? ?", so the vaultsuit will be enough for me, most of the time I dress my character only in it..

I understand, waiting for your actions!

 

No, you need to patch all the vault suits. Here's how to do it:

  1. Start my tool and load CSV into it --> you already did this properly when you sent me a screenshot in your previous reply
  2. Select the first item in the right box (if it's not already selected)
  3. Check the Keep selection checkbox at the bottom
  4. Select all the keywords that you want to apply to the vault suits. For example, if you're using vanilla vault suits, I'd check the following:
    Pants: Long and *Tight (*Tight is the additional property)
    Top: Full and *Tight
    Optionally, you can check the bra and panty keywords, but I don't know whether that makes sense as they aren't visible. But, if you like to role-play that your wasteland chick has both bra and panties underneath, so be it. It shouldn't affect the overall skimpiness rating, as both bra and panties are covered by long pants and full top.
  5. Once you've got all the keywords you want selected, and you checked Keep selection checkbox, simply click on Apply button
  6. The tool automatically selects the next item from the right list, so all you have to do is to keep clicking Apply until you reach the end
  7. Once the last item got keywords applied, a message box will pop up saying it reached the end of loaded CSV.
  8. Close that message box and simply click Write Out button
  9. A new save-as window will appear, so specify the location where you want to save the newly generated INI file (for example Desktop), and save it
  10. IMPORTANT: Give your new file a name but don't remove .ini from its name!
  11. That's it!

Hope this helps! 😄

Posted (edited)

Thank you! I got it..
Now need a fix with Cyrrylic letters to see what outfit am I patching right now😄
 

You helped me a lot, friend!

Edited by LeshVinov
Posted
13 hours ago, LeshVinov said:

Thank you! I got it..
Now need a fix with Cyrrylic letters to see what outfit am I patching right now😄
 

You helped me a lot, friend!

 

Not a problem, comrade! 🫡

 

I'll make sure to notify you when I fix the issue.

  • 3 weeks later...
Posted (edited)

These are the patches for the clothes I'm currently using. At least they can work with me. Although the production process is simple, it still takes a lot of time. I hope it can help those in need.patch.zip  These are all patches for the original files (at least I think so). Some of them are clothes used in my game that were not properly recognized, so I redid the patches.

Spoiler

2025-06-23094120.png.6983459277f8ee391204e32d634cc134.png

 

 

Edited by adadbanana
  • 2 weeks later...
Posted (edited)

Hey there!

I am a bit stuck. I have the Rubber_Duck's repo working, except the TheKite_Railroad_Handmaiden does not work. I get 100 skimpy rating every time. I used the patcher tool to make changes, but I ran into the same issue. Any idea what can cause that? I am not a master modder, but usually I fix my issues, not this time tho. I tried to fix it but it is beyond me, after 8 hours of struggling I must ask you guys. Sorry :(
I also use _BROKEN_ SAKR Resource Loader https://www.nexusmods.com/fallout4/mods/86060 on NG update so stuff actually works (mostly).
 

EDIT: Issue seems unsolvable with Robco Patcher and SAKR Resource Loader on NG, but in FO4Edit keyewords can be added manually to clothing pieces after adding SAKR as master to the outfit mod (TheKite_Railroad_Handmaiden in my case) which obviously works. I also checked Vtaw wardrobe9 mod, made a patch for some outfits with Rubber_Duck's patcher and that works without any issues. So, yeah... NG sucks even for outfit mods sometimes :D

Edited by SimpleDude
Update
Posted
12 hours ago, SimpleDude said:

Hey there!

I am a bit stuck. I have the Rubber_Duck's repo working, except the TheKite_Railroad_Handmaiden does not work. I get 100 skimpy rating every time. I used the patcher tool to make changes, but I ran into the same issue. Any idea what can cause that? I am not a master modder, but usually I fix my issues, not this time tho. I tried to fix it but it is beyond me, after 8 hours of struggling I must ask you guys. Sorry :(
I also use _BROKEN_ SAKR Resource Loader https://www.nexusmods.com/fallout4/mods/86060 on NG update so stuff actually works (mostly).
 

 

After creating your custom patch for Handmaiden, it still doesn't work? 🤔

 

The only explanation that I can think of is that you exported wrong FormIDs. However, if you followed the guide I wrote on how to do it, then it could be something else.

 

I think the real issue here is NG - the key requirement for these SAKR pathces is RobCo Patcher, and that thing doesn't work on NG. There is an Alpha version available for NG, but it can cause frequent crashes 😞

On top of that, I, personally, don't have any experience with NG as I've never bothered to update the game in the first place. NG update causes more harm than good, so if I were you, I'd definitely look into downgrading the game to Old-gen.

 

Sorry for not being helpful enough, but I do hope that you find the information provided useful.

  • 4 weeks later...
Posted

Hi, DumbBimbo here, The Vanilla and DLC stuff doesn't seem to match their actual appearance and I cant for the life of me work out what i've done wrong. Could a girl get some help.

Posted
1 hour ago, HealBunny said:

Hi, DumbBimbo here, The Vanilla and DLC stuff doesn't seem to match their actual appearance and I cant for the life of me work out what i've done wrong. Could a girl get some help.

 

Hi there!

 

Vanilla and DLC outfits were patched to match Classy Chassis replacers, not the original (vanilla) meshes. Either install Classy Chassis replacers, or create your own patch using SAKR/RCP Generator.

 

Hope this helps!

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