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Posted
3 hours ago, Ddot14003 said:

Are we supposed to download RD_SAKR_RCP_Repository? When I hit download it still downloads RD_SAKR_ASA_V2

 

Check again, it could be that I removed the wrong file. Sorry!

Posted
On 3/31/2023 at 10:18 AM, rubber_duck said:

4.2) If the patch's been made with ESL-flagged master plugin, you'll have to open the provided INI and change Armor FormIDs.

I don't understand this part at all. How do I know which FormID's to change? I'm trying to get [ESL] TheKite's Vault-Tec Slave Suit by Th3Kite - R.D. (01/04/23) up and running. I have everything installed, I just don't know my way around FO4Edit that well.

Posted
15 minutes ago, majisha said:

I don't understand this part at all. How do I know which FormID's to change? I'm trying to get [ESL] TheKite's Vault-Tec Slave Suit by Th3Kite - R.D. (01/04/23) up and running. I have everything installed, I just don't know my way around FO4Edit that well.

Okay scratch FO$Edit. Found the Ini I need to edit. How do I know which FormID to reference? Where do I find this?

Posted
4 hours ago, majisha said:

Okay scratch FO$Edit. Found the Ini I need to edit. How do I know which FormID to reference? Where do I find this?

 

I guess it means this (I appended the armors for TheKite_VTS_Replacer.esp ) .

filterByArmors=TheKite_VTS.esp|FE000842:keywordsToAdd=SkimpyArmorKeywordResource.esm|00000816,SkimpyArmorKeywordResource.esm|00000818,SkimpyArmorKeywordResource.esm|00000819,SkimpyArmorKeywordResource.esm|0000081A,SkimpyArmorKeywordResource.esm|00000820,SkimpyArmorKeywordResource.esm|00000821,SkimpyArmorKeywordResource.esm|00000822
// "Vault-Tec Slavesuit"
filterByArmors=TheKite_VTS.esp|FE000885:keywordsToAdd=SkimpyArmorKeywordResource.esm|00000816,SkimpyArmorKeywordResource.esm|00000818,SkimpyArmorKeywordResource.esm|00000819,SkimpyArmorKeywordResource.esm|0000081A,SkimpyArmorKeywordResource.esm|00000820,SkimpyArmorKeywordResource.esm|00000821,SkimpyArmorKeywordResource.esm|00000822
filterByArmors=TheKite_VTS_Replacer.esp|0001EED7:keywordsToAdd=SkimpyArmorKeywordResource.esm|00000816,SkimpyArmorKeywordResource.esm|00000818,SkimpyArmorKeywordResource.esm|00000819,SkimpyArmorKeywordResource.esm|0000081A,SkimpyArmorKeywordResource.esm|00000820,SkimpyArmorKeywordResource.esm|00000821,SkimpyArmorKeywordResource.esm|00000822
filterByArmors=TheKite_VTS_Replacer.esp|000976B7:keywordsToAdd=SkimpyArmorKeywordResource.esm|00000816,SkimpyArmorKeywordResource.esm|00000818,SkimpyArmorKeywordResource.esm|00000819,SkimpyArmorKeywordResource.esm|0000081A,SkimpyArmorKeywordResource.esm|00000820,SkimpyArmorKeywordResource.esm|00000821,SkimpyArmorKeywordResource.esm|00000822

Posted
On 4/1/2023 at 8:30 PM, rubber_duck said:

 

I've just tested the RobCo Patcher approach and this doesn't seem to be of a much concern. I'll be taking everything down and including only the INI files.

 

I'll make sure to update this repository's main page with all the proper information once I finish a few files. In the meantime, everything I've uploaded so far will become unavailable.

 

By the way, why do you consider my patch plugin 'grey' area? I'm not mad/offended, just curious.

 

 

Never understood why some authors wouldn't allow patching their work; isn't that what modding is all about? You create something for community, someone from community improves it and shares it back?

 

Whatever the case, I too agree with @vaultbait. It was never my intention to use someone else's work without proper confirmation.

 

Thank you both for clarifying it out, I appreciate it!



Are you programmatically generating the INI files?

A bitwise OR could be used for the ESL flagged files


Base 10

4261412864 OR 2114 = 4261414978 

Base 16
FE000000 OR 00000842 = FE000842  

Posted
57 minutes ago, jbezorg said:

Are you programmatically generating the INI files?

A bitwise OR could be used for the ESL flagged files


Base 10

4261412864 OR 2114 = 4261414978 

Base 16
FE000000 OR 00000842 = FE000842  

 

The problem initially was that some of the patches had been created not for the original mod plugins, but for copies which had their form IDs renumbered so they would fit within the allowed range for ESL flagging. No amount of bitwise operations will fix that.

 

RobCo Patcher doesn't care about the first two hex digits anyway. They can be anything (even 00), so normal ESL-flagged ESP plugins are fine. The problem wasn't that they were ESL-flagged, it was that the forms had been arbitrarily renumbered and so no longer matched those from the original mod.

Posted (edited)
On 4/2/2023 at 1:09 PM, vaultbait said:

The IDs need to be 8 hexidecimal digits long (I tested shortening them at one point and RobCo Patcher ignored my entries entirely).

 

RobCo Patcher 2.8.0 is out now, and lets you shorten IDs by dropping the first two digits and any remaining leading zeroes. I wouldn't go back and redo anything you've already released, but for future work you can certainly take advantage of that.

 

Edit: Anybody testing with 2.8.0 should upgrade to 2.8.1, I stumbled across a regression in the parser which will cause all but one of the keywords on a line to get ignored. The author fixed it a few minutes after I reported the bug, but if you're using 2.8.0 and lots of keywords aren't showing up, that's why.

Edited by vaultbait
Posted

It's a pity, I definitely won't use the patcher, it's too difficult for me. It's the same with the conversion of clothes from CBBE to Fusion Girl, I don't know how. I would use a ready-made solution. Apparently SAKR not for me. But anyway thanks for trying.

Posted
4 hours ago, blinkmoth said:

It's a pity, I definitely won't use the patcher, it's too difficult for me. It's the same with the conversion of clothes from CBBE to Fusion Girl, I don't know how. I would use a ready-made solution. Apparently SAKR not for me. But anyway thanks for trying.

 

I kinda figured just by looking at the amount of 'downloads' my new program has. I understand that some players just want to play the game and not mess with other stuff...

 

Tell you what, I might revive this repository. Every INI I create is now created with my tool. All the FormIDs (especially those from ESLified masters) are unique to my load order - and I cannot guarantee that every patch will work on your end. Not sure, but I might continue adding stuff here.

 

That being said, I really think you should (at least try) use the tool I created. It might sound complicated at first, but once you get the hang of it, it gets very easy. I'll continue development on it when I have some free time so the next version will be better than the current one.

Posted (edited)
On 4/9/2023 at 2:51 AM, blinkmoth said:

It's a pity, I definitely won't use the patcher, it's too difficult for me. It's the same with the conversion of clothes from CBBE to Fusion Girl, I don't know how. I would use a ready-made solution. Apparently SAKR not for me. But anyway thanks for trying.

I can only encourage you to try to get past the fear of going from only able to use files to learning how to at least tweak things and use more advanced programs. It was really a game changer for me. And while my Fallout 4 only has 600 mods, my SkyrimSE is running at 1150 mods. I'd never had gotten to that level without learning how to be a more advanced user. I'm certainly no modder and don't pretend to be, but once you start using a few of the more advanced programs, you begin to understand things a bit more and things get easier and easier to learn how to really turn your game into what you want.

 

Side note...

Anyone working on the CCO (Classy Chassis Outfits) Vanilla Replacers? My girlfriend was demanding on my time for Easter Weekend, but I might try to dabble into this so there is a vanilla replacer in the mix.

Edited by Plaguetard2.0
typo (time not team)
Posted
4 hours ago, Plaguetard2.0 said:

Anyone working on the CCO (Classy Chassis Outfits) Vanilla Replacers? My girlfriend was demanding on my team for Easter Weekend, but I might try to dabble into this so there is a vanilla replacer in the mix.

 

I'll probably get to it next weekend. I'm very busy during all the working days and I simply cannot invest the time necessary to complete such task.

 

That being said, if anyone finishes them before I do, you can message me so I'll add it to my repo.

Posted

So is there a way the keywords should be done? I was thinking I could try doing making a robco ini and sharing but I'm not sure if there is any standard set out or how keywords should be done.

Posted
21 minutes ago, Spaceguest991 said:

So is there a way the keywords should be done? I was thinking I could try doing making a robco ini and sharing but I'm not sure if there is any standard set out or how keywords should be done.

 

Are you referring to alternative methods for writing your own INIs? If that's the case... Well... You know that I created a special tool for that purpose, right? It's mentioned quite a lot on this Repo's Description page, take a look.

 

If you're thinking about which item(s) should have which keywords, then yes and no. I, for example, add keywords the way I see fit. I'm processing modular clothing (such as Vtaw's stuff, Clothes Pack, etc.) manually, one-by-one. Those clothes are modular so I tend to look at which slot they use.

 

For example, if a shirt uses slot 41 (torso armor), I'd usually give it SAKR Top keyword with additional tags. If certain item is using slot 36 (torso underarmor), I'd either give it Armor Top or Bra keyword, depending what it is.

 

I'd set items using slot 33 (stuff that uses the whole body) depending on what they are and how they look. If, for example, one slot 33 outfit is just body and bikini, I'd give it Bra and Panty keywords. However, if other outfit uses the same slot but has, for example, a jacket, stockings, heels, skirt, etc., I'd give it Heels, Stockings, Top and Skirt tags at the same time (with additional tags, depending on how the specific outfit actually looks). I do it that way because it seems illogical to give slot 33 only one tag (or none at all) as if you're wearing slot 33 outfit, you don't need to wear any additional stuff. And keep in mind that SAKR can easily mess up the skimpy rating (calculation) if you're wearing two or more items with same keywords.

 

I hope this helps!

Posted
16 minutes ago, rubber_duck said:

Are you referring to alternative methods for writing your own INIs? If that's the case... Well... You know that I created a special tool for that purpose, right? It's mentioned quite a lot on this Repo's Description page, take a look.

I was using your tool to make the INI.

But Classy Chassis Outfits is throwing me in a bit of a loop of what words to use where like Classy Chassis Outfits - Cheeky Casuals, Bathrobe item. Would that be like armortoplewd? and normal panty? topLowCutCleavage with normal panty? Also items form CCO tend to have a few outfits with underboob should they be given the sideboob tag since there is no underboob one?

 

I'm also not sure what happens if you wear two items with like armortop keyword but one is full and the other is lewd.

Posted
53 minutes ago, Spaceguest991 said:

I was using your tool to make the INI.

But Classy Chassis Outfits is throwing me in a bit of a loop of what words to use where like Classy Chassis Outfits - Cheeky Casuals, Bathrobe item. Would that be like armortoplewd? and normal panty? topLowCutCleavage with normal panty? Also items form CCO tend to have a few outfits with underboob should they be given the sideboob tag since there is no underboob one?

 

All CCO outfits use slot 33. Therefore, I'd add both the keywords for top and bottom. Whether you add bra/panty keywords, top/pants or top/skirt - it's totally up to you. I wouldn't add armor keywords to any of the CCO outfits, though.

 

See how the outfit looks in either BodySlide or Outfit Studio. Then, just "picture what you see" and add the keywords you think make sense for certain item.

 

Using Bathrobe as an example, I'd probably add PantyThong and TopLowCut (+ TopTagCrop) as CCO Bathrobe doesn't have anything else but a robe and panties. Again, it's totally up to you!

 

Hope this helps!

Posted
10 hours ago, rubber_duck said:

 

All CCO outfits use slot 33. Therefore, I'd add both the keywords for top and bottom. Whether you add bra/panty keywords, top/pants or top/skirt - it's totally up to you. I wouldn't add armor keywords to any of the CCO outfits, though.

 

See how the outfit looks in either BodySlide or Outfit Studio. Then, just "picture what you see" and add the keywords you think make sense for certain item.

 

Using Bathrobe as an example, I'd probably add PantyThong and TopLowCut (+ TopTagCrop) as CCO Bathrobe doesn't have anything else but a robe and panties. Again, it's totally up to you!

 

Hope this helps!

Yup, that's a big help! with trying to make any INI files I intend to share on the repo

 

Another question I have is there any easy way to edit Ini files to add or remove keywords? Cause like with CCO depending on what Zaps in bodyslide you use you can change the outfit a far bit. So I'm like wondering if there's a easy to change a keyword if someone downloads someone else's ini and whats to change something without having to make a new list from scratch.

Posted
11 hours ago, Spaceguest991 said:

Yup, that's a big help! with trying to make any INI files I intend to share on the repo

 

Another question I have is there any easy way to edit Ini files to add or remove keywords? Cause like with CCO depending on what Zaps in bodyslide you use you can change the outfit a far bit. So I'm like wondering if there's a easy to change a keyword if someone downloads someone else's ini and whats to change something without having to make a new list from scratch.

 

At the moment the only way to modify INIs in any way (whether to add new, edit the existing ones or delete keywords) is by opening the INI in your favorite text editor (such as Vim, Notepad++, VS Code, etc.) and adjust keywords there - manually.

 

I'm attaching this .txt file with all the (current) SAKR keywords, hopefully it helps. A note, though... All the keywords in this file have 8-digit FormIDs. If you want to have some consistency, just remove the first two (2) digits. That way your SAKR keywords FormIDs will be 6 digits long, and I made my SAKR/RCP Gen tool use 6 digit FormIDs as well. Looks prettier, in my opinion.

 

Hope this helps!

SAKR_KWDs_All.txt

Posted (edited)

I had a go making a ini for default fallout 4 outfits, Not quite sure how good it is but at least people have a look at it. Only thing about is the all the chest armor does count as covering since I don't think doing different tiers of armor is easily doable in robco patcher yet.

 

Edit: Made small edit to the ini to add the Highheels tag to the Feathered dress.

 

Skimpy Armor Keywords - Fallout 4 Vanilla.ini

Edited by Spaceguest991
Posted
3 minutes ago, Spaceguest991 said:

I had a go making a ini for default fallout 4 outfits, Not quite sure how good it is but at least people have a look at it. Only thing about is the all the chest armor does count as covering since I don't think doing different tiers of armor is easily doable in robco patcher yet.

Skimpy Armor Keywords - Fallout 4 Vanilla.ini 30.76 kB · 0 downloads

 

This is great, I hope other people will find this useful!

 

I'll do my own Vanilla patch (well, more of a CCO-replacer) when I get some free time.

 

Thanks for sharing, take care!

Posted

Ok, now I've made ini files for the dlc as well for anyone wanting them.

 

They were made without any replaces in mind like CCO and the ones without armor don't have any armor with keywords since at this point in time I can't set different keywords for light,med,heavy armor other wise I've set the armor like leather, metal, combat, synth and robot to just count as being fully covering.

 

Just the Far Harbor and Nuka World DLCs have Armor with what I thought would be fitting keywords since FH and NW have there own formids for different types of armor so I can easily give them keywords, I've included a version where the armor doesn't have any keywords in case anyone wanted them.

SAKR - Fallout 4 Vanilla.ini SAKR - Fallout 4 Vanilla Without Armor.ini SAKR - Fallout 4 - All DLC Vanilla.ini SAKR - Fallout 4 - All DLC Vanilla Without Armor.ini SAKR - Fallout 4 - Automatron Vanilla.ini SAKR - Fallout 4 - Automatron Vanilla Without Armor.ini SAKR - Fallout 4 - Far Harbor Vanilla.ini SAKR - Fallout 4 - Far Harbor Vanilla Without Armor.ini SAKR - Fallout 4 - Vault Tec Workshop Vanilla.ini SAKR - Fallout 4 - Nuka World Vanilla.ini SAKR - Fallout 4 - Nuka World Vanilla Without Armor.ini

Posted

So like whats the deal with ESL flag'd ESP? and changing formids?

 

And perhaps asking a stupid question because I don't know any better, Can you remove the ESL flag and then make a ini for robco patcher and have it work with the ESL turned back on?

Posted
1 hour ago, Spaceguest991 said:

So like whats the deal with ESL flag'd ESP? and changing formids?

 

And perhaps asking a stupid question because I don't know any better, Can you remove the ESL flag and then make a ini for robco patcher and have it work with the ESL turned back on?

 

ESL-flagged ESPs are similar to both ESPs and ESLs.

 

ESP plugins are the most common ones. They can be placed anywhere in your load order and use their own plugin space (which is important when it comes to heavy load orders as the game has 254 available spaces for plugins).

 

ESL plugins, on the other hand, don't take up plugin space, and should always be loaded at the top. They are light so any ESP plugin (which edits the same record as ESL plugin) will overwrite and win the conflict with latter.

 

ESL-flagged ESPs are similar to ESPs (you can move them around your load order), but don't take up your plugin space. But why don't all the mods use it? Well, there's a limit to their FormIDs. If there are too many FormIDs present in the plugin, that plugin won't be ESL, but ESP.

 

What I'm doing (and I genuinely don't understand why mod authors don't do this) is compacting FormIDs. If a certain clothing mod is regular ESP which adds only a few items, then it's not worthy of a plugin space (in my opinion, at least). I'm effectively 'trimming' it down by changing its FormIDs to make it compact and then I apply the ESL-flag to it in order to save a plugin space.

 

Sadly, I'm not able to remove ESL-flag and then make INI. Technically I could, but that'd require me to patch every single thing twice, and that's definitely not an option. I stated clearly that I'm creating these patches for myself and I'm only sharing them here as I didn't apply ESL-flag to all the clothing plugins that I use.

 

This was the problem when I started this repository and created the best solution I could think of - an application that's doing (basically) all the work for the end user.

Posted
3 hours ago, Spaceguest991 said:

So like whats the deal with ESL flag'd ESP? and changing formids?

 

And perhaps asking a stupid question because I don't know any better, Can you remove the ESL flag and then make a ini for robco patcher and have it work with the ESL turned back on?

 

To put it another way, there's no inherent conflict between RobCo Patcher and ESL-flagged ESP (ESPfe) plugins.

 

The issue is if a normal ESP has form IDs numbered outside the allowed range for ESL-flagging (in Fallout 4 it's 0x000-0xFFF, for Skyrim it's 0x800-0xFFF) then it won't work correctly if the ESL flag is set in its header. The workaround is to renumber or "compact" any form IDs outside the allowed ESL range so that they'll be valid for ESL flagging, but RobCo Patcher needs you to specify the form IDs so they're not necessarily going to match between an uncompacted and a compacted version of the plugin.

 

Basically if someone publishes a RobCo Patcher file which refers to form IDs they renumbered in their own installation, then those RobCo Patcher files won't work with the original mod unless someone corrects the form IDs in them to match the form IDs used by the original mod's plugin.

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