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Posted
23 minutes ago, vaultbait said:

 

I haven't tested that set, but you can adjust RobCo Patcher's config to turn on debug logging, and it will generate a file the next time you launch the game listing every record it adjusted.

RCP debug logs show that it's reading Fallout4 and making changes to armor via the SAKR ini, I think the tagging might be wrong/I misunderstood how to install.

Posted
2 hours ago, vanas_1111 said:

SAKR shows the spiked armor covers the top but leaves the player naked on the bottom (definitely not the case for default or any replacer I've seen)

 

I have a vague recollection that's how CCO's replacer looks, but I don't recall what these SAKR tags were based on.

Posted
19 hours ago, vanas_1111 said:

SAKR shows the spiked armor covers the top but leaves the player naked on the bottom (definitely not the case for default or any replacer I've seen)

 

@vaultbait is correct, the tags are based on CCO replacers and not the vanilla outfits. I run a heavy load order and I don't know precisely how many clothing items I have, what I recommend you to do is to generate your own Fallout4.ini with SAKR/RCPGen tool.

 

Alternatively, check the Fallout4.ini and look for the problematic items and edit the ini manually, I remember that at some point I had a different replacer installed which caused vault suit to be extremely skimpy, hence the tags. Or it could be that I simply missed those items while patching (it wouldn't be a surprise given how many things I've patched already).

Posted
4 hours ago, rubber_duck said:

 

@vaultbait is correct, the tags are based on CCO replacers and not the vanilla outfits. I run a heavy load order and I don't know precisely how many clothing items I have, what I recommend you to do is to generate your own Fallout4.ini with SAKR/RCPGen tool.

 

Alternatively, check the Fallout4.ini and look for the problematic items and edit the ini manually, I remember that at some point I had a different replacer installed which caused vault suit to be extremely skimpy, hence the tags. Or it could be that I simply missed those items while patching (it wouldn't be a surprise given how many things I've patched already).

I am also running CCO replacers, I do think some of the outfits have been mistagged but thanks for the free resources regardless.

Posted
21 hours ago, vaultbait said:

 

I have a vague recollection that's how CCO's replacer looks, but I don't recall what these SAKR tags were based on.

CCO spiked armor is a lotta midriff but no full nudity

  • 2 weeks later...
  • 1 month later...
Posted
On 3/31/2024 at 8:05 PM, shivster000 said:

Hey how to I install this? I've downloaded vtaw 9 and I want to use the SAKR patch for them.

I opened up the SAKR repo mod in file organizer, went into the F4SE folder in that mod, and added a new folder to place the VtawWardrobe9.ini file in there. Did that for my game and it works well.

  • 5 weeks later...
Posted
3 hours ago, azaria777 said:

Hey are you planning on doing the VTAW wardrobe 9 by any chance?

 

Yes!

 

I have a lot of stuff to share, but I don't have enough time for writing a proper changelog. In the meantime, feel free to grab the future release version: RD_SAKR_RCP_Repository.7z

Posted
2 hours ago, azaria777 said:

Thanks a lot! I appreciate it!

 

No problem, comrade!

 

By the way, if you find any issues with certain patches I'd really appreciate the feedback. I don't have much free time to test and play the game (kinda lost interest in the whole game after that annoying update came out) so I'd appreciate if you could point out the issues (should there be any).

 

Have fun and good luck in the wasteland!

  • 3 weeks later...
Posted
On 11.05.2023 at 04:02, rubber_duck said:

 

Я совсем забыл об этом!

 

Я использую Commonwealth Captives Outfit Injector , и одежда, которую он распределяет пленникам, также не обрабатывается. Я никогда не проверял и не исследовал эту проблему должным образом, поэтому забыл о ней.

 

Как только я обновлю репозиторий (вероятно, на этих выходных), мне придется где-нибудь создать об этом заметку.

 

В любом случае, я рад, что проблема решена . Огромное спасибо за тщательное тестирование и отчет! Берегите себя и наслаждайтесь!:)


Hello! Thank you for your great work!!! What about a patch for this mod - https://www.nexusmods.com/fallout4/mods/67483?tab=description ? How to combine them so that there are no problems and everything works?

Posted
5 hours ago, yalox said:


Hello! Thank you for your great work!!! What about a patch for this mod - https://www.nexusmods.com/fallout4/mods/67483?tab=description ? How to combine them so that there are no problems and everything works?

 

I'm not using the mod you provided, but I'm pretty sure it distributes Vtaw's clothing items to NPCs by adding each and every item to its plugin creating a duplicate item and then distributing that duplicate item.

 

For example, Vtaw's plugin contains a clothing item A. This distributor mod takes that item A and contains it as item B. That item B is then distributed to NPCs.

 

To make it compatible, you'd have to export all the ARMOR FormIDs from that distributor plugin and patch every item individually.

 

It's a lot of work, and sadly I don't have the time to do it. If it's possible, the distributor plugin should reference items from original plugin, rather than copying them and using the copies (which are identical to originals, but have their own FormIDs). I don't know if this is possible.

Posted
1 hour ago, rubber_duck said:

Это большая работа, и, к сожалению, у меня нет на это времени. Если это возможно, плагин-распространитель должен ссылаться на элементы исходного плагина, а не копировать их и использовать копии (которые идентичны оригиналам, но имеют свои собственные FormID). Я не знаю, возможно ли это.

Thanks for the answer. Sorry for disturbing you!)

Posted
4 hours ago, rubber_duck said:

 

I'm not using the mod you provided, but I'm pretty sure it distributes Vtaw's clothing items to NPCs by adding each and every item to its plugin creating a duplicate item and then distributing that duplicate item.

 

For example, Vtaw's plugin contains a clothing item A. This distributor mod takes that item A and contains it as item B. That item B is then distributed to NPCs.

 

To make it compatible, you'd have to export all the ARMOR FormIDs from that distributor plugin and patch every item individually.

 

It's a lot of work, and sadly I don't have the time to do it. If it's possible, the distributor plugin should reference items from original plugin, rather than copying them and using the copies (which are identical to originals, but have their own FormIDs). I don't know if this is possible.

 

I recall looking into it a while back and came to the same conclusion. I think the reason they did it is that Vtaw's items aren't set up to randomize the OMODs they use for different varieties, so when you spawn one you get the same kind every time and the replacer tries to give NPCs randomized variations instead which means different ARMA and ARMO records.

Posted
1 hour ago, vaultbait said:

 

I recall looking into it a while back and came to the same conclusion. I think the reason they did it is that Vtaw's items aren't set up to randomize the OMODs they use for different varieties, so when you spawn one you get the same kind every time and the replacer tries to give NPCs randomized variations instead which means different ARMA and ARMO records.

 

Yup. I too tested this a while back, but forgot to post it. The patches in this repository are only for clothes from the official plugins - the same clothes but from different plugins (such as distributors, etc.) won't work and need separate patching.

 

4 hours ago, yalox said:

Thanks for the answer. Sorry for disturbing you!)

 

No worries, comrade! If you end up patching the mod, be sure to PM me so I can include it in the next contribution to this repository!

 

All the best!

  • 3 weeks later...
Posted

Quick question, I have Clothes Pack 5 by Doneb 14, (for Fusion Girl). I am also on the NextGen update. The SAKR mod does not recognize that I am wearing any clothing. Not even the vanilla vault suit. Is SAKR (and this repository) compatible with the NG Update? Or did I do something wrong on my end? The CP5 is not ESL flagged.

 

Thanks to anyone who can help.

Posted
11 hours ago, bwagdog669680 said:

Quick question, I have Clothes Pack 5 by Doneb 14, (for Fusion Girl). I am also on the NextGen update. The SAKR mod does not recognize that I am wearing any clothing. Not even the vanilla vault suit. Is SAKR (and this repository) compatible with the NG Update? Or did I do something wrong on my end? The CP5 is not ESL flagged.

 

Thanks to anyone who can help.

 

Are your F4SE and RobCo Patcher versions correct for the new game version? Does your f4se.log mention loading RobCo_Patcher.dll successfully? If you turn on logging in RobCo_Patcher.ini do you get a RobCo_Patcher.log file and does it mention reading the SAKR clothing data you installed?

Posted
11 hours ago, bwagdog669680 said:

Quick question, I have Clothes Pack 5 by Doneb 14, (for Fusion Girl). I am also on the NextGen update. The SAKR mod does not recognize that I am wearing any clothing. Not even the vanilla vault suit. Is SAKR (and this repository) compatible with the NG Update? Or did I do something wrong on my end? The CP5 is not ESL flagged.

 

Thanks to anyone who can help.

 

This Repository fully depends on SAKR and RobCo Patcher.

 

I don't think RobCo Patcher (the thing responsible for actually adding SAKR keywords to items) got updated to NG. Sadly, I can't do anything other than recommend you to downgrade your game. The update is both unnecessary and idiotic, but so is Bethesda.

Posted
24 minutes ago, rubber_duck said:

This Repository fully depends on SAKR and RobCo Patcher.

 

I don't think RobCo Patcher (the thing responsible for actually adding SAKR keywords to items) got updated to NG. Sadly, I can't do anything other than recommend you to downgrade your game. The update is both unnecessary and idiotic, but so is Bethesda.

 

Looks like you're right, this is still pinned in the RobCo Patcher posts tab on Nexus Mods as of May 18:

 

Quote
RobCo Patcher and the "NG" Update
 
RobCo Patcher is currently only available for the game version 1.10.163

Will RobCo Patcher be updated for NG?

Yes.


When Will RobCo Patcher be updated for NG?

Good question. Bethesda destroyed a ton of work. Currently it's unknown, when RobCo Patcher will be updated.

 

Posted
12 hours ago, rubber_duck said:

 

This Repository fully depends on SAKR and RobCo Patcher.

 

I don't think RobCo Patcher (the thing responsible for actually adding SAKR keywords to items) got updated to NG. Sadly, I can't do anything other than recommend you to downgrade your game. The update is both unnecessary and idiotic, but so is Bethesda.

Yeah, I kinda figured. (downgrade recomendation). I am still kicking myself for not blocking that stupid update. Hey, thanks for the quick reply. I used your mod a while back and it worked great. I appreciate your time and work. I wish I had more money and could buy you a cup of coffee (like it says on the patreon). Anyways, keep up the good work.  You seriously rock!

Posted
12 hours ago, vaultbait said:

 

Looks like you're right, this is still pinned in the RobCo Patcher posts tab on Nexus Mods as of May 18:

 

 

Thanks for the info. I've noticed you are VERY active helping folks out, for like a long time. Kudos to you Vaultbait. You have my respect and admiration. Any suggestions on the easiest downgrade method for the NG update?? Thanks in advance.

Posted
11 hours ago, bwagdog669680 said:

Thanks for the info. I've noticed you are VERY active helping folks out, for like a long time. Kudos to you Vaultbait. You have my respect and admiration. Any suggestions on the easiest downgrade method for the NG update?? Thanks in advance.

 

Thanks for kind words, but the real MVP is definitely Vaultbait. I might be helpful here and there, but she kicks ass with support! 😅

 

As for downgrading the game - it's hard for me to say anything as I didn't update in the first place. On Steam, the game still says 'Update Required', and it'll update when I launch it through Steam. However, as I'm launching the game from MO2, the update doesn't happen (hopefully it stays that way, but I'm nervous about it).

 

You could try downgrading it with https://www.nexusmods.com/fallout4/mods/81630?tab=description it won Nexus' Mod Of The Month after the update rolled out (that speaks about itself, Bethesda should burn).

 

Alternatively, and this will cost you extra money, but apparently you can downgrade the game without any issues if you're using GOG version. Plus, it doesn't have DRM.

 

Out of the two, GOG is probably a better and simpler solution, but I bet great majority of players own the game on Steam so... yeah.

 

Hopefully someone who successfully downgraded their game can provide more info - the update awaits us all, whether we like it or not.

Posted
20 hours ago, bwagdog669680 said:

Thanks for the info. I've noticed you are VERY active helping folks out, for like a long time. Kudos to you Vaultbait. You have my respect and admiration. Any suggestions on the easiest downgrade method for the NG update?? Thanks in advance.

 

I've not needed to downgrade (disabled upgrades in Steam but I also make frequent backups as extra insurance just in case). Still, you can find manual downgrade instructions pinned in the F4SE posts tab on Nexus:

 

https://www.nexusmods.com/fallout4/mods/42147?tab=posts

 

If you prefer a more automated approach, I think this downgrader is the most popular one (but my knowledge may also be out of date):

 

https://www.nexusmods.com/fallout4/mods/81630

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