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  • 3 weeks later...
Posted
6 hours ago, WaterRabbit said:

I noticed that Dicky's Pinup Skirt was misidentified as a top piece using 81D instead of 818 for the keyword.

 

Custom edit for plugin - it's mentioned in the description.

Posted
7 hours ago, rubber_duck said:

 

Custom edit for plugin - it's mentioned in the description.

I am not sure what you mean by that. I was just mentioning it in case you wanted to fix it in the future.  I thought it was weird that having the skirt equipped was more revealing than just the bikini bottom.  But to each their own I guess.

Posted
1 hour ago, WaterRabbit said:

I am not sure what you mean by that. I was just mentioning it in case you wanted to fix it in the future.  I thought it was weird that having the skirt equipped was more revealing than just the bikini bottom.  But to each their own I guess.

Check whether you have an ESP or an ESL. Form IDs can differ between plugin types.

Posted
2 hours ago, WaterRabbit said:

I am not sure what you mean by that. I was just mentioning it in case you wanted to fix it in the future.  I thought it was weird that having the skirt equipped was more revealing than just the bikini bottom.  But to each their own I guess.

 

There's nothing to fix.

 

The mod ships with ESP plugin, which takes up one of the available plugin slots. I compacted the original ESP and flagged it as ESL. It frees up that one plugin slot (because I run a heavy load order), but also modifies the original FormIDs.

 

If you want to have it working with original plugin, patch them using my RCP Generator.

Posted
3 hours ago, rubber_duck said:

 

There's nothing to fix.

 

The mod ships with ESP plugin, which takes up one of the available plugin slots. I compacted the original ESP and flagged it as ESL. It frees up that one plugin slot (because I run a heavy load order), but also modifies the original FormIDs.

 

If you want to have it working with original plugin, patch them using my RCP Generator.

 

I am looking at the Dickys Pinup Outfit.ini file.  This is the fix:

 

// "[Dicky's] Shirt (48)"

filterByArmors=Dickys Pinup Outfit.esp|000965:keywordsToAdd=SkimpyArmorKeywordResource.esm|00081D,SkimpyArmorKeywordResource.esm|00081B

 

// "[Dicky's] Skirt (39)"

filterByArmors=Dickys Pinup Outfit.esp|0009B1:keywordsToAdd=SkimpyArmorKeywordResource.esm|000818,SkimpyArmorKeywordResource.esm|000817

 

// "[Dicky's] Skirt (44)"

filterByArmors=Dickys Pinup Outfit.esp|0009CA:keywordsToAdd=SkimpyArmorKeywordResource.esm|000818,SkimpyArmorKeywordResource.esm|000817

 

 

When creating the Skirt line, it looks like it was copied from the Shirt line. So the "fix" is changing one value in the ini file. I have no idea why that would relate to either the esp or the esl file. This seems to me a trivial fix.  I guess my initial post wasn't clear enough.

 

What I think would be more complicated would be for the Bikini Bottom and Top as they both have a black and white shear option.  I am not quite sure how to distinguish that in the ini file. They are OMODs so I am not sure if that can be referenced separately by the patcher.

Posted
8 hours ago, WaterRabbit said:

 

I am looking at the Dickys Pinup Outfit.ini file.  This is the fix:

 

// "[Dicky's] Shirt (48)"

filterByArmors=Dickys Pinup Outfit.esp|000965:keywordsToAdd=SkimpyArmorKeywordResource.esm|00081D,SkimpyArmorKeywordResource.esm|00081B

 

// "[Dicky's] Skirt (39)"

filterByArmors=Dickys Pinup Outfit.esp|0009B1:keywordsToAdd=SkimpyArmorKeywordResource.esm|000818,SkimpyArmorKeywordResource.esm|000817

 

// "[Dicky's] Skirt (44)"

filterByArmors=Dickys Pinup Outfit.esp|0009CA:keywordsToAdd=SkimpyArmorKeywordResource.esm|000818,SkimpyArmorKeywordResource.esm|000817

 

 

When creating the Skirt line, it looks like it was copied from the Shirt line. So the "fix" is changing one value in the ini file. I have no idea why that would relate to either the esp or the esl file. This seems to me a trivial fix.  I guess my initial post wasn't clear enough.

 

What I think would be more complicated would be for the Bikini Bottom and Top as they both have a black and white shear option.  I am not quite sure how to distinguish that in the ini file. They are OMODs so I am not sure if that can be referenced separately by the patcher.

 

Yup - found it! Thanks for reporting! We didn't understand each other at first!

 

As for the sheer stuff - no idea. I'm not sure if RobCo supports OMODs (I didn't check the docs in years), but if it does, it could definitely be possible. As of now, I don't bother with it and just put sheer tag on stuff that I feel like is quite skimpy as a compromise.

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