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Dealing with (Sexual) Daedra


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Posted

I'm not sure of all the internals, but it's supposed to be compatible with anything using Sexlab's API. That does sound like it could be an unhandled edge case on P+'s end though, so I'll do some testing and see what I can find. Thanks for the help.

  • 2 weeks later...
Posted
On 9/3/2024 at 10:36 AM, GamerB110 said:

I solved this by setting dwsdanimtrack to 14 before the goat animation, so the goat animation was skipped, thanks.

How to set this code ? Input it in the console ?

Posted
On 10/17/2024 at 2:03 PM, zittonⅡ said:

How to set this code ? Input it in the console ?

bit late, but yes, just put set dwsdanimtrack 14 either when you enter the place or 2 scenes before the problematic one

  • 2 weeks later...
Posted
On 10/22/2024 at 1:44 PM, GamerB110 said:

bit late, but yes, just put set dwsdanimtrack 14 either when you enter the place or 2 scenes before the problematic one

Ok, thanks for your help

Posted

I want to also say that additional pregnancy mod support would be fantastic. Competition is good, but it kinda sucks for the end-user that there are so many preg mods out there, and every mod that uses pregnancy uses a different pregnancy mod...

Posted (edited)

I like tattoos, they are not in the main mod and to get them I need this mod. But scenes with animals are too much. I do not want to install MNC, I tried, but every time I had to demolish the build, because except for disgust for the game it does not cause anything. I do not want to install zoophilic content anymore, is it possible to replace the creatures with people or at least launch a black screen with a description of the obscenity?)

Edited by danna233
Posted
1 hour ago, danna233 said:

 

 

You can always just use the base mod but with the tattoo pack manually installed, then use the slavetats mcm to apply them at the right time.

  • 2 weeks later...
Posted
if SKSE.GetPluginVersion("NiOverride") < 1
        if !silent
            notify("SlaveTats requires NiOverride or RaceMenu.", silent)
        endif
        return true
endif

 

If I am reading this right its checking for a DLL named NiOverride(LE Racemenu) and exiting tattoo application if it doesn't find it. On SE Racemenu no longer uses this DLL and instead uses SKEE64.dll which means certain tattoos aren't working on SE.

IMO a check like this shouldn't be necessary to begin with since Slavetats requires Racemenu to be installed in the first place.

Posted
2 hours ago, wareware said:

 

 

I don't recognise that code block, so I assume it is in the simpleglowextension script? I just blindly copied 99% of that from base slavetats with no idea what most of it did, just with 2 extra floats passed through the function chain.

Posted
1 hour ago, flinch147 said:

 

I don't recognise that code block, so I assume it is in the simpleglowextension script? I just blindly copied 99% of that from base slavetats with no idea what most of it did, just with 2 extra floats passed through the function chain.

 

yeah its in SlaveTats_simpleglowextension

  • 3 weeks later...
Posted

 Wondering just how long trafficed is supposed to be? I get that it is supposed to be dull, a punishment for stupid decision.

But over 50 scenes in in the same location with the same 2 alternating partners is overdoing it a bit. It could feasibly be made a touch more interesting by adding actuall furniture to the location so SL Util plus could utilize those animations, or different partners, but the sheer amount neccecery seems way WAY too much. 

 What is the actuall limit? And is there a console command to just skip it? At amount this high, even quick skipping SL scenes is getting too long and tedious.

Posted
31 minutes ago, nilead said:

 

 

Every time you use the red light there is a prompt to give in and drink the amnesia potion to skip it.

Posted
19 hours ago, flinch147 said:

 

Every time you use the red light there is a prompt to give in and drink the amnesia potion to skip it.

Understood, thanks. Didnt make sense for PC RP wise, but sacrifices will have to be made)

  • 4 weeks later...
Posted
On 11/23/2024 at 10:12 AM, flinch147 said:

 

I don't recognise that code block, so I assume it is in the simpleglowextension script? I just blindly copied 99% of that from base slavetats with no idea what most of it did, just with 2 extra floats passed through the function chain.

really enjoying this mod, is there any chance of an update to remove this check so the slavetat stuff works? I did try and remove that line and re-compile the file myself but it didn't work and I just have no idea what I'm doing at all (here or in life tbh lol)

Posted (edited)

Reported this on DwD Nexus page, but am tossing this here as well for more visibility:

 

After obtaining Magebane effect all neutral NPC in world encounters turn hostile upon approaching them. This includes but is not limited to: Thalmor, Alik'r, simple hold guards, travelling merchants, etc.


Immediately alerts hostile enemies and makes it unable to sneak up on them.


In Temple of Dibella, when interrupting the ritual inside Inner Sanctum, all priestesses immediately start attacking after the first forcegreet is over, despite no hostile actions performed. Locks one out of Heart of Dibella quest entirely.

 

Magebane drain effect also affects followers and makes any magic-casting follower practically useless.

 

EDIT:

Ended up having to remove all 3 effects by console for the duration of the conversation in the Temple of Dibella, and adding them back once I accepted the quest.

Edited by belegost
Posted (edited)

Addendum to above. Silver-Blood Mercenaries in Karthwasten went berserk as soon as I arrived there. Not even a chance of talking or trying to convince them.

 

Removing the spells via console player.removespell command only works until next game load.

 

EDIT:

Talsgar the Wanderer also turns hostile.

Edited by belegost
  • 3 weeks later...
Posted

Is there any way to reset the option of enabling the sexual content for Dealing w Daedra? I didn't realize until *hours* (Level 20+) into my current game that I didn't have DWSD at the bottom of my LO, and the Ratway encounters (the two at the beginning, and the khajiit door extortion) don't have their 'Sexlab options'.

Posted
4 hours ago, Draknowin said:

Is there any way to reset the option of enabling the sexual content for Dealing w Daedra? I didn't realize until *hours* (Level 20+) into my current game that I didn't have DWSD at the bottom of my LO, and the Ratway encounters (the two at the beginning, and the khajiit door extortion) don't have their 'Sexlab options'.


Yeah, just move it to the bottom of the LO now

Posted
2 hours ago, flinch147 said:


Yeah, just move it to the bottom of the LO now

I did, and it still isn't working. I'm still just getting the 'normal' DwD options.

 

Posted (edited)

So is there any way to force the choice-box to appear again, so I can select the Loverslab version of DwD, or maybe some flag I can set/quest I can start? Or do I have to restart my whole game?

Edit: I *did* start a new game, with DwSD at the very bottom of my load order, and I *still* don't have the option to say I'm using the Loverslab version. I'm on the Anniversary Edition of Skyrim, if that matters.

Edited by Draknowin
Posted
2 hours ago, Draknowin said:

So is there any way to force the choice-box to appear again, so I can select the Loverslab version of DwD, or maybe some flag I can set/quest I can start? Or do I have to restart my whole game?

Edit: I *did* start a new game, with DwSD at the very bottom of my load order, and I *still* don't have the option to say I'm using the Loverslab version. I'm on the Anniversary Edition of Skyrim, if that matters.

 

Maybe uninstall and reinstall?

Posted
20 hours ago, Anunya said:

 

Maybe uninstall and reinstall?

If you mean the mod, I did. Started a new game with DwSD at the very bottom of the load order, and it just refuses to work. I just get the normal 'Enable/Disable' option from DwD, and the Loverslab-style options just do not work.

Posted
5 hours ago, Draknowin said:

If you mean the mod, I did. Started a new game with DwSD at the very bottom of the load order, and it just refuses to work. I just get the normal 'Enable/Disable' option from DwD, and the Loverslab-style options just do not work.

 

The mod isn't some arcane sorcery, if the esp is installed+enabled+in the right spot of the load order it will work. The messagebox change is done via direct esp edit, not some scripted event, if it isn't changed the esp is not installed+enabled+in the right spot of the load order.

Posted (edited)
23 hours ago, flinch147 said:

 

The mod isn't some arcane sorcery, if the esp is installed+enabled+in the right spot of the load order it will work. The messagebox change is done via direct esp edit, not some scripted event, if it isn't changed the esp is not installed+enabled+in the right spot of the load order.

I understand that troubleshooting mod-users issues can be irritating, especially when it seems they don't read the damn directions. But I have DwD installed - fresh install, and there's no indication it needs to be in a specific spot in the LO. I have DwSD installed - fresh install, and at the bottom of my LO, like it says on your mod page. Here's proof of that. And I'm not getting the option to enable the Loverslab version of DwD. It works on LE, but not my AE install for some reason.

 

modlist proof.png

Edited by Draknowin

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