kyubey Posted October 4, 2024 Posted October 4, 2024 I'm not sure of all the internals, but it's supposed to be compatible with anything using Sexlab's API. That does sound like it could be an unhandled edge case on P+'s end though, so I'll do some testing and see what I can find. Thanks for the help.
zittonⅡ Posted October 17, 2024 Posted October 17, 2024 On 9/3/2024 at 10:36 AM, GamerB110 said: I solved this by setting dwsdanimtrack to 14 before the goat animation, so the goat animation was skipped, thanks. How to set this code ? Input it in the console ?
GamerB110 Posted October 22, 2024 Posted October 22, 2024 On 10/17/2024 at 2:03 PM, zittonⅡ said: How to set this code ? Input it in the console ? bit late, but yes, just put set dwsdanimtrack 14 either when you enter the place or 2 scenes before the problematic one
zittonⅡ Posted October 31, 2024 Posted October 31, 2024 On 10/22/2024 at 1:44 PM, GamerB110 said: bit late, but yes, just put set dwsdanimtrack 14 either when you enter the place or 2 scenes before the problematic one Ok, thanks for your help
MysticDaedra Posted November 4, 2024 Posted November 4, 2024 I want to also say that additional pregnancy mod support would be fantastic. Competition is good, but it kinda sucks for the end-user that there are so many preg mods out there, and every mod that uses pregnancy uses a different pregnancy mod... 2
danna233 Posted November 8, 2024 Posted November 8, 2024 (edited) I like tattoos, they are not in the main mod and to get them I need this mod. But scenes with animals are too much. I do not want to install MNC, I tried, but every time I had to demolish the build, because except for disgust for the game it does not cause anything. I do not want to install zoophilic content anymore, is it possible to replace the creatures with people or at least launch a black screen with a description of the obscenity?) Edited November 8, 2024 by danna233
flinch147 Posted November 8, 2024 Author Posted November 8, 2024 1 hour ago, danna233 said: You can always just use the base mod but with the tattoo pack manually installed, then use the slavetats mcm to apply them at the right time.
wareware Posted November 23, 2024 Posted November 23, 2024 if SKSE.GetPluginVersion("NiOverride") < 1 if !silent notify("SlaveTats requires NiOverride or RaceMenu.", silent) endif return true endif If I am reading this right its checking for a DLL named NiOverride(LE Racemenu) and exiting tattoo application if it doesn't find it. On SE Racemenu no longer uses this DLL and instead uses SKEE64.dll which means certain tattoos aren't working on SE. IMO a check like this shouldn't be necessary to begin with since Slavetats requires Racemenu to be installed in the first place.
flinch147 Posted November 23, 2024 Author Posted November 23, 2024 2 hours ago, wareware said: I don't recognise that code block, so I assume it is in the simpleglowextension script? I just blindly copied 99% of that from base slavetats with no idea what most of it did, just with 2 extra floats passed through the function chain.
wareware Posted November 23, 2024 Posted November 23, 2024 1 hour ago, flinch147 said: I don't recognise that code block, so I assume it is in the simpleglowextension script? I just blindly copied 99% of that from base slavetats with no idea what most of it did, just with 2 extra floats passed through the function chain. yeah its in SlaveTats_simpleglowextension
nilead Posted December 8, 2024 Posted December 8, 2024 Wondering just how long trafficed is supposed to be? I get that it is supposed to be dull, a punishment for stupid decision. But over 50 scenes in in the same location with the same 2 alternating partners is overdoing it a bit. It could feasibly be made a touch more interesting by adding actuall furniture to the location so SL Util plus could utilize those animations, or different partners, but the sheer amount neccecery seems way WAY too much. What is the actuall limit? And is there a console command to just skip it? At amount this high, even quick skipping SL scenes is getting too long and tedious.
flinch147 Posted December 8, 2024 Author Posted December 8, 2024 31 minutes ago, nilead said: Every time you use the red light there is a prompt to give in and drink the amnesia potion to skip it. 1
nilead Posted December 9, 2024 Posted December 9, 2024 19 hours ago, flinch147 said: Every time you use the red light there is a prompt to give in and drink the amnesia potion to skip it. Understood, thanks. Didnt make sense for PC RP wise, but sacrifices will have to be made)
Pwest95 Posted January 3, 2025 Posted January 3, 2025 On 11/23/2024 at 10:12 AM, flinch147 said: I don't recognise that code block, so I assume it is in the simpleglowextension script? I just blindly copied 99% of that from base slavetats with no idea what most of it did, just with 2 extra floats passed through the function chain. really enjoying this mod, is there any chance of an update to remove this check so the slavetat stuff works? I did try and remove that line and re-compile the file myself but it didn't work and I just have no idea what I'm doing at all (here or in life tbh lol)
belegost Posted January 7, 2025 Posted January 7, 2025 (edited) Reported this on DwD Nexus page, but am tossing this here as well for more visibility: After obtaining Magebane effect all neutral NPC in world encounters turn hostile upon approaching them. This includes but is not limited to: Thalmor, Alik'r, simple hold guards, travelling merchants, etc. Immediately alerts hostile enemies and makes it unable to sneak up on them. In Temple of Dibella, when interrupting the ritual inside Inner Sanctum, all priestesses immediately start attacking after the first forcegreet is over, despite no hostile actions performed. Locks one out of Heart of Dibella quest entirely. Magebane drain effect also affects followers and makes any magic-casting follower practically useless. EDIT: Ended up having to remove all 3 effects by console for the duration of the conversation in the Temple of Dibella, and adding them back once I accepted the quest. Edited January 7, 2025 by belegost
belegost Posted January 7, 2025 Posted January 7, 2025 (edited) Addendum to above. Silver-Blood Mercenaries in Karthwasten went berserk as soon as I arrived there. Not even a chance of talking or trying to convince them. Removing the spells via console player.removespell command only works until next game load. EDIT: Talsgar the Wanderer also turns hostile. Edited January 8, 2025 by belegost
belegost Posted January 10, 2025 Posted January 10, 2025 What are the conditions and/or cooldown for club work? How often can service be offered as an employee?
Draknowin Posted January 28, 2025 Posted January 28, 2025 Is there any way to reset the option of enabling the sexual content for Dealing w Daedra? I didn't realize until *hours* (Level 20+) into my current game that I didn't have DWSD at the bottom of my LO, and the Ratway encounters (the two at the beginning, and the khajiit door extortion) don't have their 'Sexlab options'.
flinch147 Posted January 29, 2025 Author Posted January 29, 2025 4 hours ago, Draknowin said: Is there any way to reset the option of enabling the sexual content for Dealing w Daedra? I didn't realize until *hours* (Level 20+) into my current game that I didn't have DWSD at the bottom of my LO, and the Ratway encounters (the two at the beginning, and the khajiit door extortion) don't have their 'Sexlab options'. Yeah, just move it to the bottom of the LO now
Draknowin Posted January 29, 2025 Posted January 29, 2025 2 hours ago, flinch147 said: Yeah, just move it to the bottom of the LO now I did, and it still isn't working. I'm still just getting the 'normal' DwD options.
Draknowin Posted January 30, 2025 Posted January 30, 2025 (edited) So is there any way to force the choice-box to appear again, so I can select the Loverslab version of DwD, or maybe some flag I can set/quest I can start? Or do I have to restart my whole game? Edit: I *did* start a new game, with DwSD at the very bottom of my load order, and I *still* don't have the option to say I'm using the Loverslab version. I'm on the Anniversary Edition of Skyrim, if that matters. Edited January 30, 2025 by Draknowin
Anunya Posted January 30, 2025 Posted January 30, 2025 2 hours ago, Draknowin said: So is there any way to force the choice-box to appear again, so I can select the Loverslab version of DwD, or maybe some flag I can set/quest I can start? Or do I have to restart my whole game? Edit: I *did* start a new game, with DwSD at the very bottom of my load order, and I *still* don't have the option to say I'm using the Loverslab version. I'm on the Anniversary Edition of Skyrim, if that matters. Maybe uninstall and reinstall?
Draknowin Posted January 31, 2025 Posted January 31, 2025 20 hours ago, Anunya said: Maybe uninstall and reinstall? If you mean the mod, I did. Started a new game with DwSD at the very bottom of the load order, and it just refuses to work. I just get the normal 'Enable/Disable' option from DwD, and the Loverslab-style options just do not work.
flinch147 Posted January 31, 2025 Author Posted January 31, 2025 5 hours ago, Draknowin said: If you mean the mod, I did. Started a new game with DwSD at the very bottom of the load order, and it just refuses to work. I just get the normal 'Enable/Disable' option from DwD, and the Loverslab-style options just do not work. The mod isn't some arcane sorcery, if the esp is installed+enabled+in the right spot of the load order it will work. The messagebox change is done via direct esp edit, not some scripted event, if it isn't changed the esp is not installed+enabled+in the right spot of the load order.
Draknowin Posted February 1, 2025 Posted February 1, 2025 (edited) 23 hours ago, flinch147 said: The mod isn't some arcane sorcery, if the esp is installed+enabled+in the right spot of the load order it will work. The messagebox change is done via direct esp edit, not some scripted event, if it isn't changed the esp is not installed+enabled+in the right spot of the load order. I understand that troubleshooting mod-users issues can be irritating, especially when it seems they don't read the damn directions. But I have DwD installed - fresh install, and there's no indication it needs to be in a specific spot in the LO. I have DwSD installed - fresh install, and at the bottom of my LO, like it says on your mod page. Here's proof of that. And I'm not getting the option to enable the Loverslab version of DwD. It works on LE, but not my AE install for some reason. Edited February 1, 2025 by Draknowin
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