DisgruntledHero Posted August 22, 2023 Posted August 22, 2023 Hello. Firstly, the mod concept is excellent and I'm very excited to get it working, I am having problems getting this working on SE though. I've got the main Dealing with Daedra SE mod installed and, as far as I can tell, that's all working perfectly and fits in with the world really nicely. However, this Sexlab integration doesn't seem to do anything for me. In all cases where one of the scenes is meant to be replaced with an animation, I'm still just getting the textboxes and no scene takes place - e.g. during Til Death Do Us Part, there's no scene at the quest start, and using the bed also only gives a textbox. I've yet to get any animations to play for this mod though they're working completely fine for other SL mods. Mod is definitely installed and activated, and Sexlab is giving no errors or console messages of any kind even in debug mode, so it's not being activated. I'm wondering if it is just that it's somehow this plugin isn't running at all/isn't actually compatible with SE? Though someone a few months ago said it was working fine. Has there been some update to the game since then? *thinks* Any help would be appreciated, if possible :^)
flinch147 Posted August 22, 2023 Author Posted August 22, 2023 1 hour ago, DisgruntledHero said: Hello. Firstly, the mod concept is excellent and I'm very excited to get it working, I am having problems getting this working on SE though. I've got the main Dealing with Daedra SE mod installed and, as far as I can tell, that's all working perfectly and fits in with the world really nicely. However, this Sexlab integration doesn't seem to do anything for me. In all cases where one of the scenes is meant to be replaced with an animation, I'm still just getting the textboxes and no scene takes place - e.g. during Til Death Do Us Part, there's no scene at the quest start, and using the bed also only gives a textbox. I've yet to get any animations to play for this mod though they're working completely fine for other SL mods. Mod is definitely installed and activated, and Sexlab is giving no errors or console messages of any kind even in debug mode, so it's not being activated. I'm wondering if it is just that it's somehow this plugin isn't running at all/isn't actually compatible with SE? Though someone a few months ago said it was working fine. Has there been some update to the game since then? *thinks* Any help would be appreciated, if possible :^) Sounds like you have DwD loaded after DwSD, did the initialization message asking about the sexual content give you options "Enable/Disable" or did it say "I am using the loverslab version"
DisgruntledHero Posted August 22, 2023 Posted August 22, 2023 11 minutes ago, flinch147 said: Sounds like you have DwD loaded after DwSD, did the initialization message asking about the sexual content give you options "Enable/Disable" or did it say "I am using the loverslab version" Wow, speedy reply, thanks I'm getting the basic "Enable/Disable" on the old savefile and a new one I tried just now. I'm pretty certain it's loading the correct way around, I'll try attaching screencaps:
DisgruntledHero Posted August 22, 2023 Posted August 22, 2023 (edited) Well I'm a dumb dumb - At first I hadn't used Wyre Bash for the bashed patch, and after I had I forgot to make sure DwSD was loading after it *facepalm* At any rate, thanks for prompting me to look at load order more closely! Will now make sure it's all functioning properly Edited August 22, 2023 by DisgruntledHero
1rrelevant1 Posted September 1, 2023 Posted September 1, 2023 I also have a question regarding "Til Death Do Us Part" quest. I can't seem to be able to launch second path of the quest. I mean I can go Solitude and speak with priest, then poison the spouse (At least I find the note under the door, I didn't go further yet). But I used bridal bed over ten times, relations with spouse already at "4" and so on, but nothing what would lead me to "other path" seem to happen. Can someone explain how it should go? Some scene should trigger immediately after reaching relationship rank 4 or something? Should I have visited priest in town for either path or I could simply ignore it if I'm going for path 2?
flinch147 Posted September 1, 2023 Author Posted September 1, 2023 17 minutes ago, 1rrelevant1 said: I also have a question regarding "Til Death Do Us Part" quest. I can't seem to be able to launch second path of the quest. I mean I can go Solitude and speak with priest, then poison the spouse (At least I find the note under the door, I didn't go further yet). But I used bridal bed over ten times, relations with spouse already at "4" and so on, but nothing what would lead me to "other path" seem to happen. Can someone explain how it should go? Some scene should trigger immediately after reaching relationship rank 4 or something? Should I have visited priest in town for either path or I could simply ignore it if I'm going for path 2? ? The only branching in Til Death Do Us Part is whether you meet lysara before getting married or after getting married. Poison or stab the dude if you want to progress as a widow. 1
1rrelevant1 Posted September 1, 2023 Posted September 1, 2023 14 minutes ago, flinch147 said: ? The only branching in Til Death Do Us Part is whether you meet lysara before getting married or after getting married. Poison or stab the dude if you want to progress as a widow. Apparently I didn't understand the description, I myself thought some other option should appear if I kept using the bridal bed xD That being said, I appreciate you clearing this out for me.
Corsec Posted September 2, 2023 Posted September 2, 2023 When I try this mod I get repeating notifications about Slavetats working on Escort. It repeats over and over. It stops when I remove this mod.
flinch147 Posted September 3, 2023 Author Posted September 3, 2023 4 hours ago, Corsec said: When I try this mod I get repeating notifications about Slavetats working on Escort. It repeats over and over. It stops when I remove this mod. When it initializes it applies the NPC slavetats. There are multiple escorts and some of them have multiple tattoos, have a whopping 30 seconds of patience
Corsec Posted September 3, 2023 Posted September 3, 2023 12 hours ago, flinch147 said: When it initializes it applies the NPC slavetats. There are multiple escorts and some of them have multiple tattoos, have a whopping 30 seconds of patience OK, thanks for the response. It make senses that there are multiple Escorts and the tats are being applied to one NPC at a time. I was concerned because I didn't know that tats could be applied to any offscreen NPCs, so I thought that my game was bugged. I thought maybe there were invisible NPCs following me that were receiving the slavetats. Thanks for clearing that up for me.
cheeze_whiz Posted September 10, 2023 Posted September 10, 2023 On 3/31/2023 at 6:58 AM, flinch147 said: Maffs hurd, thanks for noticing this. SHOULD be fixed, I think. I am currently having this problem. I am getting about 5 total animations in which I only participate with a partner once. After that, everyone just idles indefinitely.
flinch147 Posted September 10, 2023 Author Posted September 10, 2023 11 minutes ago, cheeze_whiz said: I am currently having this problem. I am getting about 5 total animations in which I only participate with a partner once. After that, everyone just idles indefinitely. There should be 8 each, so if you are only getting 5 it means one of the animations is failing to initiate. Check the console debug log to see what sexlab is telling you, but I'm guessing you are missing goat animations
cheeze_whiz Posted September 10, 2023 Posted September 10, 2023 8 hours ago, flinch147 said: There should be 8 each, so if you are only getting 5 it means one of the animations is failing to initiate. Check the console debug log to see what sexlab is telling you, but I'm guessing you are missing goat animations Great. I run a Nemesis and can't do creature animations. Is there a way to bypass this?
flinch147 Posted September 10, 2023 Author Posted September 10, 2023 32 minutes ago, cheeze_whiz said: Great. I run a Nemesis and can't do creature animations. Is there a way to bypass this? I have never used nemesis, surely someone has done creatures patch for it? About the animations in this integrations are assorted creatures. For this event specifically though, take a peek in the quest script for DwSD and see what the global name and values are for the various stages of the party and manually set them as necessary to skip over events, I do not recall offhand what the values etc. are. 1
Seeker999 Posted September 10, 2023 Posted September 10, 2023 iirc, I read a post somewhere that said you could run FNIS to get the creature animations and then run Nemesis. The Nemesis files would overwrite the FNIS non-creature animations. I don't use Nemesis, so I may not be remembering correctly.
Lightsong Posted October 10, 2023 Posted October 10, 2023 On 8/10/2023 at 10:06 AM, flinch147 said: You need male+female, female+female, male solo, female solo, male+goat, female+goat and 3p Hi I was wondering if you know which animation pack might have a male + goat animation? Also would you be willing to let me know all of the creature animations I need for the mod?
Lightsong Posted October 10, 2023 Posted October 10, 2023 On 9/10/2023 at 7:06 AM, cheeze_whiz said: Great. I run a Nemesis and can't do creature animations. Is there a way to bypass this? It is possible to run nemesis + fnis together. 1) Install all the animations you want. Make sure you read instructions on the mods that require Nemesis. Some like TK Dodge RE for example want you to overwrite Nemesis loose files with their own, while most want Nemesis overwriting them. 2) Install FNIS. 3) Install Nemesis but do not activate the mod in MO2. 4) Run FNIS. 5) Take all meshes, etc from the FNIS output in override and create a new Mod called FNIS Output with them. 6) Deactivate FNIS in MO2 and activate Nemesis. 7) Start Nemesis and select update engine. 8) Run Nemesis and make sure the needed patches for your mods are checked. 9) Make a mod from the output files named Nemesis Output and let it overwrite FNIS Output. 10) Put an ESL flag on FNIS.esp Here is a link that might help as well if you want to follow their guide for it. https://www.nexusmods.com/skyrimspecialedition/mods/54702
flinch147 Posted October 10, 2023 Author Posted October 10, 2023 20 minutes ago, Lightsong said: Hi I was wondering if you know which animation pack might have a male + goat animation? Also would you be willing to let me know all of the creature animations I need for the mod? Goat (male/female any), dragonpriest (vag), seeker (female any), troll (vag), vampire lord (female any) I think more nasty critters has at least one animation for all of those, and you need MNC regardless to register the dragonpriest race. Billyy's various creature subpacks definitely do and provide a great deal of variety
Lightsong Posted October 10, 2023 Posted October 10, 2023 1 hour ago, flinch147 said: Goat (male/female any), dragonpriest (vag), seeker (female any), troll (vag), vampire lord (female any) I think more nasty critters has at least one animation for all of those, and you need MNC regardless to register the dragonpriest race. Billyy's various creature subpacks definitely do and provide a great deal of variety Thanks for the reply! So MNC will have goat + male? I will grab Billy's also. Sadly I will have to give up my Tyrannical Trolls and Supreme Seekers since they are likely not compatible with MNC, but probably worth it for your mod. It looks excellent!
EvilCampinCow Posted October 17, 2023 Posted October 17, 2023 In "The Nook" on the 2nd step, when you have the 4 choices in dialogue pop-up, the final choice, Grey-Man, it causes my game to crash. I don't know where it points to even begin trying to figure out what might be conflicting. Can anyone help me out?
flinch147 Posted October 17, 2023 Author Posted October 17, 2023 14 minutes ago, EvilCampinCow said: In "The Nook" on the 2nd step, when you have the 4 choices in dialogue pop-up, the final choice, Grey-Man, it causes my game to crash. I don't know where it points to even begin trying to figure out what might be conflicting. Can anyone help me out? Probably an out-of-memory crash, that one teleports you into an exterior cell. Or you have a dirty mod that edits the navmesh around the lone mountain on the whiterun tundra
EvilCampinCow Posted October 17, 2023 Posted October 17, 2023 (edited) I moved the mods closer to the bottom, despite no indications of there being an overwrite in MO2, and it cleared up the crash. Thank you for the quick response on that. However, the Dunmer in there is "stuck". His flag to clear the Eminent Doom for payment does not clear. I "pay my debt", both ways, and then he goes back to his chair and he still wants more silver. Edited October 17, 2023 by EvilCampinCow
flinch147 Posted October 17, 2023 Author Posted October 17, 2023 12 minutes ago, EvilCampinCow said: I moved the mods closer to the bottom, despite no indications of there being an overwrite in MO2, and it cleared up the crash. Thank you for the quick response on that. However, the Dunmer in there is "stuck". His flag to clear the Eminent Doom for payment does not clear. I "pay my debt", both ways, and then he goes back to his chair and he still wants more silver. That's intended. Your "payment plan" is split up into...8? steps
Saber2th Posted October 21, 2023 Posted October 21, 2023 I got into the trafficked scenario by getting roofied at the hotsprings. Just wondering what's the difference between "participate" and "submit" when dealing with clients? Both seems to be just give in and have sex isn't it? Doesn't seem to be a resist option initially suggested by the madame.
flinch147 Posted October 21, 2023 Author Posted October 21, 2023 4 hours ago, Saber2th said: I got into the trafficked scenario by getting roofied at the hotsprings. Just wondering what's the difference between "participate" and "submit" when dealing with clients? Both seems to be just give in and have sex isn't it? Doesn't seem to be a resist option initially suggested by the madame. In the public version it determines whether it plays a normal animation or a rape animation, in the WIP dev build it also determines which skills level up 1
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