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Dealing with (Sexual) Daedra

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Dealing with Sexual Daedra

Sexlab and/or Slavetats integration addon for the mod Dealing with Daedra. List of integrated features below. 

 

This mod is for female characters, for all but the simplest features like hiring whores. There are no actual checks for gender, but you will be receiver for a lot of "vaginal" animations and the slavetats will not fit the male body properly. 

 

Reports are that this works with SE out of the box (you will need the SE version of the base mod)

 

Installation:
Place below both Dealing with Daedra and the bashed patch
Start new game/clean save if DwD was already installed or some features will not have their integration

NOTE: DwD updates regularly, these are almost always safe for existing saves but the two mods share some files. After updating DwD, always reinstall the latest DwSD files back over top of it to overwrite files.

 

Requirements:
Dealing with Daedra 9.0+ 
Sexlab
More Nasty Critters
Slavetats
Registered animations for dragonpriests, trolls, seekers, goats etc.

Suggested (soft integration, not required):

Simple Slavery Plus Plus

Hentai Pregnancy (with/without Children + Soul Gems addon)

Deviously Accessible 10+

 

Implemented Integration

 

 

 

The Prophesied Return

-All dragoncultists given back tattoo
-Unlocks daily sex with the Herald for favor
-Herald tattoos his harem sluts


Dealing with Daedra
-Raped by the dremora upon making the deal
-Branded by the dremora upon making the deal

Bloodcourt
-Raped by the vampire on initial ritual and intermittently on return
-Ritually scarred on initial ritual 

Til Death Do Us Part/Gift of Mephala
-Scene with husband on initial marriage and repeat uses of the bridal bed, for either path
-Seduction to or at relationshiprank 4 now triggers a scene
-Marked while under webspinning cooldown

Syndicate/Gentleman's Club
-Tattoo ink now has a tattoo
-Scenes triggered on escort interview, on offering services to patron and when sexually assaulting svana
-Scenes triggered upon hiring escorts
-8 pairs of animations in the Love Shack party
-Tattoos for player, Narri and Hroki after party
 

The Brethren
-Raped as part of Deep One ritual

 

Flesh Cult

-Poly implantation now leaves a scar

Mora's Temptations
-Raped by the summoned seeker

-using the church bed after completing the ritual triggers solo scenes
-Marked upon completing the ritual

Servants and Seances
-Massage tasks now also require a happy ending
-Tattoo applied on first possession

Magic in the Dark
-Scenes triggered upon seducting Hemming
-Lips go increasingly black for each sip of Ichor

Trafficked
-Scene triggered when roofied
-Scenes triggered with patrons
-Dres slave tattoo applies

Apex Predator
-raped by the werewolf

Caught in the Middle
-Scene triggered upon party
-Scenes triggered as part of servitude scenario harrassment dialogue
-Tattoo applied to palm upon learning Draw Ritual Circle

Supply Lines
-Scene triggered if charmed by the student

Strange Rings/Gatekeepers of Oblivion
-The free soul gem now costs a sexual favor
-Scene triggered with Wraith on Gravetouch
-Gravetouched buff now tints skin slightly white and lips slightly blue
-Tattoo ink now has a tattoo, visually different to the elegant version

Witchhunters Guild
-Scene triggered upon hiring escort

Ambition, Revolution and Change
-Scene triggered when aggreeing to his terms
-Scar now actually applies a scar

 

College Student
-can blow off steam with the other apprentices to clear mental exhaustion


Altar of Molag Bal
-Multiple aggressive animations played during ritual
-Brand applies when it is finally over

Ratway Overhaul
-Scenes triggered upon seduction bypass options
-Scene triggered upon trading for skooma

Dark Tutor
-Solo scene triggered on summon
 

 

 

 

 Simpleslavery Outcomes (soft integration)

 

 

 

You are given a messagebox popup with up to 5 choices, based on how many of them are viable.

 

Young woman: Starts the bloodcourt questline with a 21 day time limit before you die. Cannot be repeated.

 

Old Man: gives you a strange ring and sends you to the gatekeepers of oblivion. You have 21 days to collect 5 black soul gems for the one downstairs before you die. Cannot be repeated.

 

Thug: sends you to the syndicate distribution center. You have 21 days to accrue a net of 200 favour or you get an enormous bounty in all hold. Cannot be repeated.

 

Witchhunter: sends you just outside the witchhunter's guild. You have 21 days to bring 80 silver nuggets to the hireling or you die. Cannot be repeated. Neck slot locked for duration.

 

Dunmer: sends you to the trafficked feature. serve between 40-50 clients depending on performance for release. Can be repeated. Strips you of your inventory.

 

 

 

Hentai Pregnancy Integration (soft integration)

 

 

(birthing options are "highest priority supercedes", listed here in highest to lowest. Unlocking at least one of these birthing options will also natively disable C+SG birth outcomes)

 

Mora's Temptations

-seeker ritual permanently increases pregnancy chance

-births afterwards are stolen from you

-seeker will refuse to perform ritual if your pregnancy chance is 0


Flesh cult

-option for a new spell from the flesh mage to permanently increases pregnancy chance, reduce your pregnancy duration, speed the onset of lactation and replace births with a polyp that can be handed in for favor

-can have daily sex with flesh mage for favor after this ritual

-can turn milk in at the shaft

 

Brethren

-deep one ritual permanently increases pregnancy chance

-pregnancy temporarily set to 100 (unless at 0) to ensure impregnation during ritual

 

Webspinner's widows

-births are converted to freshly broken hearts

 

Flesh cult (additional)

-after joining the flesh cult, unless doing the above integration, births will be stillborn

 

Solstheim

-Sleepwalking on solstheim will result in the character waking up post-chain-run with a single roll to impregnate against 3x pregnancy chance

 

Creature scenes

-other creature and dremora scenes from this mod temporarily set pregnancy chance to 0 while the scene runs, resetting it afterwards

 

 

Deviously Accessible Integration (soft integration)

 

Spoiler

Gatekeepers of Oblivion:

-Now offer black soulgem piercings

-mystic tattoos can be removed using the tolfdir tattoo removal in DA

 

Trafficked

-player is forced to wear slave boots

-player (at high compliance) is given contraceptives

 

Eastmarch Gentleman's Club

-whores can take contraceptives as part of their payment

 

Witchhunters Guild

-general goods vendor sells silver ritual cuffs

 

Mora's Temptations

-ritual is blocked if player is under chastity curse or wearing a blocking devious device

 

Solstheim Sleepwalking

-vaginal is blocked if player is under chastity curse or wearing a blocking devious device

 

Also assorted throwaway roleplay pointers from DA to DwSD and vice versa

 

 


  • Submitter
  • Submitted
    03/24/2023
  • Category
  • Requires
    See Description
  • Special Edition Compatible
    Yes

 

Link to comment
5 hours ago, flinch147 said:

Don't get TOO excited, the base mod is very niche in its design

 

It's my niche I think

 

Possible bug (?)

Playing on SE, with the SE version from nexus and 0.9 file from here

 

The Nexus guide says a conversation with Nelacar should kick off the "dealing with daedra" quest line, but I don't see any dialogue topics for Nelacar from this mod. Could just be me missing something, but since you mentioned you weren't sure if the file here would work on SE I figured I'd mention it.

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3 hours ago, DayTri said:

 

It's my niche I think

 

Possible bug (?)

Playing on SE, with the SE version from nexus and 0.9 file from here

 

The Nexus guide says a conversation with Nelacar should kick off the "dealing with daedra" quest line, but I don't see any dialogue topics for Nelacar from this mod. Could just be me missing something, but since you mentioned you weren't sure if the file here would work on SE I figured I'd mention it.

 

 I would like to keep further discussion about the base mod on the nexus, but he should have a dialogue about "can you get me into the college". If he doesn't though, it doesn't actually matter.

 

The "complete" roleplay introductory chain is:

-read the orphanage job board notice about the college

-try to enter the college, have insufficient magicka or whatever and have faralda console you and recommend you have a drink and warm up

-see nelecar in the inn and bitch about faralda to him

-have him note that you can just sneak in the back way (while pointing at the smuggler to start his chain) or have him note there are other people who can teach magic (passing on the same information he has just received from the letter on the table in his room to start the DwD questline)

 

None of those leadup steps to talking with the smuggler or talking with the exile are actually at all NECESSARY, they are PURELY for roleplay. Most features have similar ancillary roleplay elements.

Link to comment
49 minutes ago, VahzahVulom said:

is slavetats mandatory most mods that list that as a requirement list it as a soft requirement?

 

It currently uses the actual slavetats API instead of event bridge as it was quicker and easier for me. I may patch it to soft requirement later but for now it does, yes.

Link to comment
13 minutes ago, gin1 said:

Is MNC a hard or soft requirement? My Load Order is kinda tight so I'd like not to add more.

 

It isn't an actual master file requirement, but any of the various rituals which involve races that are only sexlab registered with MNC (eg. dragonpriests for gravetouch ritual) will require it to work. 

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37 minutes ago, flinch147 said:

 

It isn't an actual master file requirement, but any of the various rituals which involve races that are only sexlab registered with MNC (eg. dragonpriests for gravetouch ritual) will require it to work. 

I see. I had hoped it would just proceed as if only the base DwD mod was installed.
Oh well, I'll have to pass on this add-on, but it's fine, it doesn't remove from the RP value of the base mod. Maybe an option to select which scenes play via MCN someday?

 

In any case, thanks for the reply!

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LE version appears to be working perfectly, save for one small issue. In the Ratway, there are now two of Hewnon and what's his face. The scene works as intended, but as soon as you "Pay the toll" the clones attack their counterparts and the player. Other than that small issue, I've found no bugs and all of the scenes seem to be triggering properly. I liked the little Molag Bal tattoo as a permanent reminder of the price you paid for becoming a vampire lord.

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4 hours ago, R0nin78 said:

LE version appears to be working perfectly, save for one small issue. In the Ratway, there are now two of Hewnon and what's his face. The scene works as intended, but as soon as you "Pay the toll" the clones attack their counterparts and the player. Other than that small issue, I've found no bugs and all of the scenes seem to be triggering properly. I liked the little Molag Bal tattoo as a permanent reminder of the price you paid for becoming a vampire lord.

 

That is a load order issue with things like sexlab solutions being lower than the DwD base mod, reenabling the actors after DwD disabled them. Generally speaking you want DwD at the very bottom, only above bashed patches/DwSD etc.

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3 hours ago, flinch147 said:

 

That is a load order issue with things like sexlab solutions being lower than the DwD base mod, reenabling the actors after DwD disabled them. Generally speaking you want DwD at the very bottom, only above bashed patches/DwSD etc.

 

Thanks. I tried moving it down to the bottom and that worked.

Link to comment

Is there a way a section could be added that sort of summarizes more specifically what the mod does? I understand it adds several quests but as of this moment I'm not entirely sure on what the base "story" or themes are. Becoming a slave to the daedra, or the branding just has some effect?

Link to comment
4 minutes ago, HomeScreen503 said:

Is there a way a section could be added that sort of summarizes more specifically what the mod does? I understand it adds several quests but as of this moment I'm not entirely sure on what the base "story" or themes are. Becoming a slave to the daedra, or the branding just has some effect?

 

Perhaps your should follow the hyperlink to the actual base mod with a combined total of 20,000 words in the description and readme?

Link to comment
On 3/26/2023 at 3:05 AM, gin1 said:

I see. I had hoped it would just proceed as if only the base DwD mod was installed.
Oh well, I'll have to pass on this add-on, but it's fine, it doesn't remove from the RP value of the base mod. Maybe an option to select which scenes play via MCN someday?

 

In any case, thanks for the reply!

 

 

I'm pretty sure sexlab's behavior if you have no valid animations installed is just to end the animation without playing anything, so in this case you could probably just play through and miss the creature animations if you want.

 

 

 

6 hours ago, HomeScreen503 said:

Is there a way a section could be added that sort of summarizes more specifically what the mod does? I understand it adds several quests but as of this moment I'm not entirely sure on what the base "story" or themes are. Becoming a slave to the daedra, or the branding just has some effect?

 

I don't think there's really a main quest, more like a bunch of new factions you can join, with their own little side quests. The nexus page has better info.

 

I found the best thing to do is start at the windhelm warehouse, a guy there gives you courier jobs. Each courier job takes you to some new content added by the mod. (But you might have to look around a little bit, it could be the courier job just takes you to the same room as a new NPC, not directly to them).

 

 

 

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So I found the original mod through here. It interested me so I decided to try it.
Ended up in a bank where I found a merchant that told me to bring him 8 Nirnroot's at his shack, so I do that.
He asks me if I have the nirnroot, has sex with me in exchange for sigil, sex scene ends, black dialouge box pops up, slavetats apply, But I don't see any way to make these sigils and his dialouge asking if i have the Nirnroot just goes on repeat.
Really not sure what's causing this.

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58 minutes ago, Tarda said:

So I found the original mod through here. It interested me so I decided to try it.
Ended up in a bank where I found a merchant that told me to bring him 8 Nirnroot's at his shack, so I do that.
He asks me if I have the nirnroot, has sex with me in exchange for sigil, sex scene ends, black dialouge box pops up, slavetats apply, But I don't see any way to make these sigils and his dialouge asking if i have the Nirnroot just goes on repeat.
Really not sure what's causing this.

 

Should be fixed

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12 minutes ago, Lilzt3hcat said:

Would there be anyway for a small patch be made so you can interact with the altar of molag bal as a non-vampire?

 

I COULD make the altar turn non-vampires directly into vampire lords but I discovered in the process of making one of my other mods than that directly calling the vanilla vampire quest change function is incompatible with almost all vampire overhauls as they actively replace it. You can console yourself one of the DwD "vampire blood" items to infect yourself and just wait 3 days at the altar so it changes you correctly.

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5 hours ago, flinch147 said:

 

I COULD make the altar turn non-vampires directly into vampire lords but I discovered in the process of making one of my other mods than that directly calling the vanilla vampire quest change function is incompatible with almost all vampire overhauls as they actively replace it. You can console yourself one of the DwD "vampire blood" items to infect yourself and just wait 3 days at the altar so it changes you correctly.

I was originally thinking more it gives something different for non-vampires, but that quickly became a realization after examining the mod through tes5edit that wouldn't be a 'small' patch anymore.

 

--

Thanks for replying anyway though, and thanks for the mod. :)

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