TheSC Posted October 16, 2013 Author Posted October 16, 2013 No problems/comments/feedback on the last version? Is this a good or a bad sign?
NicoleDragoness Posted October 16, 2013 Posted October 16, 2013 Ehm! I didn't download the latest 0.5 version until now because I didn't have advice of his existence. The main title of the thread has NO references on actual version.
TheSC Posted October 16, 2013 Author Posted October 16, 2013 Ehm! I didn't download the latest 0.5 version until now because I didn't have advice of his existence. The main title of the thread has NO references on actual version. xD, I fixed that, you can also follow the file on the download page to get notifications How do I earn reputation? Doing jobs, Luna has the first job that is available.
toynbeeidea Posted October 17, 2013 Posted October 17, 2013 Warning: This mod (as of v.5) is insanely dirty. I don't mean the content, I mean the mod file itself. If you're having crashes, here's why: 1070 ITM, 18 UDR. This mod BADLY needs to be cleaned with TES5Edit.
julzor Posted October 17, 2013 Posted October 17, 2013 I installed your mod today and every NPC I speak with has a new dialogue option: "I*ve convinced the carriage owners to allow us free travel" When I click on it a message appears that the quest "Expansion, do you want to ride?" is finished, but nothing is logged in the quest log and the dialogue option is still there.
TheSC Posted October 17, 2013 Author Posted October 17, 2013 Did you know that this mod (as of v.5) is dirty? I don't mean the content, I mean the mod file itself. If you're having crashes(even though none have been reported so far), this may be the cause. This could be fixed by cleaning the file with TES5Edit. Please clean it so unknown crashes may be fixed (this quote has been slightly edited to be less aggresive and more polite/requesting.) I installed your mod today and every NPC I speak with has a new dialogue option: "I*ve convinced the carriage owners to allow us free travel" When I click on it a message appears that the quest "Expansion, do you want to ride?" is finished, but nothing is logged in the quest log and the dialogue option is still there. Great, bugreports. Right now I can't do anything but expect things to be fixed/investigated by sunday/monday. ^^
Blackbryre Posted October 17, 2013 Posted October 17, 2013 The purple text on a dark grey background is a little hard to read (on the front page). This is, at least how I'm seeing it.
Pfactor Posted October 18, 2013 Posted October 18, 2013 doing v5. Guards quest. Talan-Jei won't let me complete the quest. Is there a quest code I can use? Also, after some of the reputation stages, Esmeralda won't talk to me even when it says I should. Lots of times the target is [...] so I don't know who I'm going for. Sometimes the target won't talk to me like the crew of the Northern Maiden so I can't initiate dialogue. EDIT: Nevermind... using the console to search for SLG prefixes led to work arounds.
kwali Posted October 19, 2013 Posted October 19, 2013 hi, i'm having a little trouble with leigelf, i find the note that describes him as the next client, but the quest does not update, which means i get no quest update and no additional dialogue options for the quest.... is this just me or is somebody else having this problem ?
brendanhana Posted October 20, 2013 Posted October 20, 2013 Hi I'm having trouble with raising my reputation after i have 10/15 it says i should talk to esmeralda and it gave me the option to do the quest Come workers, cum. I completed that but esmeradla isnt giving me and more dialogue options for more work.
Pfactor Posted October 20, 2013 Posted October 20, 2013 Hi I'm having trouble with raising my reputation after i have 10/15 it says i should talk to esmeralda and it gave me the option to do the quest Come workers, cum. I completed that but esmeradla isnt giving me and more dialogue options for more work. having the same issue with Esmeralda. The only work around is to initiate the SLG quests through the console.
ZigNewton Posted October 20, 2013 Posted October 20, 2013 Hey, before I try this mod out, I'm just curious: As far as quests etc are concerned, is the current version "completable" so far? As in, there's no abrupt point in the non-radiant questline that screams "this part isn't done yet" or anything? I was initially holding out from trying this mod until you reached a point where the player could become the leader of this guild, but my curiosity has now outweighed my patience
TheSC Posted October 20, 2013 Author Posted October 20, 2013 Hi I'm having trouble with raising my reputation after i have 10/15 it says i should talk to esmeralda and it gave me the option to do the quest Come workers, cum. I completed that but esmeradla isnt giving me and more dialogue options for more work. After one quest you should raise your reputation again. It will give more new quests at 15 reputation(not necessarily from Esmeralda, you can check who to talk to in the "the cumming of many" questlog) For your own enjoyment i recommend not using console commands until you have tried everything. Hey, before I try this mod out, I'm just curious: As far as quests etc are concerned, is the current version "completable" so far? As in, there's no abrupt point in the non-radiant questline that screams "this part isn't done yet" or anything? I was initially holding out from trying this mod until you reached a point where the player could become the leader of this guild, but my curiosity has now outweighed my patience You can't complete and become leader of the guild yet. The story is progressing quickly and I'm trying to finish before 2014(including some extra quests, storyline should be finished before that time.) There are 5 main quests right now, I expect about 8 to be in total, so hang in there hi, i'm having a little trouble with leigelf, i find the note that describes him as the next client, but the quest does not update, which means i get no quest update and no additional dialogue options for the quest.... is this just me or is somebody else having this problem ? The note should update the quest on read. If it doesn't PM me for a console command. I don't think anyone is having this problem though :/ GOOD NEWS EVERYONE a small update with some bug fixes has been added. I've checked the "dirt" and I know where it comes from and why I should just ignore it.
ZigNewton Posted October 20, 2013 Posted October 20, 2013 Hey, before I try this mod out, I'm just curious: As far as quests etc are concerned, is the current version "completable" so far? As in, there's no abrupt point in the non-radiant questline that screams "this part isn't done yet" or anything? I was initially holding out from trying this mod until you reached a point where the player could become the leader of this guild, but my curiosity has now outweighed my patience You can't complete and become leader of the guild yet. The story is progressing quickly and I'm trying to finish before 2014(including some extra quests, storyline should be finished before that time.) There are 5 main quests right now, I expect about 8 to be in total, so hang in there Oh man, I totally just realized how misleading my post was lol I didn't actually expect the whole main quest to be done or anything, I guess I just wanted to know that the ones that were there were complete enough to play through without any "cliffhangers", if that makes sense. Well keep it up, and thanks for the mod. I'm updating now
litolic Posted October 20, 2013 Posted October 20, 2013 i cant read anything with that stupid purple color font. please change it.
TheSC Posted October 20, 2013 Author Posted October 20, 2013 Hey, before I try this mod out, I'm just curious: As far as quests etc are concerned, is the current version "completable" so far? As in, there's no abrupt point in the non-radiant questline that screams "this part isn't done yet" or anything? I was initially holding out from trying this mod until you reached a point where the player could become the leader of this guild, but my curiosity has now outweighed my patience You can't complete and become leader of the guild yet. The story is progressing quickly and I'm trying to finish before 2014(including some extra quests, storyline should be finished before that time.) There are 5 main quests right now, I expect about 8 to be in total, so hang in there Oh man, I totally just realized how misleading my post was lol I didn't actually expect the whole main quest to be done or anything, I guess I just wanted to know that the ones that were there were complete enough to play through without any "cliffhangers", if that makes sense. Well keep it up, and thanks for the mod. I'm updating now Well, just like any other guild quests there is a main questline with a climax at the end, so there are buildups towards that and because of that a few cliffhangers. Nothing too big up untill now though. please Errrm. Ok, now imagine you sitting in a restuarant and being unable to read the menu, instead of being civil and asking about it or just asking what it says, you insult the design and demand it be changed. I think you can see how people would think about that yourself and possibly even understand what my opinion of this comment is. A quick warning to other people, bieng rude and demanding things will make me ridicule you. However I've heard more people say this(in a nicer and more civilized way) and I'm working on a new text for the front page(because this one is a bit outdated and not fancy enough imho).
Fredfish Posted October 21, 2013 Posted October 21, 2013 Left click on the coloured text and drag the cursor to highlight it It's now easy to read
NismoMan Posted October 22, 2013 Posted October 22, 2013 Well it's about time I posted something in Loverslab, you have your mod to thank or that, it's really an interesting project that I would love to see grow! I just have a question regarding the questline; I believe I completed everything your recent updated mod has to offer with the except of one part; under the 'cuming of many!' quest, the final quest update I had was to complete 25 jobs; so far I've completed 27 and it the quest update still is unchanged (27 / 25 reputation) is this a bug or is it still WIP? I'm not sure if this would help anyone; what I've been doing to go "bypass" the prostitution jobs is to SAVE after each completed job; when I receive the "Go to '....' in '....'" assignments; I simply reload and try again; it worked for me so far since apparently the jobs are randomized and changes constantly. As for the problem with updating the Mod; isn't it possible to have a script within the mod to "check" for previous quests upon initiating the first contact with the beggar and reset them if detected? I know little to nothing about scripting but I believe this could stand if it follows "if and then's" rules Also I have some ideas that would really be cool to implement; Having gangbang jobs available would be great and greatly adds to the mod in terms of variety. To add a bit of immersion, I would believe that prostitution in Skyrim would be dangerous and cons / bandits would make sure of that; it would be nice to have random instances with requests that a client(s) would refuse to pay after having sex and simply attack you, and you have to defend yourself afterwards. To keep things from getting complicated and make sure that no essencial npc dies in the process by mistake; you can set these attacks as brawls in cities, towns and villages and full fledged fights in the wild or near dungeons / camps and what have you. Random guards requests off the guild on top of the guild jobs would also make sense the more the guild is known; the more likely the guards would recognize their no.1 source of entertainment I have many more ideas that I need to polish before posting and since this comment is already stupidly long (of which I deeply apologize for btw ) I can discuss them with you if you like, I'm gladly willing to help with quest(s) ideas also; as I said before I'm all for this mod; is has potential! Thank you so much coming up with this and I'm looking forward for what you'll be bringing to the table for us Great Job man, Cheers!
CGi Posted October 22, 2013 Posted October 22, 2013 Was (trying) to unpack the BSA of your mod, but ran into the following problem:scripts\source\tif_0400cc4c.psc can't be unpacked. Not relevant for the mod to function, as it's just the source, but the BSA seems to be damaged.
TheSC Posted October 23, 2013 Author Posted October 23, 2013 (edited) Well it's about time I posted something in Loverslab, you have your mod to thank or that, it's really an interesting project that I would love to see grow! I just have a question regarding the questline; I believe I completed everything your recent updated mod has to offer with the except of one part; under the 'cuming of many!' quest, the final quest update I had was to complete 25 jobs; so far I've completed 27 and it the quest update still is unchanged (27 / 25 reputation) is this a bug or is it still WIP? I'm not sure if this would help anyone; what I've been doing to go "bypass" the prostitution jobs is to SAVE after each completed job; when I receive the "Go to '....' in '....'" assignments; I simply reload and try again; it worked for me so far since apparently the jobs are randomized and changes constantly. As for the problem with updating the Mod; isn't it possible to have a script within the mod to "check" for previous quests upon initiating the first contact with the beggar and reset them if detected? I know little to nothing about scripting but I believe this could stand if it follows "if and then's" rules Also I have some ideas that would really be cool to implement; Having gangbang jobs available would be great and greatly adds to the mod in terms of variety. To add a bit of immersion, I would believe that prostitution in Skyrim would be dangerous and cons / bandits would make sure of that; it would be nice to have random instances with requests that a client(s) would refuse to pay after having sex and simply attack you, and you have to defend yourself afterwards. To keep things from getting complicated and make sure that no essencial npc dies in the process by mistake; you can set these attacks as brawls in cities, towns and villages and full fledged fights in the wild or near dungeons / camps and what have you. Random guards requests off the guild on top of the guild jobs would also make sense the more the guild is known; the more likely the guards would recognize their no.1 source of entertainment I have many more ideas that I need to polish before posting and since this comment is already stupidly long (of which I deeply apologize for btw ) I can discuss them with you if you like, I'm gladly willing to help with quest(s) ideas also; as I said before I'm all for this mod; is has potential! Thank you so much coming up with this and I'm looking forward for what you'll be bringing to the table for us Great Job man, Cheers! Hmmm lemme check. Ah how funny... It appears I haven't added the last objective. You can play one more quest by achieving 35/25 and talking to Esmeralda. The updating fix sounds possible... I just wonder if it won't cause trouble.. I suppose it's worth a shot. As for the ideas. I suppose one of the last jobs could be gang bang jobs... It would require some creative thinking on the "how to" side but I think I'd be able to do it. Small secret... All jobs are in a city. It'd also require some new scripting as right now you receive the money from Luna and it'd make sense if the guild solves any payment problems(as they also receive the money from the person, and you from them). Random guard requests... I haven't done any random approach things yet so this may get tricky... I'm kind of also looking for something like the thieves guild has("I'm with the guild" option when you commit a crime) only for my guild. The plan for the next update right now is 1 main quest and building upgrades. I'm always interested in well thought of ideas, but I can't promise anything. Was (trying) to unpack the BSA of your mod, but ran into the following problem:scripts\source\tif_0400cc4c.psc can't be unpacked. Not relevant for the mod to function, as it's just the source, but the BSA seems to be damaged. I'm not sure what this is, if i should be worried and if i should just remove that specific part of the BSA the next time I pack it(I'm positive some of the source scripts have become outdated because there are more source scripts then actual scripts). I tried removing things before but all sorts of things turned out to be important -.-' Edited October 23, 2013 by TheSC
TheSpider Posted October 24, 2013 Posted October 24, 2013 Hey. Really like the idea and the Mod, but i ran into a Problem. I'm on a Blackmailing Job and The Target is an Npc wich was was added by another Mod. It is not only a Child, wich i find wrong on every level, but it also isn't technichly possible, because one can't pickpocket children. How can I restart the Quest, end it via Console or get a new Target? I am rather far in my reputation and don't really want to start all over again by reinstalling. Please help me
TheSC Posted October 24, 2013 Author Posted October 24, 2013 Hey. Really like the idea and the Mod, but i ran into a Problem. I'm on a Blackmailing Job and The Target is an Npc wich was was added by another Mod. It is not only a Child, wich i find wrong on every level, but it also isn't technichly possible, because one can't pickpocket children. How can I restart the Quest, end it via Console or get a new Target? I am rather far in my reputation and don't really want to start all over again by reinstalling. Please help me This is interesting... It's impossible for my mod to target things marked as "child"(in every version of my mod). You could ask the other mod author to mark this specific npc as child if this becomes a repeating problem. The fix is very easy, simply enter this line in your console. SetStage SLGRBM 20 Have fun playing
TheSpider Posted October 24, 2013 Posted October 24, 2013 Hey. Really like the idea and the Mod, but i ran into a Problem. I'm on a Blackmailing Job and The Target is an Npc wich was was added by another Mod. It is not only a Child, wich i find wrong on every level, but it also isn't technichly possible, because one can't pickpocket children. How can I restart the Quest, end it via Console or get a new Target? I am rather far in my reputation and don't really want to start all over again by reinstalling. Please help me This is interesting... It's impossible for my mod to target things marked as "child"(in every version of my mod). You could ask the other mod author to mark this specific npc as child if this becomes a repeating problem. The fix is very easy, simply enter this line in your console. SetStage SLGRBM 20 Have fun playing Thank you very much for the quick and effective reply. it fixed my problem. I often have the (...) problem, wich can simply be resolved by reloading and asking again. From now on i will be more careful with the children too. They are caled "urchin" wich i thought would be a name. But when i just repeat after i should get a "urchin" quest again.. i should be fine. Thanks By the Way there is one thing that i would suggest you work on: The Guild itself. The building. It just doesn't have a lot of flair and looks way to open and empty. maybe something smaller, like a nice little cave or tavern would be more suiting. and if you want to stick with the dwarfen design, maybe place a little more furniture. The rest of the mod is very cool and most important lore friendly. Just the building seems a little missplaced.
spero Posted October 24, 2013 Posted October 24, 2013 Hey I tried out this mod today and I've gotten stuck at Belethor. I read that other people have had problems with this as well and I've tried everything they did but no luck. From the beggar to melissa to reading the note worked fine, but now I have to talk to Belethor according to the quest description, but there is no dialogue option. I got into his house through the backdoor by picking the lock, I've tried talking with him while he is sleeping and while he is just standing around. I tried talking with him just after midnight and just before 7am and every hour in between. My sex diary lists my oral proficiency as apprentice with 19 experiences. I tried saving and reloading, restarting skyrim, doing the questline again from a clean save. What do I need to do to get it to work? Oh, I also don't have a quest marker for him.
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