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[mod] Carnalitas Slavery Reimagined


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Posted

Another dumb question, if I install this mod, I imagine that Carnalitas Historical Slavery Doctrine isn't necessary or do I need both? 

Posted
13 hours ago, catominor said:

Is this mod compatible with Historical Slavery Doctrines 2.0? It is updated recently.

 

Yes it is. The update to Historical Slavery Doctrines 2.0 just makes it compatible with CK3 1.9, there are no other changes.

 

11 hours ago, Nas00 said:

Another dumb question, if I install this mod, I imagine that Carnalitas Historical Slavery Doctrine isn't necessary or do I need both? 

 

You do need both, if you want to use the Historical Slavery Doctrines (which I personally highly recommend). The mod itself doesn't change which religion gets which doctrine, since Historical Slavery Doctrines already does it quite well. All it does is ensure that the slavery doctrines have the impact they are supposed to have across all possible interactions and events.

 

10 hours ago, Rhaenuriel said:

Now that the liberator trait exists, all we need is the nickname Breaker of Chains ^^

 

Great idea! ? Let me see if I can get that into the next version.

Posted

I just released minor update versions 0.10.1 and 0.9.1, see file. The only change is that I added now proper icons for the Slaver and Liberator traits, as well as icons for all slave character interactions.

Posted

I really like the idea of your mod! Been using it for a while now.

1. 1.8 Carnalitas had a different system when it came to slaves that made all the children of slaves have the house of their slave parent. 1.9 somehow changed this, first making them bastards and two enabling all the vanilla events with legitimization and so on and I'm not sure if this is intentional or an oversight. I do think there needs to be a rework here.

2. The new slave concubine/slave captain feel just a bit too OP, because of their sheer number. You seem to have fixed them, but their bonuses can be compared to vanilla single court positions, whilst you can hire 3/5 of these new ones. I think you need to half the bonuses.

3. Does the slave concubine position raise the child cap?

Posted
On 5/23/2023 at 12:56 AM, yoyoman69 said:

1.8 Carnalitas had a different system when it came to slaves that made all the children of slaves have the house of their slave parent. 1.9 somehow changed this, first making them bastards and two enabling all the vanilla events with legitimization and so on and I'm not sure if this is intentional or an oversight

 

Doesn't seem right to me, I doubt it's intentional. Could you report it in the Carnalitas mod forum, Carnalitas was updated recently so perhaps there is a chance it gets fixed there? I will also take a look.

 

On 5/23/2023 at 12:56 AM, yoyoman69 said:

2. The new slave concubine/slave captain feel just a bit too OP, because of their sheer number. You seem to have fixed them, but their bonuses can be compared to vanilla single court positions, whilst you can hire 3/5 of these new ones. I think you need to half the bonuses.

 

Thanks for raising this. I think they are halved already, but still perhaps need some changes. Slave Captain is essentially "half Master of Horse", but without the bonus to the court grandeur baseline, so having 3 of them should be ok, except that they are cheaper than 1/3 of the Master of Horse salary (0.1 vs. 0.5), so I could increase their price slightly (e.g. to 0.2). Slave Concubine is "1/5 Cultural Emissary" or "1/5 Hermit" in terms of a prestige bonus, so having 5 of them should be ok, but again their salary is 1/10 of that of these 2 positions, so it could be increased (to 0.05).

 

On 5/23/2023 at 12:56 AM, yoyoman69 said:

Does the slave concubine position raise the child cap?

 

No, they don't. Children from Make Love (or the AI event that replaces it) are not subject to the cap, but children from other spouses are. I am not sure if the cap is moddable and it's for sure not moddable "per court position" unfortunately.

Posted (edited)

The mod is active and not crashing but none of the features are working. No slave lists under relationships, no option to choose a slave as sex slave, etc...

Happening on a new and a pre-update save.

Edited by xyzxyz
Posted
5 hours ago, xyzxyz said:

The mod is active and not crashing but none of the features are working. No slave lists under relationships, no option to choose a slave as sex slave, etc...

Happening on a new and a pre-update save.

 

I don't think this is the mod where you choose slaves as sex slaves. You might be thinking about Slavery Expansion, which wasn't updated, afaik.

The slave tab is there and is part of Carnalitas. This mod does nothing for the UI. You sure you don't have any UI mods overwriting things?

Posted
14 minutes ago, yoyoman69 said:

 

I don't think this is the mod where you choose slaves as sex slaves. You might be thinking about Slavery Expansion, which wasn't updated, afaik.

The slave tab is there and is part of Carnalitas. This mod does nothing for the UI. You sure you don't have any UI mods overwriting things?

I think you just found my problem. I use that mod too. Or used now I guess if it doesn't work anymore.

Posted
3 hours ago, yoyoman69 said:

You might be thinking about Slavery Expansion, which wasn't updated, afaik

 

Yes, this mod is not Slavery Expansion. It's a rather different mod, with a different set of features, aiming at a better balance, historical accuracy, and immersive gameplay. Please read the description and the README. I hope you like it.

Posted
On 5/24/2023 at 2:29 PM, pharaox said:

1.9 somehow changed this, first making them bastards and two enabling all the vanilla events with legitimization and so on and I'm not sure if this is intentional or an oversight

 

I took a look at this, and I don't think there is an issue actually. After some years, there is indeed a certain small percentage (<10%) of slave children that are born as bastards. However, when I checked their "real father" in debug mode it was always somebody different from the former spouse, former owner, or current owner of the slave, so for them to be bastards is actually expected. Carnalitas prevents bastard events only if the real father is a former or current owner (if the mother is a slave) or a former or current slave (if the mother is a slave owner). This was also the case in previous version of Carnalitas (for CK3 1.8), so there is actually no change compared to before.

Posted
On 5/22/2023 at 12:53 AM, CrizzlyBear122 said:

Needs the demand sex option that the old slavery mod had. Being enslaved and then being totally cool with sex doesn't feel right.

 

I see your point. The Slavery Expansion mod went further than that, enabling Demand Sex on any character you have a hook on. I don't think this makes sense, so I won't do this. I could rename "Make Love" to "Demand Sex" or something similar for slaves that are not Slave Concubines (there the relationship is somewhat more "official"), but again, depending on the slave's opinion, "Make Love" might actually be more appropriate sometimes, so I am not really sure.

Posted (edited)
10 hours ago, pharaox said:

 

I took a look at this, and I don't think there is an issue actually. After some years, there is indeed a certain small percentage (<10%) of slave children that are born as bastards. However, when I checked their "real father" in debug mode it was always somebody different from the former spouse, former owner, or current owner of the slave, so for them to be bastards is actually expected. Carnalitas prevents bastard events only if the real father is a former or current owner (if the mother is a slave) or a former or current slave (if the mother is a slave owner). This was also the case in previous version of Carnalitas (for CK3 1.8), so there is actually no change compared to before.

 

Hm. That might be a bug on my end then (because every child of my lover slave becomes a bastard of my house with all the relating bastard events). Could you point me to the right file, so I can find the conflict? Is it on_birth on actions or something?

It was a conflict on my end with another mod that rewrote pregnancy_events.txt, lol. Thanks for pointing that out.

Edited by yoyoman69
Posted
10 hours ago, yoyoman69 said:

Could you point me to the right file, so I can find the conflict? Is it on_birth on actions or something?

 

It's in pregnancy_events.txt. The events in question are pregnancy.2001 and pregnancy.2002, they are both changed by Carnalitas so that they don't fire if the real father is a (current or former) slave or slave owner. There is a third event pregnancy.2050 that IMO should be changed as well, but it's for the very exotic case of a woman being married to another woman and being pregnant, so it probably doesn't apply in your case. If you notice anything that might be wrong let me know so I could fix it in my mod, so far I am not able to spot any issues.

Posted

I just released minor update versions 0.11.1 and 0.9.3, as well as CSR EK2 0.8.3, see file. They mostly contain adaptations to newly released versions CK3 1.9.1 and EK2 0.12.1, as well as a few bug fixes.

Posted

@pharaox Could you add a "free slaves" button similar to "buy slaves"? Finding every slave when you have dozens/even hundreds of them might be a bit tedious. Free every male/ female/ or based on fertility/prowess would be a QOL feature.

Posted

Перевел на русский ---> carnalitas_slavery_reimagined-0.11.1 ( Возможно будут ошибки в словах т.к. сложно понять обороты.... )

russian.rar

Posted
15 hours ago, Undertalk said:

Перевел на русский ---> carnalitas_slavery_reimagined-0.11.1 ( Возможно будут ошибки в словах т.к. сложно понять обороты.... )

 

Thanks, really happy to see this, очень счастлив! I hope you don't mind if I integrate your translation in the next version? BTW if you have a GitHub account and don't mind using it, you could directly open PRs here.

Posted
On 6/6/2023 at 4:38 PM, yoyoman69 said:

Could you add a "free slaves" button similar to "buy slaves"? Finding every slave when you have dozens/even hundreds of them might be a bit tedious. Free every male/ female/ or based on fertility/prowess would be a QOL feature.

 

@yoyoman69 I was thinking about adding "Ransom Slaves", since it's not obvious if a slave could be ransomed and by whom. However, a slave can always be freed and it's rather easy to find them with the Character Finder (look for all courtiers with the Slave trait), and filter or sort them by gender, prowess, etc. (not by fertility, but I can't do this in a custom interaction as well anyway), so I am not sure it's worth the additional code. I usually also create a preset which makes this even easier. Isn't Character Finder good enough for you, and if yes, why?

Posted
3 hours ago, pharaox said:

 

@yoyoman69 I was thinking about adding "Ransom Slaves", since it's not obvious if a slave could be ransomed and by whom. However, a slave can always be freed and it's rather easy to find them with the Character Finder (look for all courtiers with the Slave trait), and filter or sort them by gender, prowess, etc. (not by fertility, but I can't do this in a custom interaction as well anyway), so I am not sure it's worth the additional code. I usually also create a preset which makes this even easier. Isn't Character Finder good enough for you, and if yes, why?

 

That's the way I usually do it, but it can be a tedious thing freeing dozens of slaves sometimes. I usually start the game by buying female slaves and seducing them and end up with a hundred slaves in 10 years, lol. I'll add something on my own.

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