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[mod] Carnalitas Slavery Reimagined


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Posted
15 hours ago, pharaox said:

That being said, I am not against adding a game rule to disable the trading range if you don't mind some advantages to the human player, a somewhat worse performance (should be ok on high-end machines), and broken realism. I am adding this to my list for the next version.

 

Thank you for explaining the process, it seems well thought out. I have read recently another suggestion and think it would fit well. Could you implement a casus belli in the game to "free dynasty slaves" ? For the AI to use especially, I think it would make for a interesting play if rival rulers sought to free their dynasty members

Posted
18 hours ago, chelzmcnamara said:

Why can I not see my slaves under relationships?

 

You should be able see them, this mod doesn't touch this. Most likely this is caused by some other mod that modifies the character window and is loaded after Carnalitas. If you use EK2, make sure to use this mod as well.

Posted
On 4/3/2023 at 3:28 PM, Durante said:

Could you implement a casus belli in the game to "free dynasty slaves"

 

Sounds like an interesting idea, let me think about it. Haven't really modded casus belli so far.

Posted
14 hours ago, pharaox said:

 

Sounds like an interesting idea, let me think about it. Haven't really modded casus belli so far.

 

Fair warning, might want to check out the modding co-op for advice as warfare is notoriously limited as to what can be modded.

Posted

Love the mod. Would be interesting to see more added to it, perhaps more memories related to those yearly events where the slave owner "beds" the slave. Memories in general are sorely missing from Carnalitas itself unfortunately. As a side note, what are my choices for rescuing any courtier that was enslaved by kidnapping or taken by a siege? Abducting them back and seizing them? Buying them back?

Posted
10 hours ago, crimsonwraith said:

Love the mod. Would be interesting to see more added to it, perhaps more memories related to those yearly events where the slave owner "beds" the slave. Memories in general are sorely missing from Carnalitas itself unfortunately

 

Thanks! I am currently working on some minor improvements and thinking about adding some more events. More memories should be easy to add, let me think about it.

 

10 hours ago, crimsonwraith said:

As a side note, what are my choices for rescuing any courtier that was enslaved by kidnapping or taken by a siege? Abducting them back and seizing them? Buying them back?

 

Hm, yes, these are the options that you have currently. There is currently no "Pay Ransom" interaction for a slave similar to what you have for a prisoner. You can demand ransom for your own slaves via the "Ransom Slave" interaction, but not yourself try to ransom a courtier or relative that is enslaved by somebody else. I thought about it but decided to leave it out as it's not so trivial and I wasn't sure how much it would be missed.

Posted
On 4/15/2023 at 8:33 AM, Ck3Enjoyer said:

The AGOT mod just got released. Should we expect a compatch? And when?

 

Thanks for the hint, let me take a look. If it's as good as EK2, I will add a compatch at some point.

Posted (edited)

Could you remove the 'severe health penalty' from slave traits? It absolutely messes with the overall health of slaves. Especially with ones that are captured. If they have average health and get captured into dungeon they instantly go to near death status, which doesn't make any sense.

 

 

Also, for some reason slaves aren't born with the slave trait

Edited by Durante
Posted
 

I just released a new version of this mod, 0.7.0, see file. In this version, I added some game rules, introduced a few improvements to the slave interactions and prices, and also fixed a couple of bugs. For more information see the "What's New" section or the changelog inside the archive.

 

@Durante One of the game rules concerns "valid buyers and sellers". As you requested, it's now possible to change the default to "all rulers within diplomatic range".

Posted
On 4/23/2023 at 11:21 PM, Durante said:

Could you remove the 'severe health penalty' from slave traits? It absolutely messes with the overall health of slaves. Especially with ones that are captured. If they have average health and get captured into dungeon they instantly go to near death status, which doesn't make any sense.

 

I haven't introduced any "severe health penalty", the only one I can think about is the one from having a character (slave or not) imprisoned in dungeon. This is a vanilla thing, I haven't touched it. I have added the modifier "Marked for Enslavement" to some of the characters captured in raids and sieges to increase the chance that they get enslaved by the AI. This one also has a health penalty, but it's a tiny one and I don't think it messes with anything. It is removed once the character is either enslaved or freed from prison.

 

On 4/23/2023 at 11:21 PM, Durante said:

Also, for some reason slaves aren't born with the slave trait

 

This is expected for children of slave concubines - they get the concubine's owner as their father and are not born slaves. For all other children of slaves this shouldn't happen. If you have such examples, could you post a screenshot?

Posted (edited)
5 hours ago, pharaox said:

 

I haven't introduced any "severe health penalty", the only one I can think about is the one from having a character (slave or not) imprisoned in dungeon. This is a vanilla thing, I haven't touched it. I have added the modifier "Marked for Enslavement" to some of the characters captured in raids and sieges to increase the chance that they get enslaved by the AI. This one also has a health penalty, but it's a tiny one and I don't think it messes with anything. It is removed once the character is either enslaved or freed from prison.

 

 

This is expected for children of slave concubines - they get the concubine's owner as their father and are not born slaves. For all other children of slaves this shouldn't happen. If you have such examples, could you post a screenshot?

 

Are you sure there is no 'severe health penalty' in the slavery system? Not necessarily saying its from yours, but I have it and it makes imprisoned slaves drop like flies.

 

And this bug is happening for all slaves, even non-concubines that don't have the court position. I will try to make a picture when I play next time if you think that would help.


Another odd thing that is happening is that sometimes  bastards are born, both parents are revealed without any event, and without negative fame traits, for example male ruler suddenly gets a revealed  bastard from birth  but no fornicator trait no piety penalty and no notice

Edited by Durante
Posted
17 hours ago, Durante said:

Are you sure there is no 'severe health penalty' in the slavery system? Not necessarily saying its from yours, but I have it and it makes imprisoned slaves drop like flies.

 

I only play with Carnalitas and CSR, and in these 2 mods there are only 2 health-reducing modifiers: Marked for Enslavement (CSR, -0.1) and Recently Raped (Carnalitas, -0.25). Both are pretty small and not only applicable to slaves. For comparison, the penalty for being imprisoned in the dungeon is -2. If you do see "slaves dropping like flies", it must be some other mod. You could find from the modifier name which mod is responsible for it and either ask the author or reduce it yourself.

 

18 hours ago, Durante said:

Another odd thing that is happening is that sometimes  bastards are born, both parents are revealed without any event, and without negative fame traits, for example male ruler suddenly gets a revealed  bastard from birth  but no fornicator trait no piety penalty and no notice

 

Not sure here, this could be related to Carnalitas but I haven't experienced it myself. Female courtiers sometimes "reveal" their child's true father upon birth, thus making it a bastard. Perhaps female slaves could behave in the same way, but their special status could somehow prevent the other consequences. Again, not sure here, just speculating. Could you post a screenshot showing the child, its slave mother, and its presumed father?

Posted
On 4/15/2023 at 7:33 AM, Ck3Enjoyer said:

The AGOT mod just got released. Should we expect a compatch? And when?

 

I finally took a look at AGOT. A compatch would require similar effort as for EK2, which is not too small. However, AGOT is only Westeros for now and there are not supposed to be any slaves in Westeros according to the lore. Since all religions in Westeros should regard it as a crime, AI would refrain from enslaving, buying, or selling, and even for the player owning slaves would not make much sense (unless of course you play with a setup of slavery doctrines that is not lore-based). So I am not sure if I should adapt CSR for AGOT at this point, or rather wait until Essos is added to AGOT in a future version.

  • 2 weeks later...
Posted

I just released a new version of this mod, 0.8.0, see file. In this version, I finally added some of the slavery-related flavor events that were previously suggested in this forum, such as "Runaway Slave". I also added a hidden event for rulers to lose piety for any slaves owned against religious doctrines. For more information see the "What's New" section or the changelog inside the archive.

Posted
6 hours ago, pharaox said:

I just released a new version of this mod, 0.8.0, see file.

 

As part of Carnalitas Slavery Reimagined 0.8.0, I also added a compatibility patch for the newly released EK2 0.12. If you are not on that version yet, you can use the older compatibility patch (versioned 0.6.0) with CSR 0.8.0 as well. If you are already on EK2 0.12, also grab the new version of the Carnalitas EK2 Compatibility mod. Note that EK2 0.12 is not guaranteed to work with older saves.

Posted
1 hour ago, someguy666 said:

Will this be updated for Tours and Tournaments?

 

Yes, definitely, but please give me some more time. I was so far busy updating Search & Trade Artifacts and judging by the experience, it's not going to be that easy with this mod as well. Stay tuned!

Posted

I just released two new versions of this mod, 0.9.0 and 0.10.0, see file. In 0.9.0, I added new fame Slaver and Liberator traits, and made religious doctrines impact also selling and gifting slaves. In version 0.10.0, I adapted to CK3 1.9 and Carnalitas 2.0. For more information see the "What's New" section or the changelog inside the archive.

 

If you are still on CK3 1.8, you should use CSR 0.9.x rather than 0.10.x. I will be maintaining both versions in the next few weeks until EK2 and most players (me including) move to CK3 1.9.

 

@someguy666 Here you are!

Posted

Can someone please help a newbie and tell them how the load order for this mod should be (higher or lower than Carnalitas and its extensions)?

Posted
2 hours ago, Nas00 said:

Can someone please help a newbie and tell them how the load order for this mod should be (higher or lower than Carnalitas and its extensions)?

 

After Carnalitas. Mods that depend on other mods should always be after them in the load order.

 

The order with other mods based on Carnalitas should not matter, can be before or after, I am not aware of any conflicts with such mods. You can try putting it latest, and if any other mod seems broken, let me know.

Posted (edited)
54 minutes ago, pharaox said:

 

After Carnalitas. Mods that depend on other mods should always be after them in the load order.

 

The order with other mods based on Carnalitas should not matter, can be before or after, I am not aware of any conflicts with such mods. You can try putting it latest, and if any other mod seems broken, let me know.

Thanks a bunch for the fast reply.

 

I didn't play the game for more than two years and intend to wait until all the most important mods are updated before starting a new playthrough. I will let you know if anything happens. Thanks again, much appreciated.

Edited by Nas00

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