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Commonwealth Moisturizer


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Posted

Hey there!

 

I'm not 100% sure that I did this correctly, but I've converted the cum suit to CBBE-3BBB. Here's the file: commonwealth_moisturizer_3BBB_patch.7z

 

I've tested it in my game and 3BBB works properly on the cum suit, both during AAF animations and general gameplay. I couldn't find enough time to test it with morphs, but it should work.

 

Oh, and after installing don't forget to build it in BodySlide! I've created a new entry with suffix 3BBB to better distinguish it from original.

 

Hope this helps!

 

  • 2 months later...
Posted
On 8/8/2023 at 10:42 PM, requiredname65 said:

Those are part of the base game. It's just a pair of sound descriptors that have static attenuation cranked up to 100.

 

I'm the co-author of TSEX (including the next version of Hardship) and it has this kind of control. Every scene started by TSEX is tagged as such using meta string and I'm keeping track internally where to place those cumstains (if any). If done by meta string , it wouldn't interfere with other mods. Current public version has a basic overlay based system, which is replaced with this mod in dev version. Indeed, this is a niche case but I think this is preferable to toggling bMCMMasterSwitch. FPE is one of those mods that could use a feature like this but dunno if anyone else (other than me) cares about this enough.

 

Might be easier for future compatability if meta tag to look for is defined in your lib script and consuming mods opt-into this (consider making a API method for ApplyRandCumForPosition) by fetching this value with GetPropertyValue or a API function and appending it to the meta.

; in file CMkz:CMkz_LibScript
String Property SkipThisScene = "CMkz_SkipThisScene" AutoReadOnly

; in file CMkz:CMkz_EventHandlerScript
Event AAF:AAF_API.OnSceneEnd(AAF:AAF_API akSender, Var[] akArgs)
	...
	int statuscheck = akArgs[0] as int
	if (statuscheck == 0)
		DTrace("Running OnSceneEnd check")
		Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[]
		String[] tags = Utility.VarToVarArray(akArgs[3]) as String[]
		String[] metas = LL_FourPlay.StringSplit(akArgs[4] as String)
		DTrace("Animation playing on stop was " + akArgs[2] as String)
		DTrace("Animation had these tags: " + tags)
		DTrace("Scene had these meta tags: " + metas)
		...

        If metas.Find(CMkzLibScript.SkipThisScene)
            DTrace("Scene was marked as SkipThisScene, skipping all POSTAAF functions.")
            Return
        EndIf
		... check tags and the rest here ...
EndEvent

 

Most Fo4 penisToMounth tagged positions shouldn't leave a face stain come to think of it, just the dripping one from the mouth would be good.

  • 2 weeks later...
Posted

Currently, AAF's tag does not have the keyword Coinus interruptus/Bukkake, right?

And the animations I am currently doing, as well as the animations of others in my impression, do not have the action of pulling out the penis and releasing it at the end.

So theoretically, both Cum overlay and CM are dramatic presentations.

If AAF will add such tags in the future, then at least I can make final branching versions for all animations in the future.

Make everything more "reasonable".

Posted
4 hours ago, kziitd said:

Currently, AAF's tag does not have the keyword Coinus interruptus/Bukkake, right?

And the animations I am currently doing, as well as the animations of others in my impression, do not have the action of pulling out the penis and releasing it at the end.

So theoretically, both Cum overlay and CM are dramatic presentations.

If AAF will add such tags in the future, then at least I can make final branching versions for all animations in the future.

Make everything more "reasonable".

 

You can add a tag for "no facial" to your animations.   Call it whatever you want (NoFacial?  CumSwallow?  ProteinSnack?).  I will make this mod check and obey it.  This method benefits others too, because a tag is very easy for people to add if they care about this situation.  Users can update their own mod packs even if other authors don't.

Posted
41 minutes ago, vipersaim said:

I noticed that the cum suit was not applying. I tried to cycle it and it said that it was not found. 

 

I deleted it and reinstalled. Same result.

 

for reference, vanilla cum from AAF does still show.

 

Try using the debug options to apply cum to yourself and others.  If that doesn't work, post the papyrus log from your session and I'll take a look.

 

If the debug cum is actually applied, clear it away and trigger an AAF scene.  Check again for cum.  If you don't see any, post the papyrus log for that session instead.

Posted
57 minutes ago, vipersaim said:

vanilla cum from AAF

 

What is "vanilla cum from AAF"? AAF doesn't have any such thing as far as I'm aware, but perhaps you're using another mod to apply scripted cum overlays or animations that specify overlay data in their XML.

Posted
6 hours ago, youyushaorong2021 said:

Excuse me...

This MOD has two MCM menus...

Is this a bug?

 

It doesn't have two for me, maybe your mod manager didn't properly clean up an old version when you uninstalled it to upgrade to a newer version? Leftover MCM config files can create additional menus, for example if the mod author changed the filename between versions.

Posted
11 hours ago, vaultbait said:

 

It doesn't have two for me, maybe your mod manager didn't properly clean up an old version when you uninstalled it to upgrade to a newer version? Leftover MCM config files can create additional menus, for example if the mod author changed the filename between versions.

Oh,...

I see...

I edited it and changed its language, but I dont know why this led to two MOD menus...

Posted
22 hours ago, vaultbait said:

 

It doesn't have two for me, maybe your mod manager didn't properly clean up an old version when you uninstalled it to upgrade to a newer version? Leftover MCM config files can create additional menus, for example if the mod author changed the filename between versions.

Oh, it's my problem, its already solved!!!Thank you for your answer!

  • 3 weeks later...
Posted

Hey, @spicydoritos . I was wondering if there is a global or event that I can use / heard  to tell if the character has her face with traces of cum, so that my dialogues also have variants. 

Posted
9 hours ago, JB. said:

Hey, @spicydoritos . I was wondering if there is a global or event that I can use / heard  to tell if the character has her face with traces of cum, so that my dialogues also have variants. 

 

I use a set of actorvalues to track which specific cum has been applied to any given actor.  There are 13 facials available to the player, tracked using CMkz_AVFacial01 through 13.  I imagine you wouldn't want to check each one for dialogue conditions.  However, if you need something right now, it'll get the job done.

 

If you've got time to wait, this mod is overdue for some minor updates, mostly to add modder-requested features.  I could easily send an "actor got cum" event with relevant information like location, color, etc.  Plus another event when cum is cleaned.

Posted
5 minutes ago, spicydoritos said:

 

I use a set of actorvalues to track which specific cum has been applied to any given actor.  There are 13 facials available to the player, tracked using CMkz_AVFacial01 through 13.  I imagine you wouldn't want to check each one for dialogue conditions.  However, if you need something right now, it'll get the job done.

 

If you've got time to wait, this mod is overdue for some minor updates, mostly to add modder-requested features.  I could easily send an "actor got cum" event with relevant information like location, color, etc.  Plus another event when cum is cleaned.

Nice, an event would be awesome. I'm not in a hurry or anything, take your time.  

 

Posted

Hi @spicydoritos i had a glitch about the mod. when i am testing the mod with apply random cum to my pc, my pc's body is reverted to the zero slide preset (yes i use bodygen) and the cum suit is at the currect body shape. How should i fix it? Also i lost the physics of the cum suit on breast, any hint about that? (im using cbbe 3bbb so im not sure if thats a point)

Posted
Just now, KHCN said:

Hi @spicydoritos i had a glitch about the mod. when i am testing the mod with apply random cum to my pc, my pc's body is reverted to the zero slide preset (yes i use bodygen) and the cum suit is at the currect body shape. How should i fix it? Also i lost the physics of the cum suit on breast, any hint about that? (im using cbbe 3bbb so im not sure if thats a point)

And if i use the apply all cum suit option the body looks fine (no separation of body and cum)

Posted
2 hours ago, KHCN said:

Hi @spicydoritos i had a glitch about the mod. when i am testing the mod with apply random cum to my pc, my pc's body is reverted to the zero slide preset (yes i use bodygen) and the cum suit is at the currect body shape. How should i fix it? Also i lost the physics of the cum suit on breast, any hint about that? (im using cbbe 3bbb so im not sure if thats a point)

 

This mod doesn't directly support the 3BBB version of CBBE.  However, rubber_duck shared a patch for it near the top of the page.  It might resolve some of your issues (please note that I haven't tried it personally).

Posted
Spoiler

image.gif.1ac69a31dc0b002ebec03b1f4c41c25c.gif

so i had this funny glitch at AAF animation. Disable the mod seize the situation. Is it because of the custom race? If so, is there a way to patch that?

Posted
8 hours ago, KHCN said:
  Hide contents

image.gif.1ac69a31dc0b002ebec03b1f4c41c25c.gif

so i had this funny glitch at AAF animation. Disable the mod seize the situation. Is it because of the custom race? If so, is there a way to patch that?

 

The changing breast shape? You need to make sure your nude body is compatible with the meshes you built for this mod. From the requirements list on the Commonwealth Moisturizer file page:

 

Quote

Replacement male/female bodies of your choice (Fusion Girl, CBBE, Bodytalk 3, and/or Atomic Muscle)

 

Note that "CBBE 3BBB" is not "CBBE" and there is not currently a conversion of Commonwealth Moisturizer for CBBE 3BBB it as far as I've seen.

Posted
7 hours ago, vaultbait said:

 

The changing breast shape? You need to make sure your nude body is compatible with the meshes you built for this mod. From the requirements list on the Commonwealth Moisturizer file page:

 

 

Note that "CBBE 3BBB" is not "CBBE" and there is not currently a conversion of Commonwealth Moisturizer for CBBE 3BBB it as far as I've seen.

yeah i know but im using a 3bbb body and dont wanna change, so guess i'll wait for future support.

Posted
7 hours ago, vaultbait said:

 

The changing breast shape? You need to make sure your nude body is compatible with the meshes you built for this mod. From the requirements list on the Commonwealth Moisturizer file page:

 

 

Note that "CBBE 3BBB" is not "CBBE" and there is not currently a conversion of Commonwealth Moisturizer for CBBE 3BBB it as far as I've seen.

Btw the cum suit is quite someting. Would you plan to make them a standalone cloth mod?

Posted
3 hours ago, KHCN said:

yeah i know but im using a 3bbb body and dont wanna change, so guess i'll wait for future support.

 

Try the 3BBB conversion that rubber_duck posted above.

 

 

Posted
7 hours ago, spicydoritos said:

 

Try the 3BBB conversion that rubber_duck posted above.

 

 

Already installed when i took the screenshot.

Posted
5 hours ago, KHCN said:

Already installed when i took the screenshot.

 

I have no idea, then.  The main mod only supports regular CBBE and FG, and I haven't tested the 3BBB patch myself.  Custom race may or may not be an issue for body cum.  It should work as long as the body itself is still CBBE/FG but I can't guarantee it.

Posted

If it's not too much trouble, I would like to request a function to apply random mesh (or meshes) on an npc's face. Like the function that is in the MCM to test on the player's face. 

 

I know these don't last on NPC like all the head parts, but I just need it for some specific scenes. 

Posted
25 minutes ago, JB. said:

If it's not too much trouble, I would like to request a function to apply random mesh (or meshes) on an npc's face. Like the function that is in the MCM to test on the player's face. 

 

I know these don't last on NPC like all the head parts, but I just need it for some specific scenes. 

 

Does it have to be on the face specifically (e.g. not just on the chest)?  Does it need to be headparts, or is the NPC "equipment" headgear also acceptable?  I can't guarantee that headparts will work except on your own mod's characters, assuming they don't use pre-made facegen.

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