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Commonwealth Moisturizer


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Posted
13 minutes ago, spicydoritos said:

 

Does it have to be on the face specifically (e.g. not just on the chest)?  Does it need to be headparts, or is the NPC "equipment" headgear also acceptable?  I can't guarantee that headparts will work except on your own mod's characters, assuming they don't use pre-made facegen.

 

The npc I am talking about is not facegen. Your mod works fine on her because she has an oral scene, but sometimes this NPC has just the mesh on the chest. So I'd like to make sure the NPC has it on her face, because then there's dialogue about that. 

 

It's nothing super important.

 

 I had completely forgotten that I have an "armor" (cum mesh) in my mod's assets. 🙈 Guess I can use that. 

Posted
2 hours ago, JB. said:

 

The npc I am talking about is not facegen. Your mod works fine on her because she has an oral scene, but sometimes this NPC has just the mesh on the chest. So I'd like to make sure the NPC has it on her face, because then there's dialogue about that. 

 

It's nothing super important.

 

 I had completely forgotten that I have an "armor" (cum mesh) in my mod's assets. 🙈 Guess I can use that. 

 

Oh I'm not saying no.  I just want to understand the parameters of your request.  🙂  That's a simple function to add.

  • 4 weeks later...
Posted

@spicydoritos: Not terribly important but I just happened to notice when redoing some of my mods... the FOMOD installer assumes WOTC is using either its BYOP or CWSS furniture options, but WOTC actually also has an option for users who have installed both BYOP and CWSS too (they can coexist).

Posted
17 minutes ago, vaultbait said:

@spicydoritos: Not terribly important but I just happened to notice when redoing some of my mods... the FOMOD installer assumes WOTC is using either its BYOP or CWSS furniture options, but WOTC actually also has an option for users who have installed both BYOP and CWSS too (they can coexist).

 

Yeah I know.  WOTC has 4 different script patches IIRC and I didn't want to rewrite all of them.  :classic_dry:

Posted
19 hours ago, spicydoritos said:

Yeah I know.  WOTC has 4 different script patches IIRC and I didn't want to rewrite all of them.  :classic_dry:

 

Makes sense. Honestly I only have BYOP installed so I can test compatibility with my mods that have BYOP fallbacks for soft-integrated CWSS furniture placement.

Posted
1 hour ago, leesjig said:

Great job with all the different cum meshes...thanks.  But have to say its the constant armor equipping sound all day every day for the last 6 game months.  So can I stop this.  It hits the fps, causing her tits and ass to jerk and bounce.  Just saying its getting old.  I really don't want to remove the mod cause having all the cum meshes is nice.  In the q & a you mention what to do to stop it, but that didn't help.  Still 100s and 100s of equipping sounds a day.  Please help.

Sure....uninstall..

Posted
4 hours ago, leesjig said:

Great job with all the different cum meshes...thanks.  But have to say its the constant armor equipping sound all day every day for the last 6 game months.  So can I stop this.  It hits the fps, causing her tits and ass to jerk and bounce.  Just saying its getting old.  I really don't want to remove the mod cause having all the cum meshes is nice.  In the q & a you mention what to do to stop it, but that didn't help.  Still 100s and 100s of equipping sounds a day.  Please help.

 

This is the exact MCM option to disable cum suit cycling (and thus sounds):

Spoiler

ScreenShot327.jpg.5b4eda810a197b0c5e22816a58359728.jpg

 

 

If you are slightly handy with xEdit, you can resolve the problem using requiredname65's solution here.  I will be implementing the linked solution next time I update the mod.

  • 2 weeks later...
Posted
1 hour ago, georgechalkias said:

Might be an issue from me but cum is never applied after a duo/trio/four/fivesome animations. Only solo.

Is this known or am I missing something?

 

Sounds like your animations may be missing the necessary tags.  It could be some other weird conflict but I can't say for sure without a papyrus log. 

Posted
2 hours ago, NiffyFox said:

Cum disappears after a few seconds, I want it to stay there until I was. and yeah I moved the duration to max but stills disapears.

 

 

This almost always means that you have an item being re-equipped after sex which uses the same slot as the cum suit.  Which slot do you have set for the cum suit?

 

If you want to do a test, use the MCM debug command "Re-Equip Player's Cum Suit".  That should knock off one of your clothing/armor items if you have a slot conflict.  Beware also of slot conflicts between pipboy replacers and the cum suit.

Posted
2 hours ago, spicydoritos said:

 

This almost always means that you have an item being re-equipped after sex which uses the same slot as the cum suit.  Which slot do you have set for the cum suit?

 

If you want to do a test, use the MCM debug command "Re-Equip Player's Cum Suit".  That should knock off one of your clothing/armor items if you have a slot conflict.  Beware also of slot conflicts between pipboy replacers and the cum suit.

Using pippad, and I will test them and see.

Posted
11 hours ago, NiffyFox said:

Using pippad, and I will test them and see.

 

FWIW, the default MCM option uses the "ring" (finger) biped slot. I stick with that since the other options are more disruptive for me (underarmor torso slot for example). Also a PipPad user.

Posted (edited)
17 hours ago, spicydoritos said:

 

This almost always means that you have an item being re-equipped after sex which uses the same slot as the cum suit.  Which slot do you have set for the cum suit?

 

If you want to do a test, use the MCM debug command "Re-Equip Player's Cum Suit".  That should knock off one of your clothing/armor items if you have a slot conflict.  Beware also of slot conflicts between pipboy replacers and the cum suit.

 

The conflict I found and got atm is the SKK Open Anything Ring. If it is 'equipped', it'll clean the cum. What's your proposed solution?

Edited by georgechalkias
Posted
3 minutes ago, georgechalkias said:

The conflict I found and got atm is the SKK Open Anything Ring. If it is 'equipped', it'll clean the cum. What's your proposed solution?

 

Sounds like it (based on the name) uses the "ring" biped slot which is the default for CM's cumsuit as well. You can choose a different slot in CM's MCM, but will want to pick something that doesn't conflict with other mods you're using.

Posted (edited)
15 minutes ago, vaultbait said:

 

Sounds like it (based on the name) uses the "ring" biped slot which is the default for CM's cumsuit as well. You can choose a different slot in CM's MCM, but will want to pick something that doesn't conflict with other mods you're using.

Hmm. I could set the either the following

ID 36 Torso

FX ID 61

 

Then again, none of the above will be 'unequipped' during any AAF anim. Neither is ring but that can be 'solved' by just not using it too much so eh.

Edited by georgechalkias
Posted
On 3/5/2024 at 8:00 PM, spicydoritos said:

 

Sounds like your animations may be missing the necessary tags.  It could be some other weird conflict but I can't say for sure without a papyrus log. 

I'll keep that in mind now. Had NPCvNPC sex and it didn't produce any cum but I don't recall the anim. What kind tags are they supposed to have and where to put those tags in?

Posted
12 minutes ago, georgechalkias said:

I'll keep that in mind now. Had NPCvNPC sex and it didn't produce any cum but I don't recall the anim. What kind tags are they supposed to have and where to put those tags in?

 

The main tags are PenisToVagina, PenisToAnus, and PenisToMouth.  Same as the Cum Overlays mod. 

 

Usually they're added in the positionData xml file for each animation pack.  Any animation pack old enough to be covered by AAF Themes will already have these tags.  Some of the newer packs don't include them (e.g. RohZima, Animated Tentacles). 

Posted (edited)
16 hours ago, spicydoritos said:

 

The main tags are PenisToVagina, PenisToAnus, and PenisToMouth.  Same as the Cum Overlays mod. 

 

Usually they're added in the positionData xml file for each animation pack.  Any animation pack old enough to be covered by AAF Themes will already have these tags.  Some of the newer packs don't include them (e.g. RohZima, Animated Tentacles). 

 

How about;

MouthToVagina, PenisToFoot, PenisToHand, HandToVagina? 

BP70 Doggy for example has MouthToVagina. Produces no cum, of course.

 

Engine's Lesbian XML also has same tags as BP70's. I assume if I have to change tags, I would have to change both xml?

Edited by georgechalkias
Posted
4 minutes ago, georgechalkias said:

 

How about;

MouthToVagina, PenisToFoot, PenisToHand, HandToVagina? 

BP70 Doggy for example has MouthToVagina. Produces no cum, of course.

 

Engine's Lesbian XML also has same tags as BP70's. I assume if I have to change tags, I would have to change both xml?

 

You don't need to change any existing tags.  They're simply ignored during processing because we're only looking for tags that would add cum to an orifice.  In addition to the basic ones I mentioned above, this mod will also accept PenisToEither (when vag/anal is unclear or ambiguous), the StrapOnToXX series if you have female cum MCM option enabled, and the OviposToXX series which are for insects/creatures and are rarely used.

 

If you think a sex position should produce cum, and it doesn't have one of the tags I mentioned, just add the tag you think fits best. 

  • 2 weeks later...
Posted (edited)
On 2/23/2024 at 1:10 PM, spicydoritos said:

This is the exact MCM option to disable cum suit cycling (and thus sounds)

 

Which option do you mean? I don't see a disable option in the menu.

 

PS: unregister?

Are there any disadvantages? I'm using slot 61 because I've already used the others elsewhere. I also use maximum time.

Edited by deathmorph
Posted
22 minutes ago, deathmorph said:

 

Which option do you mean? I don't see a disable option in the menu.

 

The option is in the debug/last page of the MCM.  "Unregister for suit cycling" or similar

Posted
49 minutes ago, deathmorph said:

 

Which option do you mean? I don't see a disable option in the menu.

 

PS: unregister?

Are there any disadvantages? I'm using slot 61 because I've already used the others elsewhere. I also use maximum time.

 

The correct option is highlighted in the image.

 

The disadvantage is that the suit will not update to match your current morphs as often.  That, itself, only matters if your body routinely changes shape; could be pregnancy, bimbo serum, cum inflation, junk food, or some custom radmorph. 

Posted
6 hours ago, spicydoritos said:

The disadvantage is that the suit will not update to match your current morphs as often.  That, itself, only matters if your body routinely changes shape; could be pregnancy, bimbo serum, cum inflation, junk food, or some custom radmorph. 

 

Deregistering only helps for a while, after which the noise comes back. Is there any other workaround?

Posted

Version 1.05 is up!  I finally implemented the long overdue silent sound fix for cum equip/unequip.  Thanks again to @requiredname65 for posting that solution.  This update also addresses a host of modder requests to facilitate their own mods' development.

 

v. 1.05

-Cum suits now use silent sound files from the vanilla game, and will no longer make noise on equip/unequip.

-Added MCM option for the “receiver” to also apply cum to their partner. See MCM setting description for more details.

-Added MCM option to select whether other mods may situationally block cum application (e.g. swallowing prevents facial).

-Fixed cum being incorrectly applied to unloaded NPCs (e.g. if you teleport away from a scene with NPCs).

-Removed unused import of SUP F4SE library from CMkz_LibScript.

 

For all modder features below, please see further details in “Info For Modders” section.

-For Modders: Added two custom events. One is sent when cum is applied to an actor, the other is sent when cum is removed from an actor.

-For Modders: Added an API function to apply a random facial to an actor.

-For Modders: Added formlist of armor items that count as condoms. Actors wearing any item on this list will not apply cum.

-For Modders: Added checks for XML tags that specify what part of actor one's body will receive actor zero's cum, if that MCM option is enabled.

-For Modders: Added check for an XML tag (OralSwallow) that will block oral cum.

-For Modders: Added check for AAF meta strings that can block some or all cum.

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