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Posted
3 minutes ago, Miauzi said:

 

As they wrote ... it is needed for the optional parts - which I have not actually installed.


but which of the optional parts need this monster mod only the author himself can tell you


---

apart from that - did you solve the problem with the body of the "Korean boy"?

Okay.

 

As for the Korean Boy, I didn't fix that yet. I was more fixated on solving my crashing problems since that issue wasn't causing me to crash. If im not mistaken, I believe the mod requirement mentioned to run bodyslide for his armor. I have been playing for awhile and testing to see if anymore crashing would occur, So I can try to get that fix and see if that solves the Korean Boy armor issue for myself.

Posted
49 minutes ago, KingKino said:

Well during my process of installing the Serana mod I haven't seen the Monster Mash Mod as one of the hard requirements, but its required for most of the optional followers for their summons. So hopefully I don't need it!

yeah you need it for a few of the girls.  But no big loss if it is causing problems in your setup.  The crash is bizarre though, noy sure what your issue could be.  But welcome to the crazy fun of sds.

Posted
3 hours ago, FunGuyScott2 said:

yeah you need it for a few of the girls.  But no big loss if it is causing problems in your setup.  The crash is bizarre though, noy sure what your issue could be.  But welcome to the crazy fun of sds.

Thank you! I am having fun with the SDS mod. Definitely can't wait for future addons. 

Posted
3 hours ago, Miauzi said:

Next chapter and a good weekend to the mod author

 

 

 

Woo hoo!   Have a great weekend Miauzi, looking forward to this chapter ?

 

Posted
19 hours ago, Miauzi said:

 

that's why I said... take the Korean boy with you

?

Lol  I did but apparently I chosen the wrong dialog that run through so now I have a new save with her added on abilities. I also fixed my issue with the Korean Boy's armor as well as my "monster mash' mod crash. For the "Monster Mash" Mod I had the wrong SSE Engine fix (PT1) installed... that also gave me problems with installing the part 2 fix. Now I don't have issues with crashing when entering certain zones while traveling. 

Posted (edited)

 

Spoiler

End of Serana's Story

So after you get married to Serena, she is set on curing her Vampirism and then leaves  you for a few days apparently.. does she actually join back? She says she would meet up back at home. Is that the castle? Or have I lost her as a companion?

Edited by KingKino
Posted
Vor einer Stunde sagte KingKino:

 

  Inhalte ausblenden

Ende von Seranas Geschichte

Nachdem du also Serena geheiratet hast, will sie ihren Vampirismus heilen und verlässt dich dann offenbar für ein paar Tage. Kommt sie tatsächlich wieder mit? Sie sagt, sie würde sich wieder zu Hause treffen. Ist das das Schloss? Oder habe ich sie als Begleiterin verloren?

 

Well - officially a marriage between de, player and Serana was not possible ... because she has her problems with the temple of Mara.


So various mod authors have built "detours" for this.

For example, if you play on the vampire side and also have the "romance" mod (the "extended Serana dialogue") - there is a small "ceremony" in the Shrine of the Ancestral Moths.


If you play on the side of the vampire hunters - you can decide whether you want to be turned into a vampire lord or "daughter of Kalthafen" by Serana ... or not.

If you stay "human" (mortal) you can convince Serana to let you "heal" from her vampirism ... and yes - of course she comes back

in the "normal" case you will find her in the castle of the vampire hunters.


If I now take the intention of this mod ... I can hardly imagine that Serana would part with her nature as a vampire.

 

Posted
47 minutes ago, Miauzi said:

 

Well - officially a marriage between de, player and Serana was not possible ... because she has her problems with the temple of Mara.


So various mod authors have built "detours" for this.

For example, if you play on the vampire side and also have the "romance" mod (the "extended Serana dialogue") - there is a small "ceremony" in the Shrine of the Ancestral Moths.


If you play on the side of the vampire hunters - you can decide whether you want to be turned into a vampire lord or "daughter of Kalthafen" by Serana ... or not.

If you stay "human" (mortal) you can convince Serana to let you "heal" from her vampirism ... and yes - of course she comes back

in the "normal" case you will find her in the castle of the vampire hunters.


If I now take the intention of this mod ... I can hardly imagine that Serana would part with her nature as a vampire.

 

Thank you. I thought I messed something up accidentally and assumed when she said she would return "home" she would go back to her father's castle... Went back and didn't even see her haha. Thanks for the information 

Posted
6 minutes ago, KingKino said:

Thank you. I thought I messed something up accidentally and assumed when she said she would return "home" she would go back to her father's castle... Went back and didn't even see her haha. Thanks for the information 

I use sda and never ask her to cure herself.  With SDA after asking you about marriage, you just kind of have a private exchange of marriage wherever you are.   But I never go down the cure path.. so not sure what she does.

Posted
11 hours ago, FunGuyScott2 said:

I use sda and never ask her to cure herself.  With SDA after asking you about marriage, you just kind of have a private exchange of marriage wherever you are.   But I never go down the cure path.. so not sure what she does.

Yeah I just reloaded my save back and chose to keep her Vampirism. If you choose to cure it she tells you that she's going off to meet someone alone and that she would return home in a few days. She didn't mention to where home was and I went back to her actual home, the castle and didn't see her there assuming I thought I messed up on her being a companion.

 

I also wanted to say that I love the sound effects behind the decapitation spell. 

Posted
Vor 3 Stunden sagte KingKino:

Ja, ich habe gerade meinen Speicherstand neu geladen und beschlossen, ihren Vampirismus beizubehalten. Wenn Sie sich dafür entscheiden, es zu heilen, sagt sie Ihnen, dass sie sich alleine mit jemandem treffen wird und dass sie in ein paar Tagen nach Hause zurückkehren würde. Sie erwähnte nicht, wo ihr Zuhause war, und ich ging zurück zu ihrem eigentlichen Zuhause, dem Schloss, und sah sie dort nicht, weil ich dachte, ich hätte es vermasselt, sie als Begleiterin zu haben.

 

Ich wollte auch sagen, dass ich die Soundeffekte hinter dem Enthauptungszauber liebe. 

 

Your home is without en intervention of one of the many companion mods

a) The castle of the vampire hunters if you play the campaign on this site.


b) The Vampire Clan Castle if you play this DLC on their side.


with a companion mod you can assign a (new) home to EVERY companion - also Serana

but this only works cleanly if you use this tool AFTER the introduction quest - as AFTER you have "delivered" Serana to her father and then meet her again either in the Vampire Castle (Vampire Path) or in the Castle of the Vampire Hunters (Hunter Path).


Serana is in many respects not a "normal" companion like e.g. Lydia - if you don't take into account exactly the limitations that the game and its modifications bring with them - you can quickly break something.

(I too have had some nasty surprises with the various frameworks for extending the companion functions!)

 

By the way, Serana is 14 days (ingame) away from being healed!


Since my last two game characters were also "immortal" (even a succubus is, e.g. when it is completely Daedric) - the option for them to become "human" and thus "mortal" again ... completely pointless


In the current run-through, which I am currently reporting on in the blog story ... it is even more complicated.

Posted

I know it's stupid to ask this but I've just started playing Skyrim for a month and there are still much for me to learn.

Is this collection compatible with SSE 1.5.97?

Should I update to AE? I've read somewhere that many Sexlab's mods won't work with the latest version of Skyrim so I'm still considering about the update

Posted
Vor 19 Minuten sagte cukengvtvn:

Ich weiß, es ist dumm, das zu fragen, aber ich habe gerade einen Monat lang angefangen, Skyrim zu spielen, und es gibt noch viel zu lernen.

Ist diese Sammlung mit SSE 1.5.97 kompatibel?

Sollte ich auf AE aktualisieren? Ich habe irgendwo gelesen, dass viele Sexlab-Mods nicht mit der neuesten Version von Skyrim funktionieren, also denke ich immer noch über das Update nach

 

Yes works perfectly for SE - but NOT with the contents of the "Creation Club" - because these are for the AE version.

So pay attention when installing the many optional parts - if there are mods from the "CC" necessary

 

 

Posted
1 hour ago, cukengvtvn said:

I know it's stupid to ask this but I've just started playing Skyrim for a month and there are still much for me to learn.

Is this collection compatible with SSE 1.5.97?

Should I update to AE? I've read somewhere that many Sexlab's mods won't work with the latest version of Skyrim so I'm still considering about the update

Its compatible with both.  As miauzi pointed out some of the addons do require cc or ae stuff.. but most do not.  Have fun!

Posted
2 hours ago, Miauzi said:

 

Yes works perfectly for SE - but NOT with the contents of the "Creation Club" - because these are for the AE version.

So pay attention when installing the many optional parts - if there are mods from the "CC" necessary

 

 

 

1 hour ago, FunGuyScott2 said:

Its compatible with both.  As miauzi pointed out some of the addons do require cc or ae stuff.. but most do not.  Have fun!

Thanks guys! I've made up my mind, gonna update my game to AE and rebuild everything from scratch. Since new mods are made to be compatible with the latest version, it's better to keep going forward.

Posted
1 hour ago, KingKino said:

Just seen this in the lair of screams. It's not causing any CTDs. just wanted to know what mod this is so I can fix it. 

IMG_20230829_221158985.jpg

huh.. not sure which specific npc it is but it is most likely from a harem mod.  try re-installing those

Posted (edited)
2 hours ago, FunGuyScott2 said:

huh.. not sure which specific npc it is but it is most likely from a harem mod.  try re-installing those

I'll give it a try. Also for some reason now whenever I try to open the trade menu with Serena it freezes. Same with opening the Lair Chests

Edited by KingKino
Posted

Addon 4 EXXXtended Cut  is causing CTDs.

I'm on a new mod list, only had some basic skeleton, framework & pretty combat animations mods installed. My game ver. 1.6.640, downloaded the latest revision on the collections page.

Can I still use those that require Addon 4 after I uninstalled it? Such as addon 5-6-8?

Posted
Vor einer Stunde sagte cukengvtvn:

Addon 4 EXXXtended Cut verursacht CTDs.

Ich bin auf einer neuen Mod-Liste, habe nur einige grundlegende Skelett-, Framework- und hübsche Kampfanimations-Mods installiert. Meine Spielversion. 1.6.640, die neueste Revision wurde auf der Sammlungsseite heruntergeladen.

Kann ich diejenigen, die Addon 4 erfordern, weiterhin verwenden, nachdem ich es deinstalliert habe? Wie Addon 5-6-8?

 

Definitely NO


because these "add-ons" build on each other ... without no. 4 no. 5 will not work


so if something is stuck with no. 4 - this has to be solved


there are obviously conflicts with the other mods you have installed ... it's not the number of mods that matters but the compatibility - one single mod is sufficient


but as long as we don't know these mods ... we are also not in a position to help you.

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