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Posted
Vor 28 Minuten sagte KingKino:

Ich verstehe, also ist es entweder so, dass ich die zusätzlichen Mods deaktiviere, oder dass ich nach ihnen suchen muss? 

 

Please first try to get the absolute basic configuration of this mod to work - this is already quite difficult even for mod users with experience.


There are already over 10 external mods that you have to install cleanly and SORT to each other!


An important test is -> to visit Serana in the cave with the stone coffin for the first time ... she must get out of the coffin Naked - only then will the various mods work properly. And don't forget to take the "Korean boy" with you - he is responsible for an important feature in Serana!

(if you go back a few pages here in the thread - users (like me too - with pictures) report about this problem and the solution to it).


If all this works, you can think about all the additional gadgets of which there are sooo many by now.

Posted
8 hours ago, Miauzi said:

 

Please first try to get the absolute basic configuration of this mod to work - this is already quite difficult even for mod users with experience.


There are already over 10 external mods that you have to install cleanly and SORT to each other!


An important test is -> to visit Serana in the cave with the stone coffin for the first time ... she must get out of the coffin Naked - only then will the various mods work properly. And don't forget to take the "Korean boy" with you - he is responsible for an important feature in Serana!

(if you go back a few pages here in the thread - users (like me too - with pictures) report about this problem and the solution to it).


If all this works, you can think about all the additional gadgets of which there are sooo many by now.

So far everything looks solid after getting the required files. I will mention that the guy in white that starts the Serana quest, his skeleton is broken.

Posted
Vor 33 Minuten sagte KingKino:

Bisher sieht alles solide aus, nachdem ich die erforderlichen Dateien erhalten habe. Ich möchte erwähnen, dass das Skelett des Kerls in Weiß, der die Serana-Quest beginnt, gebrochen ist.

 

After all, it's about this mod here on Nexus

https://www.nexusmods.com/skyrimspecialedition/mods/25023

 

I don't understand what is meant by "broken skeleton"?

Can you describe it in more detail or take a screenshot of it.

(it could be the well-known "T-pose" - where the NPC holds the arms horizontally away from the body to the side ... but then that is a problem with the FNIS ... see also requirements for the mod)

Posted
6 hours ago, Miauzi said:

 

After all, it's about this mod here on Nexus

https://www.nexusmods.com/skyrimspecialedition/mods/25023

 

I don't understand what is meant by "broken skeleton"?

Can you describe it in more detail or take a screenshot of it.

(it could be the well-known "T-pose" - where the NPC holds the arms horizontally away from the body to the side ... but then that is a problem with the FNIS ... see also requirements for the mod)

Oh sorry what I meant by the skeleton being broke is that his head and arms aren't properly attached. When I get into combat with him, his head and other parts are noticeably detached from the body. I also cannot find the location where Serana is in the coffin to check if its properly working. I am not sure if its needed, but the SeranaDeadSexyDialog.esp is making my game crash at the title screen.

Posted (edited)
Vor 46 Minuten sagte KingKino:

Oh, tut mir leid, ich meinte damit, dass das Skelett kaputt ist, dass sein Kopf und seine Arme nicht richtig befestigt sind. Wenn ich mit ihm in den Kampf komme, lösen sich sein Kopf und andere Teile merklich vom Körper. Ich kann auch nicht den Ort finden, an dem sich Serana im Sarg befindet, um zu überprüfen, ob er ordnungsgemäß funktioniert. Ich bin mir nicht sicher, ob es nötig ist, aber SeranaDeadSexyDialog.esp führt dazu, dass mein Spiel beim Titelbildschirm abstürzt.

 

Without a list of the other mods you have installed ... we won't get anywhere here - I assume that another mod is "shooting across" here.


---

Serana and her coffin are in the cave into which you are led by the DLC "Dawnguard".

You don't have to wait until level 10 - you can already travel to Rifton with level 1 and visit the gorge with the fortress in the southeast.

In any case, you will be assigned by the chief of the vampire hunters to look after the cave.


If you have the Korean boy with you ... the whole thing is no problem.

But you should definitely talk to him right at the beginning - he can "transform" (I won't tell you any more than that).

In his "black" form he is a very strong fighter - in addition the cave is full of female cultists - they also help the player.


---

Question: Have you ever played the DLC "Dawnguard"?

 

Edit:

If the activation of an esp leads to a crash when loading the game -> then something is missing that this esp needs ... i.e. one or more dependencies are not fulfilled.

A program that "organises" the mods - like "Vortex" or "MO2" shows which things are missing.

Edited by Miauzi
Posted (edited)
1 hour ago, Miauzi said:

 

Without a list of the other mods you have installed ... we won't get anywhere here - I assume that another mod is "shooting across" here.


---

Serana and her coffin are in the cave into which you are led by the DLC "Dawnguard".

You don't have to wait until level 10 - you can already travel to Rifton with level 1 and visit the gorge with the fortress in the southeast.

In any case, you will be assigned by the chief of the vampire hunters to look after the cave.


If you have the Korean boy with you ... the whole thing is no problem.

But you should definitely talk to him right at the beginning - he can "transform" (I won't tell you any more than that).

In his "black" form he is a very strong fighter - in addition the cave is full of female cultists - they also help the player.


---

Question: Have you ever played the DLC "Dawnguard"?

 

Edit:

If the activation of an esp leads to a crash when loading the game -> then something is missing that this esp needs ... i.e. one or more dependencies are not fulfilled.

A program that "organises" the mods - like "Vortex" or "MO2" shows which things are missing.

Okay I found the problem to why It was crashing. I didnt have the right ZAZ animation. Also I found out the armor the Korean boy is wearing is the cause to why his body parts arent "Attached". Also, Yes I have played the DLC Dawngaurd.

Edited by KingKino
Posted
17 hours ago, KingKino said:

Okay I found the problem to why It was crashing. I didnt have the right ZAZ animation. Also I found out the armor the Korean boy is wearing is the cause to why his body parts arent "Attached". Also, Yes I have played the DLC Dawngaurd.

 

Miauzi is awesome.   Did you get it figured out?  I would reinstall kangmina mod to possibly fix the armor issue.   

Posted
Vor 47 Minuten sagte FunGuyScott2:

 

Miauzi ist großartig. Hast du es herausgefunden? Ich würde den Kangmina-Mod neu installieren, um möglicherweise das Rüstungsproblem zu beheben. 

 

I can't help the questioner at a certain point here - as I lack things like a complete list of installed mods - as well as a snapshot of the screen with the described error.


---

I can only speculate now ... if it was a female companion/NPC I would guess a problem with the bodyslide -> topic "which body template" does the NPC have and which does the clothing have or is this clothing built in bodyslide at all

(I don't even know if the questioner could understand this hint - I can't draw any reasonable conclusions from what has been written so far).


The Kangmina mod does require separate body templates (3ba) for the women - but it takes the standard for the men.


What happens if you have installed a special body for the men in Skyrim ... I don't know.

(but without a mod list this is all pointless to think about).

Posted
55 minutes ago, FunGuyScott2 said:

Miauzi, dieser YouTuber, präsentiert SDS, und es ist auf Deutsch. Ich bin mir nicht sicher, was er sagt, aber es sieht so aus, als hätte er den Director's Cut installiert. https://www.youtube.com/@peela8676/videos

 

 

 

Yes he has - not all of your addons but already some things that I won't do myself for my narrative.


Apart from the mod group around Serana, he has a lot of reworkings of the cities and landscapes (and more) - which I don't use to get all the DD mods working properly.


but it's amazing how a dragon can be blown away with a magic attack.

Posted (edited)
4 hours ago, FunGuyScott2 said:

 

Miauzi is awesome.   Did you get it figured out?  I would reinstall kangmina mod to possibly fix the armor issue.   

Yeah I think it was due to me not using the bodyslide preset for the armor. I'll see if thats the problem then try to re-install it. Also now I am having a issue with getting Serana home when accessing the boat, it crashes my game.

Edited by KingKino
Posted (edited)

 

4 hours ago, Miauzi said:

 

I can't help the questioner at a certain point here - as I lack things like a complete list of installed mods - as well as a snapshot of the screen with the described error.


---

I can only speculate now ... if it was a female companion/NPC I would guess a problem with the bodyslide -> topic "which body template" does the NPC have and which does the clothing have or is this clothing built in bodyslide at all

(I don't even know if the questioner could understand this hint - I can't draw any reasonable conclusions from what has been written so far).


The Kangmina mod does require separate body templates (3ba) for the women - but it takes the standard for the men.


What happens if you have installed a special body for the men in Skyrim ... I don't know.

(but without a mod list this is all pointless to think about).

Okay I can take a screenshot of my problem with the Korean Guy and installed mods. I'll have them in a few minutes

 

 

 

 

 

 

 

Edited by KingKino
Posted
37 minutes ago, KingKino said:

 

Okay I can take a screenshot of my problem with the Korean Guy and installed mods. I'll have them in a few minutes

 

 

 

 

 

 

 

 

Mods4.jpg

Mods3.jpg

Mods2.jpg

Mods1.jpg

Mods8.jpg

Mmods6.jpg

Mods5.jpg

Mods7.jpg

Posted
Vor einer Stunde sagte KingKino:

Ja, ich glaube, das lag daran, dass ich die Bodyslide-Voreinstellung für die Rüstung nicht verwendet habe. Ich werde sehen, ob das das Problem ist, und dann versuchen, es erneut zu installieren. Außerdem habe ich jetzt ein Problem damit, Serana nach Hause zu bringen, wenn ich auf das Boot gehe, das stürzt mein Spiel ab.

 

Please swim from the landing stage to the island with the castle - it would be interesting to know whether it also "smears" in the process.

 

 

Posted (edited)
1 hour ago, Miauzi said:

 

Please swim from the landing stage to the island with the castle - it would be interesting to know whether it also "smears" in the process.

 

 

Yep just tried to swim from the landing stage to the castle. I got to the island ,but I couldn't even get near the bridge on the way to the castle door before crashing. 

Edited by KingKino
Posted
Vor 4 Minuten sagte KingKino:

Ja, ich habe gerade versucht, vom Bootssteg zum Schloss zu schwimmen. Ich erreichte die Insel, konnte aber auf dem Weg zur Burgtür nicht einmal in die Nähe der Brücke gelangen, bevor ich abstürzte. 

 

to my knowledge there is nothing in the Serana mod that changes the exterior of the island with the vampire castle - here I can only hope that other users find something in their very long mod list - that could cause this

they have a larger number of mods that I only know by name and don't use myself.


---

one mod I used in my last installation - crashes like this were caused by the use of "Mihail's monsters". This was an essential for a larger mod-complex I had used.


The version that the author had installed of these monsters - did not get along with the HDT-SMP system (body physics).

So I got CdT as soon as I got into the area cell where one of his bone golems was guarding a tomb complex from the outside.


On the bridge to the castle there are Gargoyls ... is it possible that these were reworked/replaced by the "Mihail's Monster" mod?

( although there are also Gargolys in the tomb with Serana's coffin - but it's possible that they haven't been replaced ... loading order??)


Please deactivate this monster mod and try to enter the island by boat or by swimming.

Posted
11 minutes ago, Miauzi said:

 

to my knowledge there is nothing in the Serana mod that changes the exterior of the island with the vampire castle - here I can only hope that other users find something in their very long mod list - that could cause this

they have a larger number of mods that I only know by name and don't use myself.


---

one mod I used in my last installation - crashes like this were caused by the use of "Mihail's monsters". This was an essential for a larger mod-complex I had used.


The version that the author had installed of these monsters - did not get along with the HDT-SMP system (body physics).

So I got CdT as soon as I got into the area cell where one of his bone golems was guarding a tomb complex from the outside.


On the bridge to the castle there are Gargoyls ... is it possible that these were reworked/replaced by the "Mihail's Monster" mod?

( although there are also Gargolys in the tomb with Serana's coffin - but it's possible that they haven't been replaced ... loading order??)


Please deactivate this monster mod and try to enter the island by boat or by swimming.

Ahh ok, I will disable that mod and see if I have any luck. If its not that mod then Its possible its probably another mod causing this crash. 

Posted
9 minutes ago, KingKino said:

Ahh ok, I will disable that mod and see if I have any luck. If its not that mod then Its possible its probably another mod causing this crash. 

Update: So it wasn't Mihail's Monsters, But I unchecked The "Monster Mash" mod and it was the problem to why im crashing at the castle bridge.

Posted
Vor 25 Minuten sagte KingKino:

Update: Es war also nicht Mihail's Monsters, aber ich habe den „Monster Mash“-Mod deaktiviert und es war das Problem, warum ich an der Burgbrücke abstürzte.

 

So I missed the mark but still hit it?

?


as I see in the list there is a HDT-SMP patch for this mod - which is unknown to me now.


Many a mod that reworks monsters or adds new ones - brings in a skeleton for these creatures - which doesn't jive with the "jiggle" physics for the girls (bouncing butt and boobs) and leads to CdT.


Your list is very long ... for me it's similar - but when I tried to install the Serana mod in November last year I failed (you can read about it here in the thread).

In the end I decided to rebuild my Skyrim completely and to focus everything on this Serana mod.


This took me about 3 weeks in March/April with all the extensive tests and bug fixes - but I just took the time.

The background to this is the blog story I wrote - the individual chapters of which I regularly link here.


---

Anyway, one of the problems seems to be solved now

:classic_wub:

 

Posted (edited)
39 minutes ago, Miauzi said:

 

So I missed the mark but still hit it?

?


as I see in the list there is a HDT-SMP patch for this mod - which is unknown to me now.


Many a mod that reworks monsters or adds new ones - brings in a skeleton for these creatures - which doesn't jive with the "jiggle" physics for the girls (bouncing butt and boobs) and leads to CdT.


Your list is very long ... for me it's similar - but when I tried to install the Serana mod in November last year I failed (you can read about it here in the thread).

In the end I decided to rebuild my Skyrim completely and to focus everything on this Serana mod.


This took me about 3 weeks in March/April with all the extensive tests and bug fixes - but I just took the time.

The background to this is the blog story I wrote - the individual chapters of which I regularly link here.


---

Anyway, one of the problems seems to be solved now

:classic_wub:

 

Yeah that seems about right lol. Yes I down loaded the patch for the "Monster Mash" mod ,but seems like even with that installed with it still crashes the game. I did a bit of looking around on the "Monster Mash" mod and folks are having crash problems with it. Funny thing is that this mod was the cause to why I couldn't use the boat to get to the Island with the castle which is weird since it has nothing to do with monsters?.

 

I will probably just do the same with making a fresh install with just the Serana Mod so I can have less crash issues.

Edited by KingKino
Posted
Vor 7 Minuten sagte KingKino:

Ja, das scheint ungefähr richtig zu sein, lol. Ja, ich habe den Patch für den „Monster Mash“-Mod heruntergeladen, aber selbst wenn dieser installiert ist, stürzt das Spiel anscheinend immer noch ab. Ich habe mich ein wenig nach der „Monster Mash“-Mod umgesehen und die Leute haben Absturzprobleme damit. Das Komische ist, dass dieser Mod der Grund dafür war, dass ich das Boot nicht benutzen konnte, um zur Insel mit der Burg zu gelangen, was seltsam ist, da es nichts mit Monstern zu tun hat?

 

Yes and no.


Seen from the outside, it is only a jetty on the peninsula with the Talmor prison.

But if you enter the boat at the jetty - the loading sequence for the location of the vampire castle with the jetty there AND -> the bridge is running in the background.

(quasi like a fast travel)


so if the bridge has an error due to a mod that changes something there ... this leads to the -> CtD


that's why you should swim to the island with your character - that's how you can sometimes limit such mistakes.

Posted
1 hour ago, Miauzi said:

 

Yes and no.


Seen from the outside, it is only a jetty on the peninsula with the Talmor prison.

But if you enter the boat at the jetty - the loading sequence for the location of the vampire castle with the jetty there AND -> the bridge is running in the background.

(quasi like a fast travel)


so if the bridge has an error due to a mod that changes something there ... this leads to the -> CtD


that's why you should swim to the island with your character - that's how you can sometimes limit such mistakes.

I understand. Well with the Monster Mash Mod being eliminated and seeing that it is required for some of the mods, am I losing out on much?

Posted
Vor 26 Minuten sagte KingKino:

Ich verstehe. Nun, da der Monster Mash-Mod eliminiert wurde und ich sehe, dass er für einige der Mods erforderlich ist, verliere ich da viel?

 

If this mod is necessary for the Serana complex ... only the mod author himself can help you here - I don't use it

but I have also only installed a kind of "basic package".

Posted
28 minutes ago, Miauzi said:

 

If this mod is necessary for the Serana complex ... only the mod author himself can help you here - I don't use it

but I have also only installed a kind of "basic package".

Well during my process of installing the Serana mod I haven't seen the Monster Mash Mod as one of the hard requirements, but its required for most of the optional followers for their summons. So hopefully I don't need it!

Posted
Gerade eben sagte KingKino:

Nun, während ich den Serana-Mod installiert habe, habe ich den Monster Mash-Mod nicht als eine der harten Anforderungen gesehen, aber er ist für die meisten optionalen Anhänger für ihre Beschwörungen erforderlich. Hoffentlich brauche ich es nicht!

 

As they wrote ... it is needed for the optional parts - which I have not actually installed.


but which of the optional parts need this monster mod only the author himself can tell you


---

apart from that - did you solve the problem with the body of the "Korean boy"?

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