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Posted

Hi, it seems like this mod works sometimes and sometimes it doesnt. Sometimes it seems I'll get an old leito animation and Ill cycle animations until I get the same animation but the penetration is working correctly. I'm unsure if I've installed the mod incorrectly, guidance would be much appreciated.

Posted
1 hour ago, Hidden Salami said:

Hi, it seems like this mod works sometimes and sometimes it doesnt. Sometimes it seems I'll get an old leito animation and Ill cycle animations until I get the same animation but the penetration is working correctly. I'm unsure if I've installed the mod incorrectly, guidance would be much appreciated.

 

Could be something techical, or then it just might be that it's an original Leito animation playing. My mod doesn't remove the originals. I have thought about making this a "replacer" but I don't know if other mods need the original animation names or something to work properly. So I have kept things this way to minimize possible compatibility issues.

  • 2 weeks later...
Posted

Have a question, Do you guys have issues with Curie? Sam Enhanced doesn't work with her for some reason, like her Vargina or Anus not opening during Leito's animations, while the rest of the npcs and companions work just fine.

 

Posted
On 6/9/2024 at 9:51 PM, FrostyCake said:

Have a question, Do you guys have issues with Curie? Sam Enhanced doesn't work with her for some reason, like her Vargina or Anus not opening during Leito's animations, while the rest of the npcs and companions work just fine.

 

Haven't noticed that and can't test it right now. Current game isn't that far now and I don't dare load older saves.

Do you have Better Console installed? Select curie and hit CTRL so that you get the characters info on the left side of the screen. Does it say that she's a female? Like this:

image.jpeg.1a04baec3965765be6da4138f7a15103.jpeg

Posted (edited)

When installing SAM, are the skeletal adjustment, poser skeleton, photo mode, free fly cam, and lighting requirements really required for SAM to work and work with this mod?  I am interested in the facial expressions not the screenshot/posing features.

 

My game is currently very stable and I am a bit nervous about adding a large stack of additional mods.

Edited by agent_hermit
Posted
1 hour ago, agent_hermit said:

skeletal adjustment, poser skeleton, photo mode, free fly cam, and lighting

You can skip all but poser skeleton. Just swap your existing ZeX skeleton to the version that supports SAM.

Posted

I didn't have it installed, but installed it and checked, and it confirms what i suspected for some reason the game thinks Curie is a 'Male" idk if thats a vanilla bug or the unoffical patch mess something up with Curie, spawning the console version of Curie fixes that and uses the correct aaf sounds and Varina and anus opens during legto sam animations.

 

Posted (edited)
On 6/11/2024 at 10:20 PM, ookkerpak said:

Haven't noticed that and can't test it right now. Current game isn't that far now and I don't dare load older saves.

Do you have Better Console installed? Select curie and hit CTRL so that you get the characters info on the left side of the screen. Does it say that she's a female? Like this:

image.jpeg.1a04baec3965765be6da4138f7a15103.jpeg

 

I've also noticed this bug with Curie, I can confirm that at least in my game setup that Curie is set to Male, I'm going to check her data in FO4Edit

 

update: Okay, FO4Edit says that she is female but better console states that she is male. Using the "sexchange" command wouldn't do anything good.

Edited by riot_punch
Posted
3 minutes ago, riot_punch said:

I've also noticed this bug with Curie, I can confirm that at least in my game setup that Curie is set to Male, I'm going to check her data in FO4Edit

 

It's not always indicative of an actual problem. The gender reported there can be misleading in cases where an actor is templated from a leveled list too. In this case it does sound odd though.

 

Make sure to load all your plugins into FO4Edit together and check any that are overwriting the actor record for the "human" (synth) version of Curie.

Posted
57 minutes ago, riot_punch said:

Curie is set to Male

Yeah, I've understood that her character works in many ways different than other companions. Same thing with female raiders and this mod - they are for some reason somehow labeled male and will not get my SAM adjustments. Funny that. AAF recognizes the gender correct with these actors. I suspect that SAMFormer detects the gender in some different manner and makes Curie and raider lovers frustrated that way. But unfortunately my technical prowess is limited and this can only remain a suspicion without me actually proving it.

Posted (edited)
1 hour ago, ookkerpak said:

Yeah, I've understood that her character works in many ways different than other companions. Same thing with female raiders and this mod - they are for some reason somehow labeled male and will not get my SAM adjustments. Funny that. AAF recognizes the gender correct with these actors. I suspect that SAMFormer detects the gender in some different manner and makes Curie and raider lovers frustrated that way. But unfortunately my technical prowess is limited and this can only remain a suspicion without me actually proving it.

 

Make sure you're checking GetLeveledActorBase().GetSex() instead of just GetActorBase().GetSex(), that's a common mistake.

Edited by vaultbait
Posted
3 hours ago, vaultbait said:

 

It's not always indicative of an actual problem. The gender reported there can be misleading in cases where an actor is templated from a leveled list too. In this case it does sound odd though.

 

Make sure to load all your plugins into FO4Edit together and check any that are overwriting the actor record for the "human" (synth) version of Curie.

 

I did load all of my plugins in FO4Edit, there are two form IDs for curie (the one that's listed on the fallout wiki and another that's her actual ID as stated in the console) both are listed as female.

Posted
2 hours ago, ookkerpak said:

Did you check her gender in console?

The console version of curie that you spawn works as intened, she is actually a female and her moarns and Vargina and Anus work in Sam

Posted
8 hours ago, vaultbait said:

Make sure you're checking...

I'm just checking whatever Better Console shows me when I'm clicking on an actor. Niston made SAMFormer and I haven't looked under the hood to find out how it works. And that's a rabbithole I'm probably going to stay out of ;)

Posted
11 hours ago, ookkerpak said:

I'm just checking whatever Better Console shows me when I'm clicking on an actor. Niston made SAMFormer and I haven't looked under the hood to find out how it works. And that's a rabbithole I'm probably going to stay out of ;)

 

Oh, got it, I was under the mistaken impression you had scripted some gender detection somewhere. So yes, it could be that both Better Console and SAMFormer are checking genders in ways that are incompatible with leveled actor lists.

Posted (edited)
1 hour ago, vaultbait said:

you had scripted

Unfortunately, I don't know how to do stuff like that. And I'm sorry to say that I'm not willing to spend hours/days/weeks trying to learn it. I have near zero experience in coding. This mod is just xml's with expressions as actions in animationdata and tags in positiondata that activate SAMFormer and SAM to apply the "poses" I've made over the animations. I learned doing this by watching other peoples files and asking around. I know I could do the same thing with more complicated stuff, but my anxiety, laziness and lack of time prevent me 😊

Edited by ookkerpak
Posted

Under race adjustments in 1.3.2 there used to be 4 options that are not in 1.4.1- pussy open, pussy open ass shut, ass open and ass open 2. Any way to get them back or control the orifices opening and closing? 😛

Posted
4 hours ago, michelita said:

there used to be 4 options

Those were an accidental upload of my adjustments I use as a starting point when I begin on a new animation. I'm trying to keep them away from the mod files since there's enough of them already. I packed them in the file attached, install like any other mod. They have "AAA" prefix to get them to the beginning of adjustment list in SAM. Makes finding and using them a bit less of a pain.

Starters.zip

Posted (edited)

image.thumb.png.ef2afaa590bfe33f82791862273fd5e8.png

 

Releasing version 1.4.2!!!

Requires RohZima animations v2.0 now

 

New:
RZ Analingus Desk Tender
RZ Analingus Ground Tender 1&2
RZ Analingus Seated Tender
RZ Cowgirl Couch Tender
RZ Domgirl couch tender
RZ Spanking chair tender

 

All FF & FM versions

 

Added some new expressions

 

Some older stuff got tweaked/changed/revised, can't remember everything.

 

 

Capture2.thumb.JPG.4b870419c2a0cd5051164a8ddcb95ba8.JPG

 

Capture.thumb.JPG.0bc58c0604d71abf1be2cf60ad7420e9.JPG

Capture3.thumb.JPG.de3e345d6e833275f206e8582fc79ff9.JPG

Capture4.thumb.JPG.dc3178f42873de98ae36e3652664b110.JPG

Edited by ookkerpak
  • 5 weeks later...
Posted
13 hours ago, BzDanilka said:

The tongue is anywhere but in the mouth, or absent altogether. CBBE(3BBB) + BodyTalk

I added the tongue to only a few animations, so it's not going to be there all the time.

What skeleton are you using? This? If I understood things right, it doesn't have tongue bones, so it's not going to work.

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