BzDanilka Posted July 20, 2024 Posted July 20, 2024 16 hours ago, ookkerpak said: I added the tongue to only a few animations, so it's not going to be there all the time. What skeleton are you using? This? If I understood things right, it doesn't have tongue bones, so it's not going to work. Yes, this one. I get it, thanks for the answer. Need to switch to Fusion Girls 1
leking Posted July 23, 2024 Posted July 23, 2024 i don't know why but whatever the combination i try the boys never get erected. Weather i use last version of savagecabage with no uap patch or 1;28 with uap patch. Whatever the rule set between the two they keep unerected... With leito animation everything works perfectly though. Can anybody explain to me why the dicks stays down ?
UsernameTaken666 Posted July 23, 2024 Posted July 23, 2024 1 hour ago, leking said: i don't know why but whatever the combination i try the boys never get erected. Weather i use last version of savagecabage with no uap patch or 1;28 with uap patch. Whatever the rule set between the two they keep unerected... With leito animation everything works perfectly though. Can anybody explain to me why the dicks stays down ? Need more Viagra
WaSiren88 Posted August 7, 2024 Posted August 7, 2024 I'm sorry, but how the heck is this mod supposed to be used? I downloaded it plus all the requirements and nothing changes. I'm still using the regular AAF controls (Home Key, PdDn, etc.) to use the AAF menu, but there is no improvement to my character's orifices during penetration for animations like Leito's, they just remain closed. I can also bring up SAM menu by clicking ~ key, then clicking on a character and typing SM, but I can only play poses or animations for 1 character at the time.
spicydoritos Posted August 7, 2024 Posted August 7, 2024 2 hours ago, WaSiren88 said: I'm sorry, but how the heck is this mod supposed to be used? I downloaded it plus all the requirements and nothing changes. I'm still using the regular AAF controls (Home Key, PdDn, etc.) to use the AAF menu, but there is no improvement to my character's orifices during penetration for animations like Leito's, they just remain closed. I can also bring up SAM menu by clicking ~ key, then clicking on a character and typing SM, but I can only play poses or animations for 1 character at the time. This mod includes modified versions of the original animations, and does not remove the originals for a variety of reasons. So you just need to run one of the animations that this mod includes. Instead of "Leito Bed Cowgirl 2 S2", find and play "SE Leito Bed Cowgirl 2 S2".
WaSiren88 Posted August 8, 2024 Posted August 8, 2024 23 hours ago, spicydoritos said: This mod includes modified versions of the original animations, and does not remove the originals for a variety of reasons. So you just need to run one of the animations that this mod includes. Instead of "Leito Bed Cowgirl 2 S2", find and play "SE Leito Bed Cowgirl 2 S2". Something is wrong, because not only are the orifices not working during penetration, but the alignment is way off and the penis is going through her stomach. Also, this particular animation is supposed to be "anal" but it looks vaginal. 😕 1
spicydoritos Posted August 8, 2024 Posted August 8, 2024 32 minutes ago, WaSiren88 said: Something is wrong, because not only are the orifices not working during penetration, but the alignment is way off and the penis is going through her stomach. Also, this particular animation is supposed to be "anal" but it looks vaginal. 😕 Which version of Fallout are you running? The adjustments might not work with NextGen right now because SUP F4SE hasn't been updated. Do you have ZeX skeleton v6? FusionGirl body (looks like you do)?
vince1681 Posted August 9, 2024 Posted August 9, 2024 12 hours ago, spicydoritos said: Which version of Fallout are you running? The adjustments might not work with NextGen right now because SUP F4SE hasn't been updated. Do you have ZeX skeleton v6? FusionGirl body (looks like you do)? Hello, Thanks for the answer, Exact same problem here, am on the next gen update V 1.10.984 with everything updated as at now: AAF 1.0.7NG with all requirements like buffout4, F4SE ect.. using fusion girl and bodytalk, Zex Skeleton with Sam checked, still am scratching my head to make this Mod work, tried everything, still nothing. Maybe the SUP F4SE, actually using the last one on Vortex dated 7March 2024.
ookkerpak Posted August 9, 2024 Author Posted August 9, 2024 (edited) 3 hours ago, vince1681 said: Hello, Thanks for the answer, Exact same problem here, am on the next gen update V 1.10.984 with everything updated as at now: AAF 1.0.7NG with all requirements like buffout4, F4SE ect.. using fusion girl and bodytalk, Zex Skeleton with Sam checked, still am scratching my head to make this Mod work, tried everything, still nothing. Maybe the SUP F4SE, actually using the last one on Vortex dated 7March 2024. Yeah, I also suspect that it's SUP F4SE. I haven't updated to NG yet and cannot test or confirm. *Updated the description page Edited August 9, 2024 by ookkerpak
vaultbait Posted August 9, 2024 Posted August 9, 2024 (edited) 6 hours ago, vince1681 said: Hello, Thanks for the answer, Exact same problem here, am on the next gen update V 1.10.984 with everything updated as at now: AAF 1.0.7NG with all requirements like buffout4, F4SE ect.. using fusion girl and bodytalk, Zex Skeleton with Sam checked, still am scratching my head to make this Mod work, tried everything, still nothing. Maybe the SUP F4SE, actually using the last one on Vortex dated 7March 2024. 2 hours ago, ookkerpak said: Yeah, I also suspect that it's SUP F4SE. I haven't updated to NG yet and cannot test or confirm. *Updated the description page Correct, SUP F4SE has not yet been updated to work with the new Fallout 4 version. That and RobCo Patcher are the two remaining hold-outs that have me sticking to the old game release for now. Edited August 9, 2024 by vaultbait
WaSiren88 Posted August 9, 2024 Posted August 9, 2024 (edited) 20 hours ago, spicydoritos said: Which version of Fallout are you running? The adjustments might not work with NextGen right now because SUP F4SE hasn't been updated. Do you have ZeX skeleton v6? FusionGirl body (looks like you do)? I have 1.10.163 and yes, I have FusionGirl and Zex skeleton V6. I managed to get the mod to work but it's still very glitchy. It's hard to explain with words, so I did a small recording: Please look: https://imgur.com/a/zkPliTN https://imgur.com/a/SkpBkRk It seems to start off fine, but as I keep going through animations one by one, especially if I press the keys really fast to go through them quick it messes everything up, and even after ending the scene and then going into an animation again it doesn't fix it, so I have to reload my save and start over. It's not just the penis that is glitchy, the lady parts are too as they remain widely open even after ending the scene and exiting AAF. Edit: The recordings got deleted, so I will post images instead. Edited August 9, 2024 by WaSiren88
spicydoritos Posted August 9, 2024 Posted August 9, 2024 (edited) 1 hour ago, WaSiren88 said: It seems to start off fine, but as I keep going through animations one by one, especially if I press the keys really fast to go through them quick it messes everything up, and even after ending the scene and then going into an animation again it doesn't fix it, so I have to reload my save That's a known issue discussed in the mod's description, along with a fix that doesn't require reloading. But it's better to just give each animation a moment for the adjustments to take place, before switching to the next. Edited August 9, 2024 by spicydoritos
WaSiren88 Posted August 9, 2024 Posted August 9, 2024 8 minutes ago, spicydoritos said: That's a known issue discussed in the mod's description, along with a fix that doesn't require reloading. But it's better to just give each animation a moment for the adjustments to take place, before switching to the next. Thanks. Yeah, I noticed that if I go really slow through them one by one it works fine. Hope it gets fixed in the future, though, because it takes such a long time to go slowly one by one when there's a certain animation you want to play and there's another one you want to play after but they're very far apart so you have to go through them until you get to the one you want. I'm glad it works now, though. It's nice this mod adds two versions of each animation it covers (front door or back door) with proper openings.
ookkerpak Posted August 10, 2024 Author Posted August 10, 2024 9 hours ago, WaSiren88 said: ...hope it gets fixed in the future Unfortunately I cannot do much for this. SAM, SAMFormer and other things require some time to do what this mod directs them to do. I can't make things go faster with any .xml edits. And sadly, that's about where my modding/programming skills end😭 1
vince1681 Posted August 10, 2024 Posted August 10, 2024 17 hours ago, ookkerpak said: Yeah, I also suspect that it's SUP F4SE. I haven't updated to NG yet and cannot test or confirm. *Updated the description page Well ,you are a Genious, confrim mod not working with 984 game, Just downgraded my game to 163, and i must say that your Mod is the BEST, please continue working on it. and Thanks for your work.
sinivii Posted August 10, 2024 Posted August 10, 2024 What was the main difference working using Samformer instead of directly within the XML itself? Additional features? Easier workflow?
ookkerpak Posted August 10, 2024 Author Posted August 10, 2024 1 hour ago, sinivii said: What was the main difference working using Samformer instead of directly within the XML itself? Additional features? Easier workflow? I don't know if there are any other ways of making actors use certain adjustments during animation scenes than with SAMFormer.
ookkerpak Posted August 10, 2024 Author Posted August 10, 2024 10 hours ago, vince1681 said: Well ,you are a Genious, confrim mod not working with 984 game, Just downgraded my game to 163, and i must say that your Mod is the BEST, please continue working on it. and Thanks for your work. Whoa! Thank you!!
vince1681 Posted August 10, 2024 Posted August 10, 2024 2 hours ago, sinivii said: What was the main difference working using Samformer instead of directly within the XML itself? Additional features? Easier workflow? Tried that for 2 months without success... except for Mishovur's (Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) (which is basically Indarello's Patch) which give you everything inside the patch, it works if you use all XML, but personally I prefer ookkerpak patch, for me, it is way better, just because you have the choice between front and back door...after all it is just question of taste.
vince1681 Posted August 10, 2024 Posted August 10, 2024 On 8/9/2024 at 10:22 PM, vaultbait said: Correct, SUP F4SE has not yet been updated to work with the new Fallout 4 version. That and RobCo Patcher are the two remaining hold-outs that have me sticking to the old game release for now. You are not loosing anything, as i noticed after downgrading the game today, i have a lot less lag in my game now, the 6 cores of my CPU used to work on 100%.. Am disgusted cause i already paid for the upgrade of CPU to the Ryzen 7 7800X....
WaSiren88 Posted August 10, 2024 Posted August 10, 2024 (edited) 13 hours ago, ookkerpak said: Unfortunately I cannot do much for this. SAM, SAMFormer and other things require some time to do what this mod directs them to do. I can't make things go faster with any .xml edits. And sadly, that's about where my modding/programming skills end😭 That's okay. The mod is awesome as it is, just need to be a bit more patient. Your work is much appreciated. I do have a question. I have all the animation packs from the mod's description installed, but I only have "SE" versions for Leito's and RohZima's animations. For all the other ones I only get the regular animations. Is there something I'm missing or are the SE versions only for Leito and RohZima packs? Edited August 10, 2024 by WaSiren88
sinivii Posted August 10, 2024 Posted August 10, 2024 3 hours ago, ookkerpak said: I don't know if there are any other ways of making actors use certain adjustments during animation scenes than with SAMFormer. 2 hours ago, vince1681 said: Tried that for 2 months without success... except for Mishovur's (Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) (which is basically Indarello's Patch) which give you everything inside the patch, it works if you use all XML, but personally I prefer ookkerpak patch, for me, it is way better, just because you have the choice between front and back door...after all it is just question of taste. Thanks for the input. Got something to consider. I am familiar editing XML's directly, but I am wondering how working with Samformer would compare.. unsure if I wanted to start from scratch, depends how much it lightens the workload I suppose.
spicydoritos Posted August 11, 2024 Posted August 11, 2024 2 hours ago, sinivii said: Thanks for the input. Got something to consider. I am familiar editing XML's directly, but I am wondering how working with Samformer would compare.. unsure if I wanted to start from scratch, depends how much it lightens the workload I suppose. SAM (Screen Archer Menu) is what you would use to make animation adjustments. SAMFormer is an interface between those adjustments and AAF. Or you can use Maxie's other tool (FO4 Pose Converter) to save your adjustments as a whole new idle. It's a bit more work, though, and you can run into permissions issues depending on the animation author. Modifying xml only lets you change overall actor position. This can improve alignment of genitals and such. SAM allows you to adjust any of the skeleton bones. You can change the arms to touch something else, alter the penis angle to enter a different orifice, open the genitals, reposition the legs, etc. Much more versatile tool. Depends on your goals. 2
ookkerpak Posted August 11, 2024 Author Posted August 11, 2024 9 hours ago, WaSiren88 said: Is there something I'm missing or are the SE versions only for Leito and RohZima packs? Most are for Leito and RohZima, yes. Check out the AAF folder of my mod. There you have all the xml's. Open up any positiondata.xml to see which ones I altered in each animation pack. Most SE SC modifications are FF conversions or gangbang conversion from FMM to FFM. I didn't think SC, AL or ML anims had too much to "fix" so I did only those I thought I could do something about.
ookkerpak Posted August 11, 2024 Author Posted August 11, 2024 7 hours ago, sinivii said: Thanks for the input. Got something to consider. I am familiar editing XML's directly, but I am wondering how working with Samformer would compare.. unsure if I wanted to start from scratch, depends how much it lightens the workload I suppose. I don't know if you can adjust individual bones through xml. If you can, that would bypass the need for SAMFormer, SAM and SUP F4SE and lighten the clusterfuck of dependencies. It wouldn't lighten the workflow though. With SAM you can make the changes while the animation is running in game. Maybe if someone automated converting the SAM adjustment .jsons to xml? 1
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