ookkerpak Posted April 27, 2024 Author Posted April 27, 2024 9 hours ago, MarkysVolk said: I can't find the blink SAM menu button Click "Hacks" to find all you need * Picture stolen from SAM nexus page
meisterdongler Posted May 1, 2024 Posted May 1, 2024 Excellent mod, I've been looking for one of these for a while. But unfortunately, I'm having issues with the alignment. I have bodytalk 3 and fusion girl, both of which I have built with the morph checked. I also have staged leito installed and have made sure that zex skeleton is installed with SAM checked. Any help is greatly appreciated! 1
ookkerpak Posted May 1, 2024 Author Posted May 1, 2024 10 minutes ago, meisterdongler said: Excellent mod, I've been looking for one of these for a while. But unfortunately, I'm having issues with the alignment. I have bodytalk 3 and fusion girl, both of which I have built with the morph checked. I also have staged leito installed and have made sure that zex skeleton is installed with SAM checked. Any help is greatly appreciated! Yeah, it look like something's off. First check SAM menu and see that you don't have many entries in pose adjustments - both actors. Yeet anything, but the one written in caps. Sometimes, when you go through many animations and fire PgUp or PgDn too fast, adjustments accumulate and things start to look weird.
meisterdongler Posted May 1, 2024 Posted May 1, 2024 42 minutes ago, ookkerpak said: Yeah, it look like something's off. First check SAM menu and see that you don't have many entries in pose adjustments - both actors. Yeet anything, but the one written in caps. Sometimes, when you go through many animations and fire PgUp or PgDn too fast, adjustments accumulate and things start to look weird. There are no entries in SAM for both except the pose that the actors are currently at,
ookkerpak Posted May 2, 2024 Author Posted May 2, 2024 8 hours ago, meisterdongler said: There are no entries in SAM for both except the pose that the actors are currently at, OK, so it should be working. But still... Shit! That would've been the easy solution. Now we need to troubleshoot. Do you have any mods that change your characters scale? Some kind of randomizer? Any other SAM related mods? High heels system working? Knee fix mods or something like that?
kziitd Posted May 2, 2024 Posted May 2, 2024 (edited) This seems to be a matter of proportion. You can click on the female character in the animation and type getscale in the console to see what it will show. Except for SC, the male-to-female ratio of all animation authors is 1:1. You need to set the scale_actors_for_animations =true In AAF setting.ini Edited May 2, 2024 by kziitd 1
meisterdongler Posted May 2, 2024 Posted May 2, 2024 (edited) 6 hours ago, kziitd said: This seems to be a matter of proportion. You can click on the female character in the animation and type getscale in the console to see what it will show. Except for SC, the male-to-female ratio of all animation authors is 1:1. You need to set the scale_actors_for_animations =true In AAF setting.ini I set scale_actors_for_animations = true in x86/Steam/steamapps/common/Fallout4/Data/AAF/AAF_settings.ini. Also I typed getscale on the female character and it said 1.00. Unfortunately, the issue remains. Actually, depending on how I click on the female character, I get a different ID with a different value so I'm not really sure which one is valid: If the picture isn't available to you, the ID is (ff00692c)[PP][T] and the value is GetScale >> (REF * BASE = CURRENT ) ( 1.02 * 0.98 = 1.00 ) Edited May 2, 2024 by meisterdongler
meisterdongler Posted May 2, 2024 Posted May 2, 2024 8 hours ago, ookkerpak said: OK, so it should be working. But still... Shit! That would've been the easy solution. Now we need to troubleshoot. Do you have any mods that change your characters scale? Some kind of randomizer? Any other SAM related mods? High heels system working? Knee fix mods or something like that? I have no randomizer that I am aware of. As for SAM, I installed all the required mods except Skeletal Adjustments for CBBE - Knee Fix - Legs for Days - 3BBB since I'm using Fusion Girl. This is my load order, I apologize in advance for the wall of pictures.
ookkerpak Posted May 2, 2024 Author Posted May 2, 2024 47 minutes ago, meisterdongler said: This is my load order, I apologize in advance for the wall of pictures. np. I'm not that fluent in Vortex, but I didn't spot any clear problems. At least Atomic Lust and BP70 anim packs have their own settings.ini files, which set the scaling either on or off. You can safely delete those files and just use the AAF ini to change this one setting. How's your FG bodyslide preset? Do you have Groin Back -slider set somewhere? That might screw the alignment, since I've done my adjustments with it zeroed.
meisterdongler Posted May 2, 2024 Posted May 2, 2024 (edited) 51 minutes ago, ookkerpak said: np. I'm not that fluent in Vortex, but I didn't spot any clear problems. At least Atomic Lust and BP70 anim packs have their own settings.ini files, which set the scaling either on or off. You can safely delete those files and just use the AAF ini to change this one setting. How's your FG bodyslide preset? Do you have Groin Back -slider set somewhere? That might screw the alignment, since I've done my adjustments with it zeroed. I did have Groin Lower at 12% and I tried adjusting it to 0% but that barely made any changes. I also noticed that Hip Push Forward at 46% and setting it to 100% made it a lot better, there are still some misalignments and clipping here and there but overall much better. However, it seems that in majority of the poses, the penis is having a free mind and I have to switch back and forth between poses in order to make it align correctly. I have installed stage leito so it is strange why it keeps doing that. Also, could you share your FG bodyslide preset so I can get the correct dimensions? Thanks! Edited May 2, 2024 by meisterdongler
ookkerpak Posted May 2, 2024 Author Posted May 2, 2024 1 minute ago, meisterdongler said: penis is having a free mind Don't they always? 🤪 No, seriously, sounds weird. I get that with supermutants sometimes. I think that it happens more often if I'm (GPU-wise) in a more demanding environment - many NPC's, lots of clutter etc. I really don't know what could be causing that. Could be some sort of memory thing. Maybe? As you said, changing stage/animation usually fixes this. It's also said that Looksmenu version 1.6.20 breaks erections and it's better to use 1.6.18 - check your version. 13 minutes ago, meisterdongler said: I have installed staged leito The staged leito mod works a bit differently than mine and either should not change how the other works - if I've understood how things work under the hood right. 2 minutes ago, meisterdongler said: share your FG bodyslide preset Already did 😉 https://www.nexusmods.com/fallout4/mods/44105 Do your characters wear any shoes during the animation? I remember that I had some trouble with high heels and alignment at some point, but updating HHS solved the situation. Oh, and the female scale ( 1.02 * 0.98 = 1.00 ) is how it should look like.
meisterdongler Posted May 2, 2024 Posted May 2, 2024 30 minutes ago, ookkerpak said: Don't they always? 🤪 No, seriously, sounds weird. I get that with supermutants sometimes. I think that it happens more often if I'm (GPU-wise) in a more demanding environment - many NPC's, lots of clutter etc. I really don't know what could be causing that. Could be some sort of memory thing. Maybe? As you said, changing stage/animation usually fixes this. It's also said that Looksmenu version 1.6.20 breaks erections and it's better to use 1.6.18 - check your version. The staged leito mod works a bit differently than mine and either should not change how the other works - if I've understood how things work under the hood right. Already did 😉 https://www.nexusmods.com/fallout4/mods/44105 Do your characters wear any shoes during the animation? I remember that I had some trouble with high heels and alignment at some point, but updating HHS solved the situation. Oh, and the female scale ( 1.02 * 0.98 = 1.00 ) is how it should look like. Yeah, I think the animation breaks due to cluttering and the author of staged leito even says that the limitation of the game engine can cause this, it's just that it happens to the majority of animations which didn't happen to me before. I downloaded looksmenu 1.6.18 and the characters don't wear shoes during animation. Also using your body preset improved on the clippings and misalignments significantly!
ookkerpak Posted May 2, 2024 Author Posted May 2, 2024 29 minutes ago, meisterdongler said: Yeah, I think the animation breaks due to cluttering and the author of staged leito even says that the limitation of the game engine can cause this, it's just that it happens to the majority of animations which didn't happen to me before. I downloaded looksmenu 1.6.18 and the characters don't wear shoes during animation. Also using your body preset improved on the clippings and misalignments significantly! Ok, so it's somewhat solved then? I'll write here if something else pops in to my mind. Right now I'm out of any more ideas. And please, inform me if you find out some compatibility issues of whatever you might discover.
meisterdongler Posted May 2, 2024 Posted May 2, 2024 14 minutes ago, ookkerpak said: Ok, so it's somewhat solved then? I'll write here if something else pops in to my mind. Right now I'm out of any more ideas. And please, inform me if you find out some compatibility issues of whatever you might discover. Yeah, the misalignments and clippings are due to the bodyslide preset. The penis having a mind of its own is not solved but I can just bruteforce it by toggling back and forth between animations. I appreciate the help and have a great one! 1
joyloverz Posted May 17, 2024 Posted May 17, 2024 Opening pipboy while having this mod installed the game crashes. Any idea why?
ookkerpak Posted May 17, 2024 Author Posted May 17, 2024 2 hours ago, joyloverz said: Any idea why? No. Does it crash if you uninstall? It's safe to try, since there's no .esp in my mod.
spicydoritos Posted May 17, 2024 Posted May 17, 2024 9 hours ago, joyloverz said: Opening pipboy while having this mod installed the game crashes. Any idea why? I'm assuming you don't have Buffout 4 installed? Heavy AAF installations can use most or all of the game's scaleform memory capacity, so when the pipboy tries to use some, the game runs out of memory and crashes. Buffout 4 removes the memory limitation.
ookkerpak Posted May 18, 2024 Author Posted May 18, 2024 1.4.1!!! All RZ animations covered so far are: Anal prone ground rough BJ couch tender BJ ground tender Cowgirl bed/ground/mattress tender Doggy chair/couch/ground/workbench tender Missionary ground rough&tender Prone bed/ground/mattress tender Rev cowgirl bed/ground/mattress tender Sex behind chair tehder Sex desk tender Sex couch tender Sex standing ground tender 1.4.0 had 13 RZ animations. Now there are 62 of them, including vaginal, anal and FF strap-on versions. The SAM tongue got added to some Atomic, Leito & RZ licking and BJ anims. This is a first, so feedback is welcome (as usual) I included a modified tongue texture, which is more red than the original. I think it looks better with more vanillaesque ENB/graphics. Someone gave it to me in SAM Discord on request. The maker has deleted his account or something, so I can't ask for permission nor give credit. Let's hope it's not a problem to spread it around. 4
Veepeks Posted May 18, 2024 Posted May 18, 2024 (edited) Hi there. Please help me understand; - Do I need to have UAP installed (as per the AAF installation manual) or not? - If the answer is yes, does this mod need to be below UAP in MO2 or not? - I use "Magno Cum Gaudio" to trigger the animations (for immersion's sake. don't know any better gameplay mod out there). Will it work with it? - I never used "ScreenArcher Menu" before. Would someone be kind enough as to explain how it relates to AAF animation / gameplay? * Unrelated, but maybe a kind person would help me fix it; - Animations are stuck into one stage when triggered by MCG and won't advance. Can this be fixed? - Female Breast physics are disabled during scenes. They work fine otherwise. I am using FG with ZeX skeleton, OCBPC and MTM OCBPC settings. Thanks in advance! Edited May 18, 2024 by Veepeks Forgot some details.
ookkerpak Posted May 18, 2024 Author Posted May 18, 2024 (edited) 3 hours ago, Veepeks said: - Do I need to have UAP installed (as per the AAF installation manual) or not? - If the answer is yes, does this mod need to be below UAP in MO2 or not? UAP shouldn't be strictly necessary. I have it in my setup though. The mod order shouldn't be too important, but I keep mine below all of the Fucking Manual listed stuff 3 hours ago, Veepeks said: Magno Cum Gaudio Never used it, so no promises. I might try it later to see for myself. It says in the manual that it "conflicts with a lot of other typical AAF related mods" Which files do you have installed? 3 hours ago, Veepeks said: ScreenArcher Menu ... is a mod that is made for screenshots. It allows you to adjust poses etc. It's not really for AAF. I use it to make the changes to actors positions/stances etc. 3 hours ago, Veepeks said: physics are disabled during scenes With my mods animations or all of them? Do you have the SAM compatible skeleton version installed or the regular one? It needs to be the one made for SAM. Edited May 18, 2024 by ookkerpak
spicydoritos Posted May 18, 2024 Posted May 18, 2024 3 hours ago, Veepeks said: Female Breast physics are disabled during scenes. That is normal for all AAF animations, because they do not use havok physics. OCBP, etc do not function during AAF scenes. Breast physics that exist during AAF scenes have been added by the animation author.
ookkerpak Posted May 18, 2024 Author Posted May 18, 2024 45 minutes ago, spicydoritos said: That is normal for all AAF animations, because they do not use havok physics. OCBP, etc do not function during AAF scenes. Breast physics that exist during AAF scenes have been added by the animation author. I don't know about that. I get the jiggles and collisions with OCBP and/or OCBPC + presets installed.
vaultbait Posted May 18, 2024 Posted May 18, 2024 2 hours ago, ookkerpak said: I don't know about that. I get the jiggles and collisions with OCBP and/or OCBPC + presets installed. It really depends on the animations. Some bake in their own keyframe physics which may be subtle-to-nonexistent, while others have Havok physics enabled and you'll see CBP effects as a result. I forget which animators did what, and some of them might even have a mix of both depending on the exact animation.
spicydoritos Posted May 18, 2024 Posted May 18, 2024 19 minutes ago, vaultbait said: It really depends on the animations. Some bake in their own keyframe physics which may be subtle-to-nonexistent, while others have Havok physics enabled and you'll see CBP effects as a result. I forget which animators did what, and some of them might even have a mix of both depending on the exact animation. Oh interesting, I didn't realize any AAF animations had havok physics enabled. Always something new to learn! 1
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