hardcoremanuel Posted October 3, 2023 Posted October 3, 2023 7 hours ago, Jessica_Degurechaff said: Does anyone knows how to add keywords to items as a bundle? For context, i use Baka SLA and it requires for the user to manually add the correct keywords for the mod to work, thing is that by the nature of that it takes a LOT of time to manually add something like "bikini_bottom" to TAWOBA replacer, since the only way i know its to manually add the keyword to each item on SSEEdit/XEdit (it takes hours) So that, its there any tool or mod that allow me to select a few items and put the keyword to them? If you can get it to work, Synthesis has a patch that will apply the Baka keywords to your entire load order. Alternatively you can use Keyword Item Distributor. This post has some examples using KID including TAWOBA 1
Varithina Posted October 3, 2023 Posted October 3, 2023 7 hours ago, Jessica_Degurechaff said: Does anyone knows how to add keywords to items as a bundle? For context, i use Baka SLA and it requires for the user to manually add the correct keywords for the mod to work, thing is that by the nature of that it takes a LOT of time to manually add something like "bikini_bottom" to TAWOBA replacer, since the only way i know its to manually add the keyword to each item on SSEEdit/XEdit (it takes hours) So that, its there any tool or mod that allow me to select a few items and put the keyword to them? If you can get your head around running synthesis there is a keyword patcher for it, which will add keywords to all your clothing/armour mods, and write them out to a single file. Though it is pretty basic, so even then you may well want to look at screen shots of the armour or what not, then manually edit the keywords it adds, and it can be a bit hit and miss with things like devious devices, some items are tagged bondage items, while other that are simply different colours are not. 1
FallFall Posted October 4, 2023 Posted October 4, 2023 How do I see which mod is causing issues for nemesis? It tells me an error, but doesn't say what mod is causing it, kinda... it says ID something which means nothing. One of the was payload interpreter. Can't figure out what the second one, is, I search every single patch in Nemesis's list, didn't work either. Even the patches were there didn't work. For example the payload patch still gave me an error that would be solved by nuking payload interpreter. I tried turning off the antivirus and clearing it's process in the OS.
Jessica_Degurechaff Posted October 4, 2023 Posted October 4, 2023 14 hours ago, Bigglsby said: If you're mostly just fighting with TAWOBA (remastered, 6.1), I know there is a mod here on LL that has all the appropriate Baka keywords applied (sorry don't have the link, but it is here somewhere). There is also a similar mod for the Remodeled vanilla armor for 3BA, if you're using both. But given how varied the Baka keywords are, I would guess there is no xedit script to apply them all... though I wouldn't be surprised if there is one to add the primary "erotic armor" trigger keyword. But most other armors are less involved and easier to be done by hand. Hope that helps a bit..? Interesting, will look into it, and while TAWOBA its the main one that consumes time, i also have a lot of custom armors around. 13 hours ago, hardcoremanuel said: If you can get it to work, Synthesis has a patch that will apply the Baka keywords to your entire load order. Alternatively you can use Keyword Item Distributor. This post has some examples using KID including TAWOBA Mmhh, i will fiddle with it but im pretty dumb when it comes to mod tools. 13 hours ago, Varithina said: If you can get your head around running synthesis there is a keyword patcher for it, which will add keywords to all your clothing/armour mods, and write them out to a single file. Though it is pretty basic, so even then you may well want to look at screen shots of the armour or what not, then manually edit the keywords it adds, and it can be a bit hit and miss with things like devious devices, some items are tagged bondage items, while other that are simply different colours are not. For what i understand it uses SKSE at the start of a game to add those keywords right?
Varithina Posted October 4, 2023 Posted October 4, 2023 (edited) 3 hours ago, Jessica_Degurechaff said: Mmhh, i will fiddle with it but im pretty dumb when it comes to mod tools. 3 hours ago, Jessica_Degurechaff said: For what i understand it uses SKSE at the start of a game to add those keywords right? Install synthesis like you would xedit or bodyslide under mo2, then when it is running, click on the third icon just under the window header in synthesis, if you hover your mouse over it, it should say git repository, click on that, and that will list a number of available patchers, select the baka keywords one, I think that is what it is called, if you select a patcher it should tell you what it does, well usually, with the patcher selected, on the right side of it there are two icons, one takes you to the page for it the other is a plus sign, which adds it to your local patcher, add any patchers you want to, then hit the back arrow block with the x in it next to the browse button, this takes you back to your list of patchers, now select the patchers one by one, and in the options, for each one, set patcher branch main to auto and main, then on the mutagen and synthesis lines set them to match, why, patchers are version specific for both those, if you set them to latest you may well get blocking errors, which means the patcher has not for whatever reason run, though it will usually tell you why or what esp is missing for the mod list, when all is done and non of the patchers you want to run have red dots next to them, click on the big right arrow button at the bottom left of the screen, then wait, eventaully it will finish, you now have a new esp in your overwrite, create a new mod from it or move it into wherever you keep your generated stuff, either works, unless you add or update mods that are affected by synthesis you do not need to run it again, depending on which patchers you are using it should be run after bash/conflict resolution patches you have created and be the last item on your load order. No, synthesis does not use skse to add those keywords it generates a new esp with them all included. Edited October 4, 2023 by Varithina
misterpipes Posted October 4, 2023 Posted October 4, 2023 On 10/2/2023 at 11:07 AM, naaitsab said: Are there any good tweaks to add a bit more light when inside caves and at night with the Rudy setup? In daylight it's great but at night it's a bit to much. Night with Rudy's is why I don't use Rudy's. (I'm using Pi-Cho which was the ENB being used before Rudy, and has a option in its settings for quickly changing brightness between three levels). What you can try is reinstalling Lux and Lux Via, and selecting some of the optional plugins. Lux Via has a Brighter Lighting patch optional plugin and Lux has a bunch of optional plugins in its fomod as well (Brighter Interior Cells Nights, Bright lighting templates and Even Brighter lighting templates)
naaitsab Posted October 4, 2023 Posted October 4, 2023 4 hours ago, misterpipes said: Night with Rudy's is why I don't use Rudy's. (I'm using Pi-Cho which was the ENB being used before Rudy, and has a option in its settings for quickly changing brightness between three levels). What you can try is reinstalling Lux and Lux Via, and selecting some of the optional plugins. Lux Via has a Brighter Lighting patch optional plugin and Lux has a bunch of optional plugins in its fomod as well (Brighter Interior Cells Nights, Bright lighting templates and Even Brighter lighting templates) I'm currently trying this mod with the preset in the downloads. Seems to be a good fix for Rudy. At least for my 'no pitchblack night and caves' preference. Something like that is exactly what ENB needs, a granular gamma tweak per users preference. https://www.nexusmods.com/skyrimspecialedition/mods/92639
Aylis Posted October 6, 2023 Author Posted October 6, 2023 (edited) Made the mistake to go to my bank (was feeling better). BIG mistake! Can't walk atm and have to resume with the painkillers... Sorry, but i'm still out. Exkurs: With the release of version 2.0 (and 'Phantom Liberty') Cyberpunk 2077 is now in the state it should have been on release. So if you still havn't got it, now is the perfect time for that. Could make a few small runs and now it is so much better that i can recommend it again. Spoiler Edited October 6, 2023 by Aylis 2
alaunus01 Posted October 7, 2023 Posted October 7, 2023 If you think 'Phantom Liberty' lets you get better through the meat grinder I have some spoilers for you. Spoiler NOPE Spoiler The new DLC ending is even more bleak than the four vanilla endings.
markvarley Posted October 7, 2023 Posted October 7, 2023 On 10/6/2023 at 5:34 AM, Aylis said: Made the mistake to go to my bank (was feeling better). BIG mistake! Can't walk atm and have to resume with the painkillers... Sorry, but i'm still out. Exkurs: With the release of version 2.0 (and 'Phantom Liberty') Cyberpunk 2077 is now in the state it should have been on release. So if you still havn't got it, now is the perfect time for that. Could make a few small runs and now it is so much better that i can recommend it again. Reveal hidden contents Hope you feel better soon ? I'm liking the look of Starfield quite a lot, part of me wants to wait for the creation kit so I might do RDR2 again after this Skyrim playthrough but I might also go straight to it when I finish this, especially as you've already started a mod list! ??
Kaffeekirsche Posted October 7, 2023 Posted October 7, 2023 On 11/15/2022 at 2:11 PM, Aylis said: DEACTIVATE the 'Bashed Patch' before running DynDOLOD! small question about this. Deactivate DynDOLOD64 only when running DynDOLOD64 or already when running xLODGen and TexGenx64
Guest Posted October 7, 2023 Posted October 7, 2023 (edited) 4 hours ago, pandory said: small question about this. Deactivate DynDOLOD64 only when running DynDOLOD64 or already when running xLODGen and TexGenx64 You are talking about bashed patch, aren't you? It's recommended to disable it in the process of generating the DynDOLOD output to avoid that it can prioritize Bashed patch, 0.esp content over any original mod while generating the three mods (occlusion.esp and dyndolod.esm/esp). Remember also that bashed patch, 0.esp must load BEFORE dyndolod.esp and occlusion.esp (...) bashed patch, 0.esp dyndolod.esp occlusion.esp --- END --- Edited October 7, 2023 by turkeyNAC
elturco Posted October 10, 2023 Posted October 10, 2023 Has anyone tried this mod list with AI Overhaul? I think that's a really great mod but i dont know if it's gonna break the modlist of this really awesome dude
Varithina Posted October 10, 2023 Posted October 10, 2023 6 hours ago, elturco said: Has anyone tried this mod list with AI Overhaul? I think that's a really great mod but i dont know if it's gonna break the modlist of this really awesome dude With how little I have played, AI overhaul works fine with this list, though I do not use individual patches for ai overhaul, I use the synthesis patcher version. 1
Guest Posted October 10, 2023 Posted October 10, 2023 11 hours ago, elturco said: Has anyone tried this mod list with AI Overhaul? I think that's a really great mod but i dont know if it's gonna break the modlist of this really awesome dude I use AI Overhaul and Relationship Dialogue Overhaul. Load order is key for me. I use the patches for AI Overhaul with the NPC replacers but it's not really needed. Overkill with Synthesis setup to patch for it. I then use Easy NPC to merge NPC replacers after running Bash and Sythesis. Issue with Easy NPC as it does not carry over all the AI Overhaul changes to all the NPCs even though Synthesis and Bash mostly do. I manually update them in xEdit into the Merge patch. Long way of saying it works for me in my game
markvarley Posted October 11, 2023 Posted October 11, 2023 (edited) On 10/10/2023 at 8:45 AM, elturco said: Has anyone tried this mod list with AI Overhaul? I think that's a really great mod but i dont know if it's gonna break the modlist of this really awesome dude I'm using Immersive Citizens AI Overhaul and all working fine for me, that's not the same as AI Overhaul though, which I've not used (presuming you may be referring to the latter). Edited October 11, 2023 by markvarley 2
DrakEmono Posted October 11, 2023 Posted October 11, 2023 (edited) Hey! After a (long) break, as I ended up with buggy stuffs, and just made things even more buggy by trying to fix them, I dropped everything, but I started from scratch again a few days ago. So I'm doing all over the list again (but avoiding all the previous mistakes I did) and I noticed something I feel like I shall tell you. The mod Animated Cart Canopy doesn't seem to exist anymore (even google researches bring me to this deleted mod...) EDIT: Also, unless making humans and elves acting like werewolves and khajits is actually intended, you should review the Feral - Rip and Tear mod as I mentioned a while ago... ^^" Edited October 12, 2023 by DrakEmono 1
lolthisis Posted October 13, 2023 Posted October 13, 2023 On 10/12/2023 at 10:51 AM, DrakEmono said: EDIT: Also, unless making humans and elves acting like werewolves and khajits is actually intended, you should review the Feral - Rip and Tear mod as I mentioned a while ago... ^^" Yeah, I think "Shadow of the Beast" is a much better Feral option than Rip and Tear
DrakEmono Posted October 13, 2023 Posted October 13, 2023 (edited) Yeah, so the claws animation only applies to khajits, argonians, and the werewolves/vampires. By the way, may I suggest this mod? https://www.nexusmods.com/skyrimspecialedition/mods/91008 The magic mods (Arcana, Natura, etc...) have their own perks included into adamant, but this mod actually adds those perks to Ordinator, which I think would be really interesting. Edited October 13, 2023 by DrakEmono
Ihiku Posted October 15, 2023 Posted October 15, 2023 hey so the "dripping when aroused" is giving me a form 43(OLDRIM) error on MO2, I have the latest version, is there any way to fix this?
Varithina Posted October 15, 2023 Posted October 15, 2023 1 hour ago, Ihiku said: hey so the "dripping when aroused" is giving me a form 43(OLDRIM) error on MO2, I have the latest version, is there any way to fix this? It seems about 50/50 from various of the in effect names in modding as to whether doing this matters or not, or at least that is the impression I get, if you want to, you can load the mod up into the se ck and then just make the ck then save the mod, that should do it, though I have never done this on any mod that has scripts or anything like that so it could potentially break the mod, though to be honest it is not really something I bother about, the argument about it seems to be ongoing, and at the end of the day the mods works even in form 43, so I tend not to bother about this.
Ihiku Posted October 15, 2023 Posted October 15, 2023 Sorry just saw this gonna just full send it and pray it works
Aylis Posted October 15, 2023 Author Posted October 15, 2023 (edited) So i'm halfway back on my feet. Now to the bad news: i wanted to get ready for 'Fallout London' and started to rebuild FO4 following my own guide. OUCH! ? That one desperately needs an update. So for now i'm switching over to fix that. Spoiler As usual if there's something iomportant drop a post with my name here so i can get to it. And, please, don't bombard me with PM. Edited October 15, 2023 by Aylis
DrakEmono Posted October 15, 2023 Posted October 15, 2023 1 hour ago, Aylis said: So i'm halfway back on my feet. Oh, sorry to hear, checked previous page and I hope there isn't nothing too serious irl on your side. However (in general) I wanted to ask. As I understand way better how mods and plugins work, I noticed that in the list, we got Your Own Thoughts with one of the plugins (that you made us installing from the fomod) requiring immersive sounds, despite the fact we install Immersive Sounds way later. I understand that the later goes to another category as we saw here, but just to be sure, it is a problem if the plugin from Immersive Sounds loads after the patch from Yot? Or it would be best to move the patch below Immersive Sounds?
markvarley Posted October 15, 2023 Posted October 15, 2023 10 hours ago, Aylis said: So i'm halfway back on my feet. Now to the bad news: i wanted to get ready for 'Fallout London' and started to rebuild FO4 following my own guide. OUCH! ? That one desperately needs an update. So for now i'm switching over to fix that. Reveal hidden contents As usual if there's something iomportant drop a post with my name here so i can get to it. And, please, don't bombard me with PM. Halfway back is progress ? I've been planning another RDR2 after Skyrim before I get into Starfield but if Fallout London is nearing release I'm going to have to get in on that! (I lived in London for a few years and now live about an hour away and still work there a few times a year, I'm really looking forward to it!) So much to play and so little time! 1
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