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Skyrim AE for Beginners - V 3.1.0


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Posted

After finishing setting up my load order, I started a game and found that 6 women in Whiterun were bald and/or had blackface. After researching problems with OBody (which had been accused of causing such problems), I tried adding some exclusions to the OBody configuration file and changing a setting in SKSE64.ini, all with no effect.

 

Then I tried disabling IMMORTAN and all its various patches, and the problem went away. While IMMORTAN was updated fairly recently, the pinned post on its Nexus page says it is complete and the author does not plan on working on it anymore. While I like some of what IMMORTAN did, I found the bald/blackface women extremely annoying, so it's out of my LO for now.

Posted (edited)

in case someone else has huge performance issues near npcs it's the ube skin texture: https://www.nexusmods.com/skyrimspecialedition/mods/90581

it's uncompressed and basically the size of what an optimized 8k texture would be.

 

running your texture choice after the fomod installer through cathedral asset optimizer will fix that (reduces it down to 22mb which is what all other bodymods (including the original) have for textures of that resolution.

 

 

 

Edited by Aiko001
Posted
12 hours ago, PubliusNV said:

Then I tried disabling IMMORTAN and all its various patches, and the problem went away.

 

This isn't an "Immoran" issue per se — black or bald heads are almost always (definitely 90% of the time) caused by load order problems. The issue arises because NPC headparts from the Immoran mod get overwritten, creating conflicts. You either need to move Immoran lower in your load order or create a patch. I chose to make a patch and am adding all affected characters with black/bald heads into it.

Posted

I've been having blackface issues with npcs replaced by immortan.  While I've been able to make a patch in xEdit for most of them, there are a few npcs [senna, haelga, lisbet, hamal, orla, anwen(?)] that seem to have blackface issues stemming from the Texture and Mesh Patch included with this guide.  I'm still pretty new to skyrim modding, so I'm not sure how to go about fixing that or if I even really need that patch.  Any help would be appreciated.

Posted

There may be some problems with PBR and other mods in the list.

 

Example 1: the chickens running around had invisible parts that let me see right through them. After unchecking the Chicken PBR and Roosters PBR mods and rerunning PGPatcher, they appeared normal.

 

Example 2: The Khajiit in the caravans were missing part or all of their faces or heads. I checked for conflicts with the Project ja-Kha'jay mod, and found a bunch of face nifs that were being overlaid by PBR Output. After deleting them from the PBR Output, the Khajiit looked normal again. image.png.27e3ceb806b1a631ac1d91f41547630d.png

Posted

i've tried making this modlist but i'm confused since i'm quite new to modding.

I have all the mods installed, am i supposed to run bodyslide and build/batch build at some point? it's not mentionned in the guide and if so which preset to use ? do i build a mod from overwrite after? 

ty for the help 

Posted (edited)
7 hours ago, nothingtoseerandom123 said:

i've tried making this modlist but i'm confused since i'm quite new to modding.

I have all the mods installed, am i supposed to run bodyslide and build/batch build at some point? it's not mentionned in the guide and if so which preset to use ? do i build a mod from overwrite after?

There are predone files:

Quote

There's no need to rerun Bodyslides...

_________________________________________________________

 

Spoiler

 

 

Still alive. But I have to take everything very slow (had physio today and my arm hurts like hell).

_________________________________________________________

 

Regarding the faces: you have to make sure that the files for the NPC are in the same order they are listed. Otherwise they will overwrite each other and won't look right.

 

The witch for example has to be below the Goblins (the Goblin follower changes her) otherwise there will be errors.

 

MO2 got some form of LOOT integrated and this can cause issues. Sadly there's nothing I can do about that.

 

GLAM Angi (Body issues)

The Wolven Widow - Elisif Overhaul (LO problematic) < Thats the one I was working on last.

Edited by Aylis
Posted
6 minutes ago, Aylis said:

There's no need to rerun Bodyslides...

 

Good to hear from you!

 

It could be because I did something wrong, but I found that I had to build the zeroed slider HIMBO body (just the body, not the morphs) or else nude males would have jagged triangles around their shoulders. Looked terrible.

Posted

Thanks !

 

One more thing, any idea why when i enable BakaFactory ABC the creatures are frozen ?

When i disable it, creatures works fine, and animations with SexLab works fine (no penis tho) heres a screenshot

 

Hope you get better quick ! 

image.png

Posted
20 hours ago, nothingtoseerandom123 said:

I have all the mods installed, am i supposed to run bodyslide and build/batch build at some point?

 

One other thought that I should have mentioned last night - if you've installed any mods not on the list that contain outfits (such as Devious Devices) then you'd need to run Bodyslide to batch build them.

Posted
5 hours ago, nothingtoseerandom123 said:

One more thing, any idea why when i enable BakaFactory ABC the creatures are frozen ?

 

Did you rerun Pandora after enabling ABC?

Posted

In my latest start, Jon Battleborn is walking around Whiterun naked. I've tried using OBody on him to change his body, but that doesn't make him get dressed. Does anyone know of a way to make an NPC put on their clothes? Thanks.

Posted (edited)
14 minutes ago, PubliusNV said:

In my latest start, Jon Battleborn is walking around Whiterun naked. I've tried using OBody on him to change his body, but that doesn't make him get dressed. Does anyone know of a way to make an NPC put on their clothes? Thanks.

 

A body replacer only replaces naked bodies. It may be a number of things so lets look.

 

Are the clothes in his inventory?

If you're using a clothing replacer did you run bodyslide for Iron armor? They contain a body on the armor.

Do you have mods which undress like a bath mod?

Are you using skypatcher or Spid to replace outfits?

 

His base game default outfit is ArmorIronNoHelmetOutfit [OTFT:00017F21] 

Edited by eflat01
Posted
20 minutes ago, eflat01 said:

A body replacer only replaces naked bodies. It may be a number of things so lets look.

 

I just ran into him again in Whiterun, and now he's clothed. Just Skyrim being Skyrim, I guess.

Posted
8 hours ago, eflat01 said:

Are the clothes in his inventory?

If you're using a clothing replacer did you run bodyslide for Iron armor? They contain a body on the armor.

Do you have mods which undress like a bath mod?

Are you using skypatcher or Spid to replace outfits?

After leaving Whiterun and returning, he's naked again. 

 

1. His clothes are in his inventory.

2. Yes, I ran bodyslide, although as you know from a few posts above, this mod list includes pre-done bodyslide files.

3. I have Mini SSE Needs installed, which does undress for baths, but for the player character, and only the player character.

4. Yes, as you recall from being familiar with the mods in this mod list.

 

Apparently something is stripping him, then dressing him, and then stripping him again across save/reloads.

Posted
15 hours ago, nothingtoseerandom123 said:

ye i ran pandora after ABC enabled but animals are hardstuck frozen. if i disable it, animations works tho its weird

 

Is it possible at some point you had Pandora output files to your main game installation instead of into a mod in Mod Organizer?

Posted
1 hour ago, DarkForce_256 said:

 

Is it possible at some point you had Pandora output files to your main game installation instead of into a mod in Mod Organizer?

how would i check that? there is a Pandora_Engine folder in my main game data with two files, activesmodes.json and previousoutput.txt is this what you are talking about? wouldn't there be some stuff in meshes aswell? i dont see any files in there

Posted
25 minutes ago, nothingtoseerandom123 said:

how would i check that? there is a Pandora_Engine folder in my main game data with two files, activesmodes.json and previousoutput.txt is this what you are talking about? wouldn't there be some stuff in meshes aswell? i dont see any files in there

 

There really shouldn't be much of anything in your install location outside of the original files, SKSE and SKSE Engine fixes, the stuff that you have to manually put in your install folder should be it. I would remove the pandora folder just to see if that fixes anything.

 

I had a similar problem that I couldn't figure out until I noticed that somehow Mod organizer or I changed what folder it was outputting my pandora files into. Is it just animals that are frozen? NPC's aren't stuck in a T pose?

Posted (edited)
59 minutes ago, DarkForce_256 said:

 

There really shouldn't be much of anything in your install location outside of the original files, SKSE and SKSE Engine fixes, the stuff that you have to manually put in your install folder should be it. I would remove the pandora folder just to see if that fixes anything.

 

I had a similar problem that I couldn't figure out until I noticed that somehow Mod organizer or I changed what folder it was outputting my pandora files into. Is it just animals that are frozen? NPC's aren't stuck in a T pose?

i've removed the pandora stuff and reran everything, pandora, pgbasher and bashed patch, still bugged the only solution that works is to disable the ABC mod and creatures are fine its so weird

im wondering if MNC is not the reason in bugs out, shouldn't the mod give penis to creatures cause even with ABC disabled, there isn't any on creatures

Edited by nothingtoseerandom123
Posted (edited)
1 hour ago, nothingtoseerandom123 said:

i've removed the pandora stuff and reran everything, pandora, pgbasher and bashed patch, still bugged the only solution that works is to disable the ABC mod and creatures are fine its so weird

im wondering if MNC is not the reason in bugs out, shouldn't the mod give penis to creatures cause even with ABC disabled, there isn't any on creatures

You need Creature Framework first, MNC on top of it. MNC will not work without CF.

Edited by belegost
Posted
1 hour ago, nothingtoseerandom123 said:

Yes i do have it

 

This is the relevant part of my load order, and creature animations are working fine for me (at least dogs and draugr): 

image.png.1b0c1242fb63d8d3874a379077dbf68a.png

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