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Skyrim AE for Beginners - V 3.1.0


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Posted
1 hour ago, Grey Cloud said:

I've been using CS for a couple of years now with and without a reshade. It's not as tweakable as ENB and probably not as good for screen archers. Better performance than ENB though some reshades can tan performance.

I find the graphics less crisp/sharp than ENB but that could just be me. 

I'd say give it a go. It's simple enough to install and uninstall.

  Reveal hidden contents

 


No reshade, Azurite Weather, nearly everything 2k textures and >60fps 

ScreenShot381.thumb.jpg.d1350ca6e7ff7426a8d10cfa890b1dc6.jpg

 

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ScreenShot355.thumb.jpg.a36cff65ff6b35b44b57dd81534d32b8.jpg
 

 

 

That is nice, but you fail to indicate your hardware and primary graphic resolution for a baseline reference.   (CPU n GPU)

Thanks

Posted
8 hours ago, safado said:

 

That is nice, but you fail to indicate your hardware and primary graphic resolution for a baseline reference.   (CPU n GPU)

Thanks

My hardware baseline is that the hardware was the same hardware when I ran an ENB and when I ran with CS. It's not rocket surgery.

If some one's machine is capable of running an ENB then it will almost certainly be capable of running CS. 

Posted

Hi guys, I wanted to ask for some advice. I recently got a new PC, and after modding SS and then SSE, I'm now moving on to modding the legendary Skyrim with AE. 😄

First of all, I’d like to thank all the forum members for the amazing guides and help you’ve published regarding mod installation—from Aylis to everyone else going back years... 😍

 

I have plenty of modding experience, but I’ve always struggled with "DynDOLOD" and similar tools—perhaps partly because my English is very poor and I find it hard to follow the relevant video tutorials. Anyway, I’d like to mod Skyrim AE while completely skipping the "DynDOLOD" aspect. I did this once before with SSE; although the background scenery was occasionally a bit incomplete, there were no crashes or other issues, and the game was perfectly playable. 🫡

 

Do you think this is feasible with AE as well? What practical advice would you give me either way? Thanks, and happy gaming to everyone. 😊

 

PS: Naturally, I’ve blocked the new August 20th update. 😆

Posted
8 minutes ago, Daikomyo said:

I've skipped DynDOLOD myself.  I didn't run into any issues that could be blamed on not running it.

 

The main issue that DynDOLOD solves is the overall look of the skyrim. When running game for the first time after building DDL for it - first impression is "what the fuck is this game I'm in now?" and on so many levels/in so many areas that explaining it is like explaining colors to the born-blind person - have to see it for yourself. Suddenly all those visuals tweaking mods seem to work in full, are more vivid than before. Not mentioning gain on FPS at the same time. There are places in the world that when reentered seems like seen for the first time. etc.

 

So by not running DDL you most definitively have run in at least one issue - shitty, dull, vanilla world looking like taken from over a decade old game made for shitty console without any taste at the same time nor support for modern GPU nice features.

Posted

there was an update to skyrim this week so i would delay moving to ae for about a month maybe 2 months it will save you a lot of grief . as for moving from 1.5.97 i would call it sooner or later you have to move to ae because you are going to be left behind ! as for new content in ae its nothing to special but it is also can be a requirement of some new mods that are special! Also a lot of new stuff now and in the future will not be compatible with 97 even with bees.   Been playing skyrim since it came out the updates were always a pain but at least there are updates. It has always reminded me of windows updates hear people say the would never update from windows xp ever it was perfect! but no one writes software for xp anymore As fore AE  its a little more stable the added content is nice but not extraordinary its just the old pay for stuff you now get for free if you get the minimal ae and more if you op for the paid upgrade the main thing is don't get left to far behind.  DO NOT get AE right now until all the required mods have been updated to 1.7.99 or you will run into lots of trouble for the next month or so

Posted (edited)
On 8/22/2026 at 10:03 AM, darthnoldor said:

Hi guys, I wanted to ask for some advice. I recently got a new PC, and after modding SS and then SSE, I'm now moving on to modding the legendary Skyrim with AE. 😄

First of all, I’d like to thank all the forum members for the amazing guides and help you’ve published regarding mod installation—from Aylis to everyone else going back years... 😍

 

I have plenty of modding experience, but I’ve always struggled with "DynDOLOD" and similar tools—perhaps partly because my English is very poor and I find it hard to follow the relevant video tutorials. Anyway, I’d like to mod Skyrim AE while completely skipping the "DynDOLOD" aspect. I did this once before with SSE; although the background scenery was occasionally a bit incomplete, there were no crashes or other issues, and the game was perfectly playable. 🫡

 

Do you think this is feasible with AE as well? What practical advice would you give me either way? Thanks, and happy gaming to everyone. 😊

 

PS: Naturally, I’ve blocked the new August 20th update. 😆

After ignoring DynDOLOD for years, this is  the guide I used to get it DynDOLOD working, it is worth it: https://dionysist.substack.com/p/how-to-use-dyndolod-texgen-and-xlodgen

Edited by hitmanh
Posted
On 22/08/2026 at 17:47, Daikomyo said:

Ho saltato DynDOLOD io stessa. Non ho incontrato problemi che potessero essere incolpati di non eseguirlo.

 

Thanks 😁

 

On 24/08/2026 at 16:47, hitmanh said:

Dopo aver ignorato DynDOLOD per anni, questa è la guida che ho usato per farlo funzionare DynDOLOD, ne vale la pena: https://dionysist.substack.com/p/how-to-use-dyndolod-texgen-and-xlodgen

 

Thanks a lot to you too; I'll probably give this guide a try—I'm curious—but for now, I'll just keep modding and try it out later. After all, modding Skyrim is a never-ending task. 🫡😆

Posted
3 hours ago, darthnoldor said:

 

I have a request for you:

can you tell me about a mod, obviously for SkyrimAE, where all the dialogues are shown in the subtitles? 😚

 

Subtitles. Adds subtitles to all dialogue including background dialogues between npcs.

Posted (edited)

Has anyone seen and resolved bald npc issues, possibly related to IMMORTAN?  Saadia, Fralia Gray-Mane, etc...

 

Neever mind, scratch that, just patch, patch, patch....  🤣

Edited by Tiemphyx
Posted

Oh man, now that i got a super pc  (4070 super TI) and 64 ram + 9800x3d I will attempt to install this masterpiece yuet again, good memories of this guide

I imagine everything works just fine and if some mods are deleted its nothing mayor and can be found somewhere else right? do i need to have anything in mind while installing?

 

Posted
1 hour ago, Jessica_Degurechaff said:

Oh man, now that i got a super pc  (4070 super TI) and 64 ram + 9800x3d I will attempt to install this masterpiece yuet again, good memories of this guide

I imagine everything works just fine and if some mods are deleted its nothing mayor and can be found somewhere else right? do i need to have anything in mind while installing?

 

 

FYI, Bethesda updated recently SkyrimSE/AE again from 1.6.1170 to 1.7.104.

If you get Skyrim from Steam, then try downgrading mod guide(ish) to 1.6.1170 from Nexus. You sadly need to download everything first, and it will be 1.7.104.

It will take a while to re-download the replacement files, but you will have fewer issues with available mods not yet compatible with 1.7.104. 

 

You want skyrimse/ae on 1.6.1170 version as is the current sweet spot for compatibility. SKSE64 Version 2.2.8(stable) is the last to target 1.6.1170, but 2.2.6(buggy) was the first. 

 

 

Posted (edited)
18 hours ago, safado said:

 

FYI, Bethesda updated recently SkyrimSE/AE again from 1.6.1170 to 1.7.104.

If you get Skyrim from Steam, then try downgrading mod guide(ish) to 1.6.1170 from Nexus. You sadly need to download everything first, and it will be 1.7.104.

It will take a while to re-download the replacement files, but you will have fewer issues with available mods not yet compatible with 1.7.104. 

 

You want skyrimse/ae on 1.6.1170 version as is the current sweet spot for compatibility. SKSE64 Version 2.2.8(stable) is the last to target 1.6.1170, but 2.2.6(buggy) was the first. 

 

 

 

So, i should downgrade my game to 1.6.1170 and go from there, got it

And i ran into a issue by this step already: 
Im using the steam downgrade (depot download from the console)
From there it launches just fine, no issue, even can reach character creation just fine, but whenever i launch it from MO2 it crashes as soon as it Bethesda logo pops up, no idea why, it doesnt matter if i launch SKSE, again: only when i launch from MO2


Deleted  the app data skyrim folder and fixed

Edited by Jessica_Degurechaff
Posted (edited)

@Jessica_Degurechaff  v8.2 is available through archive.org, July 23 of this year. 
If you're not familiar and iirc:
Sign up with archive.org, log in, log in to nexus, put USCCCP's nexus address in Archive's search field, go to July 2026, find Manual download button, copy link, paste into address bar, delete everything before the second https, hit enter. 
Oh, and if you haven't seen it, there's an excel a page or two back listing a few other mods you can find there.
Hope this helps...

Edited by Tiemphyx
Posted (edited)
On 9/14/2026 at 9:09 AM, Tiemphyx said:

@Jessica_Degurechaff  v8.2 is available through archive.org, July 23 of this year. 
If you're not familiar and iirc:
Sign up with archive.org, log in, log in to nexus, put USCCCP's nexus address in Archive's search field, go to July 2026, find Manual download button, copy link, paste into address bar, delete everything before the second https, hit enter. 
Oh, and if you haven't seen it, there's an excel a page or two back listing a few other mods you can find there.
Hope this helps...

Spoiler

image.png.873019ea9079783e19b2a5a060f49e16.png

Worked like a charm, insane trick to get old downloads on general

 

( NVIDIA Reflex Support  got set to hidden, yet i dont see any archives on the Internet archive, so im skipping it for now)

Does anyone knows why Infinity UI does not show up on the MCM?
 

Edited by Jessica_Degurechaff
  • 2 weeks later...
Posted
On 9/14/2026 at 9:09 PM, Jessica_Degurechaff said:

Does anyone knows why Infinity UI does not show up on the MCM?

You probably know by now but Infinity UI doesn't have an MCM, it's just a framework - mostly for the lowered compass.  Since you seem to be doing the UI section, just as an FYII: I had problems with the current version of  Nordic UI.  Nordic (or one of its several companion files) was corrupting Message Box texts to the point of being unreadable.  If you have Fill'er Up installed and see a box during New game MCM initiation that says simply 'OK', you may have the same problem.

 

I'm curious if anyone else saw anything like this.  My choice was to move to Norden UI and retain the Sovengarde font - it's 'modern', lots of options and pretty good patch list - it seems well maintained, too.  It's clean and stable and I'm pretty happy with it with a few addons  like Body Slots.  Has anyone else gone this route or found something better?  

Posted (edited)
On 9/14/2026 at 9:09 PM, Jessica_Degurechaff said:

Worked like a charm, insane trick to get old downloads on general

 

( NVIDIA Reflex Support  got set to hidden, yet i dont see any archives on the Internet archive, so im skipping it for now)

Does anyone knows why Infinity UI does not show up on the MCM?
 

 

Why not use newer Community Shaders or Open Shaders(better)?  It has frame generation and upscaling plugins included.  

 

Edited by safado
Posted (edited)
On 9/24/2026 at 5:16 PM, Tiemphyx said:

You probably know by now but Infinity UI doesn't have an MCM, it's just a framework - mostly for the lowered compass.  Since you seem to be doing the UI section, just as an FYII: I had problems with the current version of  Nordic UI.  Nordic (or one of its several companion files) was corrupting Message Box texts to the point of being unreadable.  If you have Fill'er Up installed and see a box during New game MCM initiation that says simply 'OK', you may have the same problem.

 

I'm curious if anyone else saw anything like this.  My choice was to move to Norden UI and retain the Sovengarde font - it's 'modern', lots of options and pretty good patch list - it seems well maintained, too.  It's clean and stable and I'm pretty happy with it with a few addons  like Body Slots.  Has anyone else gone this route or found something better?  

 That indeed was the case, at the end i Decided to just replace everything by using Edge UI + Dear diary Dark mode as they are pretty clean UI replacers that already have almost everything you need. 

I did fiddled with Norden UI and didnt run into any issues at all either, at least on the limited testing i made.

At the moment i am on [World - Locations [Exterior Skyrim] - 

but im running a walk back due to seeing that the list uses AI Overhaul, Relationship Dialogue Overhaul (RDO),  Interesting NPCs (3DNPC) and a bunch of mods on categories i already completed use patches for it as optional files and FOMOD options that i skipped thinking the mod list didnt use it.. as always confused by why some patches and optional files for mods used later arent mentioned on the list: for example RedBag's Falkreath, FOMOD has options for a bunch of mods later on the list that arent auto deteceted, and theres even a 3DNPCs Patch collection has a well that alone has patches for a bunch of stuff like JK cities.. well, reinstall time,  its not that big of a deal i think just a bit time consuming

Edited by Jessica_Degurechaff

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