Jump to content

Skyrim AE for Beginners - V 3.1.0


Recommended Posts

Posted
2 hours ago, CursedCrusader said:

Does anyone know how to install SexLab Tools? I have UI Extensions. The instructions are as follow: 

Ignore it. It works just fine.

Posted
12 hours ago, thegoodbuoy0 said:

Can anyone provide me some ideas on how to tackle the mismatch in snow colors on the rocks and the terrain with minimal intervention?

 

  Reveal hidden contents

489830_23.jpg.b8c8f8eeaf9c86bc3e91af1a10f794be.jpg

 

Nevermind. the PBR textures of the snowy rocks was the issue. basically had to replace them to match the terrain snow color.

Posted

I don't know if it IMMORTAN or something else that hits NPCs, but both Hroki and Lizbet in Markarth have black faces (heads) and Lizbet is bald. 

 

On another subject, my 4 year old laptop is having major USB issues (only one of the 4 ports works reliably) so I've ordered a much more powerful laptop scheduled to arrive early next week. Since my PC is now at level 40 I might try to keep playing, but will probably redo my load list and start a new game. 

 

On a third subject, I hope @Aylis gets well soon. 

Posted
On 11/29/2025 at 12:10 AM, Aylis said:

Completely down atm. Feel like having been stomped by a giant (and he came back several times to make sure I stay down).

 

Wishing you a speedy recovery. 

Posted

Sorry, is there a way to prevent House Cats from Mihail to pursuing woman? I cant find a option to disable cats on aroused creatures MCM and they are really eager to get some girls🤣

Posted
On 11/29/2025 at 9:10 AM, Aylis said:

Completely down atm. Feel like having been stomped by a giant (and he came back several times to make sure I stay down).


I hope you get well soon.

Posted
On 11/29/2025 at 10:27 PM, PubliusNV said:

I don't know if it IMMORTAN or something else that hits NPCs, but both Hroki and Lizbet in Markarth have black faces (heads) and Lizbet is bald. 

 

On another subject, my 4 year old laptop is having major USB issues (only one of the 4 ports works reliably) so I've ordered a much more powerful laptop scheduled to arrive early next week. Since my PC is now at level 40 I might try to keep playing, but will probably redo my load list and start a new game. 

 

On a third subject, I hope @Aylis gets well soon. 

 

I resorted to using Face Discoloration Fix for fixing the NPC faces I had issues with;
https://www.nexusmods.com/skyrimspecialedition/mods/42441

Posted
1 hour ago, cloudmc said:

I resorted to using Face Discoloration Fix for fixing the NPC faces I had issues with;

 

Thanks, that does fix the black face problem. Lizbet is still bald, and Hroki barely has any hair though. I wonder if IMMORTAN (or whatever else is affecting them) intended that?

Posted

Anybody having issues with getting the Crashlogger to generate crash logs?  I've tried checking the the default folder and even putting them in a MO2 folder, but it doesn't seem to be working.

Posted (edited)
On 12/3/2025 at 5:22 AM, PubliusNV said:

Thanks, that does fix the black face problem. Lizbet is still bald, and Hroki barely has any hair though

That's because that mod doesn't really fix anything, it just reverts the face colour to white. The underlying issue is still there, the face data is still incorrect. That mod does more harm than good, because it makes people who don't know better think it's fixed, while it really is not.

 

tl;dr:

DO NOT EVER USE THIS MOD BECAUSE IT DOES NOT REALLY FIX ANYTHING.

 

In order to not have a black face, both the mesh and the plugin order have to match, i.e. if another mod overwrites the NPC meshes, make sure the plugin from the same overwriting mod is given priority as well. LOOT does not do it automatically, you often have to set the rules manually.

 

It is absolutely necessary to check the NPC in xEdit to see if any other mod overwrites their records. Sometimes a mod you never suspect will have that NPC as well and it will lead to black face.

Examples:

Skooma Whore has a vanilla Angeline from Angeline's Aromatics, TDF Prostitution has Hulda and a bunch of other innkeepers. Both mods add some face tint to them for whatever reason, but otherwise the record is a copy of vanilla. If the plugin from either is loaded after your NPC replacer it will cause black face in the best case scenario and outright CTD in the worst one. Why? Because the plugin points to a vanilla mesh that was overwritten by the overhaul and both do not match anymore.

 

To fix it, you have to either make sure that the overhaul plugin loads after the offending mod's plugin, or forward the NPC record from the overhaul to a patch. Merge, if necessary, but not blindly (read: do not use Bashed Patch merge, because it cobbles everything together when it should absolutely not do that). You need to know what to merge, and what to forward, but that is out of scope for this explanation.

 

I recommend running this script on your load order in xEdit. It will identify all NPC's that potentially have the issue and will point to a likely cause. It will not fix the issue for you, but it will tell you which NPCs are affected, so you can fix it by yourself.

Edited by belegost
Posted

Thanks. I would also note that IMMORTAN has had a number of updates since I downloaded it, fixing various mesh problems among other things. 

 

Fortunately or unfortunately, I'm trying to get set up on a new laptop, fighting Windows 11 every step of the way, and it will be some time before I can run xEdit or even run the game.

Posted

I have my new laptop set up and copied over my Skyrim files. I've now got a GeForce RTX 5090 Laptop GPU with 24G VRAM as opposed to 8G on my old laptop.

 

At Skulvar's Farm next to the carriage driver in Whiterun, I now get 55-60 FPS instead of below 20 FPS like I used to. 

 

Unfortunately, when trying to use my old save I find that for some reason Vigilant Tyranus in Markarth attacks me on sight. My PC is a daedra worshiper via the Gods & Worship mod, but that mod description says that this shouldn't be happening. When I get back from my next trip (starts tomorrow) I'll probably rebuild my whole mod list and start a new game.

Posted

I've actually used that, and honestly, it's very good, but needed to go back to the older version as I had a few dependencies on "Fixes and Tweaks", "Adventures", and "Effects".   IF you don't use those, the new one, as I mentioned, is quite good, but if you need the other mods or want their effects for any reason, for now, you might want to stay with the older one. 

Posted

According to the description on the "Landscape Fixes For Grass Mods" page: "Load this mod after Verdant, Folkvanger, or other grass mods unless otherwise instructed. (Generally, it is best to manually move grass mods above this mod if LOOT has no rules for new grass mods and places them very low in your load order.)", should I place it after Freak's Floral Fields esp? By the way, is it feasible to use LOOT to categorize the esp mods on the right side based on the mod separators on the left side of MO2, and then sort them accordingly? Or is it better to sort them according to the installation order?

Posted
2 hours ago, guangxitufei said:

According to the description on the "Landscape Fixes For Grass Mods" page: "Load this mod after Verdant, Folkvanger, or other grass mods unless otherwise instructed. (Generally, it is best to manually move grass mods above this mod if LOOT has no rules for new grass mods and places them very low in your load order.)", should I place it after Freak's Floral Fields esp? By the way, is it feasible to use LOOT to categorize the esp mods on the right side based on the mod separators on the left side of MO2, and then sort them accordingly? Or is it better to sort them according to the installation order?

 

Loot isn't necessary, just install and activate the mods in the order of the mod list. One mistake I would make is highlighting multiple mods at once and activating them all together. Mod Organizer sorts those mods on its own, I couldn't figure out why my load order was so far off from Aylis's. Used MO2 for years and never knew that it did that, so when I rebuild a mod list I install the mods in order then activate them one at a time in order and the load order ends up being the same as it is in the guide.

 

Not sure if that's what you're running into but it threw me off for a while.

Posted
3 hours ago, DarkForce_256 said:

 

Loot isn't necessary, just install and activate the mods in the order of the mod list. One mistake I would make is highlighting multiple mods at once and activating them all together. Mod Organizer sorts those mods on its own, I couldn't figure out why my load order was so far off from Aylis's. Used MO2 for years and never knew that it did that, so when I rebuild a mod list I install the mods in order then activate them one at a time in order and the load order ends up being the same as it is in the guide.

 

Not sure if that's what you're running into but it threw me off for a while.

Because I don't use some mods, and some new mods have been added, and I'm a beginner and not very familiar with using SSEEdit to view ESP information, I'm wondering if it would be better to categorize them and then use the LOOT tool to sort the LOOTs within the categories. Also, when I checked the suggested LOOT order for Nexus mods, I found it was different from the installation order in the list. For example, "Landscape Fixes For Grass Mods should be placed after Grass Mods, and FormList-Patch-Collection_ITMs should be placed at the end."

Posted (edited)
35 minutes ago, guangxitufei said:

Because I don't use some mods, and some new mods have been added, and I'm a beginner and not very familiar with using SSEEdit to view ESP information, I'm wondering if it would be better to categorize them and then use the LOOT tool to sort the LOOTs within the categories. Also, when I checked the suggested LOOT order for Nexus mods, I found it was different from the installation order in the list. For example, "Landscape Fixes For Grass Mods should be placed after Grass Mods, and FormList-Patch-Collection_ITMs should be placed at the end."

LOOT only sorts plugins and only if those plugins are included in LOOT's masterlist. LOOT will not sort meshes or textures, because those are  not plugins. These have to be done manually.

 

For reference: plugin order =/= mod order. Those are two different things, but both have to be sorted correctly. LOOT will not do the latter at all, that is something you have to do in your mod manager. Plugin is the .esp/esl/esm file. "Mod" in this instance is every other file contained within the archive. Meshes, textures, scripts, sound files, animations, etc. In MO2 it is the overwrite order. In Vortex it is Deploy order.

Edited by belegost
Posted (edited)

I'm trying to set up Community Shaders and got problem like in screenshot. Obviously, that I'm missing something...Could it be that I have installed PGPatcher and don't have any of PBR mods? 

 

Spoiler

Screenshot0.png.071cf04bb1c4352e192f49f02c732eb7.png

 

Edit: okay, it's not PGPatcher. This problem somehow connected with Community shaders. When I disabling all shaders in CS menu, everything is back to vanilla. After enabling shaders in CS menu everything is going back like in screenshot. Tried to turn off every shader, but without success...

Edited by deff.
Posted
57 minutes ago, deff. said:

I'm trying to set up Community Shaders and got problem like in screenshot. Obviously, that I'm missing something...Could it be that I have installed PGPatcher and don't have any of PBR mods? 

 

  Reveal hidden contents

Screenshot0.png.071cf04bb1c4352e192f49f02c732eb7.png

 

Edit: okay, it's not PGPatcher. This problem somehow connected with Community shaders. When I disabling all shaders in CS menu, everything is back to vanilla. After enabling shaders in CS menu everything is going back like in screenshot. Tried to turn off every shader, but without success...

 

Did you delete your shader cache and let it build a new one? Is this a fresh install or was it working before and you updated?

Posted (edited)
7 hours ago, DarkForce_256 said:

 

Did you delete your shader cache and let it build a new one? Is this a fresh install or was it working before and you updated?

 

No I haven't delete shader cache and it's the first install. 

Edit: deleted ShaderCache and cs recompiling. Will see what happens

Edit1: Found the "problem". In shader Light limit fix "Enable light visualisation" box was checked.

 

 

Edited by deff.
Posted

The list seems to be missing a few mods and 2 mesh mods for bowls and chests that aren't available. The big ones are ENB, FNIS, SL Animation loader or nemesis. They are being used judging b  the SL animations or normal animations and ENB related mods but the bases are no where to be found? Do we no longer need ENB to use the mods that need it? Does SL just load the animations now and animations are aaaaaa compiled* on their own?

Posted
49 minutes ago, FallFall said:

ENB

Community Shaders

50 minutes ago, FallFall said:

FNIS

Pandora

50 minutes ago, FallFall said:

SL Animation loader

SexLab P+

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...