Aylis Posted September 22, 2025 Author Posted September 22, 2025 (edited) @Skjall Tried it and the physics went out of control when a Draugr died. Not all of them, but enough to make it unusable. @Magma57 True lights => depends on your preferance and you have to decide whats works best for you. Some say 'its too dark' others 'Not dark emough'. Rest => I'll take a look. Btw. have you added 'Reshade'? The one I recommend (and use) fixes some issues and is a middle ground between dark and light. Also check: Quote Under consideration ... EmbersXD Fire Animation Fix Fires and Embers Clipping Fix ... Havn't gotten to test them yet. Edited September 22, 2025 by Aylis
Aylis Posted September 22, 2025 Author Posted September 22, 2025 City Trees Some might dislike some options. Whiterun (interior) Spoiler Whiterun (exterior) Spoiler Quickshot: Farms Spoiler Riverwood (and area) Spoiler
Aylis Posted September 22, 2025 Author Posted September 22, 2025 (edited) Testing (Update) Moved to update post. First time running Looks like I have to disable the sunflowers. Spoiler Edited September 25, 2025 by Aylis
Kamikatana Posted September 23, 2025 Posted September 23, 2025 Hopefully, this hasn't been asked already, but now with the new anatomy bodies, including the upcoming Hot Swap, is there a new "OBody Next Generation - Configuration' file that we should be looking at? Thanks
Aylis Posted September 23, 2025 Author Posted September 23, 2025 (edited) 7 hours ago, Kamikatana said: Hopefully, this hasn't been asked already, but now with the new anatomy bodies, including the upcoming Hot Swap, is there a new "OBody Next Generation - Configuration' file that we should be looking at? No idea. I havn't gotten to test it yet. The mod sounded interesting so I added it to look at it later. The ones with the '>' are in my current testbuild. The ones in 'To be added' are done and will enter the guide. The rest is unknown (minus the ones I already eliminated). __________________________________________________ Every time I enter Falkreath I'm back at hating this version of the town. Consequences be damned, I'm going back to use Redbag's version instead! __________________________________________________ Now this is the Falkreath I remember and like (imho the bestlooking version of the city available). Too bad i have to restart my character again, but I want to make sure that there are no errors baked into the save. Snowy fences are fixed now. Animal dung had issues in snowy regions, also fixed (aka removed). Instructions for 'City Trees' are done. Edited September 23, 2025 by Aylis
Kamikatana Posted September 23, 2025 Posted September 23, 2025 HI Aylis, My apologies, I don't think I explained my note above correctly. Forgetting about the potential new Hot Swap, we have also added the new "3BA - W.O.A - WORK OF ART Preset" Anatomy not too long ago, but the "existing" ""OBody Next Generation - Configuration" that you provide us on Page 1-Files has not been updated to account for it. That's what I was wondering. Does your "OBody Next Generation - Configuration" under the section "Files" need to be updated to account for new anatomy body types that have been recently added. Thanks. Hope that helps clear my concern above. Thanks again.
Magma57 Posted September 23, 2025 Posted September 23, 2025 Potential error : In Armor - Heavy, your Sons of Skyrim - Shield on Back patch point towards the 1.5.0 version of SoS patches. The actual 2.0 version is here. I don't use this patch so maybe it's working like that and don't need to be updated. 1
Aylis Posted September 23, 2025 Author Posted September 23, 2025 (edited) @Kamikatana I left it as it is now to have those presets for every race. And this doesn't require an entry in the config. @Magma57 Thanks. Good find. 👍 I didn't notice a problem, but to make sure I updated the link. Done Edited September 23, 2025 by Aylis
YuFeng Posted September 23, 2025 Posted September 23, 2025 The patches for Sons of Skyrim v2 might conflict with the esl of the 3BA conversion, as mentioned in the sticky posts there. We might have to disable the esl from that mod and use the one from the main mod instead.
mxrgamer32 Posted September 23, 2025 Posted September 23, 2025 (edited) hey guys I just want to give you a tutorial video mods that are Form 43 it must be Form 44 so I hope this video helps for those of you that don't know how to do it just click on the watch on YouTube it will take you to the YouTube video of it Edited September 23, 2025 by mxrgamer32
Aylis Posted September 24, 2025 Author Posted September 24, 2025 (edited) I really wish people would read what i write and ignore the effing bodyslide presets for armors. You don't need them unless I still have to prepare/upload an armor I recently added. Rerunning them for OBody makes ZERO difference in comparison to the predone armors I uploaded. @mxrgamer32 If big pictures belong into spoilers then the same is true for links to youtube. I appreciate the idea, but there's no need to convert files from form 43 to form 44. That this causes issues is just an urban myth so many repeat over and over again (and it doesn't matter how often something untrue gets repeated. It stll stays untrue). You can even use old mods for Skyrim LE in the newest version of AE without having to convert them. You only have to know what you do. 😉 __________________________________________________ In preparation for a landscape update. I'll be changing areas for a better look and the mod 'City Trees' has an even bigger influence than I initially thought. The included modifications run further (and look way better) than what you would normally expect from a 'simple' tree mod. Ryn's Bleakwind Basin got floating trees. So we need a patch for it. Statue of Kynareth can be added, but we only need the textures and meshes. Preparation Spoiler To be removed Enhanced Blood Textures Redundant Cities of the North - Falkreath Replaced by Redbag's Falkreath Landscape Fixes For Grass Mods - Cities of the North Patch collection Not needed anymore Rocks Causes mesh/textures issues Rocks - Vanaheimr Mountain Compatibility Patch JK's Markarth Outskirts Covered by 'City Trees' JK's Riften Outskirts JK's Windhelm Outskirts Markarth - Trees Covered by 'City Trees' Markarth - Tree Patch Little Touches - A Trees Addition for Whiterun City Covered by 'City Trees' Little Touches - A Trees Addition for Whiterun City - Outside Ryn's Loreius Farm Covered by 'City Trees' Ryn's Sarethi Farm Redwater Brewery Too many conflicts with 'City Trees' Lakeview Manor - Upgrades Enhanced Edition Covered by 'City Trees' Animal Dung Parallax/Shader issue in snowy areas. Darker Animal Dung Farmhouse Fences Parallax/Shader issue in snowy areas. Improved Solitude Arch Caused CTD near Solitude Interesting NPCs Visual Overhaul Redundant Cities of the North - Falkreath Patch Collection City got replaced Dlizzio's Mesh Fixes - Solitude Patches Redundant JK's Markarth Outskirts Patch Collection Covered by 'City Trees' JK's Riften Outskirts Patch Collection JK's Windhelm Outskirts Patch Collection DF - Enhanced Blood Textures Patch Not needed anymore Little Touches - Whiterun City Outside - Patch Collection Not needed anymore Nature of the Wildlands - COTN Falkreath City got replaced To be added Core Impact Framework (CIF) Colored And Animated Celtic Icons For SkyUI Looking nice. Markarth - LOD Unlock Khajiit Has Tents Khajiit Has Tents - Textures Khajiit Has Tents - Animated Ryn's Broken Tower Redoubt Ryn's Lost Valley Redoubt Stendarr's Beacon Windhelm Exterior Altered Farmhouse Chimneys Farmhouse Chimneys - USSEP Patch Missives Missives - Quest Edits for Unique Missive Board Mods City Trees Incredible mod. Check the screenshots. Spoiler Note: 1.1 Less 'Witcher Plans' means going 'Vanilla Skyrim‘. Automatic. Disable the ones you don’t want to use. 2.1 None 3.1 Your choice. Good one but imho in the wrong position. 4.1 Your choice. ‘Full Overhaul’ recommended. 5.1 Katla’s Farm 6.1 Replace all lootable plants. 7.1.1 Less plants 7.1.2 Your choice. 8.1 Less trees 9.1 Diverse Tree Model 9.2.1 No 9.2.2 Your choice. 9.2.3 Random Crop Scale 9.2.4 Your choice. 9.3 Your choice. ‘Witcher Plants‘ replace a few things in the game. 9.4 None 10.1 No Elephant Palm 11.1 Automatic. Disable the ones you don’t want to use. 12.1 Nature of the Wild Lands 12.2 All-In-One Tree Swap Add-on 13.1.1 Your choice. ‘Witcher Plants‘ are quite colourful. 13.1.2 Your choice. ‘Witcher Plants‘ are quite colourful. 13.2 No Sunflowers (look out of place) 14.1 Your choice. 14.2.1 No 14.2.2 Your choice. 14.2.3 Disable the Statues 14.3 No 15.1 Cathedral – 3D Mountain Flowers 15.2 ALT – Markarth’s Forge 15.3 None ALT - Farmhouse Fences Fixes the parrallax/texture issues FYX - SMIM Barrels - Smooth and New Metal and Wood Texture Snowy Barrel Better Argonian Horns Better Argonian Horns - HPH Patch Horse Rider Patrols Children of the Hist Children of the Hist - Textures Patch Children of the Hist - AI Patch Children of the Hist - Fishing Patch Children of the Pariah Horses Gone Wild Witcher Horse Expansion This mod is incompatible with 'MNC' and 'ABC' (see 'Sex Mods') Spoiler 1.1 Automatic 1.2 Only if you encounter this problem. 2.1 Your choice 3.1 Both 3.2 Your choice 3.3 Your choice 4 None 5.1 None. Unless you add the mods too. 6.1 Horses gone Wild. If you installed it. 7.1 None Auto Unequip Shield to Back - Clipping patch Sanguine Symphony Replaced several mods/patches. Sanguine Symphony - Bloodbath Settings Its up to you if you want to use this or 'Bloodspray'. Diverse Farmhouse Chimneys (BOS) Weapons Don't Clip Cloaks Embers XD - Better Bellows We need the version for 'ElSopa Anvil' and 'EmbersXD'. Fortified Morthal - Missives Patch Khajiit Has Tents - Patches Khajiit Has Many Things Khajiit Has Tents - Additional Navcuts Missives - Notes Retexture Missives - Notes and Announcements Missives - The Witcher Board Missives - Diverse Witcher Boards - (BOS) Missives - Diverse Witcher Boards - FLM Patch Missives - Diverse Witcher Boards - Ivy Patch Missives - Settings Loader DynDOLOD TexGen Fixes Moved down from 'Meshes' Found another issue and the update will come tomorrow (tired AF). Edited September 25, 2025 by Aylis 1
cloudmc Posted September 24, 2025 Posted September 24, 2025 (edited) Few things, you list Animated Ivy, but the link is to High Quality Ivy. Also you still have Parallax on the install options. I know someone said it in early comments there are patches for The Great Cities and Landscape for Grass mods, but I don't see where the patches are installed. DynDOLOD TexGen Fixes seems to need to be re-ran as it doesn't select anything where it's installed in the mod list. There are also 4 hotfixes for Dwemer Pipework Reworked, I assume we want those You have Signs (World Textures) and Signs (World Physics). one of those needs to be renamed In your latest post your removing Farmhouse Fences but there is also the Ivy for Farmhouse Fences doesn't that need removed also? Edited September 24, 2025 by cloudmc 1
Aylis Posted September 25, 2025 Author Posted September 25, 2025 (edited) @cloudmc 1. Check the options during the installation. You have the option to install animations (which I can only recommend). 2. They arn't needed. Not then, not now when almost everything gets changed. Spoiler 3. I'll move it down. 4. Yes 5. Fixing now. Removed 'Physics' entry. Edited September 25, 2025 by Aylis
cloudmc Posted September 25, 2025 Posted September 25, 2025 Options in High Quality Ivy aren't anything like what you listed; Listed Spoiler 1.1 Farmhouse Ivy 1.2 Stonewall Ivy 2.1 Farmhouse Ivy - Base Object Swapper 3.1 Nordic Stonewall V1 Parallax Screenshot of new installer Spoiler
Aylis Posted September 25, 2025 Author Posted September 25, 2025 (edited) 6 hours ago, cloudmc said: Options in High Quality Ivy aren't anything like what you listed; This will come later. I simply can't rework the guide and all the instructions for updated mods at the same time. Unless you found a way to add more hours to the day... No instructions - people constantly ask what to do Outdated instructions - people immediately complain New mods - why didn't you add... Old mods - why do you use... There's no 'win' scenario for me in here. Edited September 25, 2025 by Aylis Update notice done 1
Aylis Posted September 25, 2025 Author Posted September 25, 2025 (edited) Update to 3.0.4 Who would have guessed that one tree mod had so many consequences. Falkreath was planned, The removal of LotD and new Ryn's as well. But a few days ago I would have never expected to completely remove the outskirts or Ryn's farm mods. The biggest threat to something good is something better. I kept the new additions in a bold font so they are hopefully easier for you to spot. ToDo (your part) Rerun the grass cache, PBR, Wrye Bash and DynDOLOD. The changes are massive (even the horse mods influence the terrain) so there's no way to get around it. I also strongly suggest to start a new char. Otherwise you might end up with broken terrain and/or floating objects. Ye have been warned! To be REMOVED Spoiler SKSE MCM Recorder We don't need this wobbly crutch anymore. Textures - Landscape Rocks Causes mesh/textures issues Rocks - Vanaheimr Mountain Compatibility Patch Textures - Objects Enhanced Blood Textures Redundant World - Locations [Exterior Cities] Cities of the North - Falkreath Replaced by Redbag's Falkreath Landscape Fixes For Grass Mods - Cities of the North Patch collection Not needed anymore JK's Markarth Outskirts Covered by 'City Trees' JK's Riften Outskirts JK's Windhelm Outskirts Markarth - Trees Covered by 'City Trees' Markarth - Tree Patch World - Locations [Exterior Skyrim] Little Touches - A Trees Addition for Whiterun City Covered by 'City Trees' Little Touches - A Trees Addition for Whiterun City - Outside Ryn's Loreius Farm Covered by 'City Trees' Ryn's Sarethi Farm World - Quests Legacy of the Dragonborn Too invasive and incredible hard to patch. Legacy of the Dragonborn - Museum Gate Remade Legacy of the Dragonborn - Temper Replicas Legacy of the Dragonborn - Fate Cards Legacy of the Dragonborn - Paintings Dwemer Attunement Sphere and Lexicons - LOTD Display Patch Unique Border Gates Fixes - Legacy of the Dragonborn World - Textures Animal Dung Parallax/Shader issue in snowy areas. Darker Animal Dung Banners of Skyrim - Legacy of the Dragonborn Farmhouse Fences Parallax/Shader issue in snowy areas. Ivy for Farmhouse Fences World - Textures [Fixes] FYX Temple of Mara - Windows ENB Light Wrong sort of temple FYX Temple of Mara Ornament - Particle Lights for CS Improved Solitude Arch Can cause CTD NPC Interesting NPCs Visual Overhaul Redundant Armor - Light Dark Brotherhood Armor - LotD Patch Armor - Heavy Artifacts - The Breton Paladin - LOTD compatibility and tweaks Dremora Markynaz Armor - LOTD patch Gameplay - Foundation DF - Enhanced Blood Textures Patch Not needed anymore Lighting Embers XD - Wall Torch Sconce Shader glitches Bugfixes Falmer Shaman Staff - LOTD Ancient Falmer Consistency Fix Relic Hunter - Guildmaster Start (Legacy and ASLAL addon) Relic Hunter - Guildmaster Start - Grass Patch Patches Cities of the North - Falkreath Patch Collection City got replaced Dlizzio's Mesh Fixes - Solitude Patches Redundant JK's Markarth Outskirts Patch Collection Covered by 'City Trees' JK's Riften Outskirts Patch Collection JK's Windhelm Outskirts Patch Collection Little Touches - Whiterun City Outside - Patch Collection Not needed anymore Legacy of the Dragonborn Patches (Official) Legacy of the Dragonborn SSE - The Curators Companion Legacy of the Dragonborn - Creation Club Patch Hub Temper Replicas for Legacy of the Dragonborn Nature of the Wildlands - COTN Falkreath City got replaced Signs - LotD Lakeview Manor - Upgrades Enhanced Edition Covered by 'City Trees' To be ADDED Spoiler SKSE Core Impact Framework (CIF) UI Colored And Animated Celtic Icons For SkyUI Looking nice. World - Locations [Exterior Cities] Markarth - LOD Unlock RedBag's Falkreath World - Locations [Exterior Skyrim] Khajiit Has Tents Khajiit Has Tents - Animated Ryn's Broken Tower Redoubt Ryn's Lost Valley Redoubt Stendarr's Beacon Windhelm Exterior Altered Farmhouse Chimneys Farmhouse Chimneys - USSEP World - Quests Missives Missives - Quest Edits for Unique Missive Board Mods World - Textures [Fixes] City Trees Incredible mod. Check the screenshots. FYX - SMIM Barrels - Smooth and New Metal and Wood Texture Snowy Barrel PC Better Argonian Horns Better Argonian Horns - HPH Patch NPC Horse Rider Patrols Children of the Hist Children of the Hist - Textures Patch Children of the Hist - AI Patch Children of the Hist - Fishing Patch Children of the Pariah Girls of Falkreath - SkyPatcher Fixes the black faces in Falkreath Fauna - Animals Horses Gone Wild Witcher Horse Expansion Mountain Lions and Panthers Mountain Lions and Panthers - Textures Mountain Lions and Panthers - Integrated (SkyPatcher) Gameplay - Foundation Auto Unequip Shield to Back - Clipping patch Sanguine Symphony Replaced several mods/patches. Sanguine Symphony - Bloodbath Settings Lighting Embers XD - Better Bellows Bugfixes Diverse Farmhouse Chimneys (BOS) Alternate Start Race Menu Activator Better solution than 'MCM Recorder' Alternate Start Reborn Improved starting cell Alternate Start Reborn - Textures Alternate Start Reborn - More Spells Alternate Start Reborn - Music Alternate Start Reborn - Lights Uses CS lighting Alternate Start Reborn - Race Menu Activator Moves the function to the new cell. Weapons Don't Clip Cloaks eFPS - Exterior FPS boost Patches Fortified Morthal - Missives Patch Khajiit Has Tents - Patches Khajiit Has Many Things Khajiit Has Tents - Additional Navcuts Missives - Notes Retexture Missives - Notes and Announcements Missives - The Witcher Board Missives - Diverse Witcher Boards - (BOS) Missives - Diverse Witcher Boards - FLM Patch Missives - Diverse Witcher Boards - Ivy Patch Missives - Settings Loader RedBag's Falkreath - Patches RedBag's Falkreath - Mesh Fix Redbag's Falkreath - Dialogue Bug Fix RedBag's Falkreath - Mountain Lions Patch RedBag's Falkreath - Tiny Flags Witcher Horse Expansion compatibility patches (ENG) eFPS - Official Patch Hub Unofficial eFPS patches World - LOD DynDOLOD TexGen Fixes Moved down from 'Meshes' PBR Redbag's Falkreath and Stave Church PBR ADDED/UPDATED Instructions Spoiler Miscellaneous Items Markarth - LOD Unlock City Trees Animated Ivy Witcher Horses Light True Light DynDOLOD TexGen Fixes ToDo (my part) Rechecking and adding the predone armors. < WIP Wrapping up checklist < WIP Spoiler To be added Included in the next update Under consideration >Lawbringer - Guardsman >Lawbringer - Guardsman - Ryn's Karthspire >Lawbringer - Guardsman - Ryn's Lund's Hut >Lawbringer - Radiant Exclusions >Lawbringer - Ryn's Bleak Falls Tower >Lawbringer - Ryn's Robber's Gorge Snores of Skyrim Headhunter - Bounties Redone Camilla Gets Married For immersion Leaps of Faith OBody HotSwap M.E.I. - Maven Elenwen Ingun Realistic Firm Breasts Butt Belly and Thighs Dagger (1st person animations series) EmbersXD Fire Animation Fix Fires and Embers Clipping Fix CCC Divine Crusader Replacer Medievalfied Skyrim SPID Manual rework required >Khajiit Caravan Kittens - Children Of Tamriel >Khajiit Caravan Kittens - Kitten Has Tents I simply had to change the name to proper Khajiit. Rechecking instructions (never ending story) < WIP Edited September 29, 2025 by Aylis
YuFeng Posted September 25, 2025 Posted September 25, 2025 In the Markarth - LOD Unlock do we need the no grass or the grass option?
Aylis Posted September 25, 2025 Author Posted September 25, 2025 (edited) 12 hours ago, YuFeng said: In the Markarth - LOD Unlock do we need the no grass or the grass option? Refresh the page. 😇 __________________________________________________ First testrun of 'Lawbringer' works. The OA (nice one btw.) seems to have included the fixes I suggested. But all the patches need some sifting through. Checking the predone armors now. There is the need of some new ones... __________________________________________________ The mod 'True Light' adds lightsources to the exteriors. As those can float/are not sitting on something and there's no patch I added instructions. Edited September 26, 2025 by Aylis 1
Aylis Posted September 26, 2025 Author Posted September 26, 2025 (edited) Hotfix (will be added to the last update) Found a solution for the overbright light in the prison cell during the creation of your char. As this is an annoying bug in the modded cell (plus standing too close to the torch) we simply replace the cell itself to a different one with good lighting. Finally got the bug that has annoyed me for way too long! Mods to REMOVE Spoiler SKSE MCM Recorder We don't need this wobbly crutch anymore. Mods to ADD Spoiler Alternate Start Race Menu Activator Better solution than 'MCM Recorder' Alternate Start Reborn Improved starting cell Alternate Start Reborn - Textures Alternate Start Reborn - More Spells Alternate Start Reborn - Music Alternate Start Reborn - Lights Uses CS lighting Alternate Start Reborn - Race Menu Activator Moves the function to the new cell. Meet my Argonian 'Start with Configence' 😁 Last time I had to go through the MCM to configure all the mods at the start of a new game. Spoiler _______________________________________________ Added a new entry on page #1: Starting a new character _______________________________________________ Statistics (current build here) Spoiler Active mods : 1962 Roughly 140 more than V. 2.X Active count : 34 ESM : 170 ESP : 1319 ESL Active total : 1523 Entries Roughly 5 more than V. 2.X Used slots : 204 ESP/ESM Free slots : 46 ESP/ESM Rounded down to ensure safety. Animations : 11844 All mods combined Wrye Bash : 1156 Changes Less than V. 2.X Edited September 26, 2025 by Aylis
YuFeng Posted September 26, 2025 Posted September 26, 2025 @Aylis In the exterior Skyrim section, there are some things that confuse me: Khajiit Has Tents Khajiit Has Tents - Textures That seems to be the same file? Farmhouse Chimneys - USSEP Patch That seems to have been removed from the page it links to. 1
Aylis Posted September 26, 2025 Author Posted September 26, 2025 (edited) @YuFeng 1. Oooops. A doublette. 2. ROFL. I downloaded that mod a week ago and now its gone. Fixing now. Done Edited September 26, 2025 by Aylis 1
YuFeng Posted September 26, 2025 Posted September 26, 2025 @Aylis AH! I found the reason. You downloaded this mod and then put the BOS mod of it in the list. 1
Aylis Posted September 26, 2025 Author Posted September 26, 2025 (edited) I got three mods here, and it should look like this: How the heck did I screw this up? First link was a copy/paste error. Redid all three links to make sure they're (this time) the right ones. Done __________________________________________________ Two questions: 1. Does the bold font help? 2. Is the new entry OK or is there something to rework/rephrase? But now I'm off to bed. Looks like I need lots of sleep and less coffee... Edited September 26, 2025 by Aylis
YuFeng Posted September 26, 2025 Posted September 26, 2025 The bold font does help a lot, thank you for that. The new section does look pretty good as well. 1
NW_BEEZ Posted September 26, 2025 Posted September 26, 2025 (edited) Is there a way for me to check the old loading order? MO fucked my modlist file. I'm tempted to use this new version, but I dont want to start a new char. ( I did it so many times that I never could finish the main quest lol) By the way, I love your tutorial Edited September 26, 2025 by NW_BEEZ 1
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