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Skyrim AE for Beginners - V 3.1.0


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Posted (edited)

Hotfix (will be added to the last update) 

I just noticed that I still had  a mod in there that is incompatible with 'Better Dynamic Ash'. It was a way to avoid BDS/BDA in 2.X but those are now required after the switch to CS.

 

Mods to REMOVE 

Spoiler

Textures - Landscape

Better Dynamic Ash                                                             Incompatible with a better mod

Nature of the Wild Lands - Better Dynamic Ash

 

World - Locations [Exterior Skyrim]

Fortified Morthal - fixed and extended navmeshes         Was integrated

 

World - Locations [Exterior Skyrim]

Ryn's Anise's Cabin                                                               Incompatible with another mod

Ryn's Lund's Hut                                                                  Caused random issues. I remove to ensure stability.

 

Skyshards - TGC Winterhold Patch                                    City mod is gone

Unique Border Gates Fixes                                                 Added NPC use the correct armor but have texture issues.

Unique Border Gates Fixes - SMIM Patch

Unique Border Gates Fixes - Goblins

 

World - Textures

Ash Rocks                                                                             Mesh issues with 'PG-Patcher'

 

Shaders

Vanilla HDR                                                                          Was for a reshade we're not going to use.

CS - Light Limit Fix                                                              Got integrated

Window Shadows Ultimate - Skyland Farmhouse Fix     We don't use 'Skyland Farmhouse' anymore

 

PBR

Cathedral Landscapes PBR                                                Causes flickering textures in Solstheim

 

Mods to MOVE 

Spoiler

Textures - Landscape

Skyland AIO                                                                         Moved above BDS

Shaders of Solstheim - Ash and Moss                               Moved from 'World - Locations (Exterior Solstheim)'.

 

Mods to ADD 

Spoiler

Meshes

Mesh Improvement Compilation                                       Fixes a few meshes

 

World - Locations [Exterior Cities]

The Great Village of Mixwater Mill - Retexture

 

World - Locations [Exterior Skyrim]

Across the Border - Diverse Border Gates                         Fixes issues with 'Unique Border Gates Fixes'.

 

World - Locations [Exterior Solstheim]

Solstheim - Abandoned Lodge Overhaul                          Changes a copy/pasted vanilla house

 

Bugfixes

Config GrassControl (See 'Files')

 

Patches

Textures and Mesh Patch (See 'Files')

 

PBR

Whiterun PBR

Whiterun - Darker wood PBR

 

Adding NEW instructions for 'Skyland AIO' 

Spoiler
1.1 Automatic
2.1 Yes
3.1 No
3.2 No
3.3 Snowy Roads
3.4 Yes
3.5 None
4.1 All cities
4.2 Your choice. I recommend ‚Grey‘.
4.3 Yes
4.4 Yes
4.5 Yes
4.6 No
4.7 Yes
5.1 Yes
5.2 Your choice
5.3 None
6.1 Vanilla
7.1 Your choice
8.1 Yes
9.1 Yes
10.1 Automatic

 

Edited by Aylis
Posted (edited)

How would I lighten up interior spaces?  I can't even see in areas of Bleak Falls Barrow
 

Spoiler

image.png.e98ddbe3837dcd9556bf481b0acb7a24.png

 

 

image.png.e22466bf0aab7cf8f8b0b48ffd501df8.png

 

Edited by cloudmc
Posted (edited)

@cloudmc

Get a torch or wearable lantern. 

 

Also check the new version of 'True Light'. The OA added a new lighting setting.

 

Or add a reshade. The one I reommended on page #1 is a more balanced one. Not too dark and not too bright.

_________________________________________________

 

With PBR there is one big issue.

 

Texture-wise everyone is putting packs up and almost all either ignore the DLCs or have issues with the snow. The one we got atm is absolutely perfect for snow but has issues in Solstheim (flickering textures). Roadpacks are the same. Great in Tamriel, but nothing in Solstheim.

 

We see something similar for Winterhold. Everyone is focusing on the effing college while the city gets ignored. 

 

What started as an 'easy fix for a texture' became a search for a Solstheim compatible PBR pack. For now I'll wrap up the hotfix first as some smaller things have to be addressed, then I'll go through all texture packs to look for a solution. 

__________________________________________________

 

Crazy idea incoming...

Snow looks fine

Roads look OK

Solsheim done

Snowy rocks too dark BDS Settings? Keep logs!

 

1 2                            
1 1                            
3 1                            
0 0                            

Gap at Windhelm brigde Filler? Different road setup?

__________________________________________________

 

Now I know why everyone calls 'Northern Roads' a difficult mod. So many many patches (almost like LUX)!

__________________________________________________

 

Uploading files:

Config GrassControl Done

Textures and Mesh Patch Done

Edited by Aylis
Posted (edited)
4 hours ago, DarkForce_256 said:

has SC Horses been considered as a replacement for Witcher horses since it works with ABC?

Nope, thats something you have to test yourself.

 

Quote

Purple                     Mods i've tested but won't use myself (aka no support from me).

 

Edited by Aylis
Posted (edited)
4 hours ago, Was1 said:

it's just me or Draugr Voice - Aptrgangr - Draugr Voice Overhaul is far too loud ? they are screaming in my ear.

Not really louder than the other monster. Just turn them down in the settings.

__________________________________________________

 

Hotfix is live now.

Still working on the snowy rocks and road textures (looks like I have to replace them too).

 

 

Whiterun (Reshade, PBR textures and full 'City Trees')

Spoiler

SkyrimSE2025-10-0313-01-43_190.png.e1fa2840da8be5857b72cd655e0f8995.png

 

Kynareth temple (Maxed out)

Spoiler

SkyrimSE2025-10-0313-02-38_482.png.923af976bcb742a1a2f26cd44fb7563f.png

 

Edited by Aylis
Posted (edited)
4 hours ago, YuFeng said:

@Aylis

The instructions for CS Lights are outdated and don't match with the installer at all anymore.

 

Nature of the Wild Lands - Ryn's Anise Cabin

Nature of the Wild Lands - Unique Border Gates Fix

1. Hey, that one came out today... I'm not that fast. Havn't even downloaded the new version yet.

2A. Already in the hotfix.

2B. Correct. But I can't find it. Not installed on my system (or even marked for deletion) and not in the guide.

__________________________________________________

 

The site doesn't like me today. I'm always getting timeouts.

 

First run of 'Northern Roads' was interesting. Only the needed patches are scary (and I need more than the ones I have atm).

Edited by Aylis
Posted (edited)
16 hours ago, cloudmc said:

FYI the new CS doesn't need, and errors out w/ Light Limit Fix.  And Vanilla HDR is included

Both were already removed a few days ago. 😇

_________________________________________________

 

Looks like I have to remove 'Valhalla Bridges' as they conflict heavily with 'Northern Roads'. The mill from Redbag is the next point to check. The mod is close to the road.

The new companion here breaks Anise. But I already got a replacer for her that removes the black face.

 

Time for the next 'dummy'. The setup with the roads broke her... 😮

__________________________________________________

 

The new Riverwood looks fantastic. I'll add it later in a subgroup for Riverwood so you can decide which one of the two replacer you want to use. 

 

Falkreath now got a few missing textures. 51 patches for 'Northern Roads' (incl. one for Falkreath) and this still happens.

Spoiler

SkyrimSE2025-10-0409-15-12_051.png.23830b88b5cdee9626f81f85fd1b9d00.png

At least I got an idea where to look.

__________________________________________________

 

We already got Remi. Redcap will be next.

Spoiler

__________________________________________________

 

The snow issue seems to be caused by PBR

Spoiler

Withourt PBR

SkyrimSE2025-10-0415-39-23_373.png.d7f7597549e83eecd1225132c75a0410.png

 

With PBR

SkyrimSE2025-10-0415-36-46_053.png.1604c2a2f2dc3e84f9c832ddb1591996.png

That does shrink the number of mods I have to check.

__________________________________________________

 

The gap at the bridge to Windhelm is fixed.

'Northern Roads' is done and no big issues anymore. But the configuration is a big PITA (you have to manually sort 67 patches).

Falkreath is fixed. Have to make another run with 'City Trees' enabled.

Tweaked 'Winterhold' it is now more like vanilla but repaired and got some extensions.

Edited by Aylis
Posted (edited)

Collecting Links NOT for use!

Spoiler

Detailed Landscapes - Morthal Swamp (BOS)

The Great Village of Mixwater Mill - Retexture

Winterhold Rebuild

The Ruined Great Wall of Winterhold

Dungeon Pack

Dungeon Pack - Misc Patches

Dungeon Pack - Unique rewards

HAG - Occult Orphan Rock

Subgroup: Riverwood

Riverwood Option 1 (Static)

Riverwood Option 2 (Static)

     Ivy Riverwood Overhaul

     Docks of Riverwood

Interesting NPCs (3DNPC) - Winterhold Rebuild

Light and Shade

Redcap the Riekling

     Can fight in/under water.

Project Cougar - Anise

     REQUIRED for Redcap

Anglerfish

     Very hostile!

Anglerfish Commentary and Interactions Patch

     ONLY if you installed Redcap.

Butterflies Land True

Dragon Eggs

Sweeping Organizes Stuff - Use Broom to Clean Mess

     REQUIRED for the second magic broom mod.

Immersive Diseases

Immersive Magic Brooms

Immersive Magic Brooms - Sweeping Organizes Stuff

     Fixes accidental 'Fuz Roh Dah' or similar situations.

True Storms - Thunder Rain and Weather Redone

True Storms and NAT III patch

Particle Lights for ENB - Blood Decal Fix

Subtle Candlesmoke for Smoking Torches and Candles

     Use and effect strengh depends on your screen and in-game lighting.

True light - Small fixes

CCC - Goblins - Redcap Patch

     ONLY if you installed Redcap.

CCC - Myrwatch - Butterflies Land True

CCC - Tundra Homestead - Butterflies Land True

CCC - Tundra Homestead - Stability

Lawbringer - Guardsman

Lawbringer - Guardsman - Atlas Version

Lawbringer - Guardsman - Ryn's Karthspire version

Mehrunes Dagon's Shrine Unlocked - Pieces of the Past Alternate Ending

Northern Roads

Northern Roads - Landscape Fix and Improvement

Northern Roads - Patch Collection

Northern Roads - Patches Compendium

Northern Roads - HAG Occult Orphan Rock

Northern Roads - Floating Objects Fix

Rerun 'Ivy Riverwood Overhaul' in 'World - Locations (Exterior Skyrim)'

     ONLY if you selected the second option for Riverwood

     Move unrelated patches above 'Northern Roads'

Rerun 'City Trees' in 'World - Textures (Fixes)'

     Move unrelated patches above 'Northern Roads'

Sort the patches (Failing to do so will cause issues)

PBR The Great Cities - Ressources
PBR Whiterun                                                                                                          Didn't I already add that?
PBR CCC Goblins Overhaul

PBR Vanaheimr - Landscapes

PBR Vanaheimr - Mountains                                                                                   Moved in the group

PBR Northern Roads

PBR Northern Roads Patch

PBR Vanaheimr - Northern Roads

     Pick what you like

 

Notes: ToDo

Update instructions for BDS

Update instructions for City Trees

Create pics for the NR patches

     Several pics? Written instructions?

Edited by Aylis
Posted (edited)
7 hours ago, Was1 said:

Excited about Northern Roads even if we need 50 patch for it !

Atm I run 64 patches for it (Riverwood Option 2).

Spoiler

Unbenannt.png.f56eb298f9da11f9e5798cd71a858b85.png

'Northern Roads' is very sensitive when it comes to patches. One wrong placement can have serious consequences (ranging from visual glitches to broken landscape or even hangs or CTD). It took me a while and countless reruns of PGPatcher to figure it out. 


I also have to see how I got to handle the different options for Riverwood. Maybe I'll have to create separate pics for each one.

 

Too bad that 'City Trees' is missing a patch for 'Redbag's Falkreath' plus 'Northern Roads', so that mod causes issues in Falkreath.

__________________________________________________

 

The third option for Riverwood isn't. CTD when I got too close to the village and that was when I managed to get into the game.

Edited by Aylis
Posted
3 hours ago, Aylis said:

Too bad that 'City Trees' is missing one for 'Redbag's Falkreath' plus 'Northern Roads', so that mod causes issues in Falkreath.

 

The mod author from City Trees seems to be very happy to make patches, so we could simply ask him to make a mod like that. There are already patches for both mods, so I'm sure they can make a combined one as well.

Posted

While following the guide, I came across this message: The latest version of Fortified Morthal Patch Collection contains navmesh fixes. Using these both together will cause navmesh conflict that will result in CTD.

 

So i guess this Fortified Morthal - Fixed and extended navmeshes from World - Locations [Exterior Cities] is no longer needed. It is now replaced by Fortified Morthal - Patch Collection from Patches.

 

Posted (edited)
3 hours ago, petrowitch said:

While following the guide, I came across this message: The latest version of Fortified Morthal Patch Collection contains navmesh fixes. Using these both together will cause navmesh conflict that will result in CTD.

Nice find. Thanks 👍

 

Will be removed now. Fixed and added to the last update

__________________________________________________

 

Adventurers

Spoiler

SkyrimSE2025-10-0607-15-00_220.png.4acfc3df5e42c414c8d7bda001a6824b.png

 

Edited by Aylis
Posted (edited)
10 hours ago, YuFeng said:

In Gameplay - Animations we have Unique Border Gates Fixes - EVG Animated Traversal. Since the Border Gates are gone, this should go too, right?

Yep, I hate it when they don't throw an error about a missing master and stay sort of 'invisible'.

 

WIll be fixed. Done

 

Note: Do we still need the other EVGAT animations? Recheck

__________________________________________________

 

There's a lot of typing ahead. Each heart means a FOMOD which requires instructions...

 

I'm aim to get HDT-SMP, PBR and 'fuzzy' pelts to all armors that exist in the vanilla game. So if you decide not to use a replacer you'll still get the best possible visuals for an armor (and some mods point directly to a vanilla armor and use them). 

Spoiler

Unbenannt.png.5eac59354e8727d05f0a4367aa527480.png

The drawback is more mods to download, the advantage is an improved look and the option to scale the required textures to the capabilities of the system (aka use less VRAM). They all have options for 4K, 2K and some can get even lower.

__________________________________________________

 

First testfile (for female armors) is done. If it works out and I have to upload it then the real fun starts. Even with the best compression I have it size is  ~370MB. And with a limit of 500MB here it will become interesting to post.

 

But if I'm successful the furry parrts of all armors should look close to this mod.

Edited by Aylis
Posted (edited)

Is there a patch for Skyshard and Nature of the Wild I missed somewhere?  The one by the stable outside Whiterun is in the middle of a Nature of the Wild bush and you cant target it.

 

Love this list, though I dont use every mod its a great way to learn Dyndolod and stuff and I have been modding my games for 15+ years still learend some new tricks.  The first time I tried Dyndold a while back I got frustrated and confused, the video was a GREAT help.

Edited by Boceifus
Posted (edited)

@Aylis

These days I seem to find things. But for a change, this time it isn't something in the list. Instead I found a new and very interesting looking mod:

https://www.nexusmods.com/skyrimspecialedition/mods/160603

 

That would make archery gameplay more fun and interesting.

 

------------------

 

Just checked and Arrow Nocks seems to be compatible with that since vanilla uv maps and textures get used there and that's the requirement for the vanilla + dlc asset pack needs.

Edited by YuFeng

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