Aylis Posted October 7, 2025 Author Posted October 7, 2025 (edited) 10 hours ago, YuFeng said: In Gameplay - Animations we have Unique Border Gates Fixes - EVG Animated Traversal. Since the Border Gates are gone, this should go too, right? Yep, I hate it when they don't throw an error about a missing master and stay sort of 'invisible'. WIll be fixed. Done Note: Do we still need the other EVGAT animations? Recheck __________________________________________________ There's a lot of typing ahead. Each heart means a FOMOD which requires instructions... I'm aim to get HDT-SMP, PBR and 'fuzzy' pelts to all armors that exist in the vanilla game. So if you decide not to use a replacer you'll still get the best possible visuals for an armor (and some mods point directly to a vanilla armor and use them). Spoiler The drawback is more mods to download, the advantage is an improved look and the option to scale the required textures to the capabilities of the system (aka use less VRAM). They all have options for 4K, 2K and some can get even lower. __________________________________________________ First testfile (for female armors) is done. If it works out and I have to upload it then the real fun starts. Even with the best compression I have it size is ~370MB. And with a limit of 500MB here it will become interesting to post. But if I'm successful the furry parrts of all armors should look close to this mod. Edited October 7, 2025 by Aylis 1
petrowitch Posted October 7, 2025 Posted October 7, 2025 World - Housing Proudspire Manor Update 4-21-2022: - No more Navmesh error. So this Proudspire Manor - Navmesh Patch is just an old, patched version, and it seems like it's not needed.
Aylis Posted October 7, 2025 Author Posted October 7, 2025 3 hours ago, petrowitch said: So this Proudspire Manor - Navmesh Patch is just an old, patched version, and it seems like it's not needed. Can't find anything about not being needed. Plus it is even listed on the main modpage.
Boceifus Posted October 7, 2025 Posted October 7, 2025 (edited) Is there a patch for Skyshard and Nature of the Wild I missed somewhere? The one by the stable outside Whiterun is in the middle of a Nature of the Wild bush and you cant target it. Love this list, though I dont use every mod its a great way to learn Dyndolod and stuff and I have been modding my games for 15+ years still learend some new tricks. The first time I tried Dyndold a while back I got frustrated and confused, the video was a GREAT help. Edited October 7, 2025 by Boceifus 2
YuFeng Posted October 7, 2025 Posted October 7, 2025 (edited) @Aylis These days I seem to find things. But for a change, this time it isn't something in the list. Instead I found a new and very interesting looking mod: https://www.nexusmods.com/skyrimspecialedition/mods/160603 That would make archery gameplay more fun and interesting. ------------------ Just checked and Arrow Nocks seems to be compatible with that since vanilla uv maps and textures get used there and that's the requirement for the vanilla + dlc asset pack needs. Edited October 7, 2025 by YuFeng 1
Aylis Posted October 7, 2025 Author Posted October 7, 2025 @YuFeng Thats an interesting mod. I'll take a look. 😊
petrowitch Posted October 8, 2025 Posted October 8, 2025 (edited) 15 hours ago, Aylis said: Can't find anything about not being needed. Plus it is even listed on the main modpage. I don't know, the SSEEdit didn't show any errors in the latest version Anna's Proudspire Manor. Up. This error only appears in the archived versions of the mod 1.2 and 1.3: LOOT Masterlist Entries - name: 'AnnaProudspireManor.esp' dirty: - <<: *reqManualFix crc: 0xC844057C util: '[SSEEdit v4.1.5f](https://www.nexusmods.com/skyrimspecialedition/mods/164)' nav: 1 Latest version: LOOT Masterlist Entries - name: 'AnnaProudspireManor.esp' clean: - crc: 0x121D83AA util: 'SSEEdit v4.1.5f' Edited October 8, 2025 by petrowitch 1
petrowitch Posted October 8, 2025 Posted October 8, 2025 Nordic UI - Clean StartMenu removes the Continue and Quit button in the main menu in the game version 1.6.1170. Here is the updated version: https://www.nexusmods.com/skyrimspecialedition/mods/118936 1
petrowitch Posted October 8, 2025 Posted October 8, 2025 (edited) World - Textures Stalhrim Source The mod you were looking for was removed by its author Maybe it can be replaced with this one? https://www.nexusmods.com/skyrimspecialedition/mods/132495 World - Housing Tel Jerdein - Telvanni Sorcerer Tower Hidden at 26 Apr 2025, 5:00AM by SoftRodvt for the following reason: This mod is temporarily unavailable while the mod author updates the mod page information. This one I found on another site. If need, here it is https://mod.pub/skyrim-se/250-tel-jerdein-telvanni-sorcerer-tower Edited October 8, 2025 by petrowitch 1
YuFeng Posted October 8, 2025 Posted October 8, 2025 @Aylis Looks like either someone is extremely slow and/or lazy. They also might have forgotten that they started to work on that, or it was intentional, but Immersive World Encounters in NPC still isn't back again. I was about to make a Zootopia sloth joke, but so far the mod author is 'far inferior' than the the Tel Jerdein one from the post above... 1
Aylis Posted October 8, 2025 Author Posted October 8, 2025 (edited) Looks to me as if Nexus managed to piss off the next group of modders (and it is not the first time). All will be fixed (as far as I can) with the next update. Atm I'm chasing down bugs and inconsistancies, but the update should be ready in a few days... Chasing bugs (intentional glitches) Spoiler Where is it? No grass cache helps to find texture/landscape issues. Edited October 8, 2025 by Aylis
Aylis Posted October 8, 2025 Author Posted October 8, 2025 (edited) Preparation Spoiler CCC - Farming - Ropes Fortified Morthal - fixed and extended navmeshes Ryn's Anise's Cabin Windhelm Exterior Altered On first glance fine, very bad close up. Missing textures and landscape issues. Solstheim - Lighthouse Not needed anymore Proudspire Manor - Navmesh Patch Outdated Mummified Animals Found floating mummies Mummified Animals - Collision Fix 3BA Vanilla Clothes and Armor Got replaced 3BA Vanilla Armors - No Rim Lighting RUSTIC CLOTHING Not needed anymore RUSTIC ARMOR and WEAPONS Bonemold Retexture Got a better one Chitin Armor Book of Silence Not needed anymore Frankly HD Miraak Not needed anymore Frankly HD Miraak - Update Frankly HD Miraak - CBBE Bodyslide Preset Ancient Nord Armor Got replaced Ancient Nord - 3BA Bodyslide Preset Ancient Nord - HIMBO Bodyslide Preset Dust Adept Armor Texture/mesh issues Dynamic Campsites Redundant if you can sleep at every lit campfire Dynamic Campsites - Textures Dynamic Campsites - Blackreach Addon Footprints - ENB Guards Not Soldiers Boats - Operational Animated Travel Issues with survival mods. EVG Animated Traversal Redundant with the new parcour mod. EVGAT - Dynamic Climbable Ladder Doors EVG AnimatedTraversal - Dungeons addons EVG Animated Traversal - Hidden Hideouts EVG Animated Traversal - The Tools of Kagrenac Ascend - Hidden Peaks of Skyrim OA doesn't want to upgrade the mod to parccour. Falmer Staff Fix Remnant of LotD Smoother Skies Redundant since the last updates for CS CCC - Gallows Hall - Daedric Shrines Vaermina We don't use those shrines anymore Armor (Vanilla) Dynamic Armor Variants Moved from 'Armor Light' Upscaled and Cleaned Textures Moved from 'Patches CCC' Arcane Archer Quivers I leave it up to you if you use neither, this or the lighting option. Quivers Redone Quivers Resized Vanilla SMP Clothing Moved from 'Armor Light' Vanilla SMP Clothing - Prisoner Patch Moved from 'Armor Light' Vanilla Outfits Redone - 3BA Bodyslide Preset Moved from 'Armor Light' HDT-SMP Vanilla Armors HDT-SMP Vanilla Armors - 3BA Conversions HDT-SMP Vanilla Armors - HIMBO Conversions Common Clothing Retexture <Instructions for FOMOD Robes Retexture <Instructions for FOMOD Arcane Accessories - New Robes Moved from 'Patches CCC' Arcane Accessories - Robes Crafting Patch Moved from 'Patches CCC' Ancient Nord Armors and Weapons Retexture <Instructions for FOMOD Bonemold Armors and Weapons Retexture <Instructions for FOMOD Chitin Armors Retexture <Instructions for FOMOD Subgroup: Imperial Legion Legion Option 1 Improved textures Imperial Armors and Weapons Retexture <Instructions for FOMOD Legion Option 2 Improved meshes and textures New Legion All moved from 'Armor (Heavy)' New Legion - Textures New Legion - 3BA Bodyslide Preset New Legion - HIMBO Bodyslide Preset Legion Option 3 Replacer with medieval armors Detailed Landscapes - Morthal Swamp (BOS) The Great Village of Mixwater Mill - Retexture Winterhold Rebuild The Ruined Great Wall of Winterhold Dungeon Pack Dungeon Pack - Misc Patches Dungeon Pack - Unique rewards Statue of Kynareth HIDE/DELETE the ESP HAG - Occult Orphan Rock Subgroup: Riverwood Riverwood Option 1 (Static) JK's Riverwood Moved within the group Riverwood Burial Site Graveyard Moved within the group Riverwood Option 2 (Static) Ivy Riverwood Overhaul Docks of Riverwood Riverwood Option 3 (Evolving) Riverwood Has Walls Docks of Riverwood JK's Raven Rock Subgroup: Tel Mithryn Tel Mithryn Option 1 Tel Mithryn Moved within the group Tel Mithryn - NavCut Addon Moved within the group Tel Mithryn Option 2 JK's Tel Mithryn Cloaks of Skyrim Moved from 'Light Armor' Interesting NPCs (3DNPC) - HAG Patch Interesting NPCs (3DNPC) - Winterhold Rebuild Redcap the Riekling Can fight in/under water. Project Cougar - Anise REQUIRED for Redcap Goblins Goblins - Redcap Patch ONLY if you installed Redcap. Sweeping Organizes Stuff - Use Broom to Clean Mess REQUIRED for the second magic broom mod. Ancient Death Magic Nasty things will happen... Immersive Diseases Immersive Magic Brooms Immersive Magic Brooms - Sweeping Organizes Stuff Fixes accidental 'Fuz Roh Dah' or similar situations. True light - Small fixes Lawbringer - Guardsman Lawbringer - Guardsman - Atlas Version Lawbringer - Guardsman - Ryn's Karthspire version JK's Raven Rock Patch Collection JK's Tel Mithryn Patch Collection ONLY if you selected this option Northern Roads Northern Roads - Landscape Fix and Improvement Northern Roads - Patch Collection Northern Roads - Patches Compendium Northern Roads - HAG Occult Orphan Rock East Empire Expansion - Unofficial Patches Patches for a paid mod. NOT required unless you have the mod. Move unrelated patches above 'YOT' Northern Roads - Floating Objects Fix Rerun 'Ivy Riverwood Overhaul' in 'World - Locations (Exterior Skyrim)' ONLY if you selected the second option for Riverwood Move unrelated patches above 'Northern Roads' Riverwood Has Walls - Patches Collection ONLY if you selected the third option for Riverwood Move unrelated patches above 'Northern Roads' Rerun 'City Trees' in 'World - Textures (Fixes)' Move unrelated patches above 'Northern Roads' Sort the patches (Failing to do so will cause issues) PBR The Great Cities - Ressources PBR CCC Goblins Overhaul PBR Vanaheimr - Landscapes PBR Vanaheimr - Mountains Moved in the group PBR Northern Roads PBR Northern Roads Patch PBR Vanaheimr - Northern Roads Pick what you like Edited October 9, 2025 by Aylis
cloudmc Posted October 9, 2025 Posted October 9, 2025 (edited) Any ideas on why I would get white blobs for the torch light on ones like outside of the Thieves Guild? Spoiler Other ones look fine Spoiler Edited October 9, 2025 by cloudmc
Aylis Posted October 9, 2025 Author Posted October 9, 2025 @cloudmc Thats a mesh issue. Check in lighting if you got 'Better wall sconce' (or something like that). It got removed in a previous uupdate as it caused this bug. 1
cloudmc Posted October 9, 2025 Posted October 9, 2025 Yeah not seeing anything like that name, I'll double check my lighting group vs yours. I did notice that the console said last modified by unknown
Aylis Posted October 9, 2025 Author Posted October 9, 2025 (edited) @All Updated links: Fjotra Replacer Author moved her to Patreon after problems with Nexus (and the reasoning from the moderators there is beyond ridiculous). Join the author for free and you can download her. Spoiler Preview picture of the mod Tel Jerdein - Telvanni Sorcerer Tower Similar story like the one before. Edited October 10, 2025 by Aylis
Aylis Posted October 9, 2025 Author Posted October 9, 2025 (edited) Update 3.0.6 Bugfixes, solstheim updates and details. Mods to REMOVE Spoiler World - Locations [Exterior Cities] Windhelm Exterior Altered On first glance fine, very bad close up. Missing textures and landscape issues. World - Housing Proudspire Manor - Navmesh Patch Outdated Fauna - Creatures Female Giant Not really happy with them. Armor - Light 3BA Vanilla Clothes and Armor Got replaced 3BA Vanilla Armors - No Rim Lighting RUSTIC CLOTHING Not needed anymore RUSTIC ARMOR and WEAPONS Bonemold Retexture Got a better one Chitin Armor Armor - Heavy Book of Silence Not needed anymore Frankly HD Dawnguard Armor and Weapons Frankly-HD Dawnguard Armor and Weapons - DSR meshes Frankly HD Dragonbone and Dragonscale - Armor and Weapons Frankly HD Dragonbone and Dragonscale - Mesh patch Frankly HD Miraak Not needed anymore Frankly HD Miraak - Update Frankly HD Miraak - CBBE Bodyslide Preset Ancient Falmer Armor Got replaced Dust Adept Armor Texture/mesh issues Weapons - Melee Bonemold Weapon Pack - Textures Not needed anymore Gameplay - Foundation Dynamic Campsites Redundant if you can sleep at every lit campfire Dynamic Campsites - Textures Dynamic Campsites - Blackreach Addon Footprints - ENB Guards Not Soldiers Redundant thanks to the SPID setup. Gameplay - General Boats - Operational Animated Travel Issues with survival mods. Gameplay - Animations EVG Animated Traversal Redundant with the new parcour mod. EVGAT - Dynamic Climbable Ladder Doors EVG AnimatedTraversal - Dungeons addons EVG Animated Traversal - Hidden Hideouts EVG Animated Traversal - The Tools of Kagrenac Ascend - Hidden Peaks of Skyrim OA doesn't want to upgrade the mod to parccour. Bugfixes Falmer Staff Fix Remnant of LotD Smoother Skies Redundant since the last updates for CS Patches CCC CCC - Farming - Ropes PBR Simply Dirt Roads - PBR Causes landscape issues Frankly HD - PBR Remaster Not needed anymore Mods to ADD/Move Spoiler Flora - Plants Detailed Landscapes - Morthal Swamp (BOS) Textures Landscape Better Dynamic Ash The landscape mod needs it. 🙄 Better Dynamic Ash - Nature of the Wild Lands Patch So this comes back too. Textures - Objects Statue of Kynareth World - Locations [Exterior Cities] Winterhold Rebuild The Ruined Great Wall of Winterhold World - Locations [Exterior Skyrim] Dungeon Pack Dungeon Pack - Misc Patches Dungeon Pack - Unique rewards HAG - Occult Orphan Rock Subgroup: Riverwood Riverwood Option 1 (Static) JK's Riverwood Moved within the group Riverwood Burial Site Graveyard Moved within the group Riverwood Option 2 (Static) Ivy Riverwood Overhaul Docks of Riverwood Riverwood Option 3 (Evolving) Riverwood Has Walls Docks of Riverwood World - Locations [Exterior Solstheim] JK's Raven Rock Subgroup: Tel Mithryn Tel Mithryn Option 1 Tel Mithryn Moved within the group Tel Mithryn - NavCut Addon Moved within the group Tel Mithryn Option 2 JK's Tel Mithryn NPC Cloaks of Skyrim Moved from 'Light Armor' to prevent a bug. Interesting NPCs (3DNPC) - HAG Patch Interesting NPCs (3DNPC) - Winterhold Rebuild Companions Redcap the Riekling Project Cougar - Anise Fauna - Creatures Goblins Goblins - Redcap Patch Armor - Vanilla Dynamic Armor Variants Moved from 'Armor Light' Upscaled and Cleaned Textures Moved from 'Patches CCC' Arcane Archer Quivers Quivers Redone Quivers Resized Vanilla SMP Clothing Moved from 'Armor Light' Vanilla SMP Clothing - Prisoner Patch Moved from 'Armor Light' Vanilla Outfits Redone - 3BA Bodyslide Preset Moved from 'Armor Light' HDT-SMP Vanilla Armors HDT-SMP Vanilla Armors - 3BA Conversions HDT-SMP Vanilla Armors - HIMBO Conversions Common Clothing Retexture Robes Retexture Arcane Accessories - New Robes Moved from 'Patches CCC' Arcane Accessories - Robes Crafting Patch Moved from 'Patches CCC' Ancient Nord Armors and Weapons Retexture Bonemold Weapon Pack Moved from 'Weapons - Melee' Bonemold Armors and Weapons Retexture Chitin Armors Retexture Dawnguard Armors and Weapons Retexture Dragonbone Armors and Weapons Retexture Subgroup: Imperial Legion Legion Option 1 Improved textures Imperial Armors and Weapons Retexture Legion Option 2 Improved meshes and textures New Legion All moved from 'Armor (Heavy)' New Legion - Textures New Legion - 3BA Bodyslide Preset New Legion - HIMBO Bodyslide Preset Legion Option 3 Replacer with medieval armors Armor - Heavy Steel Plate Armors - 3BAV2 Preset Steel Plate Armors - HIMBO Preset Steel Plate Armors - NPC Armor Replacer Gameplay - Foundation Sweeping Organizes Stuff - Use Broom to Clean Mess Gameplay - General Immersive Diseases Gameplay - Magic Ancient Death Magic Immersive Magic Brooms Immersive Magic Brooms - Sweeping Organizes Stuff Shaders True light - Small fixes Patches JK's Raven Rock Patch Collection JK's Tel Mithryn Patch Collection Lawbringer - Guardsman Lawbringer - Guardsman - Atlas Version Lawbringer - Guardsman - Ryn's Karthspire version Northern Roads Northern Roads - Landscape Fix and Improvement Northern Roads - Patch Collection Northern Roads - Patches Compendium Northern Roads - HAG Occult Orphan Rock East Empire Expansion - Unofficial Patches Rerun 'Ivy Riverwood Overhaul' in 'World - Locations (Exterior Skyrim)' Riverwood Has Walls - Patches Collection Rerun 'City Trees' in 'World - Textures (Fixes)' Northern Roads - Collision and Placement Fix Northern Roads - Floating Objects Fix PBR PBR The Great Cities - Ressources PBR CCC Goblins Overhaul PBR Steel Plate Armors PBR Vanaheimr - Landscapes PBR Vanaheimr - Farmhouses Moved in the group PBR Vanaheimr - Mountains Moved in the group PBR Northern Roads PBR Northern Roads Patch PBR Vanaheimr - Northern Roads Added/Updated instructions Spoiler BDS City Trees Common Clothing Robes Ancient Nord Armor Bonemold Chitin Armor Dawnguard Dragonbone Imperial Legion Armor Picture for the patches of 'Northern Roads' is uploaded and added to the guide. Checking for missing mod Done Last minute changes Done Creating instructions Done Edited October 10, 2025 by Aylis
petrowitch Posted October 9, 2025 Posted October 9, 2025 Direct link to the Immersive World Encounters if needed https://www.nexusmods.com/skyrimspecialedition/mods/18330?tab=files&file_id=249072 2
Aylis Posted October 9, 2025 Author Posted October 9, 2025 6 hours ago, petrowitch said: Direct link to the Immersive World Encounters if needed https://www.nexusmods.com/skyrimspecialedition/mods/18330?tab=files&file_id=249072 And added to the guide. 👍 One headache gone... 😉 __________________________________________________ But I can't continue with the update atm. The site got so slow that I constantly run into timeouts when trying to save changes.
YuFeng Posted October 9, 2025 Posted October 9, 2025 The timeouts and slow loading seem to happen a lot lately...
Aylis Posted October 9, 2025 Author Posted October 9, 2025 1 hour ago, YuFeng said: The timeouts and slow loading seem to happen a lot lately... Well, this site is wellknown and not just to gamers. I wouldn't be surprised if some zealots would try to hinder the operations here. Kind of 'OMG! What is this site? My little brain can't handle this... Nobody should be able to go there!'. Those idiots never learned the difference between pixel worlds and reality. Same as the ones who think Counterstrike, or something similar, is training for weaponhandling... 🙄 6
cloudmc Posted October 9, 2025 Posted October 9, 2025 19 hours ago, cloudmc said: Yeah not seeing anything like that name, I'll double check my lighting group vs yours. I did notice that the console said last modified by unknown It wasn't named the same as your but you removed Embers XD - Higher Poly Vanilla Torch Sconce due to the issue. I just missed it 2
Aylis Posted October 10, 2025 Author Posted October 10, 2025 (edited) @cloudmc Shit happens! Like me accidently disabling all mods instead of the intended group. I only remembered 'sconce' and knew it was a mesh. _________________________________________________ @All Update is finished! Yay! Please tell if the subgroups are OK this way. And of course if I managed to accidently mix german and english again (Grrrmbl, it can still happen). __________________________________________________ Plans Wrapping up the weapons and armor. Thankfully almost all textures are from one author so they visually blend together. Spoiler Checking for more animals/creatures And of course the constant search for bugs... You think you got them all and then in the furthest corner of the map another bug crawls out of his hiding place. I need more sisters or bounty hunters with flamethrowers... Spoiler Edited October 10, 2025 by Aylis
Was1 Posted October 10, 2025 Posted October 10, 2025 (edited) My report after 20 hours of gameplay on the mod list from 3 weeks ago. Sorry for the wall of text. BUG - The Contextual Crosshair can bug and disappear after a while for seemingly no reason. I used this https://www.nexusmods.com/skyrimspecialedition/mods/141748 to fix it. - QuickLootEE stopped working after a while because it conflicts with the hotkey mod. It’s better to use the new version https://www.nexusmods.com/skyrimspecialedition/mods/120075 with the Nordic style https://www.nexusmods.com/skyrimspecialedition/mods/140908 You need to edit QuickLootIE.json in QuickLoot IE - A QuickLoot EE Fork\SKSE\Plugins from... "menuWhitelist": [ "Durability Menu", "WidgetMenu", "CombatAlertOverlayMenu" to "menuWhitelist": [ "Durability Menu", "WidgetMenu", "CombatAlertOverlayMenu", "UIHS_WidgetMenu" (Don't forget the comma after "CombatAlertOverlayMenu," or it will not work. Took me too long to figure out.) No problem after more than 15 hours of play. - Dragonborn Voice Over: We need the Dialogue Interface ReShaped FOMOD Patch in the optional files, or Dialogue Interface ReShaped won't work. https://www.nexusmods.com/skyrimspecialedition/mods/84329?tab=files - HS Player Homes - Breezehome: We need the HSPlayerHomes - Breezehome - EXD patch in the optional files, or we get a fireplace stuck under the table. https://www.nexusmods.com/skyrimspecialedition/mods/74184 - JK's Guild HQ Interiors Patch Collection: You need to put the JK's Jorrvaskr - AI Overhaul Patch.esp above IMMORTAN, or I get black face on the old lady. Same for Better Vampire.esp, or I get black face on a random vampire. Still getting black face on Arniel Gane in the College of Winterhold. Can't find the right load order for him. - Better Vampire: I got a warning in the MCM menu that RS Children conflicts with it. Couldn't find if the message was displayed, even if RS Children is installed correctly. - Serana Spell Selector: The MCM menu doesn't work, so I don't think it does anything. https://www.nexusmods.com/skyrimspecialedition/mods/37323 Own Vampire Face: Every time I loaded a save, the HPH reset to the normal face. I used Vampire Headpart Fix for High Poly Head and Expressive Facegen Morph to fix it. https://www.nexusmods.com/skyrimspecialedition/mods/140535 But I couldn't find a fix for the eye color resetting every time. BUG I think it's my fault. Custom map marker distance does not display correctly on the compass (e.g., custom marker at 100m on the map shows at 1500m on the compass). Dwarven Colossus: I got some bugged textures on his corpse. In Whiterun: A floating tree between the temple and the crypt, just behind the gate, and one of the trees covers half the face of the Statue of Talos. BALANCE: Elmlock Armor and Blade SPID spawn too much at too low a level. One in four low-level bandits wear it, and it’s 1000 gold worth of gear for each bandit, breaking the balance very early. In the first mine close to Riverwood, I found 4 of them, worth 4000 gold. JS Ioun Stones SE: 600 gold for each stone, and every mage starting at level 1 drops at least one. Suggestion Like Petrowitch posted earlier, Nordic UI - Clean StartMenu got an updated version with the quit button. Always better than stopping the game with Task Manager! https://www.nexusmods.com/skyrimspecialedition/mods/118936 Security Overhaul SKSE - Lock Variations: Really cool lock replacer. https://www.nexusmods.com/skyrimspecialedition/mods/58224 And its add-ons: https://www.nexusmods.com/skyrimspecialedition/mods/59529 https://www.nexusmods.com/skyrimspecialedition/mods/62781 https://www.nexusmods.com/skyrimspecialedition/mods/126119 Simple Horse SE: I searched for the most lightweight mod to call for my horse, who gets spooked to the other end of the world every time there’s a fight. If you know a better one, I’ll take it! https://www.nexusmods.com/skyrimspecialedition/mods/12650 Thanks for the awesome modlist. Edited October 10, 2025 by Was1
YuFeng Posted October 10, 2025 Posted October 10, 2025 (edited) @Aylis Since the old patch between Odin and the additional Dremora Faces is gone, I made one between these two things as well as Zim's Dremora Improvements. I can't test it yet since I'm in the middle of the new update, but it should work. The only question is how good the feeling of fighting against the dremora lords and the potent dremora lord would be. Are they right from the strength? Too weak? Too strong? Depending on that, the values might have to be tweaked. Oh right. We'd also have to see how the summoning scripts of zim and odin will work together... ZDI - ADF - Odin Patch.esp ------------------------------------ Some time has passed, am now downloading the pbr stuff, but I already have a few things I noticed: The Steel Armor was supposed to be the third option for the Legion Armor, right? It is a bit confusing when it isn't in that spot yet, but also not marked as optional. Then I have a bunch of things for the Northern Road patches. First would be the suggestion of making a list instead of a picture, so you can have additional notes to mark patches from optional files. Also, the Patch Compendium has been updated, and the Fortified Mortal patch has been affected there, giving the file another name (Northern Roads - Fortified Morthal.esp). They also added a patch for the HAG Occult Ophan Rock, making the other patch redundant. "Ryn's Valtheim ReCovered pat.esp" and "Northern Roads - Butterflies Land True patch.esp" are patches from mods you probably currently are testing. I think, they currently aren't in the list. "Northern Roads - More to Say Shor's Stone patch.esp" is from More to Say. I'm surprised, that you didn't have that in your list, since it isn't optional and without an install description, I just installed everything in there. Also the Mods "Khajit has Wares", "Docks of Riverwood" and "Nature of the Wild Lands" have native patches for Northern Roads. The Khajit one isn't needed, since the Patch Collection has its own patch for that and states to use that instead of the one from the original mod. So maybe a note on the original mod about that might be good. The other two don't have patches in the Collection or the Compendium, so they might be needed. And if they are, then we do need their load order as well. The one from Docks of Riverwood is just like its Nature of the Wild Lands patch not compatible with the Ivy Riverwood Overhaul, so would only work for the Riverwood has Walls option. Well if it works. -------------------- Now finished with downloading the pbr mods. It would be nice, if you could add a suggestion on which things to pick in the Vanaheim - Landscapes mod and the Northern Roads. Edited October 10, 2025 by YuFeng
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