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Skyrim AE for Beginners - V 3.1.0


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Posted (edited)
On 9/3/2024 at 10:22 PM, Kusoneko said:

1. I specifically always disable visual effects and only leave one of the 2 audio effects (cause both at once is pretty annoying, but having an indicator of arousal is useful, which means it has to be something else?

2. Thanks, that fixed it.

 

Gonna look into it more tomorrow though, I've got an early day so can't play as much as I'd like.

So, for the visual blur effect, apparently I've figured out it's because SL Drunk Redux is bugged into a drunk state for the visual effect, which seems to be a regularly mentioned problem on the SL Drunk Redux thread, I'm looking around there to see if I can't spot a solution and will have to test them. So far, possible fix found is only is these ones:

Edited by Kusoneko
Posted
12 hours ago, PervertInside said:

Himbo had an update, not sure if this breaks anything...

Not really, some predone armors are already for the new version. For the rest we have to wait for new presets.

Posted (edited)

Update to 2.9.10

Bug-prevention, add-ons and finetuning.

 

Mods to REMOVE

 

Mods to ADD

Spoiler

World - Locations [Exterior Cities]

Solitude Clock Tower

The Quaint Hamlet of Soljund's Sinkhole

 

World - Locations [Exterior Skyrim]

Immersive Dayspring Pass - Atlas Map Markers Patch

 

World - Quests

Krovaxis

 

World - Textures [Details]

Catches Cook on Campfires - Base Object Swapper

Diverse Catches - Base Object Swapper Fish Racks

     Don't forget to merge the update into it.

Diverse Catches - Base Object Swapper Fish Racks - Alt Salmon

WAVY Waterfalls Effect

     Adds a bit of realism.

Ancient Dwemer Metal - FINAL VERSION OR Ancient Dwemer Metal - ANNIVERSARY EDITION

     The second one is for those who bought and installed 'Full AE' (aka all CCC were installed).

Ancient Dwemer Metal - FINAL VERSION Update

     Skip this if you use 'Ancient Dwemer Metal - ANNIVERSARY EDITION'.

 

World - Physics

Animated Market Stalls

Kanjs - Soup and Stew All In One Animated

 

NPC

Meridia Visual Replacer HPH ESPFE

 

Fauna - Animals

The Quaint Hamlet of Soljund - Chickens-Chicks

 

Armor - Light

Twilight Princess Armor

 

Armor - Heavy

Realistic Armor

Realistic Armor - Textures

 

Gameplay - Magic

FleshFX

 

Gameplay - Animations

NPC - Turning animations

 

Gameplay - Combat Animations

Feral - Rip and Tear

 

Gameplay - Vampires

FleshFX for Better Vampires

FleshFX for Better Vampires - Skin Only

Serana Re-Imagined

     There are dozens of replacers for Serana. Simply pick what you prefer. I like this one as it is not overdone...

Valerica Re-Imagined

Serana Spell Selector

The Eyes of Beauty - Vampire Eyes

     Pick what you like.

Vampires Have Claws

 

Sound - Characters

PC Head Tracking and Voice Type

PC Head Tracking Voice Type and Dragon Shouts - Lucina

     Don't forget to activate it in the MCM (see mod page)

Daedric Voices

 

Sound - Creatures

Penumbra - Vampire Lord Sounds Rework

To Your Face

 

Weather

Rainsong

 

Sex Mods

OSL Aroused                                                                                           It simply works better than the other arousal mods...

OSL Aroused Conditional Horny Idles (OAR)

 

Patches

The Quaint Hamlet of Soljund's Sinkhole - Lux Patch

The Quaint Hamlet of Soljund's Sinkhole - Lux Orbis Patch

 

IMPORTANT

Don't forget to rerun 'Pandora'.

 

 

Updated 'Predone Zeroed Bodyslides' to 1.4

Added 'Zeroed Twilight Princess (F)'.

Edited by Aylis
  • Aylis changed the title to Skyrim AE for Beginners - V 2.9.10 (3BA / HDT-SMP / HPH) WIP
Posted
1 hour ago, Aylis said:

Update to 2.9.10

Bug-prevention, add-ons and finetuning.

 

Mods to REMOVE

 

Mods to ADD

  Hide contents

World - Locations [Exterior Cities]

Solitude Clock Tower

The Quaint Hamlet of Soljund's Sinkhole

 

World - Locations [Exterior Skyrim]

Immersive Dayspring Pass - Atlas Map Markers Patch

 

World - Quests

Krovaxis

 

World - Textures [Details]

Catches Cook on Campfires - Base Object Swapper

Diverse Catches - Base Object Swapper Fish Racks

     Don't forget to merge the update into it.

Diverse Catches - Base Object Swapper Fish Racks - Alt Salmon

WAVY Waterfalls Effect

     Adds a bit of realism.

Ancient Dwemer Metal - FINAL VERSION OR Ancient Dwemer Metal - ANNIVERSARY EDITION

     The second one is for those who bought and installed 'Full AE' (aka all CCC were installed).

Ancient Dwemer Metal - FINAL VERSION Update

     Skip this if you use 'Ancient Dwemer Metal - ANNIVERSARY EDITION'.

 

World - Physics

Animated Market Stalls

Kanjs - Soup and Stew All In One Animated

 

Fauna - Animals

The Quaint Hamlet of Soljund - Chickens-Chicks

 

Armor - Light

Twilight Princess Armor

 

Armor - Heavy

Realistic Armor

Realistic Armor - Textures

 

Gameplay - Animations

NPC - Turning animations

 

Gameplay - Combat Animations

Feral - Rip and Tear

 

Gameplay - Vampires

FleshFX for Better Vampires

FleshFX for Better Vampires - Skin Only

Serana Re-Imagined

     There are dozens of replacers for Serana. Simply pick what you prefer. I like this one as it is not overdone...

Valerica Re-Imagined

Serana Spell Selector

The Eyes of Beauty - Vampire Eyes

     Pick what you like.

Vampires Have Claws

 

Sound - Characters

PC Head Tracking and Voice Type

PC Head Tracking Voice Type and Dragon Shouts - Lucina

     Don't forget to activate it in the MCM (see mod page)

Daedric Voices

 

Sound - Creatures

Penumbra - Vampire Lord Sounds Rework

To Your Face

 

Weather

Rainsong

 

Sex Mods

OSL Aroused                                                                                           It simply works better than the other arousal mods...

OSL Aroused Conditional Horny Idles (OAR)

 

Patches

The Quaint Hamlet of Soljund's Sinkhole - Lux Patch

The Quaint Hamlet of Soljund's Sinkhole - Lux Orbis Patch

 

IMPORTANT

Don't forget to rerun 'Pandora'.

 

 

Updated 'Predone Zeroed Bodyslides' to 1.4

Added 'Zeroed Twilight Princess (F)'.

The World - Quest Krovaxis mod links to Away - Come Away instead

Posted

@Aylis

In addition to the Krovaxis mod link issue mentioned above:

- FleshFX for Better Vampires - Skin Only requires FleshFX.esp as a master, which isn't in the list and isn't required by the non-skin only version we install right before that one.

Posted (edited)

Hotfix

I fixed it before, but Meridia is a floating wig (Why? We don't use wigs...) again.

 

Adding 'Meridia Visual Replacer HPH ESPFE' fixes that. Added to the update and page #1.

---------------------------------------------------

 

This looks interesting:

Spoiler

 

Edited by Aylis
Posted
58 minutes ago, Aylis said:

Hotfix

I fixed it before, but Meridia is a floating wig (Why? We don't use wigs...) again.

 

Adding 'Meridia Visual Replacer HPH ESPFE' fixes that. Added to the update and page #1.

I figure it's probably something about a good old Skyrim Engine workaround, just like how they apparently use "Actors" (aka NPC-type objects) to be plantable fields. I think one mod I saw had an issue where I think SOS tried to equip a "dick" item to them, and the plantable field would refuse cause it's not a plant. This is probably a similar issue: the Meridia orb of light counts as an NPC, we probably have somewhere a thing that propagates modded hairstyles to NPCs, and somehow it doesn't exclude Meridia's orb of light thing.

Posted
On 9/7/2024 at 12:26 AM, Kusoneko said:

So far, possible fix found is only is these ones

Not a fix, but a way to remove the imad (and all other imads):
Clear Imagespace Modifiers - xEdit Script

Run the script in xEdit agianist your load order, then in game run the resulting txt file in the console, it will remove all current imads.
Can also look though the cleatImads.txt file to find the specific drunk effect imad (hint: use the MO2 plugins pane Mod Ind column to find the first two or five (esl) characters of the mod in your modlist, then search for 'rimod XX' (XX being the mod index, minus : for esl) and just use that line to remove the specific imad)

Posted
2 hours ago, misterpipes said:

Not a fix, but a way to remove the imad (and all other imads):
Clear Imagespace Modifiers - xEdit Script

Run the script in xEdit agianist your load order, then in game run the resulting txt file in the console, it will remove all current imads.
Can also look though the cleatImads.txt file to find the specific drunk effect imad (hint: use the MO2 plugins pane Mod Ind column to find the first two or five (esl) characters of the mod in your modlist, then search for 'rimod XX' (XX being the mod index, minus : for esl) and just use that line to remove the specific imad)

Thanks, but a bit too late, I actually went with the patched .esp option that removes the image space modifier that blurs the screen when drunk in SL Drunk. The other options are honestly too finicky when all you want is to remove the blurriness. It's kinda sad that the SL Drunk Redux mod author repeatedly said, despite having the bug reported a billion times and being asked a billion times for a MCM option to turn it off, that offering the option would "remove immersion", despite said option having been available in the original non-Redux version, but I'd rather lack that immersion than have permanent blurriness stuck on, so... And the other options to get rid of it in a non-permanent way are like I said too finicky or too generally affecting everything else. Like there's one that just turns off all imagespace modifiers, which fixes the issue *but* we don't want them all gone, just this one, or some requires setting variables to different values then saving and relaunching the game and why? At that point you're putting too much effort in for too little gain. Another option I saw mentioned was to literally remove the mod, save, pass the save through Fallrim Save Cleaner or whatever it's called, load it, save again, reinstall the mod, load the last save and... Why go through all that trouble just to get rid of a bugged blurry effect? Someday, perhaps I'll get into mod-making and I'll try to remake mods of the kind that annoy me like this one. That day isn't today though.

Posted
39 minutes ago, Simpossible_xx said:

How to sort plugins for Lux and Lux Orbis? They have that [Needs Sorting!] note

 

Quote

in LUX the main plugin would go before all the patches

 

Posted (edited)

Thanks @Aylis, Sorry for asking obvious questions, but can you tell me if that's a correct order? The ESM master plugin is at the top with other bold plugins, while other ESP plugins are at the end, with lux.esp located before lux patches.

 

 

iCCHgLV.png

 

MI0genn.png

 

Edited by Simpossible_xx
Posted
4 hours ago, Simpossible_xx said:

Also, what should I pick in Lux Variants? I can pick only Silver Blood Inn overhaul and Silver Blood Inn AI Overhaul Patch without receiving warning that I'm missing masters. If I pick nothing, it says "no valid game data".

 

You know what, I'm not actually sure for this, I just looked and I actually picked nothing in that one so far, if I try picking everything, on my sort of completed setup, aside from modded lightweight patch and the distinct interiors versions, they don't complain about missing masters, however, I do know that we don't have some of the things it offers patches for, say Valentine's Mara Temple, and yet the espfe for the lux variants patch for it does not complain about missing masters because it has no masters for it, I'd assume, so that complicates things a little. I definitely forgot to ask that question too hence why I installed exactly none of the options.

 

Looking into it a little, the variants seem to propose a sort of interior modification for the first one of each and patches for it + other mods that would change the location too, so theoretically you could install (or not install) whichever you want and just add or not add any patch you need considering the mods we have. Not 100% sure on this so we should wait on further confirmation but it seems like that's what it is to me?

Posted
4 hours ago, Simpossible_xx said:

Thanks @Aylis, Sorry for asking obvious questions, but can you tell me if that's a correct order? The ESM master plugin is at the top with other bold plugins, while other ESP plugins are at the end, with lux.esp located before lux patches.

Thats not important anymore. MO2 seems to have an integrated version of LOOT and automatically moves them up.

 

4 hours ago, Simpossible_xx said:

Also, what should I pick in Lux Variants? I can pick only Silver Blood Inn overhaul and Silver Blood Inn AI Overhaul Patch without receiving warning that I'm missing masters. If I pick nothing, it says "no valid game data".

If you have nothing to patch then you can ignore it.

__________________________________________________

 

Gone through ezPG (the AIO 'update' for 'Citizens of Tamriel'). Let's just say what a waste of my time... 'Mythos' is not my cup of tea, 'Marked for Death' is not needed, 'Teleportation Cubes' can cause issues, 'Redux' falls flat with all its promises (and the ending is a giant pile of [censored] [censored]!) and the added companions wouldn't end up in my guide anyway. So downloading the AIO as an update for citizens makes no sense at all. 

Posted
40 minutes ago, Aylis said:

Gone through ezPG (the AIO 'update' for 'Citizens of Tamriel'). Let's just say what a waste of my time... 'Mythos' is not my cup of tea, 'Marked for Death' is not needed, 'Teleportation Cubes' can cause issues, 'Redux' falls flat with all its promises (and the ending is a giant pile of [censored] [censored]!) and the added companions wouldn't end up in my guide anyway. So downloading the AIO as an update for citizens makes no sense at all. 

Looking at it real quick and it doesn't seem to be an update really, it's more a "I got tired of maintaining all my mods in 20 different pages so I decided to merge them into one." from the mod author. Generally a bad idea when the mods are so wildly different and unrelated too. I presume you could download the AIO and only install Citizens of Tamriel from the FOMOD, but that's kind of a waste of time and space for a single mod.

Posted
13 hours ago, Kusoneko said:

Thanks, but a bit too late

Ah, I'm sorry.
Still now you have another tool for diagnosising issues with skyrim (and other bethesda games).

 

On 9/8/2024 at 8:25 PM, Kusoneko said:

Someday, perhaps I'll get into mod-making and I'll try to remake mods of the kind that annoy me like this one

Heh, pretty much the same reason I'm learning how to mod now.

Posted

@Kusoneko

Exactly the impression i got from it.

 

But one thing is sure, there will be people reminding me that there's an 'update' for citizens. Will have to add a note about that.

Posted
30 minutes ago, deff_lv said:

How many plugins will I have after this modlist?

This is my plugin list of all mods from "Creation Club" to "Weather" categories, and I haven't marked some of the ESP as ESL yet. With lightning, sex lab and patches categories there will be a bit more.

 

JiL8PQK.png

Posted
24 minutes ago, Simpossible_xx said:

This is my plugin list of all mods from "Creation Club" to "Weather" categories, and I haven't marked some of the ESP as ESL yet. With lightning, sex lab and patches categories there will be a bit more.

 

 

 

Huh. Thanks :)

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