Arkerthan Posted August 18, 2024 Posted August 18, 2024 So, I've got a mismatch between the armor model on the character and the item in the inventory. Here's an example for the fur armor, though the same problem applies to several other armors. Spoiler The offending mod is Simply Realistic Armor and Weapons, when I deactivate it, the inventory matches the character again. In bodyslide there's only variants for the fur armor which are based on the vanilla armor and I couldn't find bodyslides for "Simply Realistic Armor and Weapons" so it seems to me the inventory model is the incorrect one. So is this a problem on my end, or a limitation of the current guide? I'm guessing it's a problem on my end, since the description of "Simply Realistic Armor and Weapons" mentions I could delete any armors I don't need. But how would I find out which textures/meshes are needed and which aren't?
Aylis Posted August 18, 2024 Author Posted August 18, 2024 (edited) @Arkerthan Quote Thats why i'm redoing the files. Reducing bloat and removing unneeded files. AKA I'm still working on the predone files... __________________________________________________ 'Gameplay - Anatomy' is finished and added to the last update. If you don't like the distribution for the races then change the config file. Edited August 18, 2024 by Aylis
Arkerthan Posted August 18, 2024 Posted August 18, 2024 Just now, Aylis said: AKA I'm still working on the files... Ah, okay, thought that applied only to the bodyslide files, kinda hard to see which parts are done and which aren't. Though there's a giant WIP in the title so I guess I shouldn't complain. Sorry to bother.
Kusoneko Posted August 18, 2024 Posted August 18, 2024 (edited) @Aylis Alright, so I'm starting to set up for the update, and also to include LOTD this time around, might be a bit risky but I figure why not at this point. So anyways, I have a few quick questions: - SkyClimb - Double Animation Fix Does this fix the issue where when you jump and there's a SkyClimb dot, your character climbs, then falls back down and gets stuck unable to move unless I do the tfc command twice, and then navigate to a cell-changing door or location so I can regain the ability to move and do stuff properly? I tried just reloading the last save or even just saving and reloading on the spot for that bug but that causes an instant crash, and when coming back, loading the save I made after encountering the bug leads me to still being stuck with the bug. Just want to be sure this fix is for the bug I'm having and not something else unrelated, since there's no explanation of what they mean by "double animation". For the records, it's never really happened to me in 3rd person, so I don't know what it looks like that way, I'm just describing what happens in first person, as ironically enough, most of the time this happens to me, I'm trying to get an item on tall furniture and am just jumping to catch it, and unfortunately didn't notice the white dot thing indicating SkyClimb will co-opt my jumping to animate me climbing furniture. - Is the incompatible one just the main thing or the whole set? Also, why is Solstheim's essential but the rest optional? Talking about these: Unmarked Locations Pack Seems to be incompatible with 'Legacy of the Dragonborn'. Unmarked Locations Pack - Fixes Unmarked Locations Pack - DARaD Patch Unmarked Locations Pack - Fabled Forests Patch Unmarked Locations Pack - Ryn's Dragon Mounds Collection Patch Unmarked Locations Pack - Solstheim Edit: Also, the Knight of the North thing that's changing the CCC for Crusader of the Nine quests, despite having the Breton Paladin Bodyslide, even though there's no female version of it, apparently the item is supposed to be next to the Notes scattered around, After finding one of each notes in the Dibella Temple and the Eldergleam Sanctuary, I can confirm the items do not physically appear on the ground, I even tried player.placeatme itemid and there's nothing that shows up on the ground, even pretending the item is invisible for some reason, inspecting the ground to see a "take x of the crusader" prompt just does not happen. I'm starting to think either the Breton Paladin replacer is extra buggy and removed the "on the ground" model or there's an issue somewhere with the CC that makes the actual original set not even have a ground item model? Not quite sure what's wrong exactly with it though. Edited August 18, 2024 by Kusoneko
NiceSlides Posted August 18, 2024 Posted August 18, 2024 I am loving this guide so far! I can swap in and swap out the mods in the mod list like game cartridges to fit my playstyle and what I want! My last piece of my mod list rn is the predone bodyslide! I am so in love with your work that I want to support you! Is there any way I can support you? Do you have patreon? Doing and Zeroing bodyside must be quite a hard work.
Aylis Posted August 18, 2024 Author Posted August 18, 2024 (edited) @Kusoneko 1. I have as much information as you have... Quote If you having Double Animation Bug then try this file. The falling down should resolve itself after ~30 seconds or so. Also check the MCM for skill requirements. 2. The yellow ones seem to be incompatible with LotD, the last one seems to be OK. 3. Oooops, that mod should have been gone for a while now... Fixed (and added to the last update) @NiceSlides Quote And, if you like my work, you can support me on Patreon. Most of the time i will be here (so don't expect updates), so it is only for those of you that want to support all the work on my guides (better said providing me with a steady supply of much needed coffee and cookies). @Arkerthan Those files are meshes and meshes define the armor you see. But i get the feeling that unbound directly adresses vanilla armors and ignores replacers. Edited August 18, 2024 by Aylis
Kusoneko Posted August 18, 2024 Posted August 18, 2024 40 minutes ago, Aylis said: @Kusoneko 1. I have as much information as you have... The falling down should resolve itself after ~30 seconds or so. Also check the MCM for skill requirements. 2. The yellow ones seem to be incompatible with LotD, the last one seems to be OK. 3. Oooops, that mod should have been gone for a while now... Fixed (and added to the last update) 1. Unfortunate, gonna have to test the issue I'm having in 3rd person to figure out if it's "Double Animations" or just naturally this buggy on my end... 2. Unfortunate as well, I kinda really liked having map markers for all the rare places... Disabling those then... 3. Perfect, deleted them, hopefully things will be a little less buggy without it now. I had to rerun so many of the patch FOMODs to get all the LOTD patches, wonder how this is gonna turn out, fingers crossed that it's gonna work out well though.
Caxapo4ek Posted August 18, 2024 Posted August 18, 2024 Hi everyone, I have a little problem, an annoying one actually. How do I fix it? Is it the wrong loadorder? Is some mod repainting a different color? How to find it using xEdit? Spoiler
hardcoremanuel Posted August 18, 2024 Posted August 18, 2024 1 hour ago, Caxapo4ek said: Hi everyone, I have a little problem, an annoying one actually. How do I fix it? Is it the wrong loadorder? Is some mod repainting a different color? How to find it using xEdit? Reveal hidden contents To find the landscape record in xEdit you will need to find what cell you are in. In game go to the problem area and open the Dyndolod MCM Spoiler Make note of the Block, SubBlock, and Cell In xEdit load your entire load order. Open skyrim.esm ->Worldspace->Tamriel and look for the Block then Sub-Block and finally the cell you previously made note of Spoiler That should show you the mods affecting the landscape of that cell I had a similar problem to yours all over the Rift that i fixed with an optional file from Landscape Fixes For Grass Mods called "zNo RiverBedEdge Grass Coast or the Rift" 1
Kusoneko Posted August 18, 2024 Posted August 18, 2024 5 hours ago, Kusoneko said: 1. Unfortunate, gonna have to test the issue I'm having in 3rd person to figure out if it's "Double Animations" or just naturally this buggy on my end... 2. Unfortunate as well, I kinda really liked having map markers for all the rare places... Disabling those then... 3. Perfect, deleted them, hopefully things will be a little less buggy without it now. I had to rerun so many of the patch FOMODs to get all the LOTD patches, wonder how this is gonna turn out, fingers crossed that it's gonna work out well though. So, after testing in 3rd person, I can't reproduce my original issue with the SkyClimb animation freezing? I guess the issue is somehow fixed now? 2 hours ago, Caxapo4ek said: Hi everyone, I have a little problem, an annoying one actually. How do I fix it? Is it the wrong loadorder? Is some mod repainting a different color? How to find it using xEdit? Reveal hidden contents I have similar issues all over the map, to be honest, it is occasionally noticeable, but it's not the end of the world, so I've been just ignoring those instead of trying to figure out a fix for them. 17 minutes ago, hardcoremanuel said: To find the landscape record in xEdit you will need to find what cell you are in. In game go to the problem area and open the Dyndolod MCM Reveal hidden contents Make note of the Block, SubBlock, and Cell In xEdit load your entire load order. Open skyrim.esm ->Worldspace->Tamriel and look for the Block then Sub-Block and finally the cell you previously made note of Reveal hidden contents That should show you the mods affecting the landscape of that cell I had a similar problem to yours all over the Rift that i fixed with an optional file from Landscape Fixes For Grass Mods called "zNo RiverBedEdge Grass Coast or the Rift" Yeah, that sounds like too much work to me for too little gain, a mere tiny graphical inconsistency that doesn't change anything tangible with gameplay between 2 adjacent locations doesn't really matter that much I think?
Guest Posted August 19, 2024 Posted August 19, 2024 @Aylis Sorry to bother but I get this when trying Patreon. Not sure if it's my end our yours.
Caxapo4ek Posted August 20, 2024 Posted August 20, 2024 On 8/19/2024 at 1:09 AM, hardcoremanuel said: I had a similar problem to yours all over the Rift that i fixed with an optional file from Landscape Fixes For Grass Mods called "zNo RiverBedEdge Grass Coast or the Rift" Yeah, thank you. I installed this fix and changed loadorder and "repainted" cell is gone. On 8/19/2024 at 1:29 AM, Kusoneko said: I have similar issues all over the map, to be honest, it is occasionally noticeable, but it's not the end of the world, so I've been just ignoring those instead of trying to figure out a fix for them. It's really a small thing, but it's going me crazy. Especially when I've been fixing problems in a build for a long time and then I stumble upon THINGS like this
Aylis Posted August 20, 2024 Author Posted August 20, 2024 19 hours ago, TFor2 said: @Aylis Sorry to bother but I get this when trying Patreon. Not sure if it's my end our yours. Hmmm, Patreon is causing problems and sadly i have no way to remedy that (i don't want a credit card - way too easy to buy more than you actually need or really want). OK, lets try KoFi. Got to work on the page later...
Guest Posted August 20, 2024 Posted August 20, 2024 3 hours ago, Aylis said: Hmmm, Patreon is causing problems and sadly i have no way to remedy that (i don't want a credit card - way too easy to buy more than you actually need or really want). OK, lets try KoFi. Got to work on the page later...
Simpossible_xx Posted August 22, 2024 Posted August 22, 2024 Detailed Carriages Will have to be rerun in 'Patches' to fix some issues. How to do it? 1
Bigglsby Posted August 22, 2024 Posted August 22, 2024 54 minutes ago, Simpossible_xx said: Detailed Carriages Will have to be rerun in 'Patches' to fix some issues. How to do it? That basically just means to re-install the mod at that point in the mod list. It doesn't change the mod order on left or right pane, but sometimes the installer picks up other installed mods to install patches from the FOMOD. Similar process to LUX and other mods - install first for primary, then later at the end for the mod to pick up patches. This locates the patches automatically so they are after the plugins they need to patch. 2
Kusoneko Posted August 22, 2024 Posted August 22, 2024 I got to Solstheim, mostly cause I wanted to do Lucien's dwemer dungeon quest thing there. Safe to say I will not be doing it after all, since I'm consistently crashing when trying to enter the dungeon with this snipped crashlog: Spoiler SkyrimSE v1.6.1170 trainwreck v1.4.0 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF73BCC82E6 SkyrimSE.exe+0A882E6 SYSTEM SPECS: OS: Microsoft Windows 11 Pro 23H2 22631.4037 CPU: AuthenticAMD AMD Ryzen 9 5950X 16-Core Processor GPU #1: AMD Radeon RX 6900 XT GPU #2: Microsoft Basic Render Driver RAM: 34.25 GiB/127.93 GiB PAGE FILE: 51.20 GiB/152.93 GiB PROBABLE CALL STACK: [0 ] 0x7FF73BCC82E6 SkyrimSE.exe+0A882E6 cmp word ptr [rcx+8],0 [1 ] 0x7FF73BD6466B SkyrimSE.exe+0B2466B mov rbx,[rsp+30h] [2 ] 0x7FF73C12D14E SkyrimSE.exe+0EED14E nop [3 ] 0x7FF73C12C90E SkyrimSE.exe+0EEC90E mov rdx,[rbx+10h] [4 ] 0x7FF73BF61AE7 SkyrimSE.exe+0D21AE7 mov edx,[rbx+2E4h] [5 ] 0x7FF73BF5F92D SkyrimSE.exe+0D1F92D jmp short 4 [6 ] 0x7FF73C04C128 SkyrimSE.exe+0E0C128 movzx edi,al [7 ] 0x7FF73C0433C9 SkyrimSE.exe+0E033C9 movzx ebx,al [8 ] 0x7FF73B446790 SkyrimSE.exe+0206790 xor edi,edi [9 ] 0x7FF73B446937 SkyrimSE.exe+0206937 lea rcx,[r15+168h] [10] 0x7FF73C044F60 SkyrimSE.exe+0E04F60 mov rcx,[rdi+8] [11] 0x7FF73C045BB0 SkyrimSE.exe+0E05BB0 mov eax,[rsp+30h] [12] 0x7FF73BF48F9F SkyrimSE.exe+0D08F9F add r12d,eax [13] 0x7FF73C041E1D SkyrimSE.exe+0E01E1D add rbx,8 [14] 0x7FF73C03E72F SkyrimSE.exe+0DFE72F mov [rbp+48h],r12 [15] 0x7FF73BF10DBD SkyrimSE.exe+0CD0DBD mov rcx,[24FB55Bh] [16] 0x7FFDBA63257D KERNEL32.DLL+001257D BaseThreadInitThunk mov ecx,eax [17] 0x7FFDBC18AF28 ntdll.dll+005AF28 RtlUserThreadStart jmp short 0000000000000021h REGISTERS: RAX 0x7FF73CBA72F8 (void* -> SkyrimSE.exe+19672F8) add [rdi+7FF73BD5h],ah RBX 0x0 (size_t) RCX 0x0 (size_t) RDX 0x0 (size_t) RSI 0x2DE7C193860 (void*) RDI 0x2DB2A96E000 (hkpMoppBvTreeShape*) RBP 0x0 (size_t) RSP 0xF9A5FFF1B0 (void*) R8 0x2DB2A6E2AC0 (hkpMoppCode*) R9 0xF9A5FFF510 (BSStream*) R10 0x2DB2A812A1B (char*) "c\x01" R11 0xF9A5FFF2C8 (void*) R12 0x2DB2A96E000 (hkpMoppBvTreeShape*) R13 0x2DB2A6E2AC0 (hkpMoppCode*) R14 0x2DEDACB0FA0 (bhkMoppBvTreeShape*) R15 0x2DBF5309F80 (void*) STACK: {...} [RSP+A10] 0x2DB4521F838 (char*) "data\\MESHES\\dlc02\\dungeons\\dwemer\\bghalls\\dlc2dwehallbg1way01.nif" {...} I removed everything below STACK from the log copy paste into the spoiler above, but for one interesting detail pointing to a specific nif file, which is repeatedly mentioned, along with the interesting stuff from REGISTERS as well that were in there too (hkpMoppByTreeShape, hkpMoppCode, BSStream). According to MO2, the file in question has Lux as the providing mod, it's winning it in a conflict with Dwemer Pipework Reworked. Hiding the Lux version fixes that issue but reintroduces crashiness in the dwemer ruins in Solstheim, on the other hand, when arriving at the core elevator of the dungeon, I get a consistent BSLightingShaderEffect crash. Even hiding the file from Dwemer Pipework Reworked does not help. I'm presuming the issue is that a nif has a problem in the starting area of the Core cell somewhere, otherwise it wouldn't crash after loading in the sound and UI but still not having removed the black screen from loading stuff. So, I guess that's one dungeon I will not be playing.
Simpossible_xx Posted August 23, 2024 Posted August 23, 2024 I've made it to World - Textures [Fixes] and have an issue with flickering textures in Solitude - there are 2 sets of texture at the same time. I only have mods that are listed in this guide, also there is a screenshot of all my mods filtered by "Solitude".
Simpossible_xx Posted August 23, 2024 Posted August 23, 2024 Separator World - Physics The Animated Ivy links to High Quality Ivy Replacer, instead of the actual Animated Ivy. I wonder if there should be two links for both replacer and animated Ivy, or we are going to use only Animated Ivy.
Aylis Posted August 23, 2024 Author Posted August 23, 2024 (edited) @Simpossible_xx 1. Giving a location would be helpful as Solitude is big. Inside? Outside? Near ...? I've been through Solitude (starting LotD) yesterday and saw no issues. 2. The link in the guide is correct. @Kusoneko Where's that dungeon? _________________________________________________ Always struggling with 'where' ('Wo' in german) and 'who' ('Wer' in german). I know it, but always have to stop for a moment so i don't mix it up... 🤔 Edited August 23, 2024 by Aylis
Simpossible_xx Posted August 23, 2024 Posted August 23, 2024 17 minutes ago, Aylis said: @Simpossible_xx 1. Giving a location would be helpful as Solitude is big. Inside? Outside? Near ...? I've been through Solitude (starting LotD) yesterday and saw no issues. 2. The link in the guide is correct. Yeah sorry, it's a Bard's college. Something about the stone/brick texture all around that place. The rest of Solitude seems fine so far.
Aylis Posted August 23, 2024 Author Posted August 23, 2024 (edited) 8 hours ago, Simpossible_xx said: Yeah sorry, it's a Bard's college. Something about the stone/brick texture all around that place. The rest of Solitude seems fine so far. Ok checked every corner and no issues there. Maybe you're missing a patch (LUX comes to mind). __________________________________________________ 'Dismembering Framework' (plus requirements) works and will be added. Thanks for the suggestion. 👍 Edited August 23, 2024 by Aylis 1
Caxapo4ek Posted August 23, 2024 Posted August 23, 2024 12 hours ago, Simpossible_xx said: I've made it to World - Textures [Fixes] and have an issue with flickering textures in Solitude - there are 2 sets of texture at the same time. I only have mods that are listed in this guide, also there is a screenshot of all my mods filtered by "Solitude". Reveal hidden contents What about the entrance to the city? There should be steps from the sovngard (I think so)? Seams? https://imgur.com/a/lSOEr5g
Simpossible_xx Posted August 23, 2024 Posted August 23, 2024 1 hour ago, Caxapo4ek said: What about the entrance to the city? There should be steps from the sovngard (I think so)? Seams? https://imgur.com/a/lSOEr5g It was a conflict between Enhanced Solitude and JK Bard's College, I installed Guild HQ Interiors Patch and fixed that. Everything else is fine, no plants or seams like on your screens.
Caxapo4ek Posted August 23, 2024 Posted August 23, 2024 12 minutes ago, Simpossible_xx said: It was a conflict between Enhanced Solitude and JK Bard's College, I installed Guild HQ Interiors Patch and fixed that. Everything else is fine, no plants or seams like on your screens. Yeah, my suspicions is correct - Enhanced Solitude uses textures from leverCharff's Sovngarde https://www.nexusmods.com/skyrimspecialedition/mods/34906 I disabled sovngarde texture and voila - Solitude looks fine 1
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