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Skyrim AE for Beginners - V 3.1.0


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Posted (edited)
44 minutes ago, Simpossible_xx said:

What can you suggest me in order not to run out of VRAM/RAM or minimize those cases? What affects VRAM/RAM the most and can be replaced with lower textures without major loses in quality?

 

My goal is to make the game pretty enough, and I'll be mainly focused on sex mods, so I don't really need 16k tree textures or so.


You can convert most textures from 2K to 1K (or just download the 1K version of the mod if available.). Also, to keep Player and NPCs relatively good looking use 2K textures minimum if possible - you can go down to 1K if needed - but I would not go lower than that. 

You can also use Cathedral Asset Optimizer to downscale existing mods (If you allready have the 2K/4K version installed). Fairly easy to use and lots of howto's online.

The only real solution is to either Upgrade hardware or lower texture resolution. 

Edited by monkinsane
Posted
2 hours ago, Simpossible_xx said:

@Kusoneko can you please explain more about RAM usage in your build and what is using the most of the RAM? Would a swap file help? My specs are 10400f, 4060, NVME m.2 and 16 GB RAM, gonna play in 1080p ofc.

I'm not quite sure what you mean, but essentially, computers use memory resources like this: CPU's cache (L1, L2, L3, all in extremely tiny amounts, we're talking low in KBs) for currently running operations, this is actually the fastest memory type as it takes the CPU no time at all to retrieve it and can just proceed with the operation(s) it needs to do right away, this is followed by RAM, it's close to the CPU on the motherboard, and comes in larger amounts, usually low GBs, however, the distance means it's speed, while still extremely fast, is not as quick as the CPU cache, which is then followed by swapping, either a swapfile or a swap partition, I believe Windows only allows the former though, calls it "Virtual Memory" and can be manually adjusted in a very deeply hidden setting somewhere, however if not, it'll default to using the C drive in whatever amounts Windows deems necessary in it's opinion. At that point, the speed of retrieving things from swap entirely depends on where the swap is. On a M.2 SSD, it's a little slower than RAM, on a SATA SSD, it's not quite fast, but not quite slow, on a HDD, it's extremely slow. It is possible though that a portion of my RAM usage comes from the Resizable BAR bios setting, which afaik let's the CPU and GPU negotiate resources, specifically memory and share it between each other, which means, if the CPU runs out of RAM and needs more, while the GPU has plenty of unused VRAM, it can borrow some and vice versa, theoretically this could explain my high RAM usage if no one else has the same symptoms. I'm constantly monitoring the resource usage for the game with task manager open on a different monitor, which is why I can tell this info.

 

Otherwise, if this is a "what can I do about this" question, the answer is usually along the lines of:

- Close everything that's running that you can afford to close while playing, eg. discord, chrome/firefox, etc. Wouldn't close MO2 or Steam though as without them running I'm not sure if the game's gonna work out well or not.

- Manually locate the Virtual Memory setting and as was said manually allocate at least RAM size + 50% to a SSD. Normally though the recommendation is to put swap on an actual HDD as SSDs tend to die the more you write to them, but it's a bit of a trade-off and I've used my own SSDs as swap for a few years and they still work just fine, so it's not like it'll die soon due to this.

- Reduce the quality of textures models, first for things that you care less about, ie clutter, environment, etc leaving gear and characters with higher graphical quality, and then only lower those if it's not enough still.

Those were "what can I do for free" options, but they don't really fix the issue, which is generally along the lines of "upgrade the hardware", which in your case would be RAM, if you need to. Generally speaking for Skyrim only though, unless it's an extremely old CPU, the CPU should be fine, the issue is usually either the GPU, RAM or storage. As well as how ambitious the player is with the modding setup, eg. running 4K/8K everything as much as possible with a 4K monitor is not gonna be a pleasant experience even if you had the latest top of the line hardware.

Posted
8 minutes ago, Kusoneko said:

I'm not quite sure what you mean, but essentially, computers use memory resources like this: CPU's cache (L1, L2, L3, all in extremely tiny amounts, we're talking low in KBs) for currently running operations, this is actually the fastest memory type as it takes the CPU no time at all to retrieve it and can just proceed with the operation(s) it needs to do right away, this is followed by RAM, it's close to the CPU on the motherboard, and comes in larger amounts, usually low GBs, however, the distance means it's speed, while still extremely fast, is not as quick as the CPU cache, which is then followed by swapping, either a swapfile or a swap partition, I believe Windows only allows the former though, calls it "Virtual Memory" and can be manually adjusted in a very deeply hidden setting somewhere, however if not, it'll default to using the C drive in whatever amounts Windows deems necessary in it's opinion. At that point, the speed of retrieving things from swap entirely depends on where the swap is. On a M.2 SSD, it's a little slower than RAM, on a SATA SSD, it's not quite fast, but not quite slow, on a HDD, it's extremely slow. It is possible though that a portion of my RAM usage comes from the Resizable BAR bios setting, which afaik let's the CPU and GPU negotiate resources, specifically memory and share it between each other, which means, if the CPU runs out of RAM and needs more, while the GPU has plenty of unused VRAM, it can borrow some and vice versa, theoretically this could explain my high RAM usage if no one else has the same symptoms. I'm constantly monitoring the resource usage for the game with task manager open on a different monitor, which is why I can tell this info.

 

Otherwise, if this is a "what can I do about this" question, the answer is usually along the lines of:

- Close everything that's running that you can afford to close while playing, eg. discord, chrome/firefox, etc. Wouldn't close MO2 or Steam though as without them running I'm not sure if the game's gonna work out well or not.

- Manually locate the Virtual Memory setting and as was said manually allocate at least RAM size + 50% to a SSD. Normally though the recommendation is to put swap on an actual HDD as SSDs tend to die the more you write to them, but it's a bit of a trade-off and I've used my own SSDs as swap for a few years and they still work just fine, so it's not like it'll die soon due to this.

- Reduce the quality of textures models, first for things that you care less about, ie clutter, environment, etc leaving gear and characters with higher graphical quality, and then only lower those if it's not enough still.

Those were "what can I do for free" options, but they don't really fix the issue, which is generally along the lines of "upgrade the hardware", which in your case would be RAM, if you need to. Generally speaking for Skyrim only though, unless it's an extremely old CPU, the CPU should be fine, the issue is usually either the GPU, RAM or storage. As well as how ambitious the player is with the modding setup, eg. running 4K/8K everything as much as possible with a 4K monitor is not gonna be a pleasant experience even if you had the latest top of the line hardware.

Yeah, I was actually talking about virtual memory. So looks like the RAM is currently my bottleneck, I'll go easy on textures then.

 

Thank you, guys. And thank you @Kusoneko personally for your contributions to the guide!

Posted (edited)
1 hour ago, Simpossible_xx said:

Yeah, I was actually talking about virtual memory. So looks like the RAM is currently my bottleneck, I'll go easy on textures then.

 

Thank you, guys. And thank you @Kusoneko personally for your contributions to the guide!


 One thing I forgot to mention, 

You could also use Community Shaders instead of ENB. I gained about 10 - 30 FPS over ENB depending on where in Skyrim I was. This will help with GPU stain - not really VRAM all that much. ENB Light etc should work just fine with Community Shaders.

 

Spoiler

  

On 7/27/2024 at 12:28 AM, monkinsane said:

@InDeX696 You're expecting way too much from Skyrim's engine.  

I've got a Ryzen 5 3600 + RX 7800 XT (AMD Equivalent to your card), and highest playable resolution 1440p (2560 x 1440) (Note: also fine in wilderness at 4K - but cities get FPS drops down to 30 fps).

 

You can try switching from ENB to community shaders + reshade instead to get an fps boost (I see about an 8 - 10 FPS boost with using Community shaders + Reshade instead of ENB)

It looks almost as good as a good ENB with a bit less of a strain on system resources.

Here's what I use:

Auto Paralax - https://www.nexusmods.com/skyrimspecialedition/mods/79473  (Required by Community Shaders)
Community Shaders - https://www.nexusmods.com/skyrimspecialedition/mods/86492

 

Required Community Shaders Plugins: 


Dynamic Cubemaps: https://www.nexusmods.com/skyrimspecialedition/mods/112763

Sky Reflection Fix:  https://www.nexusmods.com/skyrimspecialedition/mods/110604

Complex Parallax Materials: https://www.nexusmods.com/skyrimspecialedition/mods/95134

Vanilla HDR: https://www.nexusmods.com/skyrimspecialedition/mods/76521

Grass Lighting: https://www.nexusmods.com/skyrimspecialedition/mods/86502

Tree LOD Lighting: https://www.nexusmods.com/skyrimspecialedition/mods/86617
Grass Collision: https://www.nexusmods.com/skyrimspecialedition/mods/87816

Screen-Space Shadows:  https://www.nexusmods.com/skyrimspecialedition/mods/93209

Water Parallax: https://www.nexusmods.com/skyrimspecialedition/mods/112761

Water Blending: https://www.nexusmods.com/skyrimspecialedition/mods/95145

Water Caustics: https://www.nexusmods.com/skyrimspecialedition/mods/112762

Wetness Effects: https://www.nexusmods.com/skyrimspecialedition/mods/112739
Subsurface Scattering: https://www.nexusmods.com/skyrimspecialedition/mods/114114

Light Limit Fix: https://www.nexusmods.com/skyrimspecialedition/mods/99548

 

For Reshade: 

SSE ReShade Helper: https://www.nexusmods.com/skyrimspecialedition/mods/78961

 

Reshade Preset: 


Radiant Realism - A Raytraced ReShade Preset: https://www.nexusmods.com/skyrimspecialedition/mods/89614

(Note: the name of the preset is a bit misleading - it's not real raytracing - looks darn good nonetheless - with no descernable performance impact)

Follow the instructions on the Preset's description page to install it -you obviously need to Download Reshade - and you need the "Reshade + Addons" version.

 

 

 

Attached is some screenshots of how it looks:

 

Spoiler

SkyrimSE_2024.08.09-16.25.png

 

SkyrimSE_2024.08.08-20.57.png

 

SkyrimSE_2024.08.06-12.45_1.png

 

The Elder Scrolls V Skyrim_2024.08.02-13.53.png

 

 

Edited by monkinsane
Moved Pics into spoiler
Posted
17 minutes ago, monkinsane said:


 One thing I forgot to mention, 

You could also use Community Shaders instead of ENB. I gained about 10 - 30 FPS over ENB depending on where in Skyrim I was. This will help with GPU stain - not really VRAM all that much. ENB Light etc should work just fine with Community Shaders.

 

  Reveal hidden contents

  

 

 

Attached is some screenshots of how it looks:

 

  Reveal hidden contents

SkyrimSE_2024.08.09-16.25.png

 

SkyrimSE_2024.08.08-20.57.png

 

SkyrimSE_2024.08.06-12.45_1.png

 

The Elder Scrolls V Skyrim_2024.08.02-13.53.png

 

 

Thank you! I’m going to try out ENB, and if I encounter any performance issues, I'll switch to Community Shaders.

 

My main concern is RAM usage, as I'd like to prevent crashes or freezes due to reaching the RAM limit. My standards are actually pretty low, I simply want my game to run smoothly at 1080p with all the amazing mods, aaand I'd like to avoid any annoying freezes. I'm not looking for 4K ultra graphics... yet. I've been trying to figure out which mods use the most RAM, such as tree textures or perhaps some script mods, and I appreciate you clarifying this for me! 😊

Posted (edited)

@Simpossible_xx Pleasure, 

Those texture in those screenshots of mine are a mix of 2k and 1K textures (I did keep Body textures @ 4k though). When I did my install I still had a GTX 1080, so performance was very much an issue I was worried about. Didn't stop me from adding more and more mods though :joy:

 

4K would be nice, but I pretty much prefer the FPS LOL. 

Edited by monkinsane
Posted
10 hours ago, Kusoneko said:

- HDD is definitely a major issue in any case. The slowness of a even the highest RPM HDD vs a SSD is going to affect the speed at which Skyrim can retrieve its files and the mods' files from the storage medium, which means that the game will lag while it's waiting to receive that data. You'll also spend a lot of time in loading screens as well.

 

 

True, but it has been changes to the game, and not just the ae update that have caused this as up until something like two/three years ago you could quite easily run this game with very heavy mod loads on a hdd (I used to do just that, same with Fallout 4) without major loading issues, now it pretty much requires a ssd to have anything like worth while loading speeds (Fallout 4 is even worse for loading speeds now).

Posted
On 8/8/2024 at 2:53 PM, FatPrp said:

These are my specs:   Ryzen 7 3800X, GeForce GTX 1050Ti, 16,0 GB of RAM, 1920x1080 display, HDD drive (for now, depending on mod list size at the end might move to SSD)

Big improvement for lowest cost would be increase your amount of ram to 32 gig and switch to SSD. If you can only go to a SSD you will really improve your load times  if you can install mvn2 drives all the better  say hard drive is fast at 10 a SSD will be 100 and an mv2 drive will 1000. There is that much difference in loading textures into your processor and into your ram. For skyrim 16 gig is just not enough to cut it anymore with the huge texture file size i use 64gig with a 1 tera gig mv2 just for skyrim alone. This feeds textures into your graphics card faster and smoother allowing the card to display a little faster and better if a new card is not an option 

Posted
19 hours ago, Simpossible_xx said:

@Kusoneko can you please explain more about RAM usage in your build and what is using the most of the RAM? Would a swap file help? My specs are 10400f, 4060, NVME m.2 and 16 GB RAM, gonna play in 1080p ofc.

Basically what ram does is it loads a chunk of game from your hard drive that the processor works on then the processor sends it to the graphics card to then be displayed on the monitor. The more Ram you have the bigger the chunk the processor can work on at any one time same for graphic card. So if you have more ram available your computer is more efficiently sending the info to your graphics card. jumping from 16gig to 32 gig doubles the amount of data it can work on at any given time. A swap file has to steal the ram it needs to work out of your 16gig of ram to begin with. With 16 gig the processor works it sends it on  then dumps it grabs another 16gig from HD and repeats this is were the speed of your drives come in MV2 are about 100 times faster than an SSD drive which are about 100 times faster than a physical hard drive this feeds your ram which feeds your processor and feeds your graphics card

Posted (edited)
11 hours ago, Varithina said:

rue, but it has been changes to the game, and not just the ae update that have caused this as up until something like two/three years ago you could quite easily run this game with very heavy mod loads on a hdd (I used to do just that, same with Fallout 4) without major loading issues, now it pretty much requires a ssd to have anything like worth while loading speeds (Fallout 4 is even worse for loading speeds now).

you are totally right the problem is texture size and a lot of other stuff the mods that have come out in the last two years have had a huge impact  high poly heads doubled the poly count. textures for armor and clothing are double triple the size  textures are now 4k  forest twice as thick and larger trees grass is wow  move sets  faster SMP hair with SMP armor and clothing SMP enb keeps adding more features and the list go's on  followers 500mb+ up from 50mb armors 500mb+up from 50mb  a vanilla Skyrim install is what 20 gig my Skyrim is approaching 1000gig This is why i recommend 32gig ram minimum 64 is better and a lot of people recommend 16gig vram on your graphics card as a minimum for Skyrim in a fully upgraded form 

Edited by KCOLL
Posted

@FatPrp Your upgrade path:
- 1st switch to a SSD. Nothing you can change on your system will come even close in terms of improving your overall experience.

- 2nd think about a budget GPU with more VRAM. 8GB will be fine for modded 1080p skyrim. If you do not want to dip your toe into the second hand market you might want to think about Intel ARC GPUs. Hard to beat an A750 for 200 bucks on the budget side of things. However I would wait a few more months and see what the successor options will be. Scuttlebutt says next gen might be available later this year, and Intel still needs to buy marketshare with competitive pricing.
- 3rd regarding your 16GB RAM. 32GB would be sweet, Ryzen are fickle though. You cannot just buy a 2nd 16gb kit and expect it to work. Replacing your 16gb with a two stick 32gb kit isn't exactly a budget solution though. Much more frugal to not go hogwild with your texture sizes while modding instead.

@KCOLL If you cannot fit this modlist into 8GB VRAM on 1080p I seriously question your texture size choices. 🤷‍♂️

@Simpossible_xx Pick 1k texture packs for landscapes and buildings, 2k for player character stuff. That should be plenty for 1080p and it is much easier to tweak player & armor textures later depending on your performance than having to redo landscapes (and dyndolod).

Posted
8 hours ago, KCOLL said:

you are totally right the problem is texture size and a lot of other stuff the mods that have come out in the last two years have had a huge impact  high poly heads doubled the poly count. textures for armor and clothing are double triple the size  textures are now 4k  forest twice as thick and larger trees grass is wow  move sets  faster SMP hair with SMP armor and clothing SMP enb keeps adding more features and the list go's on  followers 500mb+ up from 50mb armors 500mb+up from 50mb  a vanilla Skyrim install is what 20 gig my Skyrim is approaching 1000gig This is why i recommend 32gig ram minimum 64 is better and a lot of people recommend 16gig vram on your graphics card as a minimum for Skyrim in a fully upgraded form 

 

I tend to run 2k textures for pretty much everything, always have, and unless you are doing real close up views and high quality screen shots, you can not really tell the difference between 2k and 4k that much, or at least not enough for it to be a real issue, and if you are doing those high quality screen shots then fps is not something to be bothered about.

Posted
9 hours ago, alaunus01 said:

 If you cannot fit this modlist into 8GB VRAM on 1080p I seriously question your texture size choices. 🤷‍♂️

I run with 8 gb vram. What i said was there are people who recommend 16gb video cards for a fully modern Skyrim install. Take the mod featured above it is very probable murder on vram trying to display textures at a good fps rate. A highly modded Skyrim can use about 12gb of vram you can see this in display monitor software only if you are running 16gb cards. Mod above will sure looks good if you have a powerful card to run it on! And is an example of how Skyrim has changed in the last year or so.

Posted

Thanks for the suggestions. Since I'm not going to upgrade specs for Skyrim only I started with moving to SSD. I'll have to fit in 90GB 😬 but maybe I remove some overhauls from the list and be fine.
I had a problem during moving and Steam just removed Skyrim folder 😂 so I'm installing again. If anyone can help me with pointing out manual install mods that would be appreciated. The ones I remembered are: SKSE, Engine Fixes and ReShade, but I probably missed some.

Posted
On 5/8/2024 at 6:18 PM, wollboi said:

I am using 3.2.3 of Terrain Parallax and Atlantean at the same time with no troubles. I had the issue with being unable to make it to the title menu, but that was resolved in one of the updates prior to 3.2.3. My only issue now is that snow on Solstheim is missing a texture, but that'll have to wait until Atlantean is updated. Make sure that when you install Terrain you are checking the box for both Patches and Addons (only Patches is checked by default).

@wollboi, sorry to drag this back up from last May, but did you ever find a way to replace the missing ash textures in Solstheim (eg. LVolanicAsh01.dds)?  Do not want to start a new game so I can live with it if I have to.  They should be present in the Dragonborn bsa but I'm not clear on how to get all of them into Terrain Parallax without breaking any dependencies.  Basically hoping Atlantean update is not the only solution.  Thanks.

Posted
6 hours ago, Temphyx said:

@wollboi, sorry to drag this back up from last May, but did you ever find a way to replace the missing ash textures in Solstheim (eg. LVolanicAsh01.dds)?  Do not want to start a new game so I can live with it if I have to.  They should be present in the Dragonborn bsa but I'm not clear on how to get all of them into Terrain Parallax without breaking any dependencies.  Basically hoping Atlantean update is not the only solution.  Thanks.

Per a post from the mod author of Atlantean their current recommendation for Solstheim is Rally's Solstheim Landscapes Complex Terrain Parallax Edition and its requirement Rally's Solstheim Landscapes

Posted

@Aylis I was wondering what SL Advanced Cum Stages was for, I looked into it real quick and apparently, I never noticed what it was for because Glow Be Gone - SkyPatched - Character from the SKSE section basically blocks it unless you modify the ini file in it to include " SLACS.esp," somewhere in the list of ignored mods, which is mentioned on SLACS's mod page but I obviously didn't read it the first time around as I was downloading stuff expecting it to just mostly work, not to have to look into fixing things preemptively.

 

Otherwise I'm currently looking into the modlist as it is now because I've been encountering a sudden increase in random crashes in the wilderness and it's been a little annoying. Not quite sure how to properly identify what causes crashes still though outside of context clues like location (eg. the f#@%ing blue palace and dwemer locations), so still, modwise I'm not sure where the crashes are coming from. Could simply be because of some mod I installed or some patch I didn't installed, will probably not manage to figure it out, somehow, unfortunately.

Posted

@Kusoneko

Sudden crashes in specific regions usually are mesh related. Like the one i had near the bordergate in Falkreath when the NPC from 'Infantry Armor' spawned. Simply looking in their direction caused a CTD. Or the one we had before with horses in the stable of Whiterun.

Posted
10 minutes ago, Aylis said:

@Kusoneko

Sudden crashes in specific regions usually are mesh related. Like the one i had near the bordergate in Falkreath when the NPC from 'Infantry Armor' spawned. Simply looking in their direction caused a CTD. Or the one we had before with horses in the stable of Whiterun.

Hmmm, I'm not quite sure what it could be though, considering the crashes aren't consistent, except for 2-3 of them:

- the Blue Palace (I don't know the full list of things that modify it atm so I can't go and make sure I installed them properly, besides, it's inconsistent in it's consistency. It will always crash when entering on an ongoing game, but if I just started the game, loaded the same save that crashed previously, and enter the palace, it works just fine??)

- all Dwemer locations (this one is complicated in that we have so many Dwemer-related mods that finding which one's the problem is practically impossible, it would be nice and helpful if I could at least have a idk, a clue like "everytime I look at this specific kind of object" but nope, I just save regularly in these zones and on one playthrough, it'll crash, reloading the last save that was a few seconds ago and walking the exact same path causes no crash? there's literally no consistency here to help pinpoint it besides that it doesn't happen when I'm not in Dwemer locations.)

- My latest crash was on the road somewhere between Falkreath and a random location for a quest. This one was incredibly consistent, in that I made a save, and just turning around would crash immediately, no matter what. Unfortunately, it crashes so fast that I can't tell what's there besides the road and regular wilderness, so I can't really pinpoint the actual culprit here.

This is a strange case of in either previous case I wish it was consistent, but in the sole consistent case I wish it would at least freeze for a few seconds before crashing so I could take a second to try to identify the cause.

 

Unfortunately, I've decided to remove the Experience mods after a bit cause while they helped with the wanting to explore aspect, I've been annoyed enough at the imposed limitations after all, so I'm not too sure about loading into that save now as things might be broken just because of the mod removal.

 

Although, the crash might be related to what you just said:
- Somewhere in Falkreath, the south of it specifically
- Have Infantry Armor installed

 

A quick look says I do not have Bodyslide outputs for it, unless they're included in the mess that is my HIMBO "pull in everything" set or one of the many of your old downloadable outputs available. And another quick look through bodyslide, typing "infantry" in the outfit filter says we do not actually have bodyslide outfits for it?

Posted
14 hours ago, KCOLL said:

I run with 8 gb vram. What i said was there are people who recommend 16gb video cards for a fully modern Skyrim install. Take the mod featured above it is very probable murder on vram trying to display textures at a good fps rate. A highly modded Skyrim can use about 12gb of vram you can see this in display monitor software only if you are running 16gb cards. Mod above will sure looks good if you have a powerful card to run it on! And is an example of how Skyrim has changed in the last year or so.


@KCOLL
Yup,  that's been my experience. I got a RX 7800 XT 16GB and Skyrim hits 12 -13 GB VRAM., and I'm using a mix of 1K & 2K Textures. 

 

Posted (edited)

@Kusoneko

For the Dwemer i got an idea... Add the ones directly below the first 'Ancient Dwemer Metal' (World - Textures (Details)).

Ancient Dwemer Metal - FINAL VERSION OR Ancient Dwemer Metal - ANNIVERSARY EDITION

     The second one is for the bought 'Full AE'.

Ancient Dwemer Metal - FINAL VERSION Update

     Skip this if you use 'Ancient Dwemer Metal - ANNIVERSARY EDITION'.

Atm i don't see a need for them, but it could help in your case.

 

And if this is not enough add the following mod too:

Ancient Dwemer Metal - Converted meshes to SE and AE

This way we can be sure that all meshes are covered and are not the issue.

__________________________________________________

 

Blue palace try this here:

Zeroed Sons of Skyrim (M and F).7z

I use it too.

 

Edited by Aylis
Posted
30 minutes ago, Aylis said:

@Kusoneko

For the Dwemer i got an idea... Add the ones directly below the first 'Ancient Dwemer Metal' (World - Textures (Details)).

Ancient Dwemer Metal - FINAL VERSION OR Ancient Dwemer Metal - ANNIVERSARY EDITION

     The second one is for the bought 'Full AE'.

Ancient Dwemer Metal - FINAL VERSION Update

     Skip this if you use 'Ancient Dwemer Metal - ANNIVERSARY EDITION'.

Atm i don't see a need for them, but it could help in your case.

 

And if this is not enough add the following mod too:

Ancient Dwemer Metal - Converted meshes to SE and AE

This way we can be sure that all meshes are covered and are not the issue.

 

You might have spotted the issue indeed, I had the Converted meshes installed but neither the FINAL VERSION + Update or ANNIVERSARY EDITION files installed. I probably forgot about it or did a dumb mistake like notice the mod page said "my patches" so I was like "ah must have installed the thing already" and moved to the converted meshes. Big mistake though. I'll get back to you on if that fixed it... the next time I'm going on a dwemer expedition, which so far I've managed to avoid, and since I've just started a new save due to mod changes, I guess it'll take a little while to get there.

Posted (edited)

 

9 hours ago, Kusoneko said:

@Aylis I was wondering what SL Advanced Cum Stages was for, I looked into it real quick and apparently, I never noticed what it was for because Glow Be Gone - SkyPatched - Character from the SKSE section basically blocks it unless you modify the ini file in it to include " SLACS.esp," somewhere in the list of ignored mods, which is mentioned on SLACS's mod page but I obviously didn't read it the first time around as I was downloading stuff expecting it to just mostly work, not to have to look into fixing things preemptively.

 

Otherwise I'm currently looking into the modlist as it is now because I've been encountering a sudden increase in random crashes in the wilderness and it's been a little annoying. Not quite sure how to properly identify what causes crashes still though outside of context clues like location (eg. the f#@%ing blue palace and dwemer locations), so still, modwise I'm not sure where the crashes are coming from. Could simply be because of some mod I installed or some patch I didn't installed, will probably not manage to figure it out, somehow, unfortunately.

 

The CTD's in Dwemer locations MAY be due to skeleton issues with dwarven spiders.  It's been a bit since I stepped away from Skyrim for a bit, but this was something I was aware of at the time.  The recent (perhaps updated now?) version of XPMSE had made changes to dwarven spiders that conflicted with some other dwemer mods.  The recommended fix was to use an older version of the dwarven spider skeleton.  Not sure if this is actually the problem you're having... diagnosing random locational CTD's can be a bit of a pain..

 

I saved this image of the thread for my own reference in case I ever needed to deal with it though, perhaps relevant..

 

Spoiler

XP32Dwarvenspiderfix.png.86d68b78f13dacde7b91af674aa73652.png

 

Edited by Bigglsby

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