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Posted
14 hours ago, deathmorph said:

I'm just starting a new run and this time I want to play without a weapon bank, so only with weapons I find. When I looked through the perks, I thought that Edge Master (not used yet) would go well with Psychosexual.


How high is the bonus when aroused? If the bonus is removed and Nora is not aroused, do the weapons have the "normal" damage value or is it lower? The latter would be fatal if the opponent is heavily armored combat stalkers and Nora is wearing a miniskirt ;)

 

PS: The question has been resolved, I just tested it. I see plus and minus initial damage, it's still OK for me. 

 

What does the malus actually depend on? Nora wasn't aroused at first and didn't have a malus. - Just for understanding.

 

Yeah sorry this is the first time I've been able to sit at my PC since I woke up.  To answer anyone else who might have the same question, here's the damage adjustment breakdown of Edge Master:

 

0-29 arousal: -10% outgoing damage
30-59 arousal: +5% outgoing damage
60-74 arousal: +10% outgoing damage
75-89 arousal: +15% outgoing damage
90-99 arousal: +20% outgoing damage
100 arousal: +25% outgoing damage

 

I'm not sure what malus is though.  Maybe a translation error?

Posted (edited)

Thanks for the table. By malus I meant the disadvantages if Nora is not aroused. So the opposite of bonus. So it may well be a tactical advantage now if Nora reaches slut status.

 

PS: I'm always thrilled that you integrated the tentacles. In a tactical sense this is pretty close to the “mine corpses” mod from Stalker.

Edited by deathmorph
  • 3 weeks later...
Posted

I got a collar from the CoA, but a correct code from one of the DC guards. Are they the same target group? I thought I also had to get a code from the CoA to get out.

Posted
2 hours ago, deathmorph said:

I got a collar from the CoA, but a correct code from one of the DC guards. Are they the same target group? I thought I also had to get a code from the CoA to get out.

 

With the Abandoned Property perk? From what I can tell each code you get has a random chance of being right, regardless of what group it comes from. Also I don't think RH records who "put" a collar on you anyway (there are so many ways it could happen and not all of them involve NPCs to begin with).

Posted
8 hours ago, vaultbait said:

With the Abandoned Property perk? From what I can tell each code you get has a random chance of being right, regardless of what group it comes from. Also I don't think RH records who "put" a collar on you anyway (there are so many ways it could happen and not all of them involve NPCs to begin with).

 

Thanks, then I misinterpreted the description. I thought it was faction bound.

Posted
5 hours ago, Crimson_Player said:

I found that Latex fetish does not detect the plug from Plug of the Commonwealth WHILE I'm inside my power armor.

Is there a way to make it work?

 

This bug stems from the way FO4 handles power armor.  When you enter power armor, your prior equipment is no longer equipped, as far as the engine is concerned.  So I need to add a minor fix and skip the fetish gear check if the player is equipping power armor.

 

The only "fix" you can do in the meantime is set the global value via console... every time you don power armor.  Open console and type:

set PVPK_LatexFetishItemsWorn to 1

 

I've added this bug to my fix list for the next version.

Posted
33 minutes ago, deathmorph said:

Is there a chance of an update for the new AAF version or a workaround? The screen now remains black during the tentacle attack.

 

That shouldn't have anything to do with Provocative Perks itself, as it's Animated Tentacles that takes care of screen blanking before tentacle sex scenes.

Posted
56 minutes ago, deathmorph said:

Is there a chance of an update for the new AAF version or a workaround? The screen now remains black during the tentacle attack.

 

I'll double check, but I'm fairly sure I got a tentacle spawn already with the new AAF version, and it worked.  But that could be my faulty memory.  The screen blackout shouldn't have anything to do with AAF directly. I will report back tonight, hopefully.

 

24 minutes ago, vaultbait said:

 

That shouldn't have anything to do with Provocative Perks itself, as it's Animated Tentacles that takes care of screen blanking before tentacle sex scenes.

 

That was true when the perk originally released, but not since 1.08.  I had to take over the startup sequence to permit user settings (e.g. scene duration) to apply. I retained the black screen at start for conformance with the look and feel of AT.

Posted
2 hours ago, spicydoritos said:

That was true when the perk originally released, but not since 1.08.  I had to take over the startup sequence to permit user settings (e.g. scene duration) to apply. I retained the black screen at start for conformance with the look and feel of AT.

 

Aha, thanks, I missed the relevant details for that update, it seems.

Posted

I installed the perk that makes the alcohol last longer. However, the message that the whiskey no longer works, for example, still comes promptly. Nora also immediately loses all of her benefits, such as strength. The alcohol addiction, if active, will then be displayed again in Pipboy.


However, a message still appears saying that Nora is still drunk or tipsy. Without any benefit.


So what's the point of the perk? What then works outside of the Pipboy display (which is then no longer there)?

Posted

Please for the love of all thats holy i am hoping you can help me.  I am stuck in slow motion running no matter what i wear or do.  when i first start running its at a normal clip but then a second later its slowed down.  i walk at a crawl speed barely moving at all.  i dont think its your mod since if i disable it via reset im still going slow.  i see in my active effects run speed boost is there set to inactive is false and magnitude is 0.00  

 

i tried to cheat myself some armor with sprinter on it but when i equip all the pieces i go even slower than before.  naked is slow and armor is even slower.  a few times i have gotten moving a bit faster wearing the living armor.  something is really slowing me down and for the life of me i cant figure it out.  is there a way to shut down delicate skin?  then i could at least use my sprinter armor set to get moving again.  please obi wan your my only hope.  ps really love the mod.

Posted
25 minutes ago, alex61821 said:

Please for the love of all thats holy i am hoping you can help me.  I am stuck in slow motion running no matter what i wear or do.  when i first start running its at a normal clip but then a second later its slowed down.  i walk at a crawl speed barely moving at all.  i dont think its your mod since if i disable it via reset im still going slow.  i see in my active effects run speed boost is there set to inactive is false and magnitude is 0.00  

 

i tried to cheat myself some armor with sprinter on it but when i equip all the pieces i go even slower than before.  naked is slow and armor is even slower.  a few times i have gotten moving a bit faster wearing the living armor.  something is really slowing me down and for the life of me i cant figure it out.  is there a way to shut down delicate skin?  then i could at least use my sprinter armor set to get moving again.  please obi wan your my only hope.  ps really love the mod.

 

player.forceav speedmult 100

 

Type that in console. Think its caused by one of the restraint mods.

Posted (edited)
22 hours ago, deathmorph said:

I installed the perk that makes the alcohol last longer. However, the message that the whiskey no longer works, for example, still comes promptly. Nora also immediately loses all of her benefits, such as strength. The alcohol addiction, if active, will then be displayed again in Pipboy.


However, a message still appears saying that Nora is still drunk or tipsy. Without any benefit.


So what's the point of the perk? What then works outside of the Pipboy display (which is then no longer there)?

 

I'm not sure I understand the issue.  If you're talking about the Cheap Date perk, it only does two things:

 

1- Triples  Doubles the duration of status effects (i.e. +1 strength) granted by any item with the keyword ObjectTypeAlcohol.

2- Increases the Intoxication Level from Sex Attributes by 1 extra rank when you consume alcohol.

Edited by spicydoritos
Corrected duration multiplier
Posted (edited)
2 hours ago, spicydoritos said:

I'm not sure I understand the issue.  If you're talking about the Cheap Date perk, it only does two things:

 

1- Triples the duration of status effects (i.e. +1 strength) granted by any item with the keyword ObjectTypeAlcohol.

2- Increases the Intoxication Level from Sex Attributes by 1 extra rank when you consume alcohol.

 

Exactly, Cheap Date.

 

1. That's exactly what it doesn't do, according to my observations. The duration of strength is the same as vanilla, all references to drunk disappear after the vanilla time. All that remains from the mod are the references that the character is still drunk. These continue to appear for a while until the message that the character is sober.

However, as I said, there is no strength associated with it and no reference to it in the Pipboy.

 

What can I do to clarify the problem?

 

2. Ok

Edited by deathmorph
Posted
9 hours ago, Olmech said:

 

player.forceav speedmult 100

 

Type that in console. Think its caused by one of the restraint mods.

OMG, I could kiss you on the mouth.  That did the trick.  I can finally MOVE, THANK YOU!  I wonder what was causing the problem, ahh well at least i know what to do thanks to you.

Posted
7 hours ago, deathmorph said:

 

Exactly, Cheap Date.

 

1. That's exactly what it doesn't do, according to my observations. The duration of strength is the same as vanilla, all references to drunk disappear after the vanilla time. All that remains from the mod are the references that the character is still drunk. These continue to appear for a while until the message that the character is sober.

However, as I said, there is no strength associated with it and no reference to it in the Pipboy.

 

What can I do to clarify the problem?

 

2. Ok

 

I suggest checking the duration of alcohol effects in game via Better Console.  Here's the strength effect of vodka without any perks.  Notice the duration is 240 seconds.

Spoiler

20240728100311_1.jpg.b6f1ea46ea537202a8b9d6563b44e153.jpg

 

And here's vodka after taking the Cheap Date perk.  The duration has now doubled to 480 seconds (I think I said tripled yesterday, but it's double duration, not triple).

Spoiler

20240728100424_1.jpg.fcb040cb79da5f532c6bc018bec8069b.jpg

 

Also check that whatever you're drinking actually has the ObjectTypeAlcohol keyword.  Mod-added items might not include it, and vanilla items can be overwritten by patches.

Posted (edited)
5 hours ago, spicydoritos said:

I suggest checking the duration of alcohol effects in game via Better Console.  Here's the strength effect of vodka without any perks.  Notice the duration is 240 seconds.

 

Okay, the console is installed. What do I have to enter?

----------

I just got the message "you are intoxicated", I quickly looked in the Pipboy, the rum was there as it should be. Immediately after that came the message "rum no longer works". As you can see, the Pipboy now only says intoxicated, but no longer indicates the strength of the rum. Instead, the reference to alcohol addiction again.
But I think that the strength felt like it was there for 4 minutes. I trotted from the diner to the Sanctuary. So the time seems to be right, it just seemed shorter to me. But what is the intoxication for then?

 

2024-07-2821_34_12-Fallout4.png.8ab1982f9cd99be073fa431496980750.png

 

Alkoholabhängigkeit = alcohol addiction

 

If I know what I have to enter in the console, I can keep looking.

 

PS: Now this message appears, apparently almost 10 minutes later. Strange. This probably has nothing to do with your mod. I just don't understand it.

 

2024-07-2821_52_38-Fallout4.png.117e56a5e0fcfad47366df8d6e86b12d.png

Edited by deathmorph
Posted
2 hours ago, deathmorph said:

Okay, the console is installed. What do I have to enter?

 

Open console and target your character, either by clicking on her or just typing "prid 14".  Then press the CTRL key on your keyboard to bring up the extra info that you can see in my screenshots.

 

2 hours ago, deathmorph said:

Immediately after that came the message "rum no longer works".

 

That sounds like it's from another mod.  Do you have anything else that affects addiction, or allows alcohol to affect internal stats, or otherwise reacts to alcohol?

 

3 hours ago, deathmorph said:

But what is the intoxication for then?

 

Alcohol Intoxication Level is a stat from Sex Attributes.  It has five levels.  From lowest to highest: Buzzed, Tipsy, Intoxicated, Drunk, and Hammered.  The levels change as time passes.

Posted

My game keeps crashing when using Animal Magnetism, I've tried having sex with animals without it and it works perfectly fine.
It crashes when I exit the scene, so I don't know if it is related to the perk or the mod as a whole, but please help and/or fix.

Posted
18 minutes ago, reaper09911 said:

My game keeps crashing when using Animal Magnetism, I've tried having sex with animals without it and it works perfectly fine.
It crashes when I exit the scene, so I don't know if it is related to the perk or the mod as a whole, but please help and/or fix.

 

For anything crash-related, you should run a crash log through CLASSIC scanner. That will narrow down the problem a lot faster than I can.

 

I'll be happy to look at your papyrus log as well. Those aren't as good at diagnosing crashes, but it'll tell me in more detail what happened prior to the crash.

Posted (edited)
22 hours ago, spicydoritos said:

Open console and target your character, either by clicking on her or just typing "prid 14".  Then press the CTRL key on your keyboard to bring up the extra info that you can see in my screenshots.

 

Okay, looks good. 360 seconds.

 

Spoiler

2024-07-2922_21_01-Fallout4.png.b32c7a173796d74c97a9f14d20004e62.png

 

22 hours ago, spicydoritos said:

That sounds like it's from another mod.  Do you have anything else that affects addiction, or allows alcohol to affect internal stats, or otherwise reacts to alcohol?

 

Not that I know of. I have two other mods active that I know affect perks. Firstly, Critical Hits outside VATS - I'm sure that nothing related to alcohol has been changed there. And secondly, Lunar Fallout Overhaul - but I can't remember any change to the alcohol perk there either.

 

22 hours ago, spicydoritos said:

Alcohol Intoxication Level is a stat from Sex Attributes.  It has five levels.  From lowest to highest: Buzzed, Tipsy, Intoxicated, Drunk, and Hammered.  The levels change as time passes.

 

That's right. How could I have forgotten that? Looking back, my concern is based on a major misunderstanding. I hadn't considered that different mods for alcohol also have different consequences.

 

Thanks for the clarification, now I understand.

Edited by deathmorph

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