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Posted
19 hours ago, jib_buttkiss said:

 

Oh, cool! I'll put a link to it on the main mod page (I probably should have already anyway)!

 

As for NPCs, yeah they use different corruption stage indexes (since their curse is handled by a script rather than a quest). For them it's just a linear 1-16.

 

Is this done by the same mod event? or does it have a different name? I took a quick look at cc_bimbofynpcv2.psc so it seems to use the same event name? Still I'd rather ask to be sure I'm understand it correctly.

Posted (edited)
4 hours ago, LilithGalac said:

Man, going back to modding other Bethesda games while waiting for BoS to update reminds me how dry the well is 😭 Fallout New Vegas has like, a single braindrainy TF mod (miss moo, I think?) that barely works, Fallout 4 has a cow mod that's pretty simple at the moment and also Nuka Ride, which advertises bimbofication but seems to be a more like, moral degradation kind of thing-- Bimbos of Skyrim really is such a refreshing hornymod 😤 Once 1.8 drops and I start my new big run I'm gonna have to set a limit on my playtime or something or I'll never get my own dev work done 😭😭 

Just need to decide between which character I'm gonna be playing-- the head of a religious order trying to eradicate the Bimbo Curse, or a young woman looking for a way to heal her fading soul by any means necessary 😈 

(Sidenote, playing this mod has given me a weird amount of ideas, I've made so many characters basically off the back of concepts I was inspired to think about because of BoS, so, good job there >:3c ) 

 

i was expecting fo4 to reach the levels of skyrim in terms of modding by this point but it really hasn't we don't even have a proper milking mod like mme, Both Oblivion and NV are limited by their engine and lack of proper node scaling but Oblivion still managed to have a few decent mods like cursed armor. 

Edited by LinksSword
Posted (edited)
17 hours ago, MysticDaedra said:

So it seems this is incompatible with Pandora Behavior Engine, correct? Since it requires ZaZ?

someone is working on a capability patch, no idea when it will be done but its going to be a program that will automatically patch ZAZ to work with Pandora https://www.nexusmods.com/skyrimspecialedition/mods/118153?tab=description 

Either we will have to wait for this, try your hand at manually making it work via his guide or hope that ZAZ's creator will make a patch. 

Edited by LinksSword
Posted
8 hours ago, Miauzi said:

Long fingernails are also my absolute kink - unfortunately they always ruin the nice latex gloves.

The new nail system also takes care of that. When the player has long nails, it will be impossible to wear gloves (except those flagged as "fingerless", or DD gloves).

11 hours ago, jib_buttkiss said:

I'll probably go for the ApplyBimboNails method. Would it be possible to have an event that applies the longest nails the user has, up to the sent length? Like, I send length 4, and it applies 3 if they have no 4s, 2 if there's no 4s or 3s, and so on. Then I can send a dumb length without having to check what the user has installed.

Yes, that's the easiest way.

And yes, it makes sense that the modevent just sends the length stage (1, 2, 3, or 4), and yps does everything to match it.

The Shas nails contained in the YPS download section already contain pink nails of 4 subsequent length stages, so it would be easy to simulate nail growth.

But all this will work only for the player character. NPCs must still be treated in the old way.

Posted
43 minutes ago, LinksSword said:

someone is working on a capability patch, no idea when it will be done but its going to be a program that will automatically patch ZAZ to work with Pandora https://www.nexusmods.com/skyrimspecialedition/mods/118153?tab=description 

Either we will have to wait for this, try your hand at manually making it work via his guide or hope that ZAZ's creator will make a patch. 

I was perusing the PBE github last night, and it seems the issue with ZaZ has theoretically been fixed in the latest version. Same problem with furniture was a problem with one arm animations, or something like that. Anyhoo, I'll give it a try and cross my fingers.

Posted (edited)
14 hours ago, jib_buttkiss said:

I do like the idea of it being a fetch quest, tempting you to open it. But also, I kinda want it to be a totally unbalanced cheat item... We'll see in 1.9.

 

Only solution for both I can think of is have the one in Holdan's house be an easily accessible cheat item, maybe just put it in a locked display case or safe. Then for a fetch quest, someone with not as good of intentions (maybe the Thalmor since it ties into Holdan already and it's been alluded they're already investigating the curse as well) wants a copy but Holdan doesn't let them know he has the original.

 

The Thalmor would then send the PC on a few fetch quests for mcguffins (scroll pieces that need to be translated or some other artifact) where after finding each piece the player is offered some kind of way to go against the Thalmor's wishes and try to harness the scroll's power for themselves to corrupt others or ultimately destroy the completed scroll. If the player does this and fails some sort of check then it backfires and they are stuck with a decent dose of corruption and a cosmetic piece of the curse (nails, body changes, makeup, etc.) until the end of the quest, or if minor curses are still planned it could add those instead. 

 

When reporting back with very obvious changes since leaving for the mcguffin, the PC can lie and say the artifact did that to them when they collected it/feign ignorance (occupational hazard I suppose) or they can come clean. If they come clean they can swear to follow all future instructions and the quest continues, an excuse of why the Thalmor would let them continue is that they also don't fully understand the curse so if something happens to the person fetching the items it's better it doesn't happen to one of their own (as it already did to Holdan's wife) and they can get valuable research by observing someone getting corrupted in real time. Maybe they'll send you with a chaperon going forward that could lead to some corruption events. If the PC goes against the Thalmor's wishes too many times they end up finding out the PC has been trying to work in their own interest the whole time and then use them as a test subject on the scroll's completion causing full bimbofication.

 

If the PC ends up falling in line with the Thalmor well enough then any changes from the quest items are reversed and they are somehow offered a copy of the cheat item as a reward (maybe a difficult to craft consumable item if balance is wanted), and if they are successful in sabotaging the Thalmor research then they can chose to get the cheat item for themselves or destroy it to prevent the corruption of others.

 

The idea was much more simple when I started typing it out but had some ideas along the way so feel free to ignore if it's too complicated lol.

Edited by H Bof
Posted
7 hours ago, Balgin said:

That's two 1.9 mentions recently and quite a lot of 1.8's. I hope that means your mind's been more focused on the mod recently and that 1.8 is inching ever so slowly closer towards us.

 

It does, and it is! The mentions of 1.9 are because 1.8 is in a state where I've locked in it's feature list, so when people have ideas I can't say "Ah! I'll do that next version!".

 

But 1.8 should be done real soon- my todo list is basically 1) a few more little fixes and tweaks, 2) the MCM, and 3) Do a final full-on testing run of the hypno quest. I can't promise a release date, because you never know what problems might come up, but it should be soon.

 

6 hours ago, Miauzi said:

1) I have to shorten the texts a bit - due to the font size and the size of the text window, not everything could be displayed

 

2) The system also recognizes the potions with "Lactacid" as food - I will change the text messages as intended - then it will be fine

 

1) There's mods out there that can increase the size limit of that window, which is nice for things like this. It's so annoying trying to trim just one more sentence off your story!

2) Nah, don't worry about it. I suspect Lactacid is just mis-tagged as a Food instead of a Potion. It'll take me like 2 minutes to add an exception for it.

 

5 hours ago, HannoJojo said:

 

Is this done by the same mod event? or does it have a different name? I took a quick look at cc_bimbofynpcv2.psc so it seems to use the same event name? Still I'd rather ask to be sure I'm understand it correctly.

 

Yeah, same event. If actor == player, use stages 20,30,40,45,50, etc., and if actor != player, use 1,2,4,5...

 

It's messy, which is entirely my fault, but that's the result of the mod evolving the way it has. And it's just not quite messy enough for me to spend time fixing it.

 

3 hours ago, LinksSword said:

someone is working on a capability patch, no idea when it will be done but its going to be a program that will automatically patch ZAZ to work with Pandora https://www.nexusmods.com/skyrimspecialedition/mods/118153?tab=description 

Either we will have to wait for this, try your hand at manually making it work via his guide or hope that ZAZ's creator will make a patch. 

2 hours ago, MysticDaedra said:

I was perusing the PBE github last night, and it seems the issue with ZaZ has theoretically been fixed in the latest version. Same problem with furniture was a problem with one arm animations, or something like that. Anyhoo, I'll give it a try and cross my fingers.

 

Either way, it won't matter in 1.8. I had the ZaZ dependency as a bit of a crutch for when I started modding, but I've got enough experience now that I don't need to lean on it any more.

 

3 hours ago, emily1673 said:

Yes, that's the easiest way.

And yes, it makes sense that the modevent just sends the length stage (1, 2, 3, or 4), and yps does everything to match it.

The Shas nails contained in the YPS download section already contain pink nails of 4 subsequent length stages, so it would be easy to simulate nail growth.

But all this will work only for the player character. NPCs must still be treated in the old way.

 

That'd be perfect!

 

50 minutes ago, H Bof said:

 

Only solution for both I can think of is have the one in Holdan's house be an easily accessible cheat item, maybe just put it in a locked display case or safe. Then for a fetch quest, someone with not as good of intentions (maybe the Thalmor since it ties into Holdan already and it's been alluded they're already investigating the curse as well) wants a copy but Holdan doesn't let them know he has the original.

 

The Thalmor would then send the PC on a few fetch quests for mcguffins (scroll pieces that need to be translated or some other artifact) where after finding each piece the player is offered some kind of way to go against the Thalmor's wishes and try to harness the scroll's power for themselves to corrupt others or ultimately destroy the completed scroll. If the player does this and fails some sort of check then it backfires and they are stuck with a decent dose of corruption and a cosmetic piece of the curse (nails, body changes, makeup, etc.) until the end of the quest, or if minor curses are still planned it could add those instead. 

 

When reporting back with very obvious changes since leaving for the mcguffin, the PC can lie and say the artifact did that to them when they collected it/feign ignorance (occupational hazard I suppose) or they can come clean. If they come clean they can swear to follow all future instructions and the quest continues, an excuse of why the Thalmor would let them continue is that they also don't fully understand the curse so if something happens to the person fetching the items it's better it doesn't happen to one of their own (as it already did to Holdan's wife) and they can get valuable research by observing someone getting corrupted in real time. Maybe they'll send you with a chaperon going forward that could lead to some corruption events. If the PC goes against the Thalmor's wishes too many times they end up finding out the PC has been trying to work in their own interest the whole time and then use them as a test subject on the scroll's completion causing full bimbofication.

 

If the PC ends up falling in line with the Thalmor well enough then any changes from the quest items are reversed and they are somehow offered a copy of the cheat item as a reward (maybe a difficult to craft consumable item if balance is wanted), and if they are successful in sabotaging the Thalmor research then they can chose to get the cheat item for themselves or destroy it to prevent the corruption of others.

 

The idea was much more simple when I started typing it out but had some ideas along the way so feel free to ignore if it's too complicated lol.

 

Ehh, I like the idea of the bimbofy scroll, but probably not enough to dedicate a full on quest to it! I might steal some the concepts from this though.

Posted
Vor 15 Minuten sagte jib_buttkiss:

 

1) Es gibt Mods, die die Größenbeschränkung dieses Fensters erhöhen können, was für solche Dinge gut ist. herauszuschneiden Es ist so nervig, wenn du versuchst , nur noch einen Satz aus deiner Geschichte !

2) Nein, mach dir darüber keine Sorgen. Ich vermute, dass Laktazid fälschlicherweise als Lebensmittel und nicht als Trank bezeichnet wird. Es wird etwa 2 Minuten dauern, eine Ausnahme dafür hinzuzufügen.

 

 

1) That's not a problem - I'm basically "forced" to express myself succinctly - that's good practice


2) A "mistake" gives me the chance to add an additional narrative element via this thought message.


I'll explain a little bit... in our modern world you basically take a few small capsules and have swallowed enough of this active ingredient to stimulate your own milk production. In the medieval world of TES, on the other hand, you have to swallow several liters of liquid to achieve the same effect!


Why are the women literally tied to the milking machine - just administering the "lactazide" is a bit like torture. That's exactly what I can express with the bimbo thoughts! Yes - my bimbo is also a source of food - milk is just one element.


I've put the last three dream messages in a spoiler here - they're in German - so please use a translation program

Spoiler

Stage150
"Meine Brüste sind groß, rund, keck und federnd! Meine Göttin liebt riesige, runde Brüste, also tue ich das auch! Sie fühlen sich so prickelnd und heiß an! „Ohne riesige Titten kann man keine Fickpuppe sein“, sagte sie und „für jedes Mal wenn Du durch Masturbieren einen Orgasmus bekommst – werden Deine Brüste größer!“ Ich habe noch nie in meinem Leben versucht, so viel zu kommen! Am Ende hatte ich Brüste, die sogar größer waren als mein Kopf! Es ist großartig! Sie sagte, sie habe mir allerdings einen Streich gespielt – jedes Mal, wenn meine Brüste größer wurden, wurde mein Gehirn kleiner. „Aber dafür produzieren Deine Brüste jetzt besonders viel von Deiner leckeren Milch – ich liebe es sie Dir aus Deinen Brustwarzen zu saugen. *kicher* Meine Succubus-Göttin liebt dumme Mädchen, also brauche ich kein großes Gehirn!  *kicher*"

 

Stage160
"Ich bin so traurig! Letzte Nacht sagte meine Göttin, sie ist mit meiner Verwandlung fertig! Aber wenn ich an meinen neuen Körper denke, mit riesigen Brüsten, einem großen Arsch, viel Make-Up und Piercings, sexy Klamotten und allem Kribbeln, haben sie wohl recht. Meine Göttin enthüllte mir zum Abschluss ihr spezielles Geheimnis, sie kann ihre Clitoris durch einen Zauber in einen riesigen echten Schwanz verwandeln. Damit fickte sie mich mehrmals in alle meine Körperöffnungen und pumpe mich mit einem Gemisch aus Sperma, Milch und Pussy-Saft zum Platzen voll. Zum Schluss presste sie ihren Mund leidenschaftlich auf meinen und nach einem tiefen Zungenkuss sagte sie zu mir, das mein Verstand jetzt auch perfekt sei. Ich bin nicht sicher, was sie meinte. Ich glaube nicht, dass sich mein Verstand so sehr verändert hat? Na ja! Ich versprach ihr, dass ich immer eine gute kleine Fickpuppe sein würde, und sie sagte etwas wirklich Nettes zu mir, bevor sie ging: „Das stimmt. Das wirst du sein. Für immer."

 

Stage170
"Irgendwo in Deinem Hinterkopf, unter all dem Kichern und Make-Up, wird Dir klar, dass du nur wenig verloren hast. Dass dieser endlose Nebel aus glückseliger Erregung, gedankenlosem Sex und köstlichem Sperma, Milch und Pussy-Saft jetzt Dein Leben ist. Ein Leben welches Du schon immer wolltest, aber wegen Deiner vielen Hemmungen und Vorurteile immer abgelehnt hast. Diese Erkenntnis lässt die letzte Barriere zerplatzten wie eine Seifenblase. Die alte @ ist weg. Du sehnst Dich nach Deiner süssen Succubus-Göttin – aber ihr Bild verblasst in Deinen Erinnerungen immer mehr. An ihre Stelle tritt das Bild einer neuen Göttin – ihr zu dienen ist für die neue @ einzig und allein der Daseins-Zweck! Du bist jetzt ein modifiziertes, sinnliches und pervers erotisches Masturbationshilfsmittel und mit Deinem Blut, Pussy-Schleim und Milch eine Nahrungsquelle … für die Vampire-Prinzessin Serana. Du liebst es!"

 

 

 

Posted (edited)
3 hours ago, MysticDaedra said:

I was perusing the PBE github last night, and it seems the issue with ZaZ has theoretically been fixed in the latest version. Same problem with furniture was a problem with one arm animations, or something like that. Anyhoo, I'll give it a try and cross my fingers.

let us know how it goes, i was thinking of trying Pandora after hearing about this but i am still on a major run and don't want to risk ruining my setup, It would be nice to be able to finally use those major combat overhaul animation mods. 

Edited by LinksSword
Posted
9 hours ago, jib_buttkiss said:

It's mostly that I like the idea of keeping the mod sensibly balanced (for some reason!) so I don't want to hand out an instant-bimbofy item from a quest.

 

Oh, I wasn't taking a shot at BoS, just bitching about some of the more insane aspects of TES games. It's kind of a Bethesda thing in general. Like everything being filthy in the Fallout games - yeah, the world got nuked, but surely some brooms survived?

Posted
11 hours ago, jib_buttkiss said:

Um... I'm not sure what you mean. The morphs can work with anybody. By default, they're set up for CBBE/3Ba, but you can edit them for whatever body you're using.

And all the NPCs already use your setup's default body (except for Lyvvi, who will be fixed in the next update).

I see, then it is probably the Hormones mod that may be giving me the skinny Bimbo women with large bosoms and their custom outfits that seems to only fit their specific body frame.  Yeah, my bad, I do recall that you do have an option for the various bodies in your MCM.  Must be some other mod that is causing the custom outfits that they wear to revert to a different body frame.  I think I am running into 2 different circumstances.  A mod that equips certain dancers/hookers with a specific custom outfit, and another that actually has Bimbo npcs with a different body frame.  Thank you for responding to my questions. 

Posted
12 hours ago, jib_buttkiss said:

 

It's mostly that I like the idea of keeping the mod sensibly balanced (for some reason!) so I don't want to hand out an instant-bimbofy item from a quest.

 

if you do make it into a quest item make the quest look normal as possible to trick people into reading it. or just make a queen bimbo that runs around with it, maybe a wizard that stolen it from oblivion than become a bimbo. the possibility are endless!

Posted
16 hours ago, jib_buttkiss said:

That'd be perfect!

Very good!

Two questions still:

 

1) What about the "suppressed" bimbo state? Should the Bimbo nails disappear then temporarily? Or do they just stay on the player? Or should the stay but no longer be locked? Should I provide a command like ApplyBimboNails(int BimboNailStage = 0) for this situation? It's not a big problem, but it would be good to know whether this is necessary.

 

2) About the release schedule: I know that you prefer to release bigger updates with a longer time span in between. For YPS I tend to have smaller updates that come with higher frequency. Of course, both ways are totally fine.

To coordinate efforts: If your next update release is very close, I would try to prepare a few script lines you could include into the bimbo transformation script to call the modevents (I think I can finish that within 1-2 weeks at most), and do the implementation in YPS at a later time.

If your next update is still further away, I might first take some time to implement it in YPS, before you add the feature to BOS.

It's not a complicated feature at all, so both ways will work well.

 

You can also answer via PM if you think this is more appropriate. :)

Posted
20 hours ago, jib_buttkiss said:

 

It does, and it is! The mentions of 1.9 are because 1.8 is in a state where I've locked in it's feature list, so when people have ideas I can't say "Ah! I'll do that next version!".

 

But 1.8 should be done real soon- my todo list is basically 1) a few more little fixes and tweaks, 2) the MCM, and 3) Do a final full-on testing run of the hypno quest. I can't promise a release date, because you never know what problems might come up, but it should be soon.

 

 

1) There's mods out there that can increase the size limit of that window, which is nice for things like this. It's so annoying trying to trim just one more sentence off your story!

2) Nah, don't worry about it. I suspect Lactacid is just mis-tagged as a Food instead of a Potion. It'll take me like 2 minutes to add an exception for it.

 

 

Yeah, same event. If actor == player, use stages 20,30,40,45,50, etc., and if actor != player, use 1,2,4,5...

 

It's messy, which is entirely my fault, but that's the result of the mod evolving the way it has. And it's just not quite messy enough for me to spend time fixing it.

 

 

Either way, it won't matter in 1.8. I had the ZaZ dependency as a bit of a crutch for when I started modding, but I've got enough experience now that I don't need to lean on it any more.

 

 

That'd be perfect!

 

 

Ehh, I like the idea of the bimbofy scroll, but probably not enough to dedicate a full on quest to it! I might steal some the concepts from this though.

 

 

I'm looking forward to 1.8! I may just wait for it to drop before I restart my current character. (Have a skin texuture bug that causes the PC to go dark bodied and then bright bodied.)

It'll give me some time to maybe do some 3BA work on the nipple piercings since they keep hovering high above my characters nips juuuuuust a bit too much.

Posted (edited)
7 hours ago, emily1673 said:

1) What about the "suppressed" bimbo state? Should the Bimbo nails disappear then temporarily? Or do they just stay on the player? Or should the stay but no longer be locked? Should I provide a command like ApplyBimboNails(int BimboNailStage = 0) for this situation? It's not a big problem, but it would be good to know whether this is necessary.

There's actually an MCM option for that. By default suppressing the curse removes the nails but marking the box makes them stay on when suppressing the curse because of the amount of time it takes to remove them and reapply them when the curse fades. I believe it's called something like "Ignore YPS Nails" but it actually just means "don't remove them but just unlock them".

Edited by Balgin
Posted

 

6 hours ago, savagesonic22 said:

Hi, was wondering why when I engage in sex with bimbo's their face turns gold and looks like a mask.

I am not using botox or anything like that. Any help would be appreciated, Thank you for your time.

 

 

I'm gonna guess that it's a different mod causing that, because that's just bizarre, and I have no idea how this mod could even begin to cause it.

 

6 hours ago, emily1673 said:

Very good!

Two questions still:

 

1) What about the "suppressed" bimbo state? Should the Bimbo nails disappear then temporarily? Or do they just stay on the player? Or should the stay but no longer be locked? Should I provide a command like ApplyBimboNails(int BimboNailStage = 0) for this situation? It's not a big problem, but it would be good to know whether this is necessary.

 

2) About the release schedule: I know that you prefer to release bigger updates with a longer time span in between. For YPS I tend to have smaller updates that come with higher frequency. Of course, both ways are totally fine.

To coordinate efforts: If your next update release is very close, I would try to prepare a few script lines you could include into the bimbo transformation script to call the modevents (I think I can finish that within 1-2 weeks at most), and do the implementation in YPS at a later time.

If your next update is still further away, I might first take some time to implement it in YPS, before you add the feature to BOS.

It's not a complicated feature at all, so both ways will work well.

 

You can also answer via PM if you think this is more appropriate. :)

 

1) Yeah, an event to remove them would be good, too. Like Balgin said, I give the option for the cure to remove the nails or not (and in 1.8, you can also toggle if you want to bring them back separately).

 

2) Oh, good idea! If you lock in the function footprints, I can include the events in 1.8, and they just won't do anything until YPS updates.

 

2 hours ago, Efgad said:

 

 

I'm looking forward to 1.8! I may just wait for it to drop before I restart my current character. (Have a skin texuture bug that causes the PC to go dark bodied and then bright bodied.)

It'll give me some time to maybe do some 3BA work on the nipple piercings since they keep hovering high above my characters nips juuuuuust a bit too much.

 

Yeah! Normally I wouldn't say recommend waiting, but it's probably worth it at this point.

  

5 minutes ago, savagesonic22 said:

Just wondering, if my pc is a werewolf and she is corrupted to the point where she is almost bimbo, will that conflict with being a werewolf?

 

I'm not sure what happens if the curse advances a stage while you're in beast form, actually. But unless something goes wrong there, it's fine. Worst case scenario, don't go werewolf form for a few days.

Posted (edited)
47 minutes ago, savagesonic22 said:

Just wondering, if my pc is a werewolf and she is corrupted to the point where she is almost bimbo, will that conflict with being a werewolf?

Probably not but Jib might want to add some Bimbo Werewolf thoughts about shaving and body hair that keeps trying to grow back.

Edited by Balgin
Posted
1 hour ago, jib_buttkiss said:

 

 

I'm gonna guess that it's a different mod causing that, because that's just bizarre, and I have no idea how this mod could even begin to cause it.

 

 

1) Yeah, an event to remove them would be good, too. Like Balgin said, I give the option for the cure to remove the nails or not (and in 1.8, you can also toggle if you want to bring them back separately).

 

2) Oh, good idea! If you lock in the function footprints, I can include the events in 1.8, and they just won't do anything until YPS updates.

 

 

Yeah! Normally I wouldn't say recommend waiting, but it's probably worth it at this point.

  

 

I'm not sure what happens if the curse advances a stage while you're in beast form, actually. But unless something goes wrong there, it's fine. Worst case scenario, don't go werewolf form for a few days.

Turns out that the Coldsun npc mod was teh cause so i got rid of that and got botox and the patch for it and it worked out fine

Posted
3 hours ago, Balgin said:

Probably not but Jib might want to add some Bimbo Werewolf thoughts about shaving and body hair that keeps trying to grow back.

Well, if we're at that level of detail, @emily1673could add thoughts in YPS about the need for heavier perfumes to get rid of that wet dog smell, add a debuff or two because of that stink, increase the body hair growth and who knows what else.

 

I mean, I like the idea very much, but we're now so far beyond anything Bethesda ever thought about in respect to the level of detail.

 

Posted
Vor 53 Minuten sagte Wut1969:

Nun, wenn wir auf dieser Detailebene sind, könnte @emily1673 in YPS Gedanken über die Notwendigkeit stärkerer Parfüme hinzufügen, um den Geruch nach nassem Hund loszuwerden, ein oder zwei Schwächungen wegen dieses Gestanks hinzuzufügen, das Körperhaarwachstum zu erhöhen und wer weiß was noch.

 

Ich meine, mir gefällt die Idee sehr gut, aber wir sind jetzt in Bezug auf den Detaillierungsgrad weit über alles hinaus, woran Bethesda jemals gedacht hätte.

 

 

Well - we have already introduced the vampire bimbos.


As I have just revised the texts for the "thoughts" - the "dreams" and the "food" and adapted them for my story... my head is really buzzing right now - because I can think of countless sayings and text blocks for a vampire character - who is turned into a bimbo.

"No - no more eating human flesh - it is so detrimental to my beloved anal sex! I love anal sex! It makes my bottom so nice and big and round! I promised to always be a good girl!"


This is a bit like: Prince Sanguine shows Prince MolagBal the middle finger - because he poaches one of his disciples from him in order to "reprogram" him in his head as a sex toy.


Why shouldn't the hedonistic Sanguine also take on the Daedra Prince of the Hunt... and bimbofy a werewolf?

Although - blonde fur would probably be too extreme, right?... but pink claws on a female werewolf...

Posted

What about a Were-bimbo? Take the concept of Moonlight tales with the hours of the curse kicking in and at the morning be back to normal. RP as a priestess of Kynareth (i think how you spell that.)

 

And, keep this curse as hush hush as possible but, eventually someone from the order is going to find out.

Posted
Vor 9 Minuten sagte savagesonic22:

Wie wäre es mit einem Wer-Bimbo? Nehmen Sie das Konzept der Mondscheingeschichten mit den Stunden, in denen der Fluch einsetzt, und kehren Sie am Morgen wieder zur Normalität zurück. RP als Priesterin von Kynareth (ich denke, wie du das buchstabierst.)

 

Und halten Sie diesen Fluch so geheim wie möglich, aber irgendwann wird es jemand aus dem Orden herausfinden.

 

Strictly speaking, a bimbo werewolf or bimbo were** (whatever) has a double curse - just like the vampire bimbo in the tavern in Rorikstatt


Vampire curse from MolagBal and also the bimbo curse (according to the mod from Sanguine - which makes sense)


Some of the effects of the curses are mutual - so the vampire bimbo is a permanently horny slut (who makes a living as a tavern whore) - but her brain is not enveloped in "pink clouds of steam" like a normal person - but sucking blood is not her world.

(a good starting point for my own story version... I'll probably have Serana transform my character into a "Daughter of Coldharbour" at the end of the Dawnguard quest)


So what is canceled out when the curse of Hersine (whoever) collides with the Bimbo curse?


If you bring Kynareth into the conversation... this deity is responsible for many things - including the fact that people were able to learn the dragon cries.

The mods with parasites here on LL have a story focus on the Kynareth Temple in Whiterun... where you can learn that every life has its own justification... the topic of "parasite versus symbiosis".

(if you wear the "living armor" in SL-Parasite - you get a corresponding interaction with the high priestess)

 

Would it really make sense to want to keep such a curse (whatever form it takes) secret... or is it ultimately only in such a community that one can find permanent refuge?

Posted (edited)
15 minutes ago, savagesonic22 said:

I like the idea of a vampire bimbo, that is a good starting point for an rp run.

 

The mod author already has his own plans for a vampire bimbo - who can obviously be won over as a follower:

 

On 7/4/2024 at 7:19 AM, jib_buttkiss said:

I'm glad you like Lumiette! Yeah, I didn't think anyone would really ever kill her, but I had to give you the option. You actually get some decent rewards if you do, but who would?!

 

Like SkyAddiction said, I'm planning to make her into a follower. Though, she won't be as detailed as Morella, since 99% of Morella's writing was done by AphroditesEye.

 

She actually has another ending to her quest as well, where, if you're a Vampire Lord you can cure her, turning her into a proper vampire. That's probably where I'd start with her as a follower- I want to have her as a strong, sadistic bitch, reveling in her newfound power as a true vampire, and harshly loyal to you after you've saved her.

For the Dawnguard ending (where she's still a cum-vampire), I was thinking of having a little side mission to half-cure her. She'd still have the strong, aggressive personality of her fully-cured version, but she'll also still be a cum addict. Maybe have her on a timer where she gets weak if she goes too long without sex...

 

But she'll be confident and violent either way, because otherwise Cured Lumiette and Bimbo Lumiette are basically two fully different characters, and that's too much dialogue to write.

 

He has already stated here that the bimbo curse has a different effect on vampires... I just tried to build up some background on it... because it is of interest to me both for my blog story and for my general gameplay.

 

Since I have already started to personalize the mod for myself by changing the text overlays, I will also think of something for the vampires... a kind of initiation ritual that apparently takes place in dreams - thinks the potential vampire bimbo.

One should not forget that high-ranking vampires have great abilities when it comes to "mind control"!

Edited by Miauzi

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