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Posted

Another idea why the body morphing can fail:


I finished a time-consuming test after 3 weeks and created a new character after installing some additional mods.


When I tried out the test morph of "Bimbo" I came across a "problem" -> nothing happened


Then when I checked it I noticed that I hadn't changed the mode in the MCM of the "SL Inflation Framework" from "Standard" to -> "Morph".


After setting it correctly, the test morph was carried out without any problems ... and I burst out laughing when I saw my avatar.


I had set some settings (breasts, butt, etc.) very high

*embarrassed cough*

 

:bawling:

Posted
21 hours ago, A_guy_with_the_plan said:

@jib_buttkiss can i make a unreasonable request, can you make a bimbo scroll that opens like the elderscrolls that turns you or someone else into a bimbo? maybe some flashy or classy effect with it that kinda bimbo related?

 

 

That's a funny idea, you just pull out the scroll and BAM, by the time you can see again, bimbo. I'll see how easy it is to co-opt the scripting from an Elder Scroll.

 

3 hours ago, HannoJojo said:

@jib_buttkiss

Do NPCs use different corruption stages or are those not sending a modevent?

Also I wanted to ask, if you noticed any issues when using this with newer versions of YPS? As the nail polish system was changed quite a bit. Theoretically the corruption stages could also make use of the new different nail lengths as it progresses in the future (?).

 


Since I updated it quite frequently now and there is still this one CTD case included I actually decided to post it on a dedicated modpage for now, so updates (for the few people who might be using it) are displayed a bit more prominently.

 

I still hope that we will see a nice Beach Body integration soon.

 

 

Oh, cool! I'll put a link to it on the main mod page (I probably should have already anyway)!

 

As for NPCs, yeah they use different corruption stage indexes (since their curse is handled by a script rather than a quest). For them it's just a linear 1-16.

 

2 hours ago, HannoJojo said:

 

Oh yeah, totally slipped my mind that the main changes were related to the professional manicure..
Also after reading it again, I remembered that I initially wanted to ask if there are plans of using longer nails from the new system for the corruption event... With that question added it makes quite a lot more sense to ask about the compatibility.

 

Woops.

 

I haven't really kept up with the details of YPS's update, but my first thoughts are that the bimbo curse should just automatically give the longest possible nails.

 

2 hours ago, emily1673 said:

The new YPS nail polish system only affects professional manicure. Normal nail polish and modevents are unchanged, except that standard nail models can now be changed to Shas nails (but only if the Shas addon is installed, and the new nails are configurable in a json). So it should still work without any problems.

If something like nail growth is desired, I would need to add special modevents, which is not a problem, but users would need to install specific nail mods with different length stages (like Shas nails, or HN66).

So far I haven't found a way to directly control by script the nail length morphs (e.g. from Female Hands Redone---- but maybe I'm just too stupid). ... So the only way for now is to apply different nails items with different lengths.

 

So, if I'm understanding right, the old nail event works to set up nails like usual, but then it'd be an additional event to switch the nails out for fancier ones? You wouldn't want to add NailType as a parameter to the old event because that would break compatibility with any preexisting uses of it, I'd guess.

 

I haven't checked out your new code to know if this makes sense to ask for, but If that's the case, best case scenario for me would be an event that's basically MakeNailsNicer (or MakeManicureProfessional ?) that switches the default nails out for Shas or HN66 ones, or does nothing if the user doesn't have them installed. That way, I can just blindly call that event after applying the nails, and bimbos will always have the nicest nails possible.

Posted
14 minutes ago, jib_buttkiss said:

 

 

Das ist eine lustige Idee, man holt einfach die Schriftrolle heraus und BAM, bis man wieder sehen kann, Blödmann. Ich werde sehen, wie einfach es ist, die Skripte einer Elder Scroll zu übernehmen.

 

 

Oh cool! Ich werde einen Link dazu auf der Haupt-Mod-Seite einfügen (das hätte ich wahrscheinlich sowieso schon tun sollen)!

 

Was NPCs betrifft, ja, sie verwenden unterschiedliche Verderbnisstufenindizes (da ihr Fluch durch ein Skript und nicht durch eine Quest gehandhabt wird). Für sie ist es nur eine lineare 1-16.

 

 

Ich habe die Details des YPS-Updates nicht wirklich verfolgt, aber meine ersten Gedanken sind, dass der Bimbo-Fluch automatisch die längstmöglichen Nägel ergeben sollte.

 

 

Wenn ich das richtig verstanden habe, dient das alte Nagel-Event dazu, Nägel wie üblich zu fixieren, aber dann wäre es ein zusätzliches Event, die Nägel gegen schickere auszutauschen? Sie möchten NailType nicht als Parameter zum alten Ereignis hinzufügen, da dies meiner Meinung nach die Kompatibilität mit allen bereits vorhandenen Verwendungen beeinträchtigen würde.

 

Ich habe Ihren neuen Code nicht überprüft, um zu wissen, ob dies sinnvoll ist, aber wenn das der Fall ist, wäre das beste Szenario für mich ein Ereignis, das im Grunde MakeNailsNicer (oder MakeManicureProfessional ?) ist und die Standardnägel für Shas ausschaltet oder HN66 oder macht nichts, wenn der Benutzer sie nicht installiert hat. Auf diese Weise kann ich dieses Ereignis nach dem Anbringen der Nägel einfach blind aufrufen, und Bimbos werden immer die schönsten Nägel haben, die möglich sind.

 

A "elderscrolls" - well then.

Be careful of unwanted side effects - actually, reading it without preparation will make you blind immediately.

Now you're also becoming a "bimbo"??

Posted
8 minutes ago, Miauzi said:

 

A "elderscrolls" - well then.

Be careful of unwanted side effects - actually, reading it without preparation will make you blind immediately.

Now you're also becoming a "bimbo"??

idk just came to mind when i got a elder scroll and noticed it next to the book of bimbos.

Posted
28 minutes ago, jib_buttkiss said:

 

 

That's a funny idea, you just pull out the scroll and BAM, by the time you can see again, bimbo. I'll see how easy it is to co-opt the scripting from an Elder Scroll.

 

 

Oh, cool! I'll put a link to it on the main mod page (I probably should have already anyway)!

 

As for NPCs, yeah they use different corruption stage indexes (since their curse is handled by a script rather than a quest). For them it's just a linear 1-16.

 

 

I haven't really kept up with the details of YPS's update, but my first thoughts are that the bimbo curse should just automatically give the longest possible nails.

 

 

So, if I'm understanding right, the old nail event works to set up nails like usual, but then it'd be an additional event to switch the nails out for fancier ones? You wouldn't want to add NailType as a parameter to the old event because that would break compatibility with any preexisting uses of it, I'd guess.

 

I haven't checked out your new code to know if this makes sense to ask for, but If that's the case, best case scenario for me would be an event that's basically MakeNailsNicer (or MakeManicureProfessional ?) that switches the default nails out for Shas or HN66 ones, or does nothing if the user doesn't have them installed. That way, I can just blindly call that event after applying the nails, and bimbos will always have the nicest nails possible.

also didnt expect any response. thanks for taking up my wacky idea

Posted
3 hours ago, jib_buttkiss said:

That's a funny idea, you just pull out the scroll and BAM, by the time you can see again, bimbo. I'll see how easy it is to co-opt the scripting from an Elder Scroll.

Could be a quest item. Someone sends you out to get it for them but if you go against their orders of reading it it bimbofies you.

Posted
9 minutes ago, AphroditesEye said:

Could be a quest item. Someone sends you out to get it for them but if you go against their orders of reading it it bimbofies you.

Sounds like the kind of quest a Daedric cultist would send you on.

Posted (edited)
7 hours ago, jib_buttkiss said:

I haven't really kept up with the details of YPS's update, but my first thoughts are that the bimbo curse should just automatically give the longest possible nails.

Be careful what you wish for! 😈 The longest possible nails are these here; they will be included in the YPS nail database in the next update, but are not really suitable for Bimbos.

These here are also extremely long (and already included in the current version), but maybe still too long for a Bimbo, and only available in the color red.

 

7 hours ago, jib_buttkiss said:

So, if I'm understanding right, the old nail event works to set up nails like usual, but then it'd be an additional event to switch the nails out for fancier ones? You wouldn't want to add NailType as a parameter to the old event because that would break compatibility with any preexisting uses of it, I'd guess.

 

I haven't checked out your new code to know if this makes sense to ask for, but If that's the case, best case scenario for me would be an event that's basically MakeNailsNicer (or MakeManicureProfessional ?) that switches the default nails out for Shas or HN66 ones, or does nothing if the user doesn't have them installed. That way, I can just blindly call that event after applying the nails, and bimbos will always have the nicest nails possible.

Yes, the old nail modevents work as usual, so BOS still works with the newer YPS versions (though I didn't it test it yet).

 

There can even be about 3 or 4 length stages, so that nails keep growing when the Bimbo curse progresses.

My suggestion would be to configure the nails in a "Bimbo Nails" json file, so users can decide whether they want Shas, or HN66, or other ones, or a combination.

 

I see two ways to implement it:

One way would be modevent calls like ApplyBimboNails(int BimboNailStage), directly applying the nails of a certain length (they can default back to normal nails, if no Bimbo nails are configured).

The other option would be to coerce the player to visit the nail salon (just setting variables like ypsForceNailsalonVisit = MinimumTipLength, possibly combined with ypsForceNailColor = " pink" ). That would open up possibilities to create special nail salon treatments for Bimbos (with appropriate dialogues, thoughts, sounds ... etc...). A bit more work, but in my opinion certainly worth the fun. Still would need to figure what happens to a Bimbo not visiting the nail salon in a timely manner. And this would only work for the PC.

 

Compatibility with preexisting saves is something to be considered, but this can be solved somehow.

Edited by emily1673
Posted
4 hours ago, MysticDaedra said:

So it seems this is incompatible with Pandora Behavior Engine, correct? Since it requires ZaZ?

I didn't notice any issues yet and use Pandora. 

But then there might be stuff not working that i just never took note of 

Posted (edited)
7 hours ago, MysticDaedra said:

So it seems this is incompatible with Pandora Behavior Engine, correct? Since it requires ZaZ?

 

If it is, it won't be soon- as long as this mod's own animations work with Pandora. In 1.8 I've removed the dependency on Zaz.

 

10 hours ago, A_guy_with_the_plan said:

also didnt expect any response. thanks for taking up my wacky idea

6 hours ago, AphroditesEye said:

Could be a quest item. Someone sends you out to get it for them but if you go against their orders of reading it it bimbofies you.

6 hours ago, Balgin said:

Sounds like the kind of quest a Daedric cultist would send you on.

 

I do like the idea of it being a fetch quest, tempting you to open it. But also, I kinda want it to be a totally unbalanced cheat item... We'll see in 1.9.

 

3 hours ago, emily1673 said:

Be careful what you wish for! 😈 The longest possible nails are these here; they will be included in the YPS nail database in the next update, but are not really suitable for Bimbos.

These here are also extremely long (and already included in the current version), but maybe still too long for a Bimbo, and only available in the color red.

 

Yes, the old nail modevents work as usual, so BOS still works with the newer YPS versions (though I didn't it test it yet).

 

There can even be about 3 or 4 length stages, so that nails keep growing when the Bimbo curse progresses.

My suggestion would be to configure the nails in a "Bimbo Nails" json file, so users can decide whether they want Shas, or HN66, or other ones, or a combination.

 

I see two ways to implement it:

One way would be modevent calls like ApplyBimboNails(int BimboNailStage), directly applying the nails of a certain length (they can default back to normal nails, if no Bimbo nails are configured).

The other option would be to coerce the player to visit the nail salon (just setting variables like ypsForceNailsalonVisit = MinimumTipLength, possibly combined with ypsForceNailColor = " pink" ). That would open up possibilities to create special nail salon treatments for Bimbos (with appropriate dialogues, thoughts, sounds ... etc...). A bit more work, but in my opinion certainly worth the fun. Still would need to figure what happens to a Bimbo not visiting the nail salon in a timely manner. And this would only work for the PC.

 

Compatibility with preexisting saves is something to be considered, but this can be solved somehow.

 

Ah. Yeah, those might be just a touch too long...

 

I'll probably go for the ApplyBimboNails method. Would it be possible to have an event that applies the longest nails the user has, up to the sent length? Like, I send length 4, and it applies 3 if they have no 4s, 2 if there's no 4s or 3s, and so on. Then I can send a dumb length without having to check what the user has installed.

Edited by jib_buttkiss
Posted

Totally unrelated to elderscrolls, extremely long nails and (sorry, I couldn't resist) Miauzis extremely large titties (this is why I always use 'my PC' in text) ; we're at 200 support pages! Congrats @jib_buttkiss.

Posted
11 hours ago, Miauzi said:

A "elderscrolls" - well then.

Be careful of unwanted side effects - actually, reading it without preparation will make you blind immediately.

Now you're also becoming a "bimbo"??

 

In a world that has Dragonbreaks, magic can do whatever the fuck you want it to.

 

It's one of my primary issues with the entire series - there are wizards powerful enough to alter time, but all the forts in Skyrim are half-ruins? Really?

Posted (edited)

Hello, 

 

I was wondering whether you would be willing to make an option for us to use our own default body and body morphs?  I had noticed that some of the Bimbo npcs had specified body/outfits, and I would love it if we could have the option of allowing them to have body shapes that we'd like to build in Bodyslide or to simply use our own default body. Also, it may give more freedom to those who want extreme or very slight morphing, figure that the sky would be the limit with the option of using the 'default' body.

Edited by nefer385
Posted
Vor 20 Minuten sagte Wut1969:

Völlig unabhängig von Elderscrolls, extrem langen Nägeln und (tut mir leid, ich konnte nicht widerstehen) Miauzis extrem großen Titten (deshalb verwende ich in Texten immer „mein PC“); Wir sind bei 200 Support-Seiten! Herzlichen Glückwunsch @jib_buttkiss .

 

Long fingernails are also my absolute kink - unfortunately they always ruin the nice latex gloves.

That's why my boss in the fashion boutique developed an open version on the fingertips - where the nails stick out.

But when putting them on (for example latex stockings) you should still get help from your partner - otherwise you'll quickly get a tear (which you can't really repair visually *sigh*)

 

---

 

I've started translating the dream texts from the json file into my local language and adapting them to the background of my blog story.


I can force the progress of the Bimbo stages using the setstage command - but that way I can't see the dream texts (in the start cell).

Do I have another option - because "waiting" alone doesn't do anything?

or am I missing something?

 

---

 

When translating the texts, I like the possibility of "switching on" completely different things in your head

- you can also address the possible bisexuality of the female player - you involve the "Dremora woman" more often in sexual acts

- I deliberately turn the "Dremora beauty" into a succubus and let her lead the transformation

- you can't just limit the bimbo's drive to "sperm" - other bodily fluids can also be included

- large breasts are also perfect for producing milk and the succubus loves the milk of his bimbo

- in the end, the succubus turns out to be a vampire seductress - who also values the blood of her bimbo very much

- our bimbo is not only a perfect sex toy but also a versatile source of food for a permanently horny vampire princess

- the bimbo is not only constantly hungry for sex in all possible forms - but longs for the "return" of his sex goddess who appeared in his dream


Thanks to the mod "Serana dead sexy" I have a "hiding place" full of succubi and other "monsters" ... a perfect place to visually stage the dreams aka nightmares ... there would even be additional "gore" elements to add (but that is still in the process of finding an idea)


Next I'll look at the file with the "random thoughts" - here too you can adapt the Bimbo process to your own "roll play" ... I'm really looking forward to it


Where I'm still thinking - the thoughts about food ... this is where I have to make the most adjustments.

During the test I noticed that my Bimbo always feels terrible when the "lactate" is fed on the milking machine ... but without "lactate" there is no nice, tasty milk for the sex goddess.

But leaving out the thoughts would also be stupid.

 

Posted
Vor 7 Minuten sagte SkyAddiction:

 

In einer Welt, in der es Drachenbrüche gibt, kann Magie tun, was immer du willst.

 

Es ist eines meiner Hauptprobleme mit der gesamten Serie – es gibt Zauberer, die mächtig genug sind, um die Zeit zu verändern, aber alle Festungen in Skyrim sind halbe Ruinen? Wirklich?

 

a dragon break is not actually triggered by a spell - it is basically a real break in reality


I deliberately play with it in my blog story - although the break that I associate with Helgen does not even last a year.

The "Alternative Start" mod creates such a dragon break - which resolves when the player returns to Helgen... you see Alduin rising out of the city.


The dragon break from the Mystic Era lasted about 1000 years and affected (at least) all of Tamriel


Cities are half ruins?

Well - in addition to magic, there is also the economy... and you need money to wage wars, just as you need money to maintain buildings

And money is NOT created magically on Nirn - even if you can turn iron ore into silver and this in turn into gold


No - you can't do what you want within a Dragon's Burst either - because as soon as this rupture closes again, everything is reset... and only you know what you've done... in the Dragon's Burst, every actor has their own "space-time"!


So that you don't completely lose touch with reality - you should always keep the "lore" of TES in mind... it allows a lot of things - including the Bimbo curse (in my case it comes as a "gift" from Sanguine) - but not everything is possible


although the game developers themselves violated this with the DLC "Dawnwatch" - by allowing the forgery of an "Elderscroll".

How is that even possible for a high-ranking priest of the snow elves - to create an object that is in its own space-time.

(you should listen more closely to "Septimus" when he gets the "Dragonfall" scroll - what he has to say about the nature of these objects!)


that's why there is this sequence on the balcony of the sanctuary - where the arch-curator talks about his forgery -> bullshit

Posted
46 minutes ago, Miauzi said:

So that you don't completely lose touch with reality - you should always keep the "lore" of TES in mind... it allows a lot of things - including the Bimbo curse (in my case it comes as a "gift" from Sanguine) - but not everything is possible

I don't think that TES lore really accepts sunbathing vampires, and I doubt that it agrees with my Provencal Skyrim where people walk around in the warm sunshine that well either. Not to mention that Anaita corrupted Sam Gevuine in my Bannered Mare instead of the other way around.

 

 

 

Posted
Vor 4 Minuten sagte Wut1969:

Ich glaube nicht, dass die TES-Überlieferung sonnenbadende Vampire wirklich akzeptiert, und ich bezweifle auch, dass sie so gut mit meinem provenzalischen Skyrim übereinstimmt, wo die Leute im warmen Sonnenschein herumlaufen. Ganz zu schweigen davon, dass Anaita Sam Gevuine in meinem Bannered Mare korrumpiert hat und nicht umgekehrt.

 

 

 

 

Well - even in arctic regions there are zones where the weather can be such that "sunbathing" is possible... and the landscape in Rifton is no obstacle to this.


The "historical" role models of the Nords are the Vikings... and the majority of this ethnic group lived on the shores of the Baltic Sea - especially in Sweden.

If you look at the really warm summers in southern Sweden... I can easily draw conclusions from the landscape of Rifton.


But of course vampires in the sunlight on the beach are an absolute shock moment for "traditionalists"... but Serana herself wants to travel to the warm south after the matter with her father is over.


And if you go into the universe of a "Nora Karlov" - vampires are also very present among the desert dwellers (Red Wings).

(no - in "Nora Karlov" the sun is actually deadly - unlike in "our" Skyrim)

Posted
3 hours ago, SkyAddiction said:

 

In a world that has Dragonbreaks, magic can do whatever the fuck you want it to.

 

It's one of my primary issues with the entire series - there are wizards powerful enough to alter time, but all the forts in Skyrim are half-ruins? Really?

 

It's mostly that I like the idea of keeping the mod sensibly balanced (for some reason!) so I don't want to hand out an instant-bimbofy item from a quest.

 

3 hours ago, nefer385 said:

Hello, 

 

I was wondering whether you would be willing to make an option for us to use our own default body and body morphs?  I had noticed that some of the Bimbo npcs had specified body/outfits, and I would love it if we could have the option of allowing them to have body shapes that we'd like to build in Bodyslide or to simply use our own default body. Also, it may give more freedom to those who want extreme or very slight morphing, figure that the sky would be the limit with the option of using the 'default' body.

 

Um... I'm not sure what you mean. The morphs can work with any body. By default, they're set up for CBBE/3Ba, but you can edit them for whatever body you're using.

And all the NPCs already use your setup's default body (except for Lyvvi, who will be fixed in the next update).

 

3 hours ago, Miauzi said:

 

I've started translating the dream texts from the json file into my local language and adapting them to the background of my blog story.


I can force the progress of the Bimbo stages using the setstage command - but that way I can't see the dream texts (in the start cell).

Do I have another option - because "waiting" alone doesn't do anything?

or am I missing something?

 

---

 

When translating the texts, I like the possibility of "switching on" completely different things in your head

- you can also address the possible bisexuality of the female player - you involve the "Dremora woman" more often in sexual acts

- I deliberately turn the "Dremora beauty" into a succubus and let her lead the transformation

- you can't just limit the bimbo's drive to "sperm" - other bodily fluids can also be included

- large breasts are also perfect for producing milk and the succubus loves the milk of his bimbo

- in the end, the succubus turns out to be a vampire seductress - who also values the blood of her bimbo very much

- our bimbo is not only a perfect sex toy but also a versatile source of food for a permanently horny vampire princess

- the bimbo is not only constantly hungry for sex in all possible forms - but longs for the "return" of his sex goddess who appeared in his dream


Thanks to the mod "Serana dead sexy" I have a "hiding place" full of succubi and other "monsters" ... a perfect place to visually stage the dreams aka nightmares ... there would even be additional "gore" elements to add (but that is still in the process of finding an idea)


Next I'll look at the file with the "random thoughts" - here too you can adapt the Bimbo process to your own "roll play" ... I'm really looking forward to it


Where I'm still thinking - the thoughts about food ... this is where I have to make the most adjustments.

During the test I noticed that my Bimbo always feels terrible when the "lactate" is fed on the milking machine ... but without "lactate" there is no nice, tasty milk for the sex goddess.

But leaving out the thoughts would also be stupid.

 

 

For testing the thought messages, I normally set the Hours Per Curse Stage setting to one hour, then setstage the curse to 20 to start it. Then, I wait one hour at a time so that the curse progresses naturally, showing the messages.

I'm glad the customisable messages are useful for you- it's nice to see when something works as intended!

 

Oh, interesting callout about the food messages. Does Milk Mod's Lactacid trigger them? I would have thought it would count as a potion, not food. I'll add an exception for it so that it doesn't trigger the eating disorder thoughts.

 

46 minutes ago, Wut1969 said:

...Not to mention that Anaita corrupted Sam Gevuine in my Bannered Mare instead of the other way around.

 

Totally minor side thing- but yeah I guess Sam isn't actually coded as a Dremora. I might make him a Passive Bimbo then, so that sex with him gives you corruption.

Posted

Man, going back to modding other Bethesda games while waiting for BoS to update reminds me how dry the well is 😭 Fallout New Vegas has like, a single braindrainy TF mod (miss moo, I think?) that barely works, Fallout 4 has a cow mod that's pretty simple at the moment and also Nuka Ride, which advertises bimbofication but seems to be a more like, moral degradation kind of thing-- Bimbos of Skyrim really is such a refreshing hornymod 😤 Once 1.8 drops and I start my new big run I'm gonna have to set a limit on my playtime or something or I'll never get my own dev work done 😭😭 

Just need to decide between which character I'm gonna be playing-- the head of a religious order trying to eradicate the Bimbo Curse, or a young woman looking for a way to heal her fading soul by any means necessary 😈 

(Sidenote, playing this mod has given me a weird amount of ideas, I've made so many characters basically off the back of concepts I was inspired to think about because of BoS, so, good job there >:3c ) 

 

Posted
7 hours ago, jib_buttkiss said:

I do like the idea of it being a fetch quest, tempting you to open it. But also, I kinda want it to be a totally unbalanced cheat item... We'll see in 1.9.

That's two 1.9 mentions recently and quite a lot of 1.8's. I hope that means your mind's been more focused on the mod recently and that 1.8 is inching ever so slowly closer towards us.

Posted
Just now, jib_buttkiss said:

Totally minor side thing- but yeah I guess Sam isn't actually coded as a Dremora. I might make him a Passive Bimbo then, so that sex with him gives you corruption.

Oh, well, in that case all lore friendliness is totally restored. 😂

But TBH, yes please. 👍

Posted (edited)
Vor 2 Stunden sagte jib_buttkiss:

 

Um die Gedankenbotschaften zu testen, setze ich normalerweise die Einstellung „Stunden pro Fluchstufe“ auf eine Stunde und stelle dann die Stufe des Fluches auf 20 ein, um sie zu starten. Dann warte ich jeweils eine Stunde, damit der Fluch auf natürliche Weise voranschreitet und die Nachrichten angezeigt werden.

Ich freue mich, dass die anpassbaren Nachrichten für Sie nützlich sind – es ist schön zu sehen, wenn etwas wie beabsichtigt funktioniert!

 

Oh, interessanter Hinweis zu den Essensbotschaften. Löst Lactacid von Milk Mod sie aus? Ich hätte gedacht, dass es als Trank und nicht als Nahrung gelten würde. Ich füge dafür eine Ausnahme hinzu, damit es nicht die Essstörungsgedanken auslöst.

 

Völlig unbedeutende Nebensache – aber ja, ich vermute, dass Sam nicht wirklich als Dremora kodiert ist. Ich könnte ihn dann zu einem passiven Bimbo machen, damit Sex mit ihm zu Korruption führt.

 

If I use additem I can get "Lactacid" as a potion - so not food.


If I climb onto the milking machine and it gives me some through the feeding gag (standard is 5 units - just ask how the stomach swells up with it! ... that's why my character is wearing a DD corset - which can't be removed!) - then it is interpreted by the system as food intake.


I will test this again separately - 10 bottles are in the inventory and I will use your suggestion.


If the food messages are limited to feeding the milking machine - then I will rewrite the text a bit ... along the lines of "... even if a good girl wouldn't do it - but my succubus goddess wants to drink milk from my breasts..."

 

---

 

The thing about the nature of Sam - the human form of Sanguine.

This Daedric Prince does indeed represent a special role for the world of Nirn ... on the one hand, no other prince has so many interactions with humans - on the other hand, he does not seem to be tied to the use of a "flesh shell".

The "flesh shell" is a concept that was already used when vampirism was first developed ... MolagBal entered the body of the Ayleid singer Bal and raped the human woman Lamea Beofang - who thereby became the "Blood Matron" aka the "Mother of All Vampires".


In Skyrim, the Daedra Prince "Bohethia" slips into the body of a follower we killed ... and makes a corresponding comment.


In the end, "thanks" to the negligence of his developers, Sam is actually just a human and not the real human form of a Daedric Prince.


In the mods here on LL that deal with Sanguine - he always appears in his Daedric form - so unlike his "brothers and sisters" he can move and act on Nirn for a limited time!

 

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Addendum:

Test carried out - successful

 

1) I have to shorten the texts a bit - due to the font size and the size of the text window, not everything could be displayed

 

2) The system also recognizes the potions with "Lactacid" as food - I will change the text messages as intended - then it will be fine

Edited by Miauzi
Posted
6 hours ago, Sweettits said:

Curious if you are going to convert the BIMBOSKIN mod to LE?

 

Just as a headsup, you might want to either tag me or ask this in the support thread of the actual modpage, as it now was pretty coincidal that I saw the message^^

 

While I'm personally a fan of allowing as many people / players as possible access to stuff like that, at least I won't do it anytime soon and most likely not at all, sorry.

 

Main reasons for this are:

1. I'm using MCM Helper for the menu, which is - as far as I know - not available for LE. So "fully porting" it would require me to rewrite the whole menu and as much as I love MCM as a configuration option, I already hate working with it with said mod. You might imagine how much I'll like the "traditional" implementation then^^.

2. I'd have to actually install LE again for this. Granted this isn't a huge issue in itself, but together with the extended effort required to backport it in its current state it is kind of a waste of (download)time and disk space to me.

3. Since I decided to create a modpage for it now, I expect from myself to actually expand on its functionality. This also has a lot higher priority for me than considering a backport and will probably take quite some time.

 

That being said, I don't mind people creating a better and perhaps more compatible version of it.. permissions are basically completely open (considering those parts of it that I can decide on). Of course a short headsup if someone wants to expand on it / take it over would be nice, but even if someone just releases his version thats fine.

 

 

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