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Posted

After some testing on Lydia I've noticed that the option in the bimbo book to disable npc hair change doesn't seem to work for me, is this a problem on my end or is anyone else having the same issue?

Posted
2 hours ago, jib_buttkiss said:

That way the user can customise how long a nail has to be to count as "bimbo" enough.

That has already been taken care of. There is an editable json file containing the following information:

- nailtip shapes and colors for the 4 Bimbo nail stages (when the "direct application" option is chosen)

- minimum nail length for each Bimbo nail stage

- filter for allowed Bimbo colors (default: "pink")

Posted
4 hours ago, emily1673 said:

Of course the toggle could also be placed in the BoS MCM, but that is just a minor technical issue. Keeping it in YPS makes life for me somewhat easier.

 

 

Aah, I was thinking ease of options for players. All sorted then :)

Posted
1 hour ago, Sweettits said:

HI, so Bimbo skin tanning is for SE only then? 

It's a mod called BimboSkin that's only for SE :

 

Posted
2 hours ago, Sweettits said:

HI, so Bimbo skin tanning is for SE only then? 

As I already told you a few pages back you might want to address me about this or ask in the actual thread (which was kindly linked by @Ikaros above), not to mention that I already answered your question. 

But in case you didn't see it:

I won't create a version for LE. 

I think the only requirement locking it to SE right now is MCM Helper, but I simply won't be recreating the MCM without it for LE. It's not even a matter of LE being somewhat outdated, there are reasons for people still using it and I won't judge it, the amount of work required to "port" it is just not worth it to me. I chose MCM Helper for it because it was the easiest way for something that started out as a completely personal mod.

 
If someone else wants to port it to LE, I won't stop them.

Posted
31 minutes ago, HannoJojo said:

As I already told you a few pages back you might want to address me about this or ask in the actual thread (which was kindly linked by @Ikaros above), not to mention that I already answered your question. 

But in case you didn't see it:

I won't create a version for LE. 

I think the only requirement locking it to SE right now is MCM Helper, but I simply won't be recreating the MCM without it for LE. It's not even a matter of LE being somewhat outdated, there are reasons for people still using it and I won't judge it, the amount of work required to "port" it is just not worth it to me. I chose MCM Helper for it because it was the easiest way for something that started out as a completely personal mod.

 
If someone else wants to port it to LE, I won't stop them.

Hmm Fair.

Posted
25 minutes ago, silly-go-round said:

Hello again pals. I am struggling to get the slutmark to appear on the current version. is the requisite tattoo included in this? or do I need something elsewhere for slavetats. thanks.

The tattoos are included.

Have you installed slavetats and have you read the front page of YPS and did you do all the things that are mentioned there?

 

Posted
8 hours ago, silly-go-round said:

Hello again pals. I am struggling to get the slutmark to appear on the current version. is the requisite tattoo included in this? or do I need something elsewhere for slavetats. thanks.

Did you try taking A bimbo tonic then wait for it to wear off, that's what I have to do to get it to show up.

Posted
On 8/3/2024 at 3:59 PM, rfgggg said:

After some testing on Lydia I've noticed that the option in the bimbo book to disable npc hair change doesn't seem to work for me, is this a problem on my end or is anyone else having the same issue?

 

I've made the hair changing work a bit more consistently in 1.8, so hopefully that will help. Until then, you could try turning the feature off fully in the MCM rather than on just Lydia.

 

On 8/4/2024 at 5:09 AM, Riot445 said:

Is this and YPS compatible with AE? I have both installed and neither are showing up in MCM

 

They are. Try the usual things for MCMs not appearing.

 

18 hours ago, silly-go-round said:

Hello again pals. I am struggling to get the slutmark to appear on the current version. is the requisite tattoo included in this? or do I need something elsewhere for slavetats. thanks.

 

All it requires is Slavetats itself. Do you use a standard CBBE/3Ba body? Other bodies might display it wrong. Can you add it manually in Slavetats's MCM?

 

1 hour ago, AphroditesEye said:

Is the pre-bimbo version of Tarria going to appear this version?

 

No, the only major new quest content in 1.8 is the hypnotised/mind controlled player quest.

 

I'm not sure what I'd do with a pre-bimbo Tarria anyway, though. She's just some bandit chief, there's not really much more to her. What interaction would the player have with her that doesn't result in a fight and her looted corpse?

Posted
25 minutes ago, jib_buttkiss said:

I'm not sure what I'd do with a pre-bimbo Tarria anyway, though. She's just some bandit chief, there's not really much more to her. What interaction would the player have with her that doesn't result in a fight and her looted corpse?

Only thing I could think of would be an alt route into the quest; catch her as she's opening the canister and either see the effects or get some effect on the PC.

Posted
1 hour ago, jib_buttkiss said:

 

I've made the hair changing work a bit more consistently in 1.8, so hopefully that will help. Until then, you could try turning the feature off fully in the MCM rather than on just Lydia.

 

 

They are. Try the usual things for MCMs not appearing.

 

 

All it requires is Slavetats itself. Do you use a standard CBBE/3Ba body? Other bodies might display it wrong. Can you add it manually in Slavetats's MCM?

 

 

No, the only major new quest content in 1.8 is the hypnotised/mind controlled player quest.

 

I'm not sure what I'd do with a pre-bimbo Tarria anyway, though. She's just some bandit chief, there's not really much more to her. What interaction would the player have with her that doesn't result in a fight and her looted corpse?

Well, the player could get killed and the world would be spinning. Considering the amount of bad ending mods here, it could become a very popular thing. 😁

Posted
Vor 1 Stunde sagte Wut1969:

Nun, der Spieler könnte getötet werden und die Welt würde sich drehen. Wenn man bedenkt, wie viele Bad-End-Mods es hier gibt, könnte es eine sehr beliebte Sache werden. 😁

 

Well, for me it's different -> a succubus rescue squad appears and drags my almost dead body into a cave under Riverwood

(Additional tool for "Serana dead sexy" ... I love this function now - it's like waking up in a bloody naked nightmare after death)

Posted (edited)

Help i have this annoying bug when i use battle cheerleader power pc just walk around like a moron and also when i want to use alchemy or enchanting bench, craft, mining oars, cooking ,sit,furniture or whatever action that uses animation it just interrupt with something and cancel itself... i figured these two bugs related but i don't know how to fix them

Edited by johnmftj
Posted
43 minutes ago, johnmftj said:

Help i have this annoying bug when i use battle cheerleader power pc just walk around like a moron and also when i want to use alchemy or enchanting bench, craft, mining oars, cooking ,sit,furniture or whatever action that uses animation it just interrupt with something and cancel itself... i figured these two bugs related but i don't know how to fix them

What version of the mod are you using?

Posted (edited)
4 minutes ago, jib_buttkiss said:

What version of the mod are you using?

the latest, do you know what's causing it? maybe it can be fixed by console command

Edited by johnmftj
Posted (edited)
15 minutes ago, johnmftj said:

the latest, do you know what's causing it? maybe it can be fixed by console command

 

There was a bug that caused that exact issue to happen, back in 1.7.3. Was the mod updated from 1.7.3 or earlier within your current savefile?

 

The issue was the CC_CheerleaderPlayer_Package package- I had missed a condition on it (CC_IsBimboCheerleading==1 was missing), causing it to stay valid for the player forever after you used Cheerleader one time. That meant that any time a game action disabled the player's controls and played an animation (such as to enter a crafting station), the cheerleader bimbo dancing would happen instead.

 

It's strange that the issue would be happening on the latest version. Use the console to check CC_IsBimboCheerleading is 0. Either that, or you have some other mod interfering with the same sort of thing.

Edited by jib_buttkiss
Posted (edited)
1 hour ago, jib_buttkiss said:

 

There was a bug that caused that exact issue to happen, back in 1.7.3. Was the mod updated from 1.7.3 or earlier within your current savefile?

 

The issue was the CC_CheerleaderPlayer_Package package- I had missed a condition on it (CC_IsBimboCheerleading==1 was missing), causing it to stay valid for the player forever after you used Cheerleader one time. That meant that any time a game action disabled the player's controls and played an animation (such as to enter a crafting station), the cheerleader bimbo dancing would happen instead.

 

It's strange that the issue would be happening on the latest version. Use the console to check CC_IsBimboCheerleading is 0. Either that, or you have some other mod interfering with the same sort of thing.

I already checked CC_IsBimboCheerleading, it's 0 i also deactivated customcomment.esp and load the save but the problem persists... I loaded some early saves and to my awe the bug wasn't there...

I don't think it's your mod i realize now...

i use sexlabutil1 though and did some tinkering with it in mcm do you think it might have something to do with it?

 

and it's not like that... upon starting any animation (except sexlab) like furniture animations and the cheerleader animation included the player automatically start walking around it doesn't use dancing animation instead of furniture but "it's interrupting it by start walking" ...

 

i don't know what's causing it... I did some experiment and start the cheerleader spell and use command "modav speedmult 4000" just out of curiosity to see where would she end up :) eventually after 10 minutes running around all over tamriel she finally started to dance "but after entering combat" during the combat state whenever i used the power she started to dance like a goddamn stripper :) but when the combat ended the same shit happens all over again not furniture no nothing no dancing...  

 

i swear this game will be the death of me... I ... john wick... all those bullets didn't kill me... but bethesda might... fuck you Todd 👆

Edited by johnmftj
Posted
58 minutes ago, johnmftj said:

I already checked CC_IsBimboCheerleading, it's 0 i also deactivated customcomment.esp and load the save but the problem persists... I loaded some early saves and to my awe the bug wasn't there...

I don't think it's your mod i realize now...

i use sexlabutil1 though and did some tinkering with it in mcm do you think it might have something to do with it?

 

and it's not like that... upon starting any animation (except sexlab) like furniture animations and the cheerleader animation included the player automatically start walking around it doesn't use dancing animation instead of furniture but "it's interrupting it by start walking" ...

 

i don't know what's causing it... I did some experiment and start the cheerleader spell and use command "modav speedmult 4000" just out of curiosity to see where would she end up :) eventually after 10 minutes running around all over tamriel she finally started to dance "but after entering combat" during the combat state whenever i used the power she started to dance like a goddamn stripper :) but when the combat ended the same shit happens all over again not furniture no nothing no dancing...  

 

i swear this game will be the death of me... I ... john wick... all those bullets didn't kill me... but bethesda might... fuck you Todd 👆

 

So, in the past when I've run into this (usually related to a possession spell :classic_laugh:) opening the console, selecting my character and then using "tai" to toggle AI off and then a second time to reset usually fixes it.

 

If you have something that affects third person camera you might have to turn that off (I think SmoothCam, for instance, might be part of it, but nothing certain).

 

It also sounds like the animations aren't loaded properly, as you're not supposed to walk around while cheerleading :classic_laugh: so you might try running FNIS or whatever you normally use, and making sure that if you're on SE/AE, that the Bimbo Animations are setup properly with the patch.  If they're not because your mod manager is being goofy and hiding the animations you can use Cathedral Assets Optimizer to change them (I forget the exact error Nemesis throws up) to work with SE/AE.  The patch does include them but sometimes Mod Managers can be goofy.

Posted

Anybody got sliders for the bimbo morphs in the MCM? I'm using Kurone bodyslide preset at 100 weight, pretty basic average curvy preset IMO.

 

I adjusted the sliders to zero at some point in testing, and there are no default values to go back to. Just looking for anyone's idea of bimbo sliders, upper and lower body. Thanks!

Posted

First of all thanks for many awesome features and all the time you have put in the mod. It is really much fun and people who made the voice packs really took time to do some of them really well.

I would like to suggest some features which I understand not all fit your mod but maybe someone else might catch them

1) Once you get to bimbo stage where the thoughts start go " I love anal". There is not much to RP this just the thoughts. There could be several possibilities / approaches at least for this.
a) First you could simply add dialogue to beg for for anal. This could be option that only shows with males and perhaps not everytime.
b) During sex there could be a key? For begging to fill your anus. If the beg succeeded the topper would change pose to piercing your anus.
c) Skill to show your ass in public. If NPC would take the bait you would get anal. -- I am sure even fun quest line would be found to this "Baiting" etc..

2) similarish for breasts

3) similarish same for pussy

4) similarish for blowjob

5) I think that all mods that relate to "bottom" sexual play miss the aspect that you do not rule the pose and all mods basically let player choose pose and partner so on.. There are enough mods for rape and we probably dont need another mechanic for that but here are some simple ideas.
a) Perhaps when you were enough horny there would be dialogue option (not forced dialogue) for iniate sex without ability to choose pose right then.
b) Similar as the 1b. During sex it would be nice that you would be able to beg different things.  Maybe squirt. Moan etc. Aka tease the top. 

6) This is already kinda implemented in Circle of lust but as bimbo is such sexual being and drives of lust. It would be really cool to have somewhat succubus like gameplay features. Call it "sexual essense" or lust maybe you could use it to bed married men or something. It would also be nice if Bimbo could addict partners for being her sexual thralls that would also fight for her.

Posted
Vor 20 Minuten sagte Ikaros:

Hat jemand Schieberegler für die Bimbo-Morphs im MCM? Ich verwende die Kurone-Bodyslide-Voreinstellung mit einem Gewicht von 100, meiner Meinung nach eine ziemlich einfache durchschnittliche kurvige Voreinstellung.

 

Ich habe die Schieberegler irgendwann beim Testen auf Null gestellt und es gibt keine Standardwerte, zu denen ich zurückkehren könnte. Ich suche nur nach einer Vorstellung von Bimbo-Slidern, Ober- und Unterkörper. Danke!

 

You probably have the download of the installation files saved somewhere... open the packed files and look for the relevant json file with the Morph settings.

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